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Help kickstart a real MMO! The real elder scrolls online! First person view, player housing and stru

2

Comments

  • gorro187gorro187 Member UncommonPosts: 234

    Demanding people leave if they don't agree with you and calling Them retard's. Clearly your driving your point home of how superior you are to them! I tip my hat to you sir. SMH

  • TheRedcornTheRedcorn Member Posts: 4

    Skyrim wuld make a sick MMO!! The world is awsome and i love the dragons, they r so cool.

     

    Would it b like everyone online at the same time like runescape dos it?

  • SovrathSovrath Member LegendaryPosts: 32,976
    Originally posted by Gdemami

     


    Originally posted by Caldrin

     

    Without projects like kickstarter a lot of indie games would probally never see the light of day 


     

    So be it. If they cannot pay their bills, there should stay out of the business.


    No reason to support projects without a survivability.


    Also, you are mistaking donator for an investor. You do not invest into Embers of Caerus or any other Kickstarter project, you donate money - you give them money you will never see again nor you have any guarantees or control on what is happening with your money, they are gone.


    You only pay for their bills so they can have fun. Would you pay for my bills too? I guess not...

    I agree with Gdemami.

    This is a donation and no one knows what that donation will bring. One could just be throwing good money after bad. If someone shows me something more than promises and I like what I see I would be more inclined to donate. What they show is not quite enough to get me to open the wallet.

    Like Skyrim? Need more content? Try my Skyrim mod "Godfred's Tomb." 

    Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w


    Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547

    Try the "Special Edition." 'Cause it's "Special." https://www.nexusmods.com/skyrimspecialedition/mods/64878/?tab=description

    Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo 
  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Gdemami

     


    Originally posted by Caldrin

     

    Without projects like kickstarter a lot of indie games would probally never see the light of day 


     

    So be it. If they cannot pay their bills, there should stay out of the business.


    No reason to support projects without a survivability.


    Also, you are mistaking donator for an investor. You do not invest into Embers of Caerus or any other Kickstarter project, you donate money - you give them money you will never see again nor you have any guarantees or control on what is happening with your money, they are gone.


    You only pay for their bills so they can have fun. Would you pay for my bills too? I guess not...


    HAHA what did you really just post this?

    they are trying to get togeather $25k thats not going to pay many bills now is it.. Now what it will probally do is allow them to get togeather a proper proof on concept they can show real big money investors and also proove that people actually want to play the game.. Investors go ah we see there is money to be made here and then invest into the game..

     

    As for a person donating yes you get somthing out of it as stated on the kickstarter page.

  • ScottgunScottgun Member UncommonPosts: 528
    Originally posted by LizardEgypt

    So when you want an RPG you play World of Warcraft, because RPG's have never been First Person since the 90s right?

    I'm not sure I understand your comment. It's just my way of saying I don't do mmorpg's that lock first-person view and I know I'm not the only one. It's not an absolute dealbreaker, but pretty close.

  • CaldrinCaldrin Member UncommonPosts: 4,505

    As for the first person view thing...

     

    Its somthing i quite like in an RPG.. but then again i enjoyed MO darkfall..

    At the end of the day Sandbox MMORPGs are not for everyone a lot of people shy away from them because they like to be told exactly what to do in games adn want things to be pretty easy..

     

    We all like different things at the end of the day..

  • ThorkuneThorkune Member UncommonPosts: 1,969

    "First person view" prevented me from reading the thread. But, best of luck to them. We need more of this style game, I just can't stand first person view.

    But, I really wish the best of luck to them.

  • FreezzoFreezzo Member UncommonPosts: 235

    This game sounds awesome, aside from a certain part:

    - Full loot open PvP

    - Death hurts (possible perma-death even? "assuming their body survives their death at all!")

     

    I play a game for fun and I really enjoy sandbox games over themeparks, but I am clumsy as hell when it comes to combat. Tab-targetting is easy as it can be and I can say I 'mastered' that, but to step into a game where mistakes are punished will lower enjoyment. Just these two points will scare off a huge crowd, because I don't see that many people wanting to lose all of their character gear (which is progression and time invested) to a characters death. I'm okay with penalties as dropping certain inventory items (not all if possible), losing durability or something similar, but there's a reason the market has grown past that which is mostly nostalgic for people.

     

    "We need men who can dream of things that never were." - John F. Kennedy
    And for MMORPGs ever so true...

  • RamanadjinnRamanadjinn Member UncommonPosts: 1,365
    Originally posted by zymurgeist
     

     That's pretty random. A lot of the early RPGs were first person. Most developers moved away from it because the lack of peripheral vision frustrated a lot of players. It's no surprise a lot of players won't play a game with only first person view. It makes some people positively ill.

