synergies, and more than just damage was affected with skill points on many skills. further there were builds where you'd want 5 points, others where you'd want that same skill maxed.
And showing each d3 skill 6 times is intellectually offensive. many of the runes are so meh they don't even count.
Really, the idea wasn't horrible, but it needs one more dimension, like some specialization points that you can put into the skills, or the runes, or something. Even if you only get one every 4 levels. That, and if they were a bit more creative and daring in how runes changed the spells effects, then I think I'd be satisfied. But after seeing the options, I think it effin blows. I saw maybe 3 ways to play a wizard that sounded remotely interesting. That's just sad.
If they are going to list every skill with every rune for D3, they could at least list every skill for D2 20 times for each skillpoint.
Most skill points in D2 are just small buffs. D3 is all about mechanic and utility customizing. More then half the time its a whole new skill that comes out of the runes. Much more so then in D2 skill tree system were half the points are just filler buffs.
If they are going to list every skill with every rune for D3, they could at least list every skill for D2 20 times for each skillpoint.
Most skill points in D2 are just small buffs. D3 is all about mechanic and utility customizing. More then half the time its a whole new skill that comes out of the runes. Much more so then in D2 skill tree system were half the points are just filler buffs.
Like how an entire skill tree for Diablo 2 got compressed into a single Diablo 3 Barbarian shout?
If they are going to list every skill with every rune for D3, they could at least list every skill for D2 20 times for each skillpoint.
Most skill points in D2 are just small buffs. D3 is all about mechanic and utility customizing. More then half the time its a whole new skill that comes out of the runes. Much more so then in D2 skill tree system were half the points are just filler buffs.
Like how an entire skill tree for Diablo 2 got compressed into a single Diablo 3 Barbarian shout?
So... which game are you trying to argue in favor of again?
'Cause you didn't help D2 there, that's for sure.
In D2, all I ever did was pile points into one shout, and the rest into some combat abilities like being better with swords or something in another tree. So now I have my one shout, a load of combat abilities to choose from and modify, and I can use any weapons usable on the fly instead of wanting to change up later and realizing I'd just be gimping myself and I couldn't respec to do it anyway (until recently).
If they are going to list every skill with every rune for D3, they could at least list every skill for D2 20 times for each skillpoint.
Agree^ Also should add stats points too lol
and i hate that we all the skill at lvl60 but we only have 6 slots. Its just a waste of time, to just sit there and change skills lol
The point is to NOT change skills. Devs don't want you to. They're also giving that Nephalem buff at level 60 that gives you added chance for loot drops or something, for killing Champion monsters without switching up your skills. If you switch your skills, you lose the buff. You're supposed to pick some skills you like, rune them up to give them the effect you want, and go nuts. I'm starting to think a lot of people don't understand the skill system at all.
At this point it doesn't matter, people are going to figure out all that's missing/lacking tomorrow.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
If they are going to list every skill with every rune for D3, they could at least list every skill for D2 20 times for each skillpoint.
Agree^ Also should add stats points too lol
and i hate that we all the skill at lvl60 but we only have 6 slots. Its just a waste of time, to just sit there and change skills lol
The point is to NOT change skills. Devs don't want you to. They're also giving that Nephalem buff at level 60 that gives you added chance for loot drops or something, for killing Champion monsters without switching up your skills. If you switch your skills, you lose the buff. You're supposed to pick some skills you like, rune them up to give them the effect you want, and go nuts. I'm starting to think a lot of people don't understand the skill system at all.
Well considering that you just went down the left side and counted one column of skills...yeah you did it wrong.
Especially considering the fact that the bottom 3 rows are the passives. There are 15 of them. Thoes 3 rows are not different runed versions of the same spell. So at the very least you should add 14 to your count.
27 + 14 = 41
I'll go ahead and give you that some of the runes don't drastically alter the abilities. Some abilities have a rune that just pumps up the damage. Not all of them, but some.
Here, I'll lay it out for you simply. Let's look at the wizard spell Shock Pulse for example. This is a primary skill.
Base Skill:
"Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning."
Runes:
1. Explosive Bolts - Totally changes the effect of the spell. Adds a corpse explosion type effect to it and AoE. Totally different skill.
Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
2. Fire Bolts - Increases DPS and changes the type of damage. I shouldn't need to tell you the importance of damage type in Diablo. Different ability.
Cast bolts of fire that each deal 137% weapon damage as Fire.
3. Piercing Orb - Totally changes the effect of the ability. Radical change here. Completely different ability.
Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
4. Lightning Affinity - Minor change, but an important one depending on your build.
Every target hit by a pulse restores 2 Arcane Power.
5. Living Lightning - Um...totally different ability altogether? Radically changes the skill.
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
4 of those 5 runes DRASTICALLY alter the ability and it's effect. This is not just a + 10 to damage of the ability or lowering the cost of it. These runes really do affect the skill and how you make your build.
That one skill is in actuality 5 different abilites. If you need it spelled out further then I don't know how to help you.
Can't believe people actually miss the gameplay of having to save all your points through like level 35 to dump them all into the skill that you actually want to play. That made those 35 levels SOOOO awesome!!!.. ~sarcasm~
Comments
A picture paints a 1000 words as they say
If they are going to list every skill with every rune for D3, they could at least list every skill for D2 20 times for each skillpoint.
