OK seriously - you got D3 and didn't expect it to be a gear grind....? That's like, EXACTLY what D2 was (and it worked).
maybe he expect it to evolve a little bit given its 12 year in the making sequel (well technically 4 with the new team). Or maybe the OP is finally reaching that point, where he realizes that gear grind on its own shouldn't be the driving force behind playing a game, but the shear pleasure of just playing aka having fun.
well, that'S like going to swim and then complain that the water is still wet as fuck and it didnt even change abit since you went for swimming the last time!
done with swimming? kk.
"I'll never grow up, never grow up, never grow up! Not me!"
Diablo 3 is a franchise and in this particular franchise, you grind for gear, just like previous games in the same franchise. In Diablo 2 for instance you grinded for gear to do Ubers.
The main message I'm seeing in most of the complaints here is:
I want instant gratification. I want to be the best geared first and be able to hop into public games and strut my stuff before any of you. I don't care if the journey was meant to be enjoyed slow and steadily, I want it now, and I'm going to find some way to demonize this game because I don't have it, so I'll pick on the one easy target: the RMAH, because if I really, really, REALLY want to be King Shit on Turd Mountain, then I'll be forced to comb through the auction house and fork over some cash to snap up some uber gear that someone else farmed.
Seriously?
I remember spending weeks hanging out in trade rooms in D2, hoping someone would be interested in my Perfect Gem collections, and trade me for a piece of gear for my sorc. I remember combing through boss fights hoping I'd get all the runes to make my "Memory Staff".
That was the mechanics of the game; I knew there were other godly pieces of gear out there, and I had to keep playing so I'd have a chance to either see them drop, or pick something else up I could trade for them. It was all part of the fun, and I don't see anything different now...
...with the exception of a lot of impatient people that contradict themselves by first complaining that the new game (Diablo 3) is too easy, then bitching about it because the game's only been out a week and they aren't fully decked out in Legendary items, so they can't beat Inferno mode.
...with the exception of a lot of impatient people that contradict themselves by first complaining that the new game (Diablo 3) is too easy, then bitching about it because the game's only been out a week and they aren't fully decked out in Legendary items, so they can't beat Inferno mode.
Imagine they would make it really harder to play, that creates 2 problems:
-How do you make a game harder to play?
-Players get frustrated.
So making them to grind for gear, gives the players the illusion of achieving something and playing much, much better, although it is just numbers - you have gear with higher numbers to kill monsters with higher numbers.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
3) Wondere if the person posting such crap has ever played D1 or D2
4) Play more Diablo
Serioulsy....Diablo has NEVER BEEN ANYTHING BUT a gear grinder action RPG!!!
I think they may have gone overboard trying to add anything beyond gear grind to it. Crafting and achivements for instance. Personal preference I suppose.
Why do you kill puppies?
I don't really....but I punch pillows. Puppies are to cute N stuff
Originally posted by dubyahite At first I was surprised that so many people had no idea what the core mechanics of the game were.
Now I am starting to feel a little sorry for people that never played Diablo before and had no idea what they were buying.
Anyways, there is no reason to "quit" D3. It's not like an mmo. If you ever feel like some fun hack and slash gameplay down the road, D3 will be there waiting for you.
Anyone claiming all this "well your supposed to grind for gear" garbage is likely not even in inferno yet. It's simple, items are boring, this is undeniable. We are forced to stack 3 stats which lead to significantly reduced versatility. When Wizards came up with a build that didn't need this, we were punished severely by recieving a completely useless skill in return. (Fine.. its useful if you have 50k+ health, stfu). I'm fine with grinding gear, but Inferno is broken, itemization is broken, blacksmith is useless and viable builds keep getting destroyed.
Let me ask you one simple question, why are we getting sub-60 gear in a level 60 only difficulty? If you can actually give a real answer to that, which you can't, lol.
