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Game Finished... overall Diablo 3 was...

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  • Originally posted by RKameL

    Originally posted by Purutzil

    Very satisfying to me. The over-all environment was rather engaging and entertaining for a dungeon diver like me to find great pleasure out of playing. As a fan of Diablo 2 I was disapointed with the dumbing down of the mechanics, but in the end it wasn't that huge of an 'ick' factor to me. I'd say putting pros/cons

     

    Pros:

    1.)  Fun Dungeon Crawling Combat

    2.) Interesting story development (gives a more action feel in many sections)

    3.) Random events provide extra challenge while normally partying.

    Cons:

    1.) Ending is a bit... lackluster. Felt like it should of done more.

    2.) A bit to far dumbed down, itemization as of now seems a bit iffy making pure stat items generally best

    3.) Relatively short. Under 12 hours of gameplay going straight through from start to end. 

     

    If you enjoy dungeon crawlers and those old style click away games, you probably will enjoy this more then you expect even with them taking a lot of the rpg elements into the casual level. 

    Thats not good.. That was too dam fast :s

    He didn't beat the game. He beat normal mode which is the easiest of the 4 modes in 12 hours. Yeah grats on getting 25% of the game done, and the easiest part to boot. Yes people will be quick about it, but in no way is 12 hours the game.

  • OpapanaxOpapanax Member Posts: 973

    Originally posted by xposeidon

    Hehe I don't know why when I thought of Diablo 3 I thought it would be like difficult to beat in a way Dark Souls was at least but worse, I know theres the harder modes but still. And for the many years in the making I thought it would be huge, like vast amounts of dungeons, paths, monsters all taking a few weeks to beat. I almost bought this today but it was sold out so I guess I"m holding out for now.

    It depends on how you want to look at difficult in Diablo 3. Difficult or on par with Dark Souls may be the equivalent of playing on Hardocre Insane...

    I think you'd find a very difficult experience in both games then.

    PM before you report at least or you could just block.

  • IrusIrus Member Posts: 774

    I've been playing for some while, but I'm yet to finish Act I and I haven't been rerunning areas. Compared to how long it takes me to clear Diablo II's Act I, I believe Diablo III's overall size is decent. Tbh, you wouldn't want it to be too big because then it's difficult to have good difficulty scaling and the game actually gets more boring when you're doing the next difficulties - see Titan Quest. I believe DII's size (and that's what DIII seems to be, if not bigger) is just right.

    On the other hand, the environments themselves are much more detailed and hand-crafted than DII's were. DII is 80% copy-paste, that's often why it feels big - you have some huge ass re-copied area with re-copied monster spawns. DIII doesn't do that as much.

    And please check your facts when you spout nonsense like "it's been developed for 12 years". Diablo III had a fractured development cycle because of some company issues. USUALLY you end up with games like DNF when that happens, you know...

  • dubyahitedubyahite Member UncommonPosts: 2,483
    I don't really see finish normal as beating the game. That's not really what Diablo is about.

    You haven't unlocked all of your runes.

    You haven't played what I consider the truly fun parts (harder difficulties/hardcore mode$

    You have only seen a small fraction of the loot (which is what Diablo is all about).


    If you are a player that is content with playing through it once and being done with it on normal, then Diablo is not the game for you. The real meat of the game is yet to come.


    Anyone that played D2 should know this.

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  • KostKost Member CommonPosts: 1,975

    Originally posted by dubyahite



    Anyone that played D2 should know this.

    That's the main issue, most of these kids never played D2.

    They like to act like they did though.

  • odinsrathodinsrath Member UncommonPosts: 814

    Originally posted by Kost

    Originally posted by dubyahite



    Anyone that played D2 should know this.

    That's the main issue, most of these kids never played D2.

    They like to act like they did though.

    +1 to that

    image

  • NetspookNetspook Member UncommonPosts: 1,583

    Originally posted by Vannor

    Originally posted by Purutzil

    Very satisfying to me. The over-all environment was rather engaging and entertaining for a dungeon diver like me to find great pleasure out of playing. As a fan of Diablo 2 I was disapointed with the dumbing down of the mechanics, but in the end it wasn't that huge of an 'ick' factor to me. I'd say putting pros/cons

     

    Pros:

    1.)  Fun Dungeon Crawling Combat

    2.) Interesting story development (gives a more action feel in many sections)

    3.) Random events provide extra challenge while normally partying.

    Cons:

    1.) Ending is a bit... lackluster. Felt like it should of done more.

