Howdy, Stranger!

It looks like you're new here. If you want to get involved, click one of these buttons!

To those people complaining about questing in MMOs.....

BigbadwlfBigbadwlf Member UncommonPosts: 117

You need to seriously stop playing MMORPGs.  Complaining that Tera has a lot of quests is like complaining that Playboy has too much nudity!  It just makes you look really foolish.  And who exactly are you complaining to? Tera is out and everybody that actually cares about the game is leveling up and enjoying it right now.  I'm doing a quick glance at the Tera EU servers and all of the servers except one say Crowded.  The only non-crowded server is German PvP, and I'm sure the game is even MORE popular in the NA then EU.

Tera specifically is Not a grindy game, it is actually too easy to level up to cap in this game.  K-Tera version was much MUCH harder and took much longer to level up to cap.  It was all the tears about W-Tera being potentially being grindy that EME nerfed the leveling content into oblivion and yet some people are STILL complaining.  You need to just stop, go back to Call of Duty or whatever and leave the Tera forums alone.

And I'm not telling people that they should quit MMOs out of aggression, just the opposite.  It's important that these people be spared the sorrow of thinking that somehow the MMO industry is going to drastically change from it's love of quest killing theme park play.  It's not, because this stuff still makes a lot more money then any pure sand park MMO will ever make.  Fact, not opinion.

I'm not even going to name names, but that future "Holy Grail" MMO you guys are hoping for has quests in it, lots of quests in it.  Quests where you have to kill woodland creatures a lot of them.  I don't care if you don't believe me because I have played it and it was very enjoyable for me.  But that's because I'm an OG player and understand that if there's a mob out there in the world with a loot table, the devs probably wanted me to kill it at some point.  For the rest of you people that think there's an MMO out there for you where you don't spend 50+% of your PvE time killing stuff and turning in quests to NPCs only to be told to kill more stuff, I feel really sorry for you.

But not really, as I'm going to go back to enjoy Tera and probably be too busy having fun to respond to this thread again.

«1345

Comments

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    No one is complaining about TERA having too many quests.  We're all complaining about TERA having too many quests that suck.

  • rexzshadowrexzshadow Member Posts: 1,428

    No Ktera isn't harder to cap its roughly the same.

  • xenptxenpt Member Posts: 430

    Originally posted by Bigbadwlf

    You need to seriously stop playing MMORPGs.  Complaining that Tera has a lot of quests is like complaining that Playboy has too much nudity!  It just makes you look really foolish.  And who exactly are you complaining to? Tera is out and everybody that actually cares about the game is leveling up and enjoying it right now.  I'm doing a quick glance at the Tera EU servers and all of the servers except one say Crowded.  The only non-crowded server is German PvP, and I'm sure the game is even MORE popular in the NA then EU.

    Tera specifically is Not a grindy game, it is actually too easy to level up to cap in this game.  K-Tera version was much MUCH harder and took much longer to level up to cap.  It was all the tears about W-Tera being potentially being grindy that EME nerfed the leveling content into oblivion and yet some people are STILL complaining.  You need to just stop, go back to Call of Duty or whatever and leave the Tera forums alone.

    And I'm not telling people that they should quit MMOs out of aggression, just the opposite.  It's important that these people be spared the sorrow of thinking that somehow the MMO industry is going to drastically change from it's love of quest killing theme park play.  It's not, because this stuff still makes a lot more money then any pure sand park MMO will ever make.  Fact, not opinion.

    I'm not even going to name names, but that future "Holy Grail" MMO you guys are hoping for has quests in it, lots of quests in it.  Quests where you have to kill woodland creatures a lot of them.  I don't care if you don't believe me because I have played it and it was very enjoyable for me.  But that's because I'm an OG player and understand that if there's a mob out there in the world with a loot table, the devs probably wanted me to kill it at some point.  For the rest of you people that think there's an MMO out there for you where you don't spend 50+% of your PvE time killing stuff and turning in quests to NPCs only to be told to kill more stuff, I feel really sorry for you.

    But not really, as I'm going to go back to enjoy Tera and probably be too busy having fun to respond to this thread again.

    There´s  2 games that you make quests and have loads of fun doing them they are not boring at all.

