the problem is that once the novelty of the combat sytem wears off there is literally nothing left
endgame consists of 3 dungeons worth of pve and nothing else, no pvp besides open world ganking, absolutely no noncombat activities like pet or mount collecting or stuff like that...
it makes me mad this great combat system is being wasted in such a shitty game
Well, GvG battles and Battlegrounds will be added to the game at the end of the summer as well as some raid content/instances. I imagine that people who are not inclined to do other things will just take a break.
There was no announcement about adding "raid content". It was just fan's wishful thinking.
the problem is that once the novelty of the combat sytem wears off there is literally nothing left
endgame consists of 3 dungeons worth of pve and nothing else, no pvp besides open world ganking, absolutely no noncombat activities like pet or mount collecting or stuff like that...
it makes me mad this great combat system is being wasted in such a shitty game
Well, GvG battles and Battlegrounds will be added to the game at the end of the summer as well as some raid content/instances. I imagine that people who are not inclined to do other things will just take a break.
There was no announcement about adding "raid content". It was just fan's wishful thinking.
Well actually they are adding a Raid UI for nexus and I think they are adding different stages, it's being re-worked and may even be instanced, not sure.
As for true raids, I don't think thats planned anytime soon and frankly I don't care, raids never sat well with me.
the problem is that once the novelty of the combat sytem wears off there is literally nothing left
endgame consists of 3 dungeons worth of pve and nothing else, no pvp besides open world ganking, absolutely no noncombat activities like pet or mount collecting or stuff like that...
it makes me mad this great combat system is being wasted in such a shitty game
Well, GvG battles and Battlegrounds will be added to the game at the end of the summer as well as some raid content/instances. I imagine that people who are not inclined to do other things will just take a break.
There was no announcement about adding "raid content". It was just fan's wishful thinking.
There has, in the new interview with Brian Knox he talk about the next big patch will add raid UI and improve nexus and than after that they going to work on instance based raids ^_^ Its on the list some where =X
the problem is that once the novelty of the combat sytem wears off there is literally nothing left
endgame consists of 3 dungeons worth of pve and nothing else, no pvp besides open world ganking, absolutely no noncombat activities like pet or mount collecting or stuff like that...
it makes me mad this great combat system is being wasted in such a shitty game
Well, GvG battles and Battlegrounds will be added to the game at the end of the summer as well as some raid content/instances. I imagine that people who are not inclined to do other things will just take a break.
There was no announcement about adding "raid content". It was just fan's wishful thinking.
Listen to Brian Knox's recording it's in a link in a thread below this. Someone asks and he indicates they will be adding some.
As a person that has played MMOs for 10 years now and WoW for three of them, I do not see any reason to quit Tera. I wish I understood your plight OP, but I'm not one of those players that will just up and quit and MMO and come back to it later. I will generally continue to play an MMO until a new game that I find better is released and then quit to play that game. That said, let's take a look at the other games we have available to play.
Rift- I did enjoy Rift, but it's essentially a WoW clone with better PvP mechanics. However I enjoy the Open World PvP on Tera's PvP servers then Rift's FoTM/gear based PvP so I don't see the need to go back there.
WoW Pandas- I like Pandas, and I enjoyed my 3 years of playing WoW but I am completely and totally burned out on raiding and never wish to raid again.
Diablo 3- From what I heard is that the game is only fun for people that are fans of the Diablo series which I am not, so I will pass.
The Secret World- From what I heard the game offers a really great questing system, which is great but ultimately worthless to me unless there is something fun to do after the questing is over.
FFXIV- I have been following this game very closely, and desperately wanted to try it out, but ultimately I don't think it has anything to offer me that I won't get in Tera eventually.
Like I said, I really don't see where you are coming from, I know majority of people on this forum like to just play a game for a month and then run off to play something else. I'm proud to say that over 10 years that I have only really sub 5 MMOs, and I can see myself playing Tera for the next year or so. There's nothing fundamentally broken about the game, the QoA2 content looks very exciting, and the community is a mixed bag. There's a lot of douches on my server but also a lot of good players, and the ability to group up with the fun guys and kill everybody I do not like is enough to warrant a $10 sub for me.
My viewpoint with a Slayer and Warrior to 30 and some minor play on a sorc is that the game is basically a WoW-clone in both content and group play startegy.
The caveat is that the Beat-Em-Up gameplay is well done and they offer some pretty good stuff with BAMs. Some BAMs and some mechanics are fairly cheap and essentially force you to get a healer. I dislike how they take skill out of the equation sometimes. But it is still there.
The game is worth messing around with just for that. But if one dislikes tank and spank like I do, then the "skill-based" gameplay of TERA is still not really going make it a an expereince that feels like a whole game.