    2.) A bit to far dumbed down, itemization as of now seems a bit iffy making pure stat items generally best

    3.) Relatively short. Under 12 hours of gameplay going straight through from start to end. 

    You haven't finished it until you've done it on every difficultly really.. thats why you need to unlock them. It will start taking much longer than 12 hours each time to finish it as it gets harder. I know people that have taken 'at least' 5 hours on just act 1 though, so you must have intentionally been aiming straight for the end?

     

    Imo, he has finished it.

    Unlocking nightmare and hell difficulties, isn't new content. Elder Scrolls 3: Morrowind has 200 difficulty levels (yes, it's true) - no one claims you'll have to play through it 200 times to beat it....

    Personally, I'm near the end of Act 2. I'm actually having quite a lot of fun, but I doubt I'll even start next difficulty or play a different class. Fun right now, but it's really just a well-made braindead hack'n'slash, with almost no variation, nothing more.

  • GrailerGrailer Member UncommonPosts: 893

    Damn I must suck , Im still on act one .

     

    I have been doing some crafting and I sell everything so travel to town heaps .

     

    Maybe I shouldve rushed so I dont have anything to do tomorrow lmao :P

  • KulEndSpyceeKulEndSpycee Member Posts: 30

    Has noone here played Diablo 2 seriously before?

    Diablo 2 was always the most hardcore of the hardcore design philosophies. It was a game that was was focused 100% on artificially difficult enemies that you overcame by grinding gear endlessly. It flourished as an all time classic because the sheer variety of loot and item customization available tickled a specific hardcore bone in the gaming population.

    The people who play through the single player once in 12-24 hours and think it lacks content are not the target audience for the game at all, for those people Blizzard thanks you for your $60 and is going to take it all the way to the bank while laughing. The Real Money Auction House is designed in place of DLC to provide Blizzard with long term income if a strong community springs up like it did around Diablo 2. To that end the focus will be on making the hardest difficulties as mind numbingly difficult as possible and have the most grind worthy loot available. That is why Inferno has as many loot tiers as the rest of the difficulty levels combined. 

    I can't speak for sure, but if you are the type who bought Diablo 3 without any intention of playing the hardest difficulties to grind for loot, you are not really the niche Diablo has filled for the last decade. Play through it once, complain that you "wasted" 60 dollars on such a short game, and then just shelf it. Because the design focus was never on your type of casual player, they have their eyes on the prize with the money they can make from RMAH off hardcore players. Especially since they have no subscription so they have no reason to fight to retain you if you are a casual player.

  • gilbertweedgilbertweed Member UncommonPosts: 2

    In Diablo, you are unlocking new content when you unlock a new difficulty.  The world is randomly generated, the events are random, the dungeons are random, monsters have different archetypes, boss fights are different, there's new loot to collect.  Playing through a second, third, fourth, etc. time is the point of the game.  If you are playing Diablo 3 because you want a vast world to explore with an epic enthralling story, you're doing it wrong.  TES series is a totally different type of game. By the way, if you play through Skyrim on easy difficulty, will only take you about 20 hours if you skip all the sidequests and exploration.

  • TrionicusTrionicus Member UncommonPosts: 498

    Originally posted by KulEndSpycee

    Has noone here played Diablo 2 seriously before?

    Diablo 2 was always the most hardcore of the hardcore design philosophies. It was a game that was was focused 100% on artificially difficult enemies that you overcame by grinding gear endlessly. It flourished as an all time classic because the sheer variety of loot and item customization available tickled a specific hardcore bone in the gaming population.

    The people who play through the single player once in 12-24 hours and think it lacks content are not the target audience for the game at all, for those people Blizzard thanks you for your $60 and is going to take it all the way to the bank while laughing. The Real Money Auction House is designed in place of DLC to provide Blizzard with long term income if a strong community springs up like it did around Diablo 2. To that end the focus will be on making the hardest difficulties as mind numbingly difficult as possible and have the most grind worthy loot available. That is why Inferno has as many loot tiers as the rest of the difficulty levels combined. 

    I can't speak for sure, but if you are the type who bought Diablo 3 without any intention of playing the hardest difficulties to grind for loot, you are not really the niche Diablo has filled for the last decade. Play through it once, complain that you "wasted" 60 dollars on such a short game, and then just shelf it. Because the design focus was never on your type of casual player, they have their eyes on the prize with the money they can make from RMAH off hardcore players. Especially since they have no subscription so they have no reason to fight to retain you if you are a casual player.