    GW2 / TSW

    image

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    i guess it depends on how they set the questing up

     

    cuz questing was one of the reasons why i hated Lineage 2 after it went free to play.but i dont know,i never used the mentor system cuz i didnt know about it at the time so maybe that could of been alot of the reason why i left(this is coming from someone who played Lineage 2 for years before it went free to play,although.alot of that was spent on priv servers.i still did play retail when it was a sub fee mmo though)

     

     

  • Dahkot72Dahkot72 Member Posts: 261

    Originally posted by xenpt

    Originally posted by Bigbadwlf

    You need to seriously stop playing MMORPGs.  Complaining that Tera has a lot of quests is like complaining that Playboy has too much nudity!  It just makes you look really foolish.  And who exactly are you complaining to? Tera is out and everybody that actually cares about the game is leveling up and enjoying it right now.  I'm doing a quick glance at the Tera EU servers and all of the servers except one say Crowded.  The only non-crowded server is German PvP, and I'm sure the game is even MORE popular in the NA then EU.

    Tera specifically is Not a grindy game, it is actually too easy to level up to cap in this game.  K-Tera version was much MUCH harder and took much longer to level up to cap.  It was all the tears about W-Tera being potentially being grindy that EME nerfed the leveling content into oblivion and yet some people are STILL complaining.  You need to just stop, go back to Call of Duty or whatever and leave the Tera forums alone.

    And I'm not telling people that they should quit MMOs out of aggression, just the opposite.  It's important that these people be spared the sorrow of thinking that somehow the MMO industry is going to drastically change from it's love of quest killing theme park play.  It's not, because this stuff still makes a lot more money then any pure sand park MMO will ever make.  Fact, not opinion.

    I'm not even going to name names, but that future "Holy Grail" MMO you guys are hoping for has quests in it, lots of quests in it.  Quests where you have to kill woodland creatures a lot of them.  I don't care if you don't believe me because I have played it and it was very enjoyable for me.  But that's because I'm an OG player and understand that if there's a mob out there in the world with a loot table, the devs probably wanted me to kill it at some point.  For the rest of you people that think there's an MMO out there for you where you don't spend 50+% of your PvE time killing stuff and turning in quests to NPCs only to be told to kill more stuff, I feel really sorry for you.

    But not really, as I'm going to go back to enjoy Tera and probably be too busy having fun to respond to this thread again.

    There´s  2 games that you make quests and have loads of fun doing them they are not boring at all.

    GW2 / TSW

    Shame TSW makes you want to puke at the combat and animations while doing that interesting quest , and run screaming back to TERA for that reason alone :P

     

     

  • pacovpacov Member Posts: 311

    that same "Holy Grail" MMO you mentioned has an option in leveling however. You can either choose PvE or totally ignore it and level up from 2 to 80 in WvW. Sorry but it's not the same as other MMOs

    image
  • AerowynAerowyn Member Posts: 7,928

    Originally posted by SuperXero89

    No one is complaining about TERA having too many quests.  We're all complaining about TERA having too many quests that suck.

    ^   I really wanted to like TERA I love the art style.. classes themselves are kinda meh but overall it would be a fun game if they made it more interesting than just going out and killing groups of mobs who are standing around in packs all over for no reason... guess I'm just getting old these days but I can't find enjoyment in doing that anymore,  i just need variety nowadays I suppose.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • xposeidonxposeidon Member Posts: 384

    Lol I'll bite :)

     

    Tera's developers:

     

    "Yooo what if we do this game with like, fps type of combat where you have to aim, dodge and watch where you move, that would really be innovative"

    "OMG that would really make us different from every other MMO"

    "Go ahead and polish it, to the max, we're defining true action combat"

    "What about the rest of the content?"

    "OH yeah I guess a linear world with the most generic quests you can find will have to do, no time for different storylines or starting areas or any reward for exploration is necessary, just have the this big map that outlines where you have to go. Make sure we have the gear grind, so we can charge a sub for the game. Oh and sexualize our characters so the guys look like chicks and women show much skin, you know the type of peeps that will want to play our beautiful game will want to see this, even add a class for the pedos, every1 wins. Also add some monsters with a lot of health and just put them all over a specific area. Multiply these zones and we've got ourselves a game."

    Thanks for reading.

    Remember... all I'm offering is the truth. Nothing more.