There are two things that differentiate Gw2 and TERA that make comparison's rather pointless.
One is a Tank and Spank model and the other is not.
I have played through dungeons on both games, they are very different experience although in many ways very similar. They are similar in that both have alot of movement going on and various special behaviors from the bosses. From the perspective of a video they may seem the same.
But from the perspective of how you approach the game and that TERA has a lancer as a tank etc. The feeling is much different
TERA is a very buttoned down class system
Yes it has glyphs, but every character of a particular class has exactly the same skills and survives in almost exactly the same way. One warrior may have more defense than another. One warrior may get more heals off abilities or do more damage than another. But they all have the same basic strategy hard coded into their DNA. Warrior use dodge and death from above to avoid hard hits. Warrior use backstab to get back into the action.
These two things blend together to make GW2 far more chaotic and circumstantial than TERA. Whether that is a good thing or a bad things depends on the person. But the consequences for individual play in GW2 are alot different. In TERA a bad tank will still get prettty much everyone killed. In TERA a bad DPS will still die, but a good tank will make that DPS die far far less. In GW2 I found I died alot less than many people and my experience on say the final boss felt alot different because of it. While some people ran from the spawn point 3-4 times I only did once. So for two spans of their running I was still fighting or at least trying to stay alive.
Strangely for some people this meant they found the last boss underwhleming and a lttle cheap. For me it felt fine. In TERA I most likely would have just died in high end content. In the low end content sure a really good warrior might switch to tank stance and solo a boss for a while or just plain solo it. But in high end content they hit so hard and the DPS check is so serious you are just gonna die.
Thus no matter how skill based or whatever that TERA is it still follows almost exactly the same pattterns as any EQ-style game. The threshold for certain things swing a bit different. The skill though only changes stuff on the micro level it changes nothing on the macro level.
I bought the game honestly because i was between MMos and had some $ to blow. I wasnt expecting much..
I have to say though I am enjoying myself ALOT. I love the battle mechanics and i even enjoy the questing. I rolled on the RP server and the only thing I find distasteful are the guilds and roving bands of ERP'ers mostly popos and ellin. Thankssfully i can ignore such goings on mostly. I do wish Tera used the Dodge system from GW2 it just feels more natural.
Tera is more than enough to last me until GW2 and I may even play both.
Tera 8.5/10 from me.
Watch your thoughts; they become words. Watch your words; they become actions. Watch your actions; they become habits. Watch your habits; they become character. Watch your character; it becomes your destiny. Lao-Tze
One is a Tank and Spank model and the other is not.
I have played through dungeons on both games, they are very different experience although in many ways very similar. They are similar in that both have alot of movement going on and various special behaviors from the bosses. From the perspective of a video they may seem the same.
But from the perspective of how you approach the game and that TERA has a lancer as a tank etc. The feeling is much different
No, it only feel like that in early game. The first 3 dungeon are fairly tank a spance, since you only hit 30 it would seem that way. However starting with the 4th at lvl 41 its not so much. Boss start to have large attack movement and will jump around even if tank holds aggro. Thus require eveyone to move and dodge a lot more. start at the 48 dungeon bosses have lots of secondary aggro attack that will target the dps and healer no matter what so it stop been tank and spank later on.
Thus no matter how skill based or whatever that TERA is it still follows almost exactly the same pattterns as any EQ-style game. The threshold for certain things swing a bit different. The skill though only changes stuff on the micro level it changes nothing on the macro level.
Like i said before its different because the game isn't tank and spank later one. Boss attacks are mostly all aoes, they move around a lot and will take out good 30% of your life in 1 hit.
Comments
There was no announcement about adding "raid content". It was just fan's wishful thinking.
Well actually they are adding a Raid UI for nexus and I think they are adding different stages, it's being re-worked and may even be instanced, not sure.
As for true raids, I don't think thats planned anytime soon and frankly I don't care, raids never sat well with me.
There has, in the new interview with Brian Knox he talk about the next big patch will add raid UI and improve nexus and than after that they going to work on instance based raids ^_^ Its on the list some where =X
Listen to Brian Knox's recording it's in a link in a thread below this. Someone asks and he indicates they will be adding some.
go to 18:02
http://www.origin.com/tera-chat
Godfred's Tomb Trailer: https://youtu.be/-nsXGddj_4w
Original Skyrim: https://www.nexusmods.com/skyrim/mods/109547
Serph toze kindly has started a walk-through. https://youtu.be/UIelCK-lldo
As a person that has played MMOs for 10 years now and WoW for three of them, I do not see any reason to quit Tera. I wish I understood your plight OP, but I'm not one of those players that will just up and quit and MMO and come back to it later. I will generally continue to play an MMO until a new game that I find better is released and then quit to play that game. That said, let's take a look at the other games we have available to play.