...with the exception of a lot of impatient people that contradict themselves by first complaining that the new game (Diablo 3) is too easy, then bitching about it because the game's only been out a week and they aren't fully decked out in Legendary items, so they can't beat Inferno mode.
I see you caught that too
Yes, ridiculous just like these posts (op post).
Once the game is over, the king and the pawn go back in the same box. ~ Italian proverb
OK seriously - you got D3 and didn't expect it to be a gear grind....? That's like, EXACTLY what D2 was (and it worked).
I know right! Gear is what the Diablo series is all about.
You guys are kind of misunderstanding what him and others are complaining about. Ill try and explain it a bit.
In D2 you had hunting for those special Uniques and Sets because they gave you nice bonuses, looked badass, and more importantly for the most part a lot of those things were very well suited for specific builds or performing specific roles (like MFing with Tal Rasha's and stuff). This gear basically had the same stats all the time, just different numbers on the stats so you knew what gear to go with for your builds. But aside from that gear you could still manage to get by with some decent yellows and even good blues. These yellows and blues also tended to have stats suitable to the type of gear.
In D3 you have the difference of pretty much hitting a brick wall if you dont have certain gear/stats. Dont have that stuff and you really dont stand a chance of getting by in the higher difficulties. So youre forced to either keep repeating content hoping for some drops, wasting a bunch of money crafting only to get completely random stats that the majority of the time are useless and/or make no real sense to be ont hat type of gear. Then with the sets and uniques, the random stats, as well as so many useless stats tied to the gear, make most of them less desirable than blues and yellows. Theres no more of that "Hell yeah i got this WF for my Bowazon!", instead it's more like "Hmm i got this legendary 2 handed sword for my barb... oh nevermind it has 100 Int on it and no Str. Guess i should go see if I can find a yellow with the same DPS and 200 Str on the AH"
I guess to sum it up... It's gone from hunting for specific uniques/sets for your build/purpose to just blindly flailing about the game hoping some random thing with stats you could actually use for ANY build for your class might pop out of somethings ass.
I get why they did it, they did it to mak the AH more needed, which is great for them and the RMAH.... but putting too much focus on having that AH is quickly killing the game for many people, both here and on the official forums, and making actually playing and progressing less fun than just getting what you need on the AH.
Hey someone gets it. +1
Another +1. I've never played D3, but I've destroyed D2 on 'Hell' with anything but the best gear. Folks saying D2 was a gear grind must not have had a lot of skill or liked to stand in one spot during boss fights. I'd still like to try D3 at some point, but it's gonna have to wait. @OP- try out the two other D3 alternatives, out there. TL2 may release this summer, for only $20, and PoE open beta may start sometime next month. I've played both betas (PoE CBT), found both to be incredibly enjoyable, and will be playing both when full versions are released. I have no hate or ill will toward Blizzard or D3, I just thought I'd take a chance and try something different and it paid off.
basically. im starting to wonder if those claiming that D2 was just about gear grinding have even played the damn game. i want some of what the fanboys are smoking. the game didnt have the artificial gear checkpoints. i.e. you didnt have to have certain stats to be able to pass a section (on any difficulty), or rather the permissible gradient was much larger.
in addition, lets say D2 was about gear grinding and nothing else. it was BETTER executed than D3. the stat randomization mechanic is fucking moronic, as it essentially makes 99% of drops useless. the best build will always be the one with primary stat + vit + resists.
Do a little research before you buy games. Not knowing that Diablo is all about blowing up massive amounts of mobs while searching for that perfectly rolled item seems like a retarded oversight.
Originally posted by helthros Do a little research before you buy games. Not knowing that Diablo is all about blowing up massive amounts of mobs while searching for that perfectly rolled item seems like an oversight.