  • AerowynAerowyn Member Posts: 7,928

    Originally posted by xposeidon

    Lol I'll bite :)

     

    Tera's developers:

     

    "Yooo what if we do this game with like, fps type of combat where you have to aim, dodge and watch where you move, that would really be innovative"

    "OMG that would really make us different from every other MMO"

    "Go ahead and polish it, to the max, we're defining true action combat"

    "What about the rest of the content?"

    "OH yeah I guess a linear world with the most generic quests you can find will have to do, no time for different storylines or starting areas or any reward for exploration is necessary, just have the this big map that outlines where you have to go. Make sure we have the gear grind, so we can charge a sub for the game. Oh and sexualize our characters so the guys look like chicks and women show much skin, you know the type of peeps that will want to play our beautiful game will want to see this, even add a class for the pedos, every1 wins. Also add some monsters with a lot of health and just put them all over a specific area. Multiply these zones and we've got ourselves a game."

    Thanks for reading.

    image

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • nate1980nate1980 Member UncommonPosts: 2,074
    Sounds like the OP didn't play Mos pre-wow when there wasn't quest grinding.
  • ThorkuneThorkune Member UncommonPosts: 1,969

    My Tera experience:

     

    I played the beta and thought it was boring.

    I received a TSW all access beta key and traded it to a Tera collector's edition key and thought I would see if the game was better in the higher levels.

    I played almost 2 weeks and uninstalled it from my computer today. It just doesn't bring enough to keep me interested. It is the same ole same ole except for the combat. The combat isn't enough to keep me interested.

     

    And...the community is the worst that I have ever seen in any MMO.

  • elvenwolfelvenwolf Member UncommonPosts: 146

    Curious, i had mostly the opposite experience. I found an extremily helpful and friendly group of players all around. I love the animations and  before i bought the game i did read around. 

    It have quest hubs and the usual stuff of an MMO, it never waved around  to have any thing different, it have a interesting combat system and that's what make it different. 

    If one do some research before entering in an MMO probably would avoid  bad surprises after spending money.

    If you like WoW style MMO Tera is quite enjoiable. If you enter in Tera seeking something different.. eh would be like going in TSW and be angry cause elves are not there (Even if i would not exclude it.. after all the little people are out there... somewhere..)

     

    I plan to enjoy bot Tera and GW2 for different reasons and if work keep to be steady might add TSW to it for the nice theme of that MMO.

     

    (Edit, spelling)

  • BigbadwlfBigbadwlf Member UncommonPosts: 117

    Originally posted by SuperXero89

    No one is complaining about TERA having too many quests.  We're all complaining about TERA having too many quests that suck.

      Okay I just checked back in because I had another fun day of dungeon crawling and BAM hunting and now I'm going to bed.

    That's strictly your opinion if you think the quests in Tera suck.  It's true that some people prefer to sit through 2 minutes of voice acted quest dialogue and make arbitrary choices that ultimately lead up into you doing the same the result once you hit the level cap.  Then there are people like me that prefer they just make the combat itself more dynamic so that killing stuff is actually the most fun part of the game.  We already seen the result of SW:TOR's quest design, and it didn't work out.  Tera has a much better chance.

    K-Tera's difficulty is not anywhere near close to W-Tera's. Most of higher level BAMs and story missions simply were not  so easily soloable in K-Tera but they are in W-Tera, which is a major source of frustration for K-Tera players like myself.

    I can't say anything about TSW but GW2 vs Tera has been done to death.  The general consensus is that GW2 players hate P2P games with a passion. Even if the game mechanics is of comparable quality to GW2, GW2 will always win when you factor in that GW2 is not a sub game.  I personally would be on board with GW2 if it had a cash shop that sold only vanity items exclusively, but it doesn't so I'm not interested.

  • xposeidonxposeidon Member Posts: 384

    Originally posted by Bigbadwlf

    Originally posted by SuperXero89

    No one is complaining about TERA having too many quests.  We're all complaining about TERA having too many quests that suck.

      Okay I just checked back in because I had another fun day of dungeon crawling and BAM hunting and now I'm going to bed.

    That's strictly your opinion if you think the quests in Tera suck.  It's true that some people prefer to sit through 2 minutes of voice acted quest dialogue and make arbitrary choices that ultimately lead up into you doing the same the result once you hit the level cap.  Then there are people like me that prefer they just make the combat itself more dynamic so that killing stuff is actually the most fun part of the game.  We already seen the result of SW:TOR's quest design, and it didn't work out.  Tera has a much better chance.