    Alternatively they could always return the game for whatever "valid" reason and laugh there way back to +$60? And if anyone used AMEX to buy it then they don't even need a valid reason lol

  • atziluthatziluth Member UncommonPosts: 1,190

    Originally posted by tranceauf

    You guys are silly. All this talk about only 12 hours of game play and the need to tell us your glad you didn't waste your money.....what else can you do for 12 hours that's lots of fun for 60 bucks? Even Disneyland costs more for a day of fun and this game you can keep playing after 12 hours. Seriously people are silly on forums.

    Depends on your idea of fun and your location... 

    There is a lot out there that costs much less than $60 and gives far more than 12 hours of entertainment.

    -Atziluth-

    - Never underestimate the predictability of stupidity.

  • LuciferIAmLuciferIAm Member UncommonPosts: 93

    Yeah so majority of the people in this thread hating are pure trolls/ or just unbelievably stupid. Diablo 2 took huge amounts of time because it didn't have paths, it didn't have directions, you could wander aimlessly for hours and be completely lost. But guess what? If you had directions, it really wouldn't have been that long of game, probably the same amount of time these "speed runs" of Diablo 3 NORMAL are clamoring about. Anyone who says garbage like playing the other difficulties doesn't count or whatever is just pure and simple troll or stupid. This game is about slowly building your skills so you can take on far more challenging battles than ever before. The OP shows how ignorant he is by stating garbage that hes hardcore and the difficulties wont make that big of difference, L.O.L. Inferno makes Diablo 2 look like child's play, you can't even begin to compare the difficulties because Inferno is so far above D2's most extreme difficulty it can't even be discussed. Playing a game like Diablo, you are meant to enjoy, explore and do every single side quest you come across. That's why they add that stuff ya tools. This is why people love RPG's, true rpg lovers at least, minus the stupid trolls abound. It's about exploring everything, doing everything and enjoying every second of it. Any troll who claims some kid explored all the maps and finished the game in less than 20 hours could not lie to save there lives.

    Stfu and play.

  • KulEndSpyceeKulEndSpycee Member Posts: 30

    Originally posted by Trionicus

    Originally posted by KulEndSpycee

    Has noone here played Diablo 2 seriously before?

    Diablo 2 was always the most hardcore of the hardcore design philosophies. It was a game that was was focused 100% on artificially difficult enemies that you overcame by grinding gear endlessly. It flourished as an all time classic because the sheer variety of loot and item customization available tickled a specific hardcore bone in the gaming population.

    The people who play through the single player once in 12-24 hours and think it lacks content are not the target audience for the game at all, for those people Blizzard thanks you for your $60 and is going to take it all the way to the bank while laughing. The Real Money Auction House is designed in place of DLC to provide Blizzard with long term income if a strong community springs up like it did around Diablo 2. To that end the focus will be on making the hardest difficulties as mind numbingly difficult as possible and have the most grind worthy loot available. That is why Inferno has as many loot tiers as the rest of the difficulty levels combined. 

    I can't speak for sure, but if you are the type who bought Diablo 3 without any intention of playing the hardest difficulties to grind for loot, you are not really the niche Diablo has filled for the last decade. Play through it once, complain that you "wasted" 60 dollars on such a short game, and then just shelf it. Because the design focus was never on your type of casual player, they have their eyes on the prize with the money they can make from RMAH off hardcore players. Especially since they have no subscription so they have no reason to fight to retain you if you are a casual player.

    Alternatively they could always return the game for whatever "valid" reason and laugh there way back to +$60? And if anyone used AMEX to buy it then they don't even need a valid reason lol

    I hate to break this to you, but unless you bought it directly from the site as a digital copy (in which case it cost blizzard nothing anyways) a returned copy does not hurt Blizzard's bottom line, but the retailer who has already ordered X amount of Diablo 3 physical boxes and is holding them on hand.

  • csthaocsthao Member UncommonPosts: 1,123

    Did 6 hours so far and haven't even finished Act 1 yet. So far its been a good experience. Only thing about this game is, it isnt as scary as Diablo 1. There were times when I would actually jump outta my seat because some monster spooked me. It isnt so for Diablo 3, but then again I was very young at that time. Maybe I was expecting things like that to happen. But its still a good game for me.

    I think you'll most likely be finding some super nice gear through the crafting system more than going out there and re running the Acts to farm bosses for loot. Its something nice for a change.

  • IrusIrus Member Posts: 774

    Originally posted by KulEndSpycee

    Diablo 2 was always the most hardcore of the hardcore design philosophies. It was a game that was was focused 100% on artificially difficult enemies that you overcame by grinding gear endlessly.