I agree that nobody should be surprised that D3 ended up a lot like D1 and D2 but I think a lot of people were expecting something more out of D3 than the same mobs with bigger stat numbers as they climbed in difficulty.
basically. im starting to wonder if those claiming that D2 was just about gear grinding have even played the damn game. i want some of what the fanboys are smoking. the game didnt have the artificial gear checkpoints. i.e. you didnt have to have certain stats to be able to pass a section (on any difficulty), or rather the permissible gradient was much larger.
in addition, lets say D2 was about gear grinding and nothing else. it was BETTER executed than D3. the stat randomization mechanic is fucking moronic, as it essentially makes 99% of drops useless. the best build will always be the one with primary stat + vit + resists.
You're so wrong that it's embarassing.
How can you honestly try and say that D2 didn't have gear checkpoints?
Personally I like the randomization of stats. I hated how everyone was looking after the same unique item for each character. You would get a windfurry and then everything else you found was automatically garbage. 99% being useless is still better than 100% of them being useless. Stone of Jordan became a currency....
Sorry you liked the D2 system better, but guess what the good part is, you can still go and play Diablo 2.
Originally posted by helthros Do a little research before you buy games. Not knowing that Diablo is all about blowing up massive amounts of mobs while searching for that perfectly rolled item seems like an oversight.
I agree that nobody should be surprised that D3 ended up a lot like D1 and D2 but I think a lot of people were expecting something more out of D3 than the same mobs with bigger stat numbers as they climbed in difficulty.
That's because a lot of people are dumb and expect the wheel to be reinvented.
Gear treadmill is not a surprise, it's got Blizzard written all over it.
That formula worked for WoW, which to this date gives them a shipload of money, why wouldn't they apply it to Diablo?
because it makes the game overly easy? you'd think they learned something and realized that once one has all the necessary gear, the game becomes trivial until the next xpac. you'd think the game would be about something else, in addition to gear grinding.
and this wasnt a surpise by any means. it was the fact that...just the numbers (not behaviour for instance) are tweaked, in addition to elites have extra attacks, i.e. spamming plague/molten everywhere in addition to freeze and vampiric. all im saying: advancement premised solely on gear grind, meh, me quit
So...you hate the gear grind and easy difficulty. But purposely grinding like crazy for the best gear, to make Inferno too easy.
Maybe if you didn't grind for gear(which you hate to do anyways). The game would be harder (which you like).
I expected D3 to be almost a carbon copy of D2 when it comes to gameplay, and it was. Point somewhere, click something, make it dead, repeat process in a satisfying explosion of body parts and gore.
Sadly something didn't ring true with me in D3 that for some reason did in D2. At first I blamed everything on the always online. Then I figured nah, that's not so bad. It's the gear steps they require and the apparent push towards the Auction house that bugs me..but that wasn't true either.
It wasn't Inferno being too hard and normal being too easy or anything of the sort.
It was flat out, I am 12 years older now. Back then, I was satisfied with the treadmill style of gameplay. The slash, bash, move forward, loot and repeat model was fun. Nice and simple and I enjoyed finding the next peice of gear for whatever purpose I needed and had no complaints about it.
This is the same things that's happened to me in MMOs. I remember fondly SWG, or Vanilla WoW or EQ or whatever. The simple fact is however no matter how much I loved them then, I may not like something that's pretty much the same now. D3 shouldn't surprise anyone for any reason about what's been done with or to the game. It's a mindless clicker hack and slash gear treadmill game. Argue that it's more or less so than its predecessors if you want but the core of it is simply that.
For me and I suspect many people trying to figure out why the game isn't as epic fun as D2 was, I suggest that it's not the game. It's you. You've aged, matured, moved onto something else or have a desire for something deeper. I know it infests the MMO world, that feeling is bound to creep into other genre and other games that repeat playstyles in the hopes of repeating the success of something in the past.
Most D2 fans will end up with the same conclusion eventually, D3 is a failure as a successor.
