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Just 1 PvP server Please, whats so hard about giving the players just 1???

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  • VesaviusVesavius Member RarePosts: 7,908

    Originally posted by Mephster

    Originally posted by Vesavius


    Originally posted by helthros

    GW2 is the next evolution of what carebear gamers want.

     

    As opposed to the usual rubbish of ultra carebear PvP based on lvls/ class/ gear and, ofc, GANKs.

    Always sounds funny when people that support that model of PvP call others 'carebears' when their entire playstyle revolves around finding the easiest lamest kills possible.

    I swear WvW in GW2 actually scares some of these guys because they know they won't have the kind of artificial advantage they are used to and that those there are ready for a fight.

    Sounds about right because they can't gank and use cheats to win so they cry. Oh well...

     

    Yep, you know it, same as always.

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    Originally posted by aesperus

    What you guys are failing to understand is that the game is not designed for pvp servers. Name me one game that was not designed for Open World Pvp, and added it later, which has not had those servers turn into ghost towns quicker than their other servers.  

    No shit. Did you not read my other post? I even stated myself why it would not work in this game. So yeah...I understand fine. I was talking in general not in relation specifically to this game. God, some of you are so fucking overdramatic about the whole PvP thing. Really is amazing.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • UnlightUnlight Member Posts: 2,540

    Originally posted by Abdar

    Point here he's making is that it wouldn't be hard for them to have a free for all pvp server. To some people, like myself, real pvp is when you don't expect it, when there's the chance of it happening at any moment. Its not planned, and instance only like GW2 is.

    Having a pvp server wouldn't effect any one of you that would play on a pve server, so I'm not sure why you would care.

    ArenaNets loss, because they will lose out on a large chunk of players such as myself. Just look at WoW and the % of servers that are pvp. 40% maybe? There's a market that they are missing out on.

    image

    Yes.  It would be difficult.  I don't know how many times this needs to be said before it finally sinks in but every system in the game has been designed to promote and support cooperative play within each server.  Cooperative play is the foundation of the game's design philosophy.  OWPvP is the diametric opposite of this.  To enable that type of gameplay means rewriting most of those systems, removing others and designing and incoporating still others.  NOT GOING TO HAPPEN.

    If OWPvP is the experience you want, come to terms with the fact that you're going to have to find it elsewhere.  This game isn't going to deliver for you.  It was never designed to satisfy you and never will.  Other games will provide "real pvp" to you so go there to get it.  Start with WoW.  I hear 40% of their servers are PvP.

  • SinakuSinaku Member UncommonPosts: 552

    You would think Guild Wars would focus around a good open world GvG battle and not instanced stuff. A PvP server doesn't seem too much to ask for and why wasn't it designed for open world PvP?? Psh sad excuse.

  • SiphaedSiphaed Member RarePosts: 1,114

    Originally posted by Sinaku

    You would think Guild Wars would focus around a good open world GvG battle and not instanced stuff. A PvP server doesn't seem too much to ask for and why wasn't it designed for open world PvP?? Psh sad excuse.

    It really doesn't sink in for you, does it?  Okay, so here's a read up on the game quickly:

     

    1) PvE is cooperative. There are no "factions" and all of the races and classes can intermingle (see Lions Arch as the melting pot of this game)

     

    2) OWPvP was designed with the ideal of having a single server match against another single server and yet still another single server in a triangle attack style.   This is done by creating an instanced area that all 3 servers have their players gather to combat (Eternal Battleground and the Mists). 

     

      So, the game is designed around Server vs Server vs Server (WvWvW), and not...I repeat, NOT around individualist goals of ganking and backstabbing people on your same server.

     

     

    To not understand the base design of this game and to try to ask of it something completely opposite is a sad excuse of trolling.  Clearly you have no information on this game and no intention of playing it...so push off?


  • TheLizardbonesTheLizardbones Member CommonPosts: 10,910


    Originally posted by Siphaed

    Originally posted by Sinaku
    You would think Guild Wars would focus around a good open world GvG battle and not instanced stuff. A PvP server doesn't seem too much to ask for and why wasn't it designed for open world PvP?? Psh sad excuse.
    It really doesn't sink in for you, does it?  Okay, so here's a read up on the game quickly:
     
    1) PvE is cooperative. There are no "factions" and all of the races and classes can intermingle (see Lions Arch as the melting pot of this game)
     
    2) OWPvP was designed with the ideal of having a single server match against another single server and yet still another single server in a triangle attack style.   This is done by creating an instanced area that all 3 servers have their players gather to combat (Eternal Battleground and the Mists). 
     