    K-Tera's difficulty is not anywhere near close to W-Tera's. Most of higher level BAMs and story missions simply were not  so easily soloable in K-Tera but they are in W-Tera, which is a major source of frustration for K-Tera players like myself.

    I can't say anything about TSW but GW2 vs Tera has been done to death.  The general consensus is that GW2 players hate P2P games with a passion. Even if the game mechanics is of comparable quality to GW2, GW2 will always win when you factor in that GW2 is not a sub game.  I personally would be on board with GW2 if it had a cash shop that sold only vanity items exclusively, but it doesn't so I'm not interested.

    May you have sweet dreams of Kumas and Ovoliths (He'll know what I mean)

    Remember... all I'm offering is the truth. Nothing more.

  • HonnerHonner Member Posts: 504

    Originally posted by xposeidon

    Lol I'll bite :)

     

    Tera's developers:

     

    "Yooo what if we do this game with like, fps type of combat where you have to aim, dodge and watch where you move, that would really be innovative"

    "OMG that would really make us different from every other MMO"

    "Go ahead and polish it, to the max, we're defining true action combat"

    "What about the rest of the content?"

    "OH yeah I guess a linear world with the most generic quests you can find will have to do, no time for different storylines or starting areas or any reward for exploration is necessary, just have the this big map that outlines where you have to go. Make sure we have the gear grind, so we can charge a sub for the game. Oh and sexualize our characters so the guys look like chicks and women show much skin, you know the type of peeps that will want to play our beautiful game will want to see this, even add a class for the pedos, every1 wins. Also add some monsters with a lot of health and just put them all over a specific area. Multiply these zones and we've got ourselves a game."

    Thanks for reading.

    image

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    Originally posted by Bigbadwlf

    Originally posted by SuperXero89

    No one is complaining about TERA having too many quests.  We're all complaining about TERA having too many quests that suck.

      Okay I just checked back in because I had another fun day of dungeon crawling and BAM hunting and now I'm going to bed.

    That's strictly your opinion if you think the quests in Tera suck.  It's true that some people prefer to sit through 2 minutes of voice acted quest dialogue and make arbitrary choices that ultimately lead up into you doing the same the result once you hit the level cap.  Then there are people like me that prefer they just make the combat itself more dynamic so that killing stuff is actually the most fun part of the game.  We already seen the result of SW:TOR's quest design, and it didn't work out.  Tera has a much better chance.

    K-Tera's difficulty is not anywhere near close to W-Tera's. Most of higher level BAMs and story missions simply were not  so easily soloable in K-Tera but they are in W-Tera, which is a major source of frustration for K-Tera players like myself.

    I can't say anything about TSW but GW2 vs Tera has been done to death.  The general consensus is that GW2 players hate P2P games with a passion. Even if the game mechanics is of comparable quality to GW2, GW2 will always win when you factor in that GW2 is not a sub game.  I personally would be on board with GW2 if it had a cash shop that sold only vanity items exclusively, but it doesn't so I'm not interested.

    It's more than strictly my opinion.  I can assure you of that.  In TERA, you kill mobs, turn in the quest, go kill more mobs, turn in the quest, kill more mobs with absolutely no breaks from that monotonous, lazy quest design.  It doesn't even have everything to do with story.  WoW offers breaks from the tedium with more unique quests such as the following:

    http://www.youtube.com/watch?v=3PapOFmAVR8

    Even what kill/collect quests have more personality.  That is to say, kill/collect quests and set piece quests such as the one linked above aren't even the only types of quests found in WoW or most any other MMORPG similar to WoW.  Even quests that have you go around using a quest item on mobs are better than those found in TERA.

    The only western MMORPG that has questing comparable to TERA would be Rift, and even Rift still does a bit better job with its questing.  You can enjoy TERA for all its other aspects, but lets stop trying to make excuses for TERA's lackluster questing.

  • BigbadwlfBigbadwlf Member UncommonPosts: 117

    Originally posted by xposeidon

    Lol I'll bite :)

     

    Tera's developers:

     

    "Yooo what if we do this game with like, fps type of combat where you have to aim, dodge and watch where you move, that would really be innovative"

    "OMG that would really make us different from every other MMO"

    "Go ahead and polish it, to the max, we're defining true action combat"

    "What about the rest of the content?"

