The down hill slop for me started way back in early beta. I was one of those testers that was raising hell on the forums to no effect, trying to get Bioware to unscrew their game; yet, in every build the game became progressively worse. What blew my lid off was when the Bioware began to blatently lie to the testers on the forums. I knew right then that this game was going to be another Star Trek Online. Bioware cares more about investors than paying customers, anything they do to "improve" this game is merely a gimmick to sucker people into subscribing for another month.
Want to know the real reason SWTOR is not going to be the successful game it should have been? Because it was not Star Wars. It was a bad rip off of it - a clone of a clone. They couldn't even get Jedi's right. Bounty Hunter's as healers - instead of you know - being a Bounty Hunter? Smugglers that don't smuggle anything?
Oh wait, that is right, it's all in "their" story. Forgive me for wanting to create my "own" story in the Star Wars Universe.
The down hill slop for me started way back in early beta. I was one of those testers that was raising hell on the forums to no effect, trying to get Bioware to unscrew their game; yet, in every build the game became progressively worse. What blew my lid off was when the Bioware began to blatently lie to the testers on the forums. I knew right then that this game was going to be another Star Trek Online. Bioware cares more about investors than paying customers, anything they do to "improve" this game is merely a gimmick to sucker people into subscribing for another month.
So....
I'm trying to make sense out of your posting...
did SWTOR fail because you didn't like it in beta or because BW were not listening to your - crying - and were actually "lying" to you?
I mean, I'm sorry, if I'm in beta and I don't like what I see, I'll tell it everybody, incl. the devs.
But I'll also do that with a realistic eye on what's at hand.
See, I played GW2 BWE1 and I found the game to be a bunch of heartlessly cobbled together "feature" game mechanics that make the game fine for a casual gamer but not for someone who has been playing MMORPGs for more than 10 years and is willing to invest something into a game.
So I started voicing my issues both in BWE1 as well as in forums (of course the GW2 fanbhoy faction shot me down because obviously GW2 is the "bestest" game ever).
BUT I did so not really expecting anything to change! ANet were on their fast food game track and would not suddenly change it.
Which I perfectly except and now know which game NOT to buy.
Maybe you should have done the same? If you are playing beta, a long, long way into development, and things don't feel "right" for you, well, you may say what you want, but you should not expect that things will definitely change. It's the simple and bitter truth.
Now, if indeed BW had promised to change things but failed to do so, yes, that would be something else... but, to be honest, as you are not even giving any example of what "lie" they supposedly told, well...
I mean, I'm sorry, I got in on the beta weekend just before release. I found one bug, I reported it, I bought the early access, I didn't find the bug anymore, all was good.
Though I did find some differences.
Now, BW may actually have not lied to you, just kept the change for the release or there after...
so, your rage is your thing... but in what way it made SWTOR "fail" remains a mistery to me...
Oh, and
"anything they do to "improve" this game is merely a gimmick to sucker people into subscribing for another month"
you know that this is actually what most MMO gamers would call ideal? To be fed something new every months, just so they stay another month?
It's normal with today's instant gratification generation where the content initially provided is easily gobbled up and if nothing new is served straightaway the game is a fail and incomplete, etc.
Believe me, I belong to a generation of MMO gamers who could spend long, long months playing with the content of the initial release box, often way longer than the release of the next expansion box when taking into consideration the updates that were released for the game.
For me, if things had been made to go slower in SWTOR I would not have seen any need to rush out multiple updates over 6 months time.
But hey, for you - apparently - your new food on the table mustn't be "gimmicky" but only the highest quality food, right?
SWTOR flopped? Haven't they sold over 4 million copies of the game?
Yep, but any P2P MMO who had sold more than 2.5 mill of copies and is called swtor, is a fail from a mmorpg.com community point of view.
It's a fail when the major hub of activity has less than 20 people on it, across the majority of servers.
It's a fail when there is only 1 or 2 Heavy populated servers, and the rest are Very Light.
It's a fail when they are struggling to even keep a 1/4th of their playerbase from the magical 1.2 million sub number.
Originally posted by Skuall
Originally posted by slickbizzle
SWTOR flopped? Haven't they sold over 4 million copies of the game?
who cares about that when only 30% of that players are still subbing?
sold numbers are cool , but its the retention of the player base what matters at the end.
I'm always wondering where people get their numbers from?
"magical 1.2 million sub number"? "a 1/4th" of it?
That would be 300K subs... last offical number I heard was 1 Mio active subs (so, no trial, no initial 30 days, all more than 30 days old and paying...)
"30% of that players are still subbing"?
top subscription number (and that does include trials, initials etc. besides actual active subscriptions - see above) was 1.7 Mio.
30% of that is 510000.
Aside from that still being a strong number in today's MMO market, it's by far of the latest numbers for both overall subscriptions (1.3 Mio) and for active subscriptions (1 Mio), both of which are about a month old, so things can of course have shifted but you better show me the numbers to prove it ;-)
Flopped could also refer to people expectation, playing time and so on.