Rift- I did enjoy Rift, but it's essentially a WoW clone with better PvP mechanics. However I enjoy the Open World PvP on Tera's PvP servers then Rift's FoTM/gear based PvP so I don't see the need to go back there.
WoW Pandas- I like Pandas, and I enjoyed my 3 years of playing WoW but I am completely and totally burned out on raiding and never wish to raid again.
Diablo 3- From what I heard is that the game is only fun for people that are fans of the Diablo series which I am not, so I will pass.
The Secret World- From what I heard the game offers a really great questing system, which is great but ultimately worthless to me unless there is something fun to do after the questing is over.
FFXIV- I have been following this game very closely, and desperately wanted to try it out, but ultimately I don't think it has anything to offer me that I won't get in Tera eventually.
Like I said, I really don't see where you are coming from, I know majority of people on this forum like to just play a game for a month and then run off to play something else. I'm proud to say that over 10 years that I have only really sub 5 MMOs, and I can see myself playing Tera for the next year or so. There's nothing fundamentally broken about the game, the QoA2 content looks very exciting, and the community is a mixed bag. There's a lot of douches on my server but also a lot of good players, and the ability to group up with the fun guys and kill everybody I do not like is enough to warrant a $10 sub for me.
My viewpoint with a Slayer and Warrior to 30 and some minor play on a sorc is that the game is basically a WoW-clone in both content and group play startegy.
The caveat is that the Beat-Em-Up gameplay is well done and they offer some pretty good stuff with BAMs. Some BAMs and some mechanics are fairly cheap and essentially force you to get a healer. I dislike how they take skill out of the equation sometimes. But it is still there.
The game is worth messing around with just for that. But if one dislikes tank and spank like I do, then the "skill-based" gameplay of TERA is still not really going make it a an expereince that feels like a whole game.
There are two things that differentiate Gw2 and TERA that make comparison's rather pointless.
One is a Tank and Spank model and the other is not.
I have played through dungeons on both games, they are very different experience although in many ways very similar. They are similar in that both have alot of movement going on and various special behaviors from the bosses. From the perspective of a video they may seem the same.
But from the perspective of how you approach the game and that TERA has a lancer as a tank etc. The feeling is much different
TERA is a very buttoned down class system
Yes it has glyphs, but every character of a particular class has exactly the same skills and survives in almost exactly the same way. One warrior may have more defense than another. One warrior may get more heals off abilities or do more damage than another. But they all have the same basic strategy hard coded into their DNA. Warrior use dodge and death from above to avoid hard hits. Warrior use backstab to get back into the action.
These two things blend together to make GW2 far more chaotic and circumstantial than TERA. Whether that is a good thing or a bad things depends on the person. But the consequences for individual play in GW2 are alot different. In TERA a bad tank will still get prettty much everyone killed. In TERA a bad DPS will still die, but a good tank will make that DPS die far far less. In GW2 I found I died alot less than many people and my experience on say the final boss felt alot different because of it. While some people ran from the spawn point 3-4 times I only did once. So for two spans of their running I was still fighting or at least trying to stay alive.
Strangely for some people this meant they found the last boss underwhleming and a lttle cheap. For me it felt fine. In TERA I most likely would have just died in high end content. In the low end content sure a really good warrior might switch to tank stance and solo a boss for a while or just plain solo it. But in high end content they hit so hard and the DPS check is so serious you are just gonna die.
Thus no matter how skill based or whatever that TERA is it still follows almost exactly the same pattterns as any EQ-style game. The threshold for certain things swing a bit different. The skill though only changes stuff on the micro level it changes nothing on the macro level.
I bought the game honestly because i was between MMos and had some $ to blow. I wasnt expecting much..
I have to say though I am enjoying myself ALOT. I love the battle mechanics and i even enjoy the questing. I rolled on the RP server and the only thing I find distasteful are the guilds and roving bands of ERP'ers mostly popos and ellin. Thankssfully i can ignore such goings on mostly. I do wish Tera used the Dodge system from GW2 it just feels more natural.
Tera is more than enough to last me until GW2 and I may even play both.
Tera 8.5/10 from me.
Watch your thoughts; they become words.
Watch your words; they become actions.
Watch your actions; they become habits.
Watch your habits; they become character.
Watch your character; it becomes your destiny.
Lao-Tze
Like i said before its different because the game isn't tank and spank later one. Boss attacks are mostly all aoes, they move around a lot and will take out good 30% of your life in 1 hit.