    "OH yeah I guess a linear world with the most generic quests you can find will have to do, no time for different storylines or starting areas or any reward for exploration is necessary, just have the this big map that outlines where you have to go. Make sure we have the gear grind, so we can charge a sub for the game. Oh and sexualize our characters so the guys look like chicks and women show much skin, you know the type of peeps that will want to play our beautiful game will want to see this, even add a class for the pedos, every1 wins. Also add some monsters with a lot of health and just put them all over a specific area. Multiply these zones and we've got ourselves a game."

    Thanks for reading.

    @xposeidon

    You ever heard of the concept of Open World PvP? It's obvious that you don't know or don't care about how Open World PvP functions or you wouldn't be asking for all that stuff. Tera's map and quest design revolve around the concept that people will eventually run into each other and start fighting, and that happens on a daily basis on the PvP servers. Working as intended.

  • sapheroithsapheroith Member Posts: 116

    Originally posted by Bigbadwlf

    Originally posted by xposeidon

    Lol I'll bite :)

     

    Tera's developers:

     

    "Yooo what if we do this game with like, fps type of combat where you have to aim, dodge and watch where you move, that would really be innovative"

    "OMG that would really make us different from every other MMO"

    "Go ahead and polish it, to the max, we're defining true action combat"

    "What about the rest of the content?"

    "OH yeah I guess a linear world with the most generic quests you can find will have to do, no time for different storylines or starting areas or any reward for exploration is necessary, just have the this big map that outlines where you have to go. Make sure we have the gear grind, so we can charge a sub for the game. Oh and sexualize our characters so the guys look like chicks and women show much skin, you know the type of peeps that will want to play our beautiful game will want to see this, even add a class for the pedos, every1 wins. Also add some monsters with a lot of health and just put them all over a specific area. Multiply these zones and we've got ourselves a game."

    Thanks for reading.

    @xposeidon

    You ever heard of the concept of Open World PvP? It's obvious that you don't know or don't care about how Open World PvP functions or you wouldn't be asking for all that stuff. Tera's map and quest design revolve around the concept that people will eventually run into each other and start fighting, and that happens on a daily basis on the PvP servers. Working as intended.

    It's called linear quest progression. Every1 are doing the same quests with no other options. Welcome to Wow, opps i mean Tera.

    WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.

  • xposeidonxposeidon Member Posts: 384

    Originally posted by Bigbadwlf

    Originally posted by xposeidon

    Lol I'll bite :)

     

    Tera's developers:

     

    "Yooo what if we do this game with like, fps type of combat where you have to aim, dodge and watch where you move, that would really be innovative"

    "OMG that would really make us different from every other MMO"

    "Go ahead and polish it, to the max, we're defining true action combat"

    "What about the rest of the content?"

    "OH yeah I guess a linear world with the most generic quests you can find will have to do, no time for different storylines or starting areas or any reward for exploration is necessary, just have the this big map that outlines where you have to go. Make sure we have the gear grind, so we can charge a sub for the game. Oh and sexualize our characters so the guys look like chicks and women show much skin, you know the type of peeps that will want to play our beautiful game will want to see this, even add a class for the pedos, every1 wins. Also add some monsters with a lot of health and just put them all over a specific area. Multiply these zones and we've got ourselves a game."

    Thanks for reading.

    @xposeidon

    You ever heard of the concept of Open World PvP? It's obvious that you don't know or don't care about how Open World PvP functions or you wouldn't be asking for all that stuff. Tera's map and quest design revolve around the concept that people will eventually run into each other and start fighting, and that happens on a daily basis on the PvP servers. Working as intended.

    I wasn't really asking anything dude, I just pasted one of the earliest convos i managed to retrieve from the Tera HQs, dont tell anyone though.

    Remember... all I'm offering is the truth. Nothing more.

  • BigbadwlfBigbadwlf Member UncommonPosts: 117

    Originally posted by SuperXero89

    Originally posted by Bigbadwlf


    Originally posted by SuperXero89

     

      Okay I just checked back in because I had another fun day of dungeon crawling and BAM hunting and now I'm going to bed.

    That's strictly your opinion if you think the quests in Tera suck.  It's true that some people prefer to sit through 2 minutes of voice acted quest dialogue and make arbitrary choices that ultimately lead up into you doing the same the result once you hit the level cap.  Then there are people like me that prefer they just make the combat itself more dynamic so that killing stuff is actually the most fun part of the game.  We already seen the result of SW:TOR's quest design, and it didn't work out.  Tera has a much better chance.