    Never felt that way. I highly doubt DII had that philosophy. I'm quite certain Diablo II was actually a freak accident that resulted in a bunch of unintentional stuff which made it successful. Some of it was a combination of good game design and bad game design.

    Quite a few non-hardcore folk who do not play multiplayer, do not trade, or rush, or w/e, enjoy Diablo II and still play it. I can assure you it's not due to artificial difficulty or even possibly the gambling formula. It's specifically because of the gameplay format.

    Most modern Hack&Slashes screw up the gameplay format (with the exception of Nox from 2000). They have clunky combat that doesn't satisfy, often with clunky skills. While Diablo II was horribly balanced (please do not confuse this bad game design example with a "hardcore design philosophy", lol), it wasn't clunky. Skills were interesting, skills felt good, combat felt good, there was a lot of feedback between you and the game and it made sense. Diablo III recreated that, which is why it will succeed again, and why everything else (Sacred, TQ, PoE, DS, etc.) will continue to be subpar. If you can't get the combat to not feel clunky, get out of the Hack&Slash genre.

    I can't speak for sure, but if you are the type who bought Diablo 3 without any intention of playing the hardest difficulties to grind for loot, you are not really the niche Diablo has filled for the last decade.

    Diablo I was not a loot game in any way, shape, or form. Diablo I was specifically a "kill Diablo" game that put what was typically a turn-based RPG into a real time RPG. And people played the hardest difficulties for the purpose of challenge. The gear grind is a strictly Diablo II phenomenon which is continued in Diablo III, but that doesn't at all remove the idea of beating the game at higher and higher difficulties, which is what some other titles like Demons' Souls thrive at, as well. You are overestimating the amount of people for whome Diablo is just a gambling simulator.

    Because the design focus was never on your type of casual player

    Diablo III is most certainly aimed at casual players... lol You're just making the mistake of assuming that casual players don't want to clear Inferno or collect gear. All of us playing DI back in the day were just casual players messing around, and we beat Diablo in Hell. And that's what DII was to us, as well. DII getting popular as a gambling simulator only came later after it was already recognized as a decent Diablo game.

    "Hardcore" players won't play DIII because they don't have much to show off their epeen with with the removal of attributes and skill points, and because some richer people can buy gear.

     

  • IrusIrus Member Posts: 774

    Originally posted by csthao

    Only thing about this game is, it isnt as scary as Diablo 1. There were times when I would actually jump outta my seat because some monster spooked me. It isnt so for Diablo 3, but then again I was very young at that time.

    I was playing DI right before Monday, and I really do not think DI's scariness is transferrable. A lot of it comes from things such as very slow character movement in DI, as well as a rather simplified combat system. The changes made in DII/DIII make it a better and more enjoyable game, but it's very difficult to recreate spookiness in games where you move fast and spam AoE abilities. Even in DI, once I got comfortable I was mostly just "You want a piece of this?!" at everything. It's hardly a difficult game, which doesn't help. And this generation of gamers who got scared of DI are too skilled and experienced in gaming to have that feeling from a game like that again. It just doesn't work.

    I think what DIII accomplishes with its current atmosphere and sound is very good.

  • spikers14spikers14 Member UncommonPosts: 531

    Originally posted by csthao

    Did 6 hours so far and haven't even finished Act 1 yet. So far its been a good experience. Only thing about this game is, it isnt as scary as Diablo 1. There were times when I would actually jump outta my seat because some monster spooked me. It isnt so for Diablo 3, but then again I was very young at that time. Maybe I was expecting things like that to happen. But its still a good game for me.

    Yeah...But all the haters just see "12 hours" from the OP and now the sky is falling. There are tons of randomized events and I found a few sidequests just snooping around. Not done with ACT 1 yet. I'm going to take my time and enjoy it.

    Also, a couple of the events I bumped into got my heart pumping. Is it as dark as D2? No, but its not Candyland either. There are torsos that chase you and some wicked sound effects (turn it up). 

  • DistopiaDistopia Member EpicPosts: 21,183

    Originally posted by odinsrath

    Originally posted by Kost


    Originally posted by dubyahite



    Anyone that played D2 should know this.

    That's the main issue, most of these kids never played D2.

    They like to act like they did though.