One of those cool Forum Buzzwords that people grab onto. AoC is "failed". Been failed for quite a long time, according to gamers.
Imagine Funcom gets a pretty good giggle about it every time they make a sizeable deposit, tho.
You can count the "failed" games pretty easily--every game since 2004.
Irritatingly (to gamers) they're almost all still around.
It's our definition of "success" that got warped by WoW's success the worst.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Flopped could also refer to people expectation, playing time and so on.
One of those cool Forum Buzzwords that people grab onto. AoC is "failed". Been failed for quite a long time, according to gamers.
Imagine Funcom gets a pretty good giggle about it every time they make a sizeable deposit, tho.
You can count the "failed" games pretty easily--every game since 2004.
Irritatingly (to gamers) they're almost all still around.
It's our definition of "success" that got warped by WoW's success the worst.
You don't seem to get the insight. By releasing that insulting "mmo," LA and Bio illistrated exactly what they thought of the general player.
The question remains: If you don't understand this presept what does that say? It isn't a question of "if" TOR is a failure, It is in fact a failure. Not on any singular level but many.
You don't seem to get the insight. By releasing that insulting "mmo," LA and Bio illistrated exactly what they thought of the general player.
The question remains: If you don't understand this presept what does that say? It isn't a question of "if" TOR is a failure, It is in fact a failure. Not on any singular level but many.
That they can be cookedquick and easily for their money (thru box sales) because they won't stick around for long while at the same time there are actually MMO player who enjoy this (style of) game and now have a home for a good long while?
Well done BW/EA/LA! Where can I nominate them for customer's choice award of the year? :-P
Want to know the real reason SWTOR is not going to be the successful game it should have been? Because it was not Star Wars. It was a bad rip off of it - a clone of a clone. They couldn't even get Jedi's right. Bounty Hunter's as healers - instead of you know - being a Bounty Hunter? Smugglers that don't smuggle anything?
Oh wait, that is right, it's all in "their" story. Forgive me for wanting to create my "own" story in the Star Wars Universe.
Want to know the real reason SWTOR is not going to be the successful game it should have been? Because it was not Star Wars. It was a bad rip off of it - a clone of a clone. They couldn't even get Jedi's right. Bounty Hunter's as healers - instead of you know - being a Bounty Hunter? Smugglers that don't smuggle anything?
Oh wait, that is right, it's all in "their" story. Forgive me for wanting to create my "own" story in the Star Wars Universe.
I have to agree with you completely.. lol It just isn't star wars, and it sure isn't MY story.. What we are doing is replaying a story already written by the devs.. I want to write my own biography, TYVM.. I really don't understand why TOR had to clone the same lame holy trinity that others clones have done.. Bounty Hunters that heal? Really? I'm so disappointed in the lack of creativity and not thinking outside the box.. It would of been great if Smugglers actually smuggled.. I would of enjoyed TOR more if they spun off in some direction of everyone self heals in a way similar to what GW2 is doing.. When Obi Wan and Qui Gon were fighting Darth Maul, I don't recall Obi saying, "you tank him Qui Gon and I'll keep you healed"...... Think about it..
The definitive answer is Hype: Peoples expectations did not meet what was grounded in reality.
But what expectations? You see folks around here carrying on about SWG, and yet this game was never intended to be that.
Their attitude is pretty pathetic if ya ask me. I mean great, you dont like it, move the fuck on already. I enjoy PVE gaming, and bonus when it has story to it. Instead of getting to discuss the game though, this forum is trounced by the same individuals consistently.
This game has already kicked SWG's dick into the dirt, and things hopefully will be good going forward. The server consolidation should of been done long ago, and it is a good thing it is finally here. As a PVE gamer, I feel BW needs to keep making systems work better, and giving us new content like they have been since launch. If they wanna kick out new areas/planets a little faster, I wont lose sleep over it.
If they keep making the game better then I, and others like me, will continue to sub....much to the dismay of those that want their sandbox back. Which is the thing.....whether TOR does good/bad/inbetween, Owen is friggen crispy burnt. The PRECioUs is gone, and it isnt coming back.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
The definitive answer is Hype: Peoples expectations did not meet what was grounded in reality.
But what expectations? You see folks around here carrying on about SWG, and yet this game was never intended to be that.
Their attitude is pretty pathetic if ya ask me. I mean great, you dont like it, move the fuck on already. I enjoy PVE gaming, and bonus when it has story to it. Instead of getting to discuss the game though, this forum is trounced by the same individuals consistently.
This game has already kicked SWG's dick into the dirt, and things hopefully will be good going forward. The server consolidation should of been done long ago, and it is a good thing it is finally here. As a PVE gamer, I feel BW needs to keep making systems work better, and giving us new content like they have been since launch. If they wanna kick out new areas/planets a little faster, I wont lose sleep over it.
If they keep making the game better then I, and others like me, will continue to sub....much to the dismay of those that want their sandbox back. Which is the thing.....whether TOR does good/bad/inbetween, Owen is friggen crispