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Throughout my time testing the game, I have tried to do every event that I can find in my area ( Charr zones ). I came across many, ran many, and repeated many, but I never felt that Impact that Arenanet has hyped as a key game component. When I killed the fire shaman, the game was not affected. When I stopped the harpy invasion on the gates of a city, I felt like a complete hero. Until they respawned 10 minutes later. Now I can go on and on with how many events I did ( and trust me I did alot ) but im just wondering if anyone has felt this impact that I haven't, sadly these events have left me with the impression of a slightly more difficult public quest system.
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Yeah I suspect the whole thing is just like Rift's rifts. I.e. fluff and marketing hype.
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Sorta off topic but i hate that phrase "dynamic events" as there's usually nothing dynamic about them, and many of them aren't so much events as something that happens non stop round the clock.
The DEs that usually have a bigger impact are said to be at higher levels. They should branch up and generate differences in the zone, such as NPC or item availability, use of waypoints and such. It is kinda logical to avoid this kind of thing in the newbie areas, where people are still green.
Since we'll have characters with a higher level playing during this BWE, we'll know more about that soon enough. Also, Anet has said that they'll tinker a lot with the DE system, adding and expanding on what's already in the game.
I got to level 32 in the BWE without repeating an event and seeing the same event twice (only after i got back to starter area after getting to 32)
You probably approached the game like any other game, without exploring and running from event to event only staring at the event context located at the top right corner of the UI, i suggest you watch this video about dynamic events.
You should watch NPCs, world changes according to your actions, of course it wouldnt last forever as others should experience similar events as well, but the game has a balance that you can progress in the map without repeating those events. If you didnt you were doing sth wrong, the video will give you a good idea about what i said.
First video:
http://www.youtube.com/watch?v=6CyqGJHTjes
Second video:
http://www.youtube.com/watch?v=IwmtVFoZAKA&feature=relmfu
The starting zones holds rather few DEs and most of them repeat a lot.
But the reason for that is that the noob zones more or less are the tutorials for the game. Things open up a lot when you leave them and if you would have played past them you would have seen the real game.
Compare to AoCs Tortage, once you leave that the games becomes rather different.
Even in those the game still are a lot more dynamic than in Rift though.
Most DEs are locked in certain places, that is true. Not all though, there are stuff like thunderstorms that can spawn lightningelementals in random places as well.
Well, one cannot simply expect every event to have massive and reverberating reprocussions to an area. It has been stated that later areas will have much more of this, as it may be confusing to new players; this may also play into the fact that so many people will be crammed in the starting areas (though this part is pure conjecture on my end).
To answer your question, I have in fact witnessed a dynamic event you are looking for in the human area. While walking across the fields, an NPC ran up to me and started screaming for help. I followed her to the water plant where bandits were poisoning the water. Unfortunately this event failed as when I got there it was half way over, and people didn't show up towards the end. When I returned to the area where I was, I noticed people starting to get sick and complaining that the water had be poisoned.
Shaking that feeling of defeat off, I decided to do a little more exploring and saw that the water sprayers that originally drenched the massive crop field began to splurg out a massive amount of green liquid instead of the pristine water colors. It was poisoning the field, and killing off the worms. Going back to the water plant, I noticed dozens of poison slimes and a new event that shot off due to the previous failure that I participated in. It was to collect the poison from these slimes in which to make an antidote.
This antidote was then applied, and shortly after the people were getting well again, and the water was a pristine color all over the zone once more.
When a new event shot off later in the day, the pipes were being destroyed by centaurs. When victorious we had to repair the pipes so that the area would have water; I was told that water would stop spraying in general if you lost and the wells would be dry. We then had to protect workers as they repaired the pipes that were destroyed in the previous attack.
In addition, I also read that dynamic events were sped up due to it only being a 48 hours event; when they will occurr when the game is live is anyone's guess. Though it may be not as frequent as people think.
I think TotalBiscuit mentioned the fast event restart timer inside his first impressions video that ArenaNet once linked. I'm sure that ArenaNet have heard this complaint before, so perhaps they might change it after things start to settle down a bit? In beta people were zerging while doing events trying to do as many as they could. It is probably harder to keep people spread out when events only occur once every +15 minutes or so. Eventually when people aren't leveling up as many new characters they'll probably want to reduce when events reset so that players can find larger groups of people.
