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The beginning of the WoWification...

2

Comments

  • maskmurdamaskmurda Member UncommonPosts: 80

    Does this mean I can't stack up skill points and just get the OP skills first?  Or are they expanding my gaming experience by taking me through tiers in hopes to pace my gameplay and provide that feeling of gaining power over time?  I mean, I played WoW and I hope every game ends up like WoW anyway.

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  • letsxhatletsxhat Member Posts: 156
    Originally posted by jerkbeast

    The no choice talent trees are one of the main reasons I left wow. I'll have to make sure to complain a lot in beta on this one. :)

    Yuck, same here.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by maskmurda

    Does this mean I can't stack up skill points and just get the OP skills first?  Or are they expanding my gaming experience by taking me through tiers in hopes to pace my gameplay and provide that feeling of gaining power over time?  I mean, I played WoW and I hope every game ends up like WoW anyway.

    To me it just sounds like they are trying to balance the professions out some. Simple enough for now and if the players don't like it and we complain enough they will probably change it. I for one am going to try it before I hate it! :)

    And yes, WoW is an awesome game no matter what label people want to put on it.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • letsxhatletsxhat Member Posts: 156

    Does this limit level 80 customization? It already seemed to be pretty restrictive.

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    "and we complain enough they will probably change it."

    this is probably the top thing that would lead to me to not even bothering with guild wars 2.you should change things based off if they need to be changed,not because a bunch of crybabys on a forum cried about it

     

  • FlawSGIFlawSGI Member UncommonPosts: 1,379

     Man everytime they announce a change there is an uproar. Had this changed after the game was live and people had gotten some actual experience with the system the way it was and THEN felt this was pigeonholing their play experience then I could see the complaints. Let the over-reactions begin I suppose. I'll wait to experience it b4 passing judgement.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by jerkbeast

    The no choice talent trees are one of the main reasons I left wow. I'll have to make sure to complain a lot in beta on this one. :)

    The new GW2 trait tier system allows a lot more freedom than Vanilla WoW talent trees. This new system has nothing in common with the current "no choice" WoW talent trees.

    This just allows them to place the traits that are OP in combination in the top tier, preserving the individual traits, while preventing game breaking combos. As long as the proper traits are put in the proper tiers, this is very good for the game while still allowing tons of choice. This should actually make more builds viable, since you don't have to compare builds vs. over-powered variants.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
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  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by CrunkJuice2

    "and we complain enough they will probably change it."

    this is probably the top thing that would lead to me to not even bothering with guild wars 2.you should change things based off if they need to be changed,not because a bunch of crybabys on a forum cried about it

     

    This game is in beta and of course they will change things if the players aren't happy with it. This isn't just a GW2 ideal, look at Rift. A huge part of that game is all made up because the devs listen to players. It has nothing to do with being crybabies as you commented. Aion players wanted housing, guess what they got it. 

    edit: took out a rant! :)

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • letsxhatletsxhat Member Posts: 156
    Originally posted by FlawSGI

     Man everytime they announce a change there is an uproar. Had this changed after the game was live and people had gotten some actual experience with the system the way it was and THEN felt this was pigeonholing their play experience then I could see the complaints. Let the over-reactions begin I suppose. I'll wait to experience it b4 passing judgement.

    Does this limit level 80 customization? Asking because I don't know the system that well.

  • fiontarfiontar Member UncommonPosts: 3,682
    Originally posted by letsxhat

    Does this limit level 80 customization? It already seemed to be pretty restrictive.

    It removes certain combinations, since you can only have 1 of the Tier 3 traits in any trait line, however, by eliminating certain combinations that were OP'd due to a particular trait synergy, this may actually mean that the variety of viable end game builds will increase substantially. It all depends on the proper traits being in the proper tiers and all triats being viable.

    Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
    image

  • letsxhatletsxhat Member Posts: 156
    Originally posted by fiontar
    Originally posted by letsxhat

    Does this limit level 80 customization? It already seemed to be pretty restrictive.