     

     

    exactly. Some games do have a field of view option that attempts to mimic true vision but it in my experience appears very distorted trying to put that information on a flat square screen.  beyond that though there is so much sensory information not available in a video game, beyond visual information. a modest 3rd person camera only begins to make up for some of that unavailable information.  

    its not truly a first person view.  it is a first person view through the eyes of a person with no neck or moveable joints above the waist who is wearing blinders, a baseball cap, and one of those cone things dogs wear when they are injured but won't stop biting their arses.  <-this is exagerattion to make a fun point.

    i can't see much support for a company that would not understand this concept.

     

  • MeowheadMeowhead Member UncommonPosts: 3,716

    I have a hard time imagining supporting a Kickstarter unless it's actually a group of people who I know can get shit done.  I mean, maybe this'll turn out to be a game where it really happens, but so many sandbox-style MMOs with elaborate promises that went nowhere, or released and turned out to be less than stellar.

    To me this just seems like a collosal leap of faith to make.

    (shrug)

    I guess I just have better things to do with 5 dollars.  I could get a Subway sub for that money, and I'd know they'd give it to me, and it wouldn't be filled with rats or something.

  • CaldrinCaldrin Member UncommonPosts: 4,505
    Originally posted by Freezzo

    This game sounds awesome, aside from a certain part:

    - Full loot open PvP

    - Death hurts (possible perma-death even? "assuming their body survives their death at all!")

     

    I play a game for fun and I really enjoy sandbox games over themeparks, but I am clumsy as hell when it comes to combat. Tab-targetting is easy as it can be and I can say I 'mastered' that, but to step into a game where mistakes are punished will lower enjoyment. Just these two points will scare off a huge crowd, because I don't see that many people wanting to lose all of their character gear (which is progression and time invested) to a characters death. I'm okay with penalties as dropping certain inventory items (not all if possible), losing durability or something similar, but there's a reason the market has grown past that which is mostly nostalgic for people.

     

    you see for me thats a plus.. the rush you get from knowing you could die and loose everything..

    Tho i msut say im not a super fan of perma death... but yeah if you die then it should be a bad thing..

     

  • EzhaeEzhae Member UncommonPosts: 735

    While theory always sounds great I have my doubts about this one. First of all, the goal they set. 25k $? For a MMO, and that's including software licenses? 

    I understand it's for them to create some very much alpha project to show to potential investors but that still does not, in any way, guarantee the project will be accepted at any point in time. Developing a fully, polished MMO takes a whole lot more money. 25k wouldn't even cover server costs. 

    Maybe if they would actually say what's their plan for funding this project is in the long term I'd be more likely to support it. 

  • ScottgunScottgun Member UncommonPosts: 528
    Originally posted by Caldrin

    you see for me thats a plus.. the rush you get from knowing you could die and loose everything..

    Tho i msut say im not a super fan of perma death... but yeah if you die then it should be a bad thing..

     

    I'm tending to gravitate towards more pvp and costly death as of late. One game I think does this well is EVE online. It's not permadeath, but if one is careless, the cost can be enormous, so you warp into a lo-sec system, your hairs stand on end, and when you make it to safety, it feels like a real victory as opposed to a hollow one from your typical WoW-style gankfest.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by Ezhae

    While theory always sounds great I have my doubts about this one. First of all, the goal they set. 25k $? For a MMO, and that's including software licenses? 

    I understand it's for them to create some very much alpha project to show to potential investors but that still does not, in any way, guarantee the project will be accepted at any point in time. Developing a fully, polished MMO takes a whole lot more money. 25k wouldn't even cover server costs. 

    Maybe if they would actually say what's their plan for funding this project is in the long term I'd be more likely to support it. 

    Maybe the 25k is to fund them paying for somebody to write them a business plan.  image

    ... but yeah.  I could animate up a spiffy logo, pay a (better) artist on Deviantart to mock up some concept pics for about 50 bucks, and write a dream list of features all by myself.

    ANYBODY can do that.  ... and that's what worries me.

    It wouldn't be the first time somebody has used Kickstarter as an attempt for a free money grab.

    it's not like I'm just being unduly paranoid.

  • KhinRuniteKhinRunite Member Posts: 879

    I'm interested in sandbox gameplay. Too bad this one is yet another "Full loot open PVP".

  • KabaalKabaal Member UncommonPosts: 3,042

    Edit - Bleh, skim read.

  • LoktofeitLoktofeit Member RarePosts: 14,247

    ...