Can you back that up with a link or screen Loke??
If you just went out and "filled" the heats you shouldn't have "seen" any dynamic events. To see a dynamic event certain conditions must be met first. Yaevindusk gave a nice example of a dynamic event, there are a lot more if you put some effort in searching for them.
To be honest I find it a bit strange that most events that change the game do so after you lose an encounter. That way, if you always win (with the player zerg at the starting zones you will always win at first) most events won't even appear. Maybe they did it this way so you can return later and experience the events differently.
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I remember doing several events which did repeat. The champion queen bee one, and the spider one too. I think it was because i kept making new alts. I will be sticking to one character for the upcoming BWE, and try to hit the next appropriate zone so i can experience different events. There's just to much i want to do in one weekend though. >.>
The dynamic element is actually easier to notice when events are failed. The early zones were too packed for this to happen much, but as an example on my first human I succeeded at an event to stop some bad guys from poisoning the areas irrigation tanks. Fine, completed it and moved on.
When I got there on a second character, the event had obviously failed because instead I was trying to reclaim the tanks and purify the water - the area was swamped with green poison blob monsters and the experience was a totally different one.
So basicly you are saying that DE's restarting in 10 minuttes kills immersion. I do think we all agree.
We all know the DE's are cyclical or penduling by nature. And when respawning to fast they do just feel like PQs.
But we also all have realise that ArenaNets DE system might show alot more strength over time and definatly is at it weakest when the world is flooded with players Zerging through all content, with only a fraction grasping any of the details or story in the event. the amount of gasps and wonder and dedication to play the game different is telleing, when you read the comments that this video have generated all over the Net. http://www.youtube.com/watch?v=6CyqGJHTjes shows the problem.
Also Read this to understand ArenaNets vison with DEs and how they plan to make them meaningsfull over time
http://www.pcgamer.com/2012/04/28/guild-wars-2-designer-talks-post-launch-content-and-getting-the-community-to-play-together/
I found it with google.
http://pc.ign.com/articles/108/1089082p2.html
Well to start off, no I did not approach it in the sense of going to event to event. I was usually following my story quest and encountering many along the way, though by the end of testing I knew the positions inside and out. While extensively long respawn timers weren't something I would suggest, I just wanted to see if what I was doing was changing anything or just like someone said a "rift" type deal. Now I like the story about the plant and antidote leading into centaur event, but I have a problem with that as well. Assuming not every player will be at the origin of the event chain, that whole deal would come off as a series of undynamic events. Lets say I notice the centaurs attacking the pipes, I would have no clue that those pipes were in relation to anything else and would kill the centaurs to see that nothing around me has changed. Also assuming that this chain will repeat, and the centaurs actually get killed that would restart the entire chain to the origin event which if played out again would result in the Same Exact thing.
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And just a random correction, that is not the random elemental he was referring to that Is an early boss in the human starting zone.
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I know you specifically asked for a link regarding this, but I'll chime in that it's very possible that this is a reality. As you progress in game things change drastically. Heck, you don't even get to pick which faction you want to belong to until mid-game, and that changes the branch of your storyline yet again (in addition to your race and previous choices).
The Order of Whispers
The Durmond Priory
The Vigil
Given that they have the technology to produce what he describes, and they go so into depth with branching (commoner, street rat, and noble all have very different stories and areas where those stories take place, plus additional branches based on choice) it is a very plausible outcome to think on.
Granted, the only portion of this post that is fact is the part where you choose a faction, the rest is just plausible theory until a quote is given.
http://www.guildwars2forum.com/threads/653-The-three-factions-to-join
Guild Wars 2 Wiki
Its a good idea to talk with nearby npcs after completing an event. They sometimes start a different one.