    K-Tera's difficulty is not anywhere near close to W-Tera's. Most of higher level BAMs and story missions simply were not  so easily soloable in K-Tera but they are in W-Tera, which is a major source of frustration for K-Tera players like myself.

    I can't say anything about TSW but GW2 vs Tera has been done to death.  The general consensus is that GW2 players hate P2P games with a passion. Even if the game mechanics is of comparable quality to GW2, GW2 will always win when you factor in that GW2 is not a sub game.  I personally would be on board with GW2 if it had a cash shop that sold only vanity items exclusively, but it doesn't so I'm not interested.

    It's more than strictly my opinion.  I can assure you of that.  In TERA, you kill mobs, turn in the quest, go kill more mobs, turn in the quest, kill more mobs with absolutely no breaks from that monotonous, lazy quest design.  It doesn't even have everything to do with story.  WoW offers breaks from the tedium with more unique quests such as the following:

    http://www.youtube.com/watch?v=3PapOFmAVR8

    Even what kill/collect quests have more personality.  That is to say, kill/collect quests and set piece quests such as the one linked above aren't even the only types of quests found in WoW or most any other MMORPG similar to WoW.  Even quests that have you go around using a quest item on mobs are better than those found in TERA.

    The only western MMORPG that has questing comparable to TERA would be Rift, and even Rift still does a bit better job with its questing.  You can enjoy TERA for all its other aspects, but lets stop trying to make excuses for TERA's lackluster questing.

    If  you're a fan of WoW's questing system I have no idea why you are even here.  It's safe to say that nobody wants there future MMOs to play anything like WoW, and the fact that you emphasize that Tera's questing nothing like WoW's is a huge bonus for players.  Unlike WoW where grouping outside of dungeons is a completely waste of time, Tera's quests allows people to literally group up and play together from 1-60.  After 3 years of WoW I'm very happy that Tera's questing is nothing like WoW's or Rift's.


    Originally posted by sapheroith

     

    It's called linear quest progression. Every1 are doing the same quests with no other options. Welcome to Wow, opps i mean Tera.

    What game doesn't have Linear progression? Show me a theme park game where eventually you don't run into the same type of kill quest twice in a row.  I had already played GW2 and I literally had to do the exact same quests on my Norn Necromancer then I did on my Mesmer, with the exception of the Story missions.  No there wasn't a different path I could take, the zone had the exact same quests and dynamic events for both my characters.  Keep in mind that I'm not complaing about GW2's questing system, I like it.  But I'm just warning people that love the taste of Kool-Aid and believe the hype that GW2's questing is going let you do whatever you want without having to kill stuff or repeat quests, then you are sadly mistaken.

    If you don't want a Linear questing experience then STOP PLAYING THEME PARK MMOs.

    The difference in Tera is that when  you role a different class, the combat mechanics drastically changes so even if you are doing the same quests, the gameplay is a completely different experience.

     

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    Originally posted by SuperXero89

    No one is complaining about TERA having too many quests.  We're all complaining about TERA having too many quests that suck.

    This, we are complaining bc all the tera quest looks the same. but is a Korean MMO after all.

  • BigbadwlfBigbadwlf Member UncommonPosts: 117

    Originally posted by hikaru77

    Originally posted by SuperXero89

    No one is complaining about TERA having too many quests.  We're all complaining about TERA having too many quests that suck.

    This, we are complaining bc all the tera quest looks the same. but is a Korean MMO after all.

    This is the typical result of people that run out of logical conclusions, let's just make stuff up.

    Alright goodnight.

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    Originally posted by hikaru77

    Originally posted by SuperXero89

    No one is complaining about TERA having too many quests.  We're all complaining about TERA having too many quests that suck.

    This, we are complaining bc all the tera quest looks the same. but is a Korean MMO after all.

     

    must not be a very good korean mmo if casuals are talking about it though

     

     

  • sapheroithsapheroith Member Posts: 116

    Originally posted by Bigbadwlf

     

    If  you're a fan of WoW's questing system I have no idea why you are even here.  It's safe to say that nobody wants there future MMOs to play anything like WoW, and the fact that you emphasize that Tera's questing nothing like WoW's is a huge bonus for players.  Unlike WoW where grouping outside of dungeons is a completely waste of time, Tera's quests allows people to literally group up and play together from 1-60.  After 3 years of WoW I'm very happy that Tera's questing is nothing like WoW's or Rift's.