Terrible logic.
Runes actually affect the outcome of the skill more than just "increase x damage" or "increase y modifier".
This picture really says it all.
Diablo 2 also had skill synergies.
Which did nothing other than what I outlined above.
So what you're saying is, choosing amounts of skillpoints to spend, and to gain certain synergies, is not customizing because of what you get from it?
lol.
synergies, and more than just damage was affected with skill points on many skills. further there were builds where you'd want 5 points, others where you'd want that same skill maxed.
And showing each d3 skill 6 times is intellectually offensive. many of the runes are so meh they don't even count.
Really, the idea wasn't horrible, but it needs one more dimension, like some specialization points that you can put into the skills, or the runes, or something. Even if you only get one every 4 levels. That, and if they were a bit more creative and daring in how runes changed the spells effects, then I think I'd be satisfied. But after seeing the options, I think it effin blows. I saw maybe 3 ways to play a wizard that sounded remotely interesting. That's just sad.
You're absolutely correct, it's an illusion of customisation. Glad we agree.
Most skill points in D2 are just small buffs. D3 is all about mechanic and utility customizing. More then half the time its a whole new skill that comes out of the runes. Much more so then in D2 skill tree system were half the points are just filler buffs.
Like how an entire skill tree for Diablo 2 got compressed into a single Diablo 3 Barbarian shout?
Good job on supporting his argument.
lol.
I doubt many people that played Barbarians will miss all those shouts.
So... which game are you trying to argue in favor of again?
'Cause you didn't help D2 there, that's for sure.
In D2, all I ever did was pile points into one shout, and the rest into some combat abilities like being better with swords or something in another tree. So now I have my one shout, a load of combat abilities to choose from and modify, and I can use any weapons usable on the fly instead of wanting to change up later and realizing I'd just be gimping myself and I couldn't respec to do it anyway (until recently).
Agree^ Also should add stats points too lol
and i hate that we all the skill at lvl60 but we only have 6 slots. Its just a waste of time, to just sit there and change skills lol
The point is to NOT change skills. Devs don't want you to. They're also giving that Nephalem buff at level 60 that gives you added chance for loot drops or something, for killing Champion monsters without switching up your skills. If you switch your skills, you lose the buff. You're supposed to pick some skills you like, rune them up to give them the effect you want, and go nuts. I'm starting to think a lot of people don't understand the skill system at all.
Hey look its a copy paste from Reddit!!!
On the left: 30 skills. On the right: 27 skills.
Error: 37. Signature not found. Please connect to my server for signature access.
LOL.
At this point it doesn't matter, people are going to figure out all that's missing/lacking tomorrow.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
oh i c didnt know about that buff
I know, I know. [Mod Edit]
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
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I have nothing nice to say in response...
Error: 37. Signature not found. Please connect to my server for signature access.
I'll miss joining our early baal runs with my barb just to buff my group and then rejoin the game with my sorc
Well considering that you just went down the left side and counted one column of skills...yeah you did it wrong.
Especially considering the fact that the bottom 3 rows are the passives. There are 15 of them. Thoes 3 rows are not different runed versions of the same spell. So at the very least you should add 14 to your count.
27 + 14 = 41
I'll go ahead and give you that some of the runes don't drastically alter the abilities. Some abilities have a rune that just pumps up the damage. Not all of them, but some.
Here, I'll lay it out for you simply. Let's look at the wizard spell Shock Pulse for example. This is a primary skill.
Base Skill:
"Release a medium range pulse of 3 unpredictable charges of electricity that deal 105% weapon damage as Lightning."
Runes:
1. Explosive Bolts - Totally changes the effect of the spell. Adds a corpse explosion type effect to it and AoE. Totally different skill.
Slain enemies explode, dealing 70% weapon damage as Lightning to every enemy within 10 yards.
2. Fire Bolts - Increases DPS and changes the type of damage. I shouldn't need to tell you the importance of damage type in Diablo. Different ability.
Cast bolts of fire that each deal 137% weapon damage as Fire.
3. Piercing Orb - Totally changes the effect of the ability. Radical change here. Completely different ability.
Merge the bolts in a a single giant orb that oscillates forward dealing 105% weapon damage as Lightning to everything it hits.
4. Lightning Affinity - Minor change, but an important one depending on your build.
Every target hit by a pulse restores 2 Arcane Power.
5. Living Lightning - Um...totally different ability altogether? Radically changes the skill.
Conjure a being of lightning that drifts forward, electrocuting nearby enemies for 37% weapon damage as Lightning.
4 of those 5 runes DRASTICALLY alter the ability and it's effect. This is not just a + 10 to damage of the ability or lowering the cost of it. These runes really do affect the skill and how you make your build.
That one skill is in actuality 5 different abilites. If you need it spelled out further then I don't know how to help you.
Shadow's Hand Guild
Open recruitment for
The Secret World - Dragons
Planetside 2 - Terran Republic
Tera - Dragonfall Server
http://www.shadowshand.com
Little ask. What people think is customization.
Can't believe people actually miss the gameplay of having to save all your points through like level 35 to dump them all into the skill that you actually want to play. That made those 35 levels SOOOO awesome!!!.. ~sarcasm~