As far as i see, people that complain about the game not being dynamic enough fall in 2 categories:
1)Problem with quantity: "Most of the DE are static and ever repeating" I think you get that idea if you play in a static way, ie not exploring and mainly in the newbie zone. We must still see high level content ...thats a sword that could cut both sides though... most de could be static, with only a fraction of them branching. Well have to wait and see, and get a feeling of how it all works out from a general perspective. My impression is that DE in the 10-25 zones tended to branch more than in the noobie ones. AS someone posted before, they ve already said there is going to be a team devoted solely to create new events for all zones. Thats a nice touch as theres always a chance youll be surprised no matter where you go
2) Problem with definition: "dynamic means absolutely dynamic: everchanging, always new, never repeating, with the possibiltity for endless and unexpected interaction between player and enviroment". Thats the holy grail of sandboxes, but as far as i know, its actually impossible with the kind of tech we have and i dont really think they promised that. The examples the devs gave as to how de work really happen in game. Any leap of logic from wht they promised to wht some people actually seem to expect (a honest to god, really working, virtual second UNIVERSE) comes more from players imagination than from the companys promises. The best way to avoid this is watching videos. With the amount of visual info on youtube, you can get a fairly accurate impression of how the game really works , in terms of DE or any other aspect.
I think they should create "instances" of the same zone. When the population in Queensdale exceeds a certain number, a new instance of Queensdale is created. Something like the overflow system but with less numbers and more instances. That way the population will spread more evenly at the starting zones and we will see more DEs (I remember Aion having 35 instances of the starting zone at release)
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"A giant lightning storm could form over the map, and lightning bolts could start shooting down, creating lightning elementals all over the place," Johanson says. "Lightning elementals that cause events that chain out from that, as elementals spread out across the map and start to cause havoc." Sounds electrifying! Get it? If you get it, please leave a comment below saying you get it.
Indeed one of the reasons nothnig really happened "dynamically" with the world in the demo was because the different events were at their starting positions..and stayed there... why? because ppl didn't fail them so they didn't progress.
Was better seen in higher level areas were there weren't as much ppl as event had progressed there (in a bad direction) and began to show some "dynamic" impact on the world.
One other thing to note is that DE don't have impact across the whole map but only in small area, the events that ARE supposed to have impact across the whole map are the so called meta-events (like in the one with the Maw in the norn area). But since they didn't fail as well....
"Isn't a raid plundering villages in WoW or something like that?" - Robert Desable
Calm down there buddy, but still you are wrong and must not have played the human zone as I never denied what the IGN guy was saying, but THAT picture is a picture of the boss in the early human starting zone. Which is what I originally stated.
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The text was white and wierd looking because it was a copy paste from the site and it interpreted it strange. Maybe that's why you think I should calm down. I'm not sure.
Besides that, that picture you see below doesn't necessarily represent what he was talking about. In my opinion, it is doubtful that it represents what he is describing since that event is so far off from what he is describing.
If you try to 'run' Dynamic Events and you run from one to the other, you will never actually get to see their effects. Most of the dynamic events you see are part of a bigger chain. If you and your group complete one link of the dynamic event, it will trigger the next link in the chain. For example if you stop a centaur invasion and you stick around afterwards, you may see a couple of npc's talking, walking off, and if you follow them, this may get you to the next link in the chain.
If you run away in search for another dynamic event, the npc's will probably get themselves killed on the way and the next link in the chain will have failed... meaning that 10 minutes later the centaurs try to take over the outpost that you just saved again (yes, that 10 minute thing definitely needs some tweaking... I think they just lowered those respawn timers because during the beta weekends everyone is in the same lower level zones, as none of the higher level zones are accessible yet)
There are several of these dynamic event chains spread throughout the area, but it takes some patience (and sometimes following the right npc's) to see them in their entirety. Also, as some others have already remarked, in the lower level zones these events are fairly forgiving when they are failed... you will not see drastic changes to the environment. In higher level zones, events are much less forgiving and may affect significantly larger areas of the zone.
Ahh thanks for the clarification.
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As posted by Butregenyo, you should watch these videos.
First video:
http://www.youtube.com/watch?v=6CyqGJHTjes
Second video:
http://www.youtube.com/watch?v=IwmtVFoZAKA&feature=relmfu
Also they've shown SEVERAL videos of dynamic events that do exactly what you're asking. The Area right after Shaemoor (I believe it's in the first zone) has the giant Shadow Behemoth that also has a large impact on the areas around it if left to it's own devices.
Anet has already said you won't see everything there is to see in the game in one playthrough but if you look closely enough you'll see what they are talking about.
This is not a game.