      So, the game is designed around Server vs Server vs Server (WvWvW), and not...I repeat, NOT around individualist goals of ganking and backstabbing people on your same server.
     
     
    To not understand the base design of this game and to try to ask of it something completely opposite is a sad excuse of trolling.  Clearly you have no information on this game and no intention of playing it...so push off?



    It's not really trolling. I'm not sure what I would call it though. Look at all of the games represented on these forums and you will find discussions on adding game mechanics that are counter to the games' base design. Darkfall with no PvP; WoW with FFA PvP and open loot; you get the idea. Nonsensical requests for things that make no sense in the context of the games being discussed. Why should GW2 be excluded from this?

    I can not remember winning or losing a single debate on the internet.

  • ThorbrandThorbrand Member Posts: 1,198

    Still you can level in WvWvW all the way to 80 so there is no need for the abilty to gank people in the PvE zones, you can do it all in the PvP zone.

  • Creslin321Creslin321 Member Posts: 5,359

    Originally posted by L0C0Man

    Originally posted by TwoThreeFour

    Originally posted by Creslin321

    Normally I would be in favor of a PvP server...even if the game isn't really designed for it.  For example, I loved messing around on Rallos Zek in EQ and Mordred in DAoC, but those games definitely weren't designed for open PvP.

    With GW2 though...I just don't think it would work.  It's not the game isn't designed for open world PvP, it's that the game's design wouldn't be able to tolerate open world PvP and still function at all.

    For example, how the heck would you do a dynamic event?  Have you seen how many AEs fly around in them?  You would be accidentally hitting players CONSTANTLY.  And since dynamic events form the core of GW2 open world PvE, not being able to do them is a big deal.

    Now you may say that there could be some type of flag you set that doesn't let you hurt other players with AE...but even in this case, there would always be one dude that decides to gank a DE by setting is AE flag to "kill" and then lighting people up while they do the event.  And the problem here is that you would have NO idea who is hitting you.  Dynamic events are seriously chaotic, half the time I have no clue what MOB is hitting me, let alone player.

    So yeah...I like open world PvP, but it just wouldn't work in GW2.  It has nothing to do with philosophy, but more to do with how the game is designed.

    Make the player hitting others turn "red"/different color in their name. That way it is very easy to spot them. Unless the dynamic events are so chaotic that you can't even see the color of player's names/bodies XD.

    In some boss fights in dynamic events there were so many people doing them that it was hard to spot the boss (of course, not the case for the really big ones), and they do have a red color on their name and look completely different to any player.

     Yup exactly.

    Dynamic events are just FAR too chaotic for you to be able to discern what player is hurting you.

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  • RageaholRageahol Member UncommonPosts: 1,127

    LORE LORE LORE LORE

    image

  • MuntzMuntz Member UncommonPosts: 332

    WvWvW is your PvP server. You can battle and level and you never have to leave it. There are even NPCs to battle so if you like you can wait for someone to start fighting them and gank them as they do. Sure it's not as good as having sheep that have choke points around DEs but as many have said DEs weren't designed to be choke points for ganking. The mechanics are there but they may not appeal to you. Why does every game have to appease every play style? Folks complain about how bland games have become but if they do try to appease every play style it's no wonder. 

    I don't write games but I do write software. You don't know how hard or easy something is just from looking at the result. I had a guy who used to ask for changes and he  would say "It's easy for you it's one line of code." My answer was sure it's all one line of code if I merge all the code into one file and remove the carrage returns/line feeds. Without seeing the implementation it is impossible to tell but certainly PvE in GW2  at it's core was designed for cooperative play. It's doubtful that it's easy to tear that back down again. 

  • waynejr2waynejr2 Member EpicPosts: 7,771

    Originally posted by Abdar

    Point here he's making is that it wouldn't be hard for them to have a free for all pvp server. To some people, like myself, real pvp is when you don't expect it, when there's the chance of it happening at any moment. Its not planned, and instance only like GW2 is.