It's really too bad too, such a long wait.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Come on! The gear treadmill and loot drop system didn't come from WoW. In fact it was because of the success of both systems in D1 and D2 that they were incorporated into WoW. I've been saying for years that WoW's Success is due to lessons learned in gear progression and loot drop excitement from both Diablo games. It's how they could afford to make WoW in the first place, and where they learned what people ( over 10 million a month ) want to do in an MMORPG.
Why do so many other mmorpgs fail? Because they haven't mastered the loot table system like a Blizzard game has, or the gear progression. Oh those games also have an assorted litany of other flaws. But if they got that first thing right, they could hold an audience in their seats, while they worked on the other stuff. There that is the Golden Ticket to wealth as an MMORPG developer. Everyone now knows the keys to WoW success. Lets see if anyone can do something with it.
The gall to claim the reason for Blizzard's wealth could be the reason anyone would leave a Blizzard game. True Blizzard doesn't have 100% of the market, only 10+ million of it.
Pardon any spelling errors
Konfess your cyns and some maybe forgiven Boy: Why can't I talk to Him? Mom: We don't talk to Priests. As if it could exist, without being payed for. F2P means you get what you paid for. Pay nothing, get nothing. Even telemarketers wouldn't think that. It costs money to play. Therefore P2W.
Originally posted by helthros Do a little research before you buy games. Not knowing that Diablo is all about blowing up massive amounts of mobs while searching for that perfectly rolled item seems like an oversight.
I agree that nobody should be surprised that D3 ended up a lot like D1 and D2 but I think a lot of people were expecting something more out of D3 than the same mobs with bigger stat numbers as they climbed in difficulty.
For the most part, D2 just introduced immunities and more ranged enemies to add difficulty. D3 adds some really tough skills to most mobs. I haven't tried much of A1 Inferno because my resists and gear stink overall.
I'm just grinding gold/drops in A3 Hell at the moment. I'd have no problem taking a break from the game and returning later when gear in the AH is cheaper and more plentiful. If I want a bigger challenge I could consider only using items I find on the next character or simply rolling hardcore.
Gear treadmill is not a surprise, it's got Blizzard written all over it.
That formula worked for WoW, which to this date gives them a shipload of money, why wouldn't they apply it to Diablo?
What does WoW have to do with it? Why is everyone so insistent that if something was in WoW, clearly it was the driving force on why its in a new game.
The gear treadmill was in Diablo 2 - way before the idea of WoW existed. GEAR GRIND IS PART OF DUNGEON CRAWLERS!!!!
Yup. Just like I called it. By the numbers sequel. No inspiration. Activision/Blizzard bank rolls the money and off to next sequel with no care about evolution.
Comments
well, that'S like going to swim and then complain that the water is still wet as fuck and it didnt even change abit since you went for swimming the last time!
done with swimming? kk.
"I'll never grow up, never grow up, never grow up! Not me!"
Diablo 3 is a franchise and in this particular franchise, you grind for gear, just like previous games in the same franchise. In Diablo 2 for instance you grinded for gear to do Ubers.
Expecting something else is a bit odd
The main message I'm seeing in most of the complaints here is:
I want instant gratification. I want to be the best geared first and be able to hop into public games and strut my stuff before any of you. I don't care if the journey was meant to be enjoyed slow and steadily, I want it now, and I'm going to find some way to demonize this game because I don't have it, so I'll pick on the one easy target: the RMAH, because if I really, really, REALLY want to be King Shit on Turd Mountain, then I'll be forced to comb through the auction house and fork over some cash to snap up some uber gear that someone else farmed.
Seriously?
I remember spending weeks hanging out in trade rooms in D2, hoping someone would be interested in my Perfect Gem collections, and trade me for a piece of gear for my sorc. I remember combing through boss fights hoping I'd get all the runes to make my "Memory Staff".
That was the mechanics of the game; I knew there were other godly pieces of gear out there, and I had to keep playing so I'd have a chance to either see them drop, or pick something else up I could trade for them. It was all part of the fun, and I don't see anything different now...