    It removes certain combinations, since you can only have 1 of the Tier 3 traits in any trait line, however, by eliminating certain combinations that were OP'd due to a particular trait synergy, this may actually mean that the variety of viable end game builds will increase substantially. It all depends on the proper traits being in the proper tiers and all triats being viable.

    Thank you.

  • bookworm438bookworm438 Member Posts: 647
    Originally posted by letsxhat
    Originally posted by fiontar
    Originally posted by letsxhat

    Does this limit level 80 customization? It already seemed to be pretty restrictive.

    It removes certain combinations, since you can only have 1 of the Tier 3 traits in any trait line, however, by eliminating certain combinations that were OP'd due to a particular trait synergy, this may actually mean that the variety of viable end game builds will increase substantially. It all depends on the proper traits being in the proper tiers and all triats being viable.

    Thank you.

    I should mention that since most people have yet to actually experience the new trait tier system, we have no idea if it will limit anything or not. To me it makes more sense this way. If you want the 'best' traits, then you should invest a little bit more into that trait line then just 10 trait points. 

    At the same time, they should also make sure all minor traits are actually desirable, depending on your build, as well.

  • FlawSGIFlawSGI Member UncommonPosts: 1,379
    Originally posted by letsxhat
    Originally posted by FlawSGI

     Man everytime they announce a change there is an uproar. Had this changed after the game was live and people had gotten some actual experience with the system the way it was and THEN felt this was pigeonholing their play experience then I could see the complaints. Let the over-reactions begin I suppose. I'll wait to experience it b4 passing judgement.

    Does this limit level 80 customization? Asking because I don't know the system that well.

    I can't honestly answer that since I have no 80 experience. Anything I say will be speculation but I'll bite and answer it this way. it appears it may limit the skills you have to chosse from by the fact that you have to buy certain tiers before getting to the next tier, but I don't know if it will limit you on what skills you can place by the time you are max level. Maybe it only keeps you from buying certain skills at an early level but you can still slot whatever skills you want by the time you get late game. 

     

    But it may also offer freedom in the sence that it may lead to better balance if my previouse guess wasn't the case. Without having experienced the system I don't have a real answer nor an opinion on whether the changes are for the best or if they really are dumbing down gameplay. I will say I am not concerned and if the system does feel like the wrong direction, then there is a GW2 beta forum and people should post concerns there. I don't think the devs should give in to every complaint, but still it can't hurt to voice opinions. I feel it is better to keep the pitchforks in the barn until you actually test it though.

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • terrantterrant Member Posts: 1,683

    Well the trait tiering I heard about some time ago...and honestly when I played they felt like the SHOULD have tiering. I don't think it will change much in teh way of builds, but we'll see when we can play with it more.

     

    Skill tiering...annoys me a little. We'll see how bad. If I have to take useless skills I don't want or are too situations just to have important ones...meh.

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by CrunkJuice2

    "and we complain enough they will probably change it."

    this is probably the top thing that would lead to me to not even bothering with guild wars 2.you should change things based off if they need to be changed,not because a bunch of crybabys on a forum cried about it

     

    crybabys? if most of people dont like why wouldnt arenanet change the trait system?? for you any change based on player suggestion will be a ruin and will turn GW2 a WoW clone  with very easy PvE.

    dont know if you notice, but already they have implement some players suggestions, like time count on conditions and make more visible boons/conditions on us. this was clear player suggestion and will improve a lot the gameplay, dont have anything with crybabys.

    crybabys are guys that want things get more easy because they suck and cant do determined thing on game. crybabys dont make suggestion to improve the game, they only want turn the game more easy.

    how can you be against changes , that improve costumization and gameplay?

    trait tier system dont appeal me because take some freedom on  costumization (utility tier dont matter because at high lvl you have acess to all skills) but only can say certantly when i try it.

    i i will create a suggestion on official forum to improve costumization with MINOR traits since i already checked they didnt change anything and minor traits on Necro most of them are useless.  we have 0 costumization with minor traits, for me is much worse than have major tier traits...

    crybabys are the opposite of people who really like the game and want make it better

  • FlawSGIFlawSGI Member UncommonPosts: 1,379
    Originally posted by terrant

    Well the trait tiering I heard about some time ago...and honestly when I played they felt like the SHOULD have tiering. I don't think it will change much in teh way of builds, but we'll see when we can play with it more.