    Having a pvp server wouldn't effect any one of you that would play on a pve server, so I'm not sure why you would care.

    ArenaNets loss, because they will lose out on a large chunk of players such as myself. Just look at WoW and the % of servers that are pvp. 40% maybe? There's a market that they are missing out on.

    Wouldn't be so hard is a load of crap.  It takes dev time.  Then you have the problem of when those tough guy "real pvpers" complain about over powered classes which leads to changes (AKA NERFS).  That ends up affecting PVE.  See how you are misleading people here?

     

    Funny, "real pvpers" say wow doesn't have "real pvp" but somehow the not "real pvp" is being used BY YOU to make a claim that 40% are "real pvpers".   That is an untruth is everything else is consistant.

     

    Why don't you find a game that gives you what you want???????? Is that too hard for you?  The fact that this game doesnt' offer you what you want suggests you shouldn't be wasting your time with it.

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  • PhunkystuffPhunkystuff Member Posts: 12

    Originally posted by Warjin

    I'm going to miss the random encounters while out in the open World and for me personally  this is what is holding me back from buying GW2 the lack of World pvp encounters, I understand that we will be given WvWvW zones and I love the idea of that but I still want my random encounters.

    Yes, exactly. We have WvWvW , what's to stop you from going into enemy territory and ganking people off on their own, and for someone to do the same to you?

    My question is where, how and who do I express my concerns to about them just adding 1 server with this type of rule set?

    Every server has a WvW

    For the last 10 years I have been looking for a  AAA MMO that would at least give me a feel of danger in the World like Asherons' Call 1 did almost a decade ago, I am just sick of waiting and wishing and to tell you the truth I am about at my wits end and just might stop playing MMO's or videos games for that matter all together.

    How would it not be dangerous venturing off on your own in WvW? You'll always be looking over your shoulder for that mini zerg, or even just a couple of people out going for supply camps.

    What is so god dam hard about getting it right, Its like they give cool things but then take away other things, why can't a MMO have it all for all types of player, is it that hard to just set up a server with a FFA rule set now days?  One server IMO can only do a MMO good not bad so I fail to see the reason.

    LOL, They took away your ability to grief and added a style of play that requires thought and skill based on your knowledge of the game. Seems like the majority of people feel Anet did get it right.

    Maybe they'll add in the ability to craft a box of kleenex, seems alot of FFAers that will be buying the game will need them.

    Again, there is WvW on every server

    I understand that in GW2 we all all trying to kill some dragons but that still lacks reason why someone can't attack a alli or enemy, it;s like all MMO's today are created by a bunch of pansies that hate, fear the thrill of a online Worldy danger unless it is scripted, I mean really WTF is going on with this industry? 

    Sounds more like some pansies that are scared of an even match up in WvW, and can't camp and gank low gear, low level players. No offense intended of course

     

      

    All in all, what you ask for is there. You just have to adjust your tactics and adapt to a new breed of play. Sure everyone will basically be on an even playing field, awesome!

    Why are FFA fans afraid of a scenario where skill is given the focus over gear?

    There's all sorts of PvE-ish type stuff in WvW that players will be going for, in all sorts of different sized groups. Many will be solo roaming too. There's at least one jumping puzzle in WvW we know of, and it looks alot more difficult than any others we've seen so far. What's to stop opposing teams from ganking players in there? There's supply camps, caravans, smaller keeps, etc... How hard is it to figure out where the action is, find where the enemy team is spawning from, and gank players as the spawn and run back to the action.

    Could go on and on with FFA scenarios if you just use a lil creativity and play to that sort of thing. The only difference here is, it will be more of a challenge than most FFAers could possibly handle, due to being spoiled on ganking low levels who pose absolutely no threat.

    And who's to say we won't have some large dynamic event that spawns a boss of sorts in WvW, I'm sure there will be something along those lines eventually, since there is dynamic events that happen in WvW as well. Will be plenty of ganking oppurtunities in those situations as well.

    Now, if FFAers are as leet and skilled as they think they are, WvW should have them cleaning the drool off their keyboards in anticipation. But sadly, that's more than likely not the case with most FFA fans.

    If not having a scenario that allows players to one shot some lowbie that more than likely is just learning about the game, is game breaking for certain players, then i'm sorry but GW2 prolly isn't for them.