...with the exception of a lot of impatient people that contradict themselves by first complaining that the new game (Diablo 3) is too easy, then bitching about it because the game's only been out a week and they aren't fully decked out in Legendary items, so they can't beat Inferno mode.
I see you caught that too
Imagine they would make it really harder to play, that creates 2 problems:
-How do you make a game harder to play?
-Players get frustrated.
So making them to grind for gear, gives the players the illusion of achieving something and playing much, much better, although it is just numbers - you have gear with higher numbers to kill monsters with higher numbers.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
Every time I read posts like this I:
1) Kill puppies
2)Play more Diablo
3) Wondere if the person posting such crap has ever played D1 or D2
4) Play more Diablo
Serioulsy....Diablo has NEVER BEEN ANYTHING BUT a gear grinder action RPG!!!
I don't really....but I punch pillows. Puppies are to cute N stuff
Or you can quit as a matter of principles?
Anyone claiming all this "well your supposed to grind for gear" garbage is likely not even in inferno yet. It's simple, items are boring, this is undeniable. We are forced to stack 3 stats which lead to significantly reduced versatility. When Wizards came up with a build that didn't need this, we were punished severely by recieving a completely useless skill in return. (Fine.. its useful if you have 50k+ health, stfu). I'm fine with grinding gear, but Inferno is broken, itemization is broken, blacksmith is useless and viable builds keep getting destroyed.
Let me ask you one simple question, why are we getting sub-60 gear in a level 60 only difficulty? If you can actually give a real answer to that, which you can't, lol.
Yes, ridiculous just like these posts (op post).
Once the game is over, the king and the pawn go back in the same box. ~ Italian proverb
Another +1. I've never played D3, but I've destroyed D2 on 'Hell' with anything but the best gear. Folks saying D2 was a gear grind must not have had a lot of skill or liked to stand in one spot during boss fights. I'd still like to try D3 at some point, but it's gonna have to wait. @OP- try out the two other D3 alternatives, out there. TL2 may release this summer, for only $20, and PoE open beta may start sometime next month. I've played both betas (PoE CBT), found both to be incredibly enjoyable, and will be playing both when full versions are released. I have no hate or ill will toward Blizzard or D3, I just thought I'd take a chance and try something different and it paid off.
basically. im starting to wonder if those claiming that D2 was just about gear grinding have even played the damn game. i want some of what the fanboys are smoking. the game didnt have the artificial gear checkpoints. i.e. you didnt have to have certain stats to be able to pass a section (on any difficulty), or rather the permissible gradient was much larger.
in addition, lets say D2 was about gear grinding and nothing else. it was BETTER executed than D3. the stat randomization mechanic is fucking moronic, as it essentially makes 99% of drops useless. the best build will always be the one with primary stat + vit + resists.
Do a little research before you buy games. Not knowing that Diablo is all about blowing up massive amounts of mobs while searching for that perfectly rolled item seems like a retarded oversight.
I agree that nobody should be surprised that D3 ended up a lot like D1 and D2 but I think a lot of people were expecting something more out of D3 than the same mobs with bigger stat numbers as they climbed in difficulty.
You're so wrong that it's embarassing.
How can you honestly try and say that D2 didn't have gear checkpoints?
Personally I like the randomization of stats. I hated how everyone was looking after the same unique item for each character. You would get a windfurry and then everything else you found was automatically garbage. 99% being useless is still better than 100% of them being useless. Stone of Jordan became a currency....
Sorry you liked the D2 system better, but guess what the good part is, you can still go and play Diablo 2.
That's because a lot of people are dumb and expect the wheel to be reinvented.
So...you hate the gear grind and easy difficulty. But purposely grinding like crazy for the best gear, to make Inferno too easy.
Maybe if you didn't grind for gear(which you hate to do anyways). The game would be harder (which you like).
That's called a win win.