     

    Skill tiering...annoys me a little. We'll see how bad. If I have to take useless skills I don't want or are too situations just to have important ones...meh.

    I agree that this could be a very bad thing and extremely annoying. I'd hate to be forced to buy and use skills I wouldn't have bought otherwise. Especially when the skillbar is as limited as it is. slot 6 is a heal so that doesn't matter as much and 10 is your elite, that leaves only 3 slots to put skills in and it would suck if at least one of the 3 was something you have no intention of using and only have it on your bar because you had to. 

    RIP Jimmy "The Rev" Sullivan and Paul Gray.

  • terrantterrant Member Posts: 1,683
    Originally posted by FlawSGI
    Originally posted by terrant

    Well the trait tiering I heard about some time ago...and honestly when I played they felt like the SHOULD have tiering. I don't think it will change much in teh way of builds, but we'll see when we can play with it more.

     

    Skill tiering...annoys me a little. We'll see how bad. If I have to take useless skills I don't want or are too situations just to have important ones...meh.

    I agree that this could be a very bad thing and extremely annoying. I'd hate to be forced to buy and use skills I wouldn't have bought otherwise. Especially when the skillbar is as limited as it is. slot 6 is a heal so that doesn't matter as much and 10 is your elite, that leaves only 3 slots to put skills in and it would suck if at least one of the 3 was something you have no intention of using and only have it on your bar because you had to. 

    Well it won't work like THAT. Yes you can only have 3 skills on the bar at any time, but there's literally hundreds of skill points available. You can buy far more than 3 skills. The only annoying bit will be if I have to buy 2 tier 1 skills I don't even like that cost, say, 8 points total, just to unlock a tier 2, or whatever. 

     

    I don't THINK that's going to be a huge problem since there's a LOT of skills you'll want to buy and have around for certain situations (having something that clears debuffs is a massive benefit in pvp, for instance), but don't need in others. But we'll have to wait and see what the tiers look like. Looking forward to seeing an updated calculator.

  • CrunkJuice2CrunkJuice2 Member Posts: 568

    "crybabys dont make suggestion to improve the game, they only want turn the game more easy."

    i dont automatically assume that everyones suggestion is going to improve the game just because they said it will

    if this games the game feel more like wow.to me,that isnt improving the game.that just means people will get bored in a month and leave and 6 months later the game will begin to take a steaming dump.kinda like how swtor is going right now

     

  • bookworm438bookworm438 Member Posts: 647
    Originally posted by CrunkJuice2

    "crybabys dont make suggestion to improve the game, they only want turn the game more easy."

    i dont automatically assume that everyones suggestion is going to improve the game just because they said it will

    if this games the game feel more like wow.to me,that isnt improving the game.that just means people will get bored in a month and leave and 6 months later the game will begin to take a steaming dump.kinda like how swtor is going right now

     

    In general, I've rarely seen Anet just give into random suggestions. If you provide a sensible suggestion, being polite and constructive, and they notice there seems to be a demand for it, they may look into it. If it goes against their philosophy, or it would require a major overhaul of current systems in the game, then they probably won't do it. There are somethings they just won't do, such as allowing you to see player nams in WvW.

    If you go in stating "Omg, game 2 hardz. Nerfz plz!", ArenaNet will probably ignore you and the community will probably laugh at you. 