    Originally posted by sapheroith

     

    It's called linear quest progression. Every1 are doing the same quests with no other options. Welcome to Wow, opps i mean Tera.

    What game doesn't have Linear progression? Show me a theme park game where eventually you don't run into the same type of kill quest twice in a row.  I had already played GW2 and I literally had to do the exact same quests on my Norn Necromancer then I did on my Mesmer, with the exception of the Story missions.  No there wasn't a different path I could take, the zone had the exact same quests and dynamic events for both my characters.  Keep in mind that I'm not complaing about GW2's questing system, I like it.  But I'm just warning people that love the taste of Kool-Aid and believe the hype that GW2's questing is going let you do whatever you want without having to kill stuff or repeat quests, then you are sadly mistaken.

    If you don't want a Linear questing experience then STOP PLAYING THEME PARK MMOs.

    The difference in Tera is that when  you role a different class, the combat mechanics drastically changes so even if you are doing the same quests, the gameplay is a completely different experience.

     

    Wow's quests are actually more interesting than Tera. At least they offer some interesting mechanic during quests instead of just kill 10 of X or BAM. Tera's questing is like kill 10 solo or group, watever. Really? its 2012 now, thats all you can do for quests?

    Tell me a game that gameplay is the same between 2 different classes. It's just a ridiculous reason to back up Tera's quest system.

    WOW: The Most Well Known Non-Free Non-Browser Client-Based 3D Fantasy MMORPG In Some Parts of the World.

  • XasapisXasapis Member RarePosts: 6,337

    Well, in terms of game mechanics, phasing excluded, Tera's questing is on par with WoW's BC and LK expansions. In other words, lots of quests hubs with people giving you tasks in the surrounding area and a main story quest that is the most interesting and memorable of the quests. The following expansion was Blizzard's attempt to borg SW:TOR, which led to a linear monorail and ultimately boring after the first time questing, riddled with the problems that phasing created on grouping. So in terms of questing, Tera is not behind the copy giant.

    However, other companies that are doing more than mimicking what their competition is producing has been moving forward the envelope in terms of questing. Warhammer and their dynamic events was one of them. Rift is another. Tera for now tried to incorporate the rift like mechanism, but on the highest levels only (disabled as of this patch apparently, so can't comment on success). SW:TOR tried to tie the players into a personal quest, which was interesting, but unfortunately they forgot to provide an mmorpg with that game.

     

    There is a bigger problem that is associated wth questing and why they started to become boring. Something that is not tied to a specific game, but it has more to do with how developers are perceiving questing. The biggest mistake was to categorise all minor tasks given by random NPCs as "quests". So, by giving questing its proper definition, Tera has right now just one quest, the story line. Every other side quest, while offering minor snipets of lore and backstory for the region, are not as important as that main story quest.

    So, why do we bog ourselves, why do we force ourselves with completing these minor tasks? I guess it's partly a completionist's attitude and partly because that big exclamation mark demands our attention. In this regard, GW2's contribution to the questing system is not the dynamic events, but more the absence of that exclamation mark and the psychological impulse to complete everything before moving on. It can be an illusion of course. WoW hammered people with more tasks that didn't derive from NPCs with question marks but by the achievement system itself, so nothing is saying that GW2 todo list that appears when you arrive somewhere will not be as "demanding" as the current quest system.

     

    Perhaps somewhere in between is the best road to follow. I did like Skyrim's take on questing. That game had a main quest line that you could completely ignore and just roam around doing what you felt was interesting. The game was definitley a themepark, but the approach is polar opposite to the structured experience that most mmorpg developers seem to want to force their player base into. The worst offender here is SW:TOR of course, who gives you zero freedom on your progression path, but there are others. In Tera's case, each camp gives you a joyride around the area. If your goal is to kill stuff, then Tera's system just points your hand towards targets. However, if your goal is to adventure into the world, then their approach on questing is lacking.

    Imo, the game would be a lot better if besides the main quest line, the game had a side line for each area that was not tied to the main quest line and then the regular tasks. That way, you could pick the main line for the story, the side lines for the lore of each area and potentially ignore the tasks. Right now you don't realy know which to pick, which is interesting and which to ignore.

Sign In or Register to comment.