I expected D3 to be almost a carbon copy of D2 when it comes to gameplay, and it was. Point somewhere, click something, make it dead, repeat process in a satisfying explosion of body parts and gore.
Sadly something didn't ring true with me in D3 that for some reason did in D2. At first I blamed everything on the always online. Then I figured nah, that's not so bad. It's the gear steps they require and the apparent push towards the Auction house that bugs me..but that wasn't true either.
It wasn't Inferno being too hard and normal being too easy or anything of the sort.
It was flat out, I am 12 years older now. Back then, I was satisfied with the treadmill style of gameplay. The slash, bash, move forward, loot and repeat model was fun. Nice and simple and I enjoyed finding the next peice of gear for whatever purpose I needed and had no complaints about it.
This is the same things that's happened to me in MMOs. I remember fondly SWG, or Vanilla WoW or EQ or whatever. The simple fact is however no matter how much I loved them then, I may not like something that's pretty much the same now. D3 shouldn't surprise anyone for any reason about what's been done with or to the game. It's a mindless clicker hack and slash gear treadmill game. Argue that it's more or less so than its predecessors if you want but the core of it is simply that.
For me and I suspect many people trying to figure out why the game isn't as epic fun as D2 was, I suggest that it's not the game. It's you. You've aged, matured, moved onto something else or have a desire for something deeper. I know it infests the MMO world, that feeling is bound to creep into other genre and other games that repeat playstyles in the hopes of repeating the success of something in the past.
Most D2 fans will end up with the same conclusion eventually, D3 is a failure as a successor.
It's really too bad too, such a long wait.
"Censorship is never over for those who have experienced it. It is a brand on the imagination that affects the individual who has suffered it, forever." - Noam Chomsky
Come on! The gear treadmill and loot drop system didn't come from WoW. In fact it was because of the success of both systems in D1 and D2 that they were incorporated into WoW. I've been saying for years that WoW's Success is due to lessons learned in gear progression and loot drop excitement from both Diablo games. It's how they could afford to make WoW in the first place, and where they learned what people ( over 10 million a month ) want to do in an MMORPG.
Why do so many other mmorpgs fail? Because they haven't mastered the loot table system like a Blizzard game has, or the gear progression. Oh those games also have an assorted litany of other flaws. But if they got that first thing right, they could hold an audience in their seats, while they worked on the other stuff. There that is the Golden Ticket to wealth as an MMORPG developer. Everyone now knows the keys to WoW success. Lets see if anyone can do something with it.
The gall to claim the reason for Blizzard's wealth could be the reason anyone would leave a Blizzard game. True Blizzard doesn't have 100% of the market, only 10+ million of it.
Boy: Why can't I talk to Him?
Mom: We don't talk to Priests.
As if it could exist, without being payed for.
F2P means you get what you paid for. Pay nothing, get nothing.
Even telemarketers wouldn't think that.
It costs money to play. Therefore P2W.
For the most part, D2 just introduced immunities and more ranged enemies to add difficulty. D3 adds some really tough skills to most mobs. I haven't tried much of A1 Inferno because my resists and gear stink overall.
I'm just grinding gold/drops in A3 Hell at the moment. I'd have no problem taking a break from the game and returning later when gear in the AH is cheaper and more plentiful. If I want a bigger challenge I could consider only using items I find on the next character or simply rolling hardcore.
What does WoW have to do with it? Why is everyone so insistent that if something was in WoW, clearly it was the driving force on why its in a new game.
The gear treadmill was in Diablo 2 - way before the idea of WoW existed. GEAR GRIND IS PART OF DUNGEON CRAWLERS!!!!
Nope
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
Yup. Just like I called it. By the numbers sequel. No inspiration. Activision/Blizzard bank rolls the money and off to next sequel with no care about evolution.
Paycheck > content.
You stay sassy!
Heh...okay.
Game has a single player mode indeed. You just have to have a net connection to play it.