    +1 to that

    image

    LOL @ this series of posts. The issue isn't not knowing what an arpg is about, it's that the game is overpriced compared to it's competition. Just LOL

    For every minute you are angry , you lose 60 seconds of happiness."-Emerson


  • gaeanprayergaeanprayer Member UncommonPosts: 2,341

    Originally posted by Unlight

    Originally posted by romanator0


    Originally posted by tranceauf

    You guys are silly. All this talk about only 12 hours of game play and the need to tell us your glad you didn't waste your money.....what else can you do for 12 hours that's lots of fun for 60 bucks? Even Disneyland costs more for a day of fun and this game you can keep playing after 12 hours. Seriously people are silly on forums.

    I got more than 12 hours out of Bastion and that was only $15.

    I squeezed 42 hours out of it.  Good game, good value.  Better for me was Terraria.  $10 bought me 285 hours -- so far.  Some gamers have lost touch with the concept of value for money. 

    By the way, if you come across any spare TL2 beta keys, toss one this way.  I'm looking forward to yet another tiny developer reminding me how far my money will go when put into scrupulous and capable hands.

    But the poly count is higher in Diablo 3, and that's what matters. Amirite?

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • xmentyxmenty Member UncommonPosts: 719

    Originally posted by Distopia

    Originally posted by odinsrath


    Originally posted by Kost


    Originally posted by dubyahite



    Anyone that played D2 should know this.

    That's the main issue, most of these kids never played D2.

    They like to act like they did though.

    +1 to that

    image

    LOL @ this series of posts. The issue isn't not knowing what an arpg is about, it's that the game is overpriced compared to it's competition. Just LOL

    + 1

    Pardon my English as it is not my 1st language :)

  • TurkeyBurgerTurkeyBurger Member Posts: 49

    I think the real question is did you get your moneys worth? Was the game you were sold worth the price that you paid for it? My father always says something is only worth what someone is willing to pay for it.

     

     

  • thekid1thekid1 Member UncommonPosts: 789

    Originally posted by tranceauf

    You guys are silly. All this talk about only 12 hours of game play and the need to tell us your glad you didn't waste your money.....what else can you do for 12 hours that's lots of fun for 60 bucks? Even Disneyland costs more for a day of fun and this game you can keep playing after 12 hours. Seriously people are silly on forums.

    I could play Skyrim for 50-100 hours..

  • fivorothfivoroth Member UncommonPosts: 3,916

    Originally posted by BarCrow

    Really? I remember buying Diablo 2 less than 5 years ago..yeah late comer. I played hours...at least 30 or so....and never even finished the first part. I even bought the additional content. Never got to touch them. Can't imagine how long the total content would ahve taken. Not to mention the re-playability of that game and online community for co-op...which I never delved into. I believe it's surprisingly strong even now.

    Now Diablo 3 finally comes out and its 12 hours of playtime. Bam. That's it.

    Please tell me this is bullshit.

    At least i can always go back and restart D2.

    Are you on crack? You played 30 hours and you never finished the first part? All I can say is that your incompentence must be legendary.

    Mission in life: Vanquish all MMORPG.com trolls - especially TESO, WOW and GW2 trolls.

  • LobotomistLobotomist Member EpicPosts: 5,981

    Originally posted by Purutzil

    Originally posted by Vannor

    You haven't finished it until you've done it on every difficultly really.. thats why you need to unlock them. It will start taking much longer than 12 hours each time to finish it as it gets harder. I know people that have taken 'at least' 5 hours on just act 1 though, so you must have intentionally been aiming straight for the end?

    The only difference from begining to end with difficulty is... just that... difficulty. All the other elements remain the same. I purposely didn't even mention how hard it was to take that factor out, just covering the whole experience from begining to end. I'm a dungeon crawler fan (can't even tell you how many times I ran through torchlight to name the most recent) and its all the same going through, you can't really try and claim going through again is some big change cause its not. You will have all the skills by the end (runes of course not) which pretty much gives you a big idea about the gameplay for a class.

     Well not. They said that every difficulty is complete gamechanger. With totally new events. Monsters with different abilities. Items that are unavailable in previous difficulty + the game is randomised.

    So no. Every difficulty = new game

    12 hours is just how long normal took and its going to probably take longer for those less hardcore. Harder difficulties likely won't increase the time so much to get through the story (just the added length in killing stuff is pretty much the only thing that makes it longer) the biggest thing that will change is the speed at which you level which will likely get you playing through some chapters a few times through.

    It depends if you just run towards objective, or if you explore.

    I guess that if you play multiplayer and just run towards objective you can probably finish it in half that time.

    But I am exploring and I didnt even reach Tristram Cathedral , but had 4 hours playtime - exploring all random dungeons that i found...

     



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