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  • SovrathSovrath Member LegendaryPosts: 32,976

    Originally posted by Sinaku

    You would think Guild Wars would focus around a good open world GvG battle and not instanced stuff. A PvP server doesn't seem too much to ask for and why wasn't it designed for open world PvP?? Psh sad excuse.

    Well no.

    the whole original intent of Guild Wars was to allow players a grief free environment and one were certain mmo conventions that were thought to be tedious were removed.

    GW2 just follows in those steps.

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  • Shana77Shana77 Member UncommonPosts: 290

    There are PVP servers. They are called "the eternal battlegrounds" and they offer WvW which is the best open world PVP the world has ever seen. 

  • AbdarAbdar Member UncommonPosts: 400

    Originally posted by Shana77

    There are PVP servers. They are called "the eternal battlegrounds" and they offer WvW which is the best open world PVP the world has ever seen. 

    You clearly don't know what open world pvp is.

  • VolkonVolkon Member UncommonPosts: 3,748

    Originally posted by Abdar

    Originally posted by Shana77

    There are PVP servers. They are called "the eternal battlegrounds" and they offer WvW which is the best open world PVP the world has ever seen. 

    You clearly don't know what open world pvp is.

    The only real difference is that you can't kill someone from your own server.

     

    Oh, and you won't be able to one-shot them due to level and gear. You may still have an advantage, but they'll have a chance.

    Oderint, dum metuant.

  • Eir_SEir_S Member UncommonPosts: 4,440

    So it turns out OWPVP has become more "carebear" since UO after all.  I didn't know this.  Explains a few things...... not one of which is why OWPVP'ers think they have a right to complain.

  • p_c_sousap_c_sousa Member Posts: 620

    Originally posted by Abdar

    Originally posted by Shana77

    There are PVP servers. They are called "the eternal battlegrounds" and they offer WvW which is the best open world PVP the world has ever seen. 

    You clearly don't know what open world pvp is.

    because open world pvp is very complicate thing to undrstand.

    please explain  me what is open world pvp and why is so great.

     

    PS: want PvP server in GW2 is like want PvP server on LOTRO... 

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    Originally posted by heartless

    Originally posted by Warjin


    Originally posted by heartless


    Originally posted by Warjin


    Originally posted by heartless


    Originally posted by Warjin

    So much for the game being called "Guild" Wars if there is no "Guild" Wars going on.

    Here is what I would do If I had any say, I would make 1 FFA PvP server with the rules below:

    1. A player can be attacked by any other player any where at any time unless (see 2. , 3. & 4.)

    2. A players can not be attacked if they are in a group with thoses players.

    3. A player can not be attacked by members of the same Guild.

    4. A player can not be attacked by members of the same server in a W v W map.

    IMO a server with the rule set listed above will give the player a sense of fear when playing out in the wild, also encourage grouping and guilds and giving the players a greater sense of control over there game (Less Scripted Game Play)

    Remember NO ONE IS FORCING YOU to join this type of server if you do not enjoy this type of rule set but for the players that like the sense fear & danger, back stabbing & betrayal with a player controlled political system governed the players this will be a dream come true.

    How would you change the PvE side of the game without drastically changing the core design and thus requiring a waste of developer time and resources? Remember almost all melee attacks hit in an arc and all ranged attacks hit everything located between the caster and the targer, so how would you make that work in a PvE environment without turning every dynamic event into a free for all brawl?

    Easy, to avoid friendly fire a player must be in the same group, raid also can make it that friendly fire can be avoided if a player is on each others friends list.

    And thus you're changing the core design of the game and adding new features, wasting developer time and resources for a server that will be used by a handful of people.

    Well im pretty sure it's more then a handful of people, and to tell you the truth I will happy pay a monthly fee for a server with this type of rule set to make this profitable for Arenanet.

    $15 a month is not going to recoup the cost of having a team of developers changing half the game to satisfy an extreme minority.

     

    if you talking about world pvp.im sure more then just a extreme minority would want real world pvp in guild wars 2.wvwvw isnt real open world pvp,its just another ilum glorified battleground

     

     

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    "please explain  me what is open world pvp and why is so great."

     

    world pvp is so great because unlike battleground style pvp.it doesnt get boring as hell the millionth time you've seen the same couple of maps over and over again

    but whatever,its probably the same bunch who cried when they got ganked for hours upon hours and were to dumb to go to a different area that killed good world pvp in mmorpgs anyway

     

     

  • I pity the fool who tells me to branch my code.