    Or if you go in "Wut, no mounts! Wut MMO doesnt hav mounts. U need 2 add mounts", again ArenaNet will probably ignore that. If you make the more constructive, ArenaNet may look at it. If they noticed most of the community agrees with the concept of mounts, they may look into it (which they are, but it won't be on release).

  • IrusIrus Member Posts: 774

    Not sure on this one.

    On one side, one of the first things I did was get a 3 point skill on my Ranger. And some of the builds I was thinking of wouldn't work with the trait changes.

    On another, tiering these things prevents skill point hogging, and it allows the player to pick some "conveinience" skills they would have otherwise avoided in the name of min-maxing.

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by CrunkJuice2

    "crybabys dont make suggestion to improve the game, they only want turn the game more easy."

    i dont automatically assume that everyones suggestion is going to improve the game just because they said it will

    if this games the game feel more like wow.to me,that isnt improving the game.that just means people will get bored in a month and leave and 6 months later the game will begin to take a steaming dump.kinda like how swtor is going right now

     

    dont know if you have saw official forum suggestion forum but suggestion like fly mounts have 90% negative feedback. people who like game (and are almost this guys that post on official forum)  dont want turn GW2 on a WoW clone.

    in fact you can have a feel of WoW haters on official forum. any suggestion that was intend to turn game more like WoW have lot of negative feedback.

    as bookworn say, you need to do a viable suggestion, why you think that suggestion would be good for GW2 and explain. than if you got lot of good feedback from other players arenanet maybe will consider that. even if you have lot of good feedback but the suggestion go against arenanet philosphy they will not acepted, simple as that.

    if they wanted to turn this on WoW clone they would done that from begining, GW2 is almost opposite from WoW philosophy that arenanet must change completly the core gameplay to make something minime similar with WoW.

    arenanet already prove they will not listen to WoW crybabys, after all they make a game that is completly diferent from WoW in almost every feature. 

  • semantikronsemantikron Member Posts: 258

    Tiered traits helps:

    • balance in general
    • ensure that a larger number of viable builds can appear
    • maintain the unique power and flavor of a select few of traits because you can group them on the top tier and make players choose between them. (otherwise they'd inevitably get the nerfbat)
    So you can have fewer, more bland traits in a flat pool.  Or more interesting traits in a hierarchy.

    Charr: Outta my way.
    Human: What's your problem?
    Charr: Your thin skin.

  • MercAngelMercAngel Member Posts: 204

    sry Skill tiering on top of the lvl locked skills you unlock at lvl 5,10,20, and 30 is BS

     

    the only wey i would every like this if all slots are unlock at lvl 1 and you get skill point othere ways then the skill quest

    image

  • DerpybirdDerpybird Member Posts: 991

    I know in the betas that I "hoarded" points to buy the skills that I thought were really cool. I don't know how I feel about these changes. I assume there is a reason behind it, perhaps there will be some clarity from the developers on these changes prior to the next BWE.

    But then again, after I have seen what they are building, I have come to have some faith that ANet is simply not making arbitrary changes for the hell of it. So far, they appear to have delivered on their promises.

    I expect some sort of beta changelog to be released over the next couple of days.

    "Loading screens" are not "instances".
    Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.

  • wildclawwildclaw Member UncommonPosts: 46
    Originally posted by Distopia
    in a nutshell the complaint seems to be they've removed some choice/freedom.

     

    To have real choice and freedom you need two things:

    * Restrictions that prevent excessive synergies between individual skills.

    * Game mechanics that reward diversification.

    Where GW1 failed was in the former. It had so few restrictions that the game turned into nothing more than finding the best ways to exploit synergies. Where WoW failed was in the latter. DPS builds were basically reduced to and rated by a single number, so it was all about finding what talents to pick to maximiize that number. 

    ANet obviously noticed in BWE1 that it was too easy to create super-synergizing trait combinations, so they added tiers to prevent that. And now we have people whining that they can no longer create their super builds, claiming that it is reducing their freedom.

     

This discussion has been closed.