    There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
    "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre

  • TorrmwyreTorrmwyre Member UncommonPosts: 66
    Originally posted by LizardEgypt

    Well, all the casual Cash Shop kids here at MMORPG.com aren't interested in supporting it, to be expected. I however am I 3D animator, I might try and get in as a volunteer. I'd love to see a game like this suceed, Darkfall was my favorite MMO but it had a ridiculous list of problems, I'd like to see a similar game suceed where Darkfall harshly failed. It's not because the game was bad, it's because the development team was bad.

     

    Its more like I can see a niche game with low survivability when it stares me in the face, but ok. Have fun throwing money at this, hence why I said good luck to it.

    I hope your animation skills aren't as appalling as your social skills.

  • jacklojacklo Member Posts: 570

    A big turn-off for me is 'First Person' only. Fine for a FPS, but in a MMORPG I like to see my character's animations and what he looks like in the new armour I just crafted.

    It's the first thing I notice when playing a game like MO, I want to zoom out.

    I just hate that claustrophobic feeling that first person brings.

  • MeowheadMeowhead Member UncommonPosts: 3,716
    Originally posted by jacklo

    A big turn-off for me is 'First Person' only. Fine for a FPS, but in a MMORPG I like to see my character's animations and what he looks like in the new armour I just crafted.

    It's the first thing I notice when playing a game like MO, I want to zoom out.

    I just hate that claustrophobic feeling that first person brings.

    Actually, I think that's the best part of the whole game.

    I expect to see a lot of conversation in chat like 'Do these plate leggings make my ass look big?'.  I hope they never add mirrors to the game.

  • MardukkMardukk Member RarePosts: 2,222

    I don't like games that don't really have first person view/animations.  First person view really helps with immersion (TSW looks pretty good through it when traveling).

    Sick of games where you zoom so far away from your toon that it looks like an ant.

  • jacklojacklo Member Posts: 570
    Originally posted by Mardukk

    I don't like games that don't really have first person view/animations.  First person view really helps with immersion (TSW looks pretty good through it when traveling).

    Sick of games where you zoom so far away from your toon that it looks like an ant.

    You do know pretty much every game with third person has the option to zoom into first person?

    If you choose not to, that's generally because you prefer the third person view, no?

  • AdamTMAdamTM Member Posts: 1,376

    This game has too many unanswered questions for me to support it.

    There are no descriptions on how all these "features" will work in conjunction with eachother or how they will work in general either.

    Just saying "skill-based combat" doesn't tell me much about -how- the skill-based combat looks like.

    Full loot FFA PVP, how is that going to work? Will it be a gankfest like every other "sandbox"?

    How is no-level classless skill-progression going to work? Do we walk against a wall for 5 hours to lvl up acrobatics?

    What kind of mechanics are we talking about here?

    Does the -team- know how to tie in all these listed features together into a coherent whole?

     

    Listing features isn't enough to make a good game, I wished developers would finally understand this.

    Design document first - coding LATER.

    image
  • EzhaeEzhae Member UncommonPosts: 735
    Originally posted by zymurgeist
    Originally posted by Ezhae

    While theory always sounds great I have my doubts about this one. First of all, the goal they set. 25k $? For a MMO, and that's including software licenses? 

    I understand it's for them to create some very much alpha project to show to potential investors but that still does not, in any way, guarantee the project will be accepted at any point in time. Developing a fully, polished MMO takes a whole lot more money. 25k wouldn't even cover server costs. 

    Maybe if they would actually say what's their plan for funding this project is in the long term I'd be more likely to support it. 

     The $25k is to cover the costs of getting a proof of concept together to hopefully get further funding from a publisher or other investors. They know it isn't enough to make an MMO.

    I get that, but 25k in scale of MMO is still so little that I have my doubts whenever it will be enough to lure in any big name to push the project forward. Especially since they obviously don't have anything going for them right now. 

    Back when Takedown (Hardcore Tactical Shooter) started with similar low goal, the guy behind the project at least had some sort of agreement with investor that if his projects meets certain criteria on Kickstarter they will help him with getting the full game going.

    Here, we have nothing really. Just hopes, from a rather young studio, with very little background in terms of game making. Starting with MMO as first concept is not really the best idea, even if you have money reserves for it, as proven recently by the whole situation around KoA. We also have the experience of both DF and MO showing that first person perspective, sandboxy, medieval MMOs don't really draw in huge audience to begin with.

    Don't get me wrong, I'd love to see the project going, but there is very little apart from concept there so far, and that's almost nothing when it comes to MMOs ( so many concepts were killed years into developement process due to various issues, moslty financial) 

  • RomtimRomtim Member Posts: 175

    read some more info here

    image

This discussion has been closed.