  • p_c_sousap_c_sousa Member Posts: 620

    Originally posted by CrunkJuice2

    Originally posted by heartless


    Originally posted by Warjin


    Originally posted by heartless


    Originally posted by Warjin


    Originally posted by heartless


    Originally posted by Warjin

    So much for the game being called "Guild" Wars if there is no "Guild" Wars going on.

    Here is what I would do If I had any say, I would make 1 FFA PvP server with the rules below:

    1. A player can be attacked by any other player any where at any time unless (see 2. , 3. & 4.)

    2. A players can not be attacked if they are in a group with thoses players.

    3. A player can not be attacked by members of the same Guild.

    4. A player can not be attacked by members of the same server in a W v W map.

    IMO a server with the rule set listed above will give the player a sense of fear when playing out in the wild, also encourage grouping and guilds and giving the players a greater sense of control over there game (Less Scripted Game Play)

    Remember NO ONE IS FORCING YOU to join this type of server if you do not enjoy this type of rule set but for the players that like the sense fear & danger, back stabbing & betrayal with a player controlled political system governed the players this will be a dream come true.

    How would you change the PvE side of the game without drastically changing the core design and thus requiring a waste of developer time and resources? Remember almost all melee attacks hit in an arc and all ranged attacks hit everything located between the caster and the targer, so how would you make that work in a PvE environment without turning every dynamic event into a free for all brawl?

    Easy, to avoid friendly fire a player must be in the same group, raid also can make it that friendly fire can be avoided if a player is on each others friends list.

    And thus you're changing the core design of the game and adding new features, wasting developer time and resources for a server that will be used by a handful of people.

    Well im pretty sure it's more then a handful of people, and to tell you the truth I will happy pay a monthly fee for a server with this type of rule set to make this profitable for Arenanet.

    $15 a month is not going to recoup the cost of having a team of developers changing half the game to satisfy an extreme minority.

     

    if you talking about world pvp.im sure more then just a extreme minority would want real world pvp in guild wars 2.wvwvw isnt real open world pvp,its just another ilum glorified battleground

     

     

    yes it will. will be a extreme minority in GW2 comunity that want pvp server. you know is a really minority because i dont see posts demand world pvp on official forum. even in forums that anyone can post anything and in gw2 facebook page tell me how many post have you seen demand world open pvp? 

    and that will never happen, dont make any sense in GW2 lore/gameplay/philosophy and im happy that will never exist server pvp.

     

     

  • p_c_sousap_c_sousa Member Posts: 620

    Originally posted by CrunkJuice2

    "please explain  me what is open world pvp and why is so great."

     

    world pvp is so great because unlike battleground style pvp.it doesnt get boring as hell the millionth time you've seen the same couple of maps over and over again

    but whatever,its probably the same bunch who cried when they got ganked for hours upon hours and were to dumb to go to a different area that killed good world pvp in mmorpgs anyway

     

     

    LOOL.  doesnt get boring????

    kill a guy with 1 shot is really fun. kill someone not because have any skill but because have good stats is really fun. kill someone while he doing stuff or killing a mob is really fun. prevent someone to play in a zone just because....is really fun.

    tell me what games have you play with WvW so you can say is boring, i bet you even try any WvW MMORPG...

    i see you crying because GW2 dont have open world pvp, i see you crying because you cant kill someone just because you are a better player. 

  • dreldrel Member Posts: 918

    I don't know about 1 PvP server. Too many people have purchased the game. One server would be so overloaded you would never get the chance to play the game!

  • syntax42syntax42 Member UncommonPosts: 1,385

    Originally posted by drel

    I don't know about 1 PvP server. Too many people have purchased the game. One server would be so overloaded you would never get the chance to play the game!

    Guild Wars 1 only had one "server".  Everything was instanced.  Even the public areas would automatically create new instances when one got full.  It didn't detract from the crowded feeling you get when you walk into a capital city, nor did it cause excessive lag.

     

    I have not been following Guild Wars 2, so I have no idea if they are using a similar server system.  If they are, they could easily add PvP instances that you have to manually select, or toggle an option in your UI to be dumped into them when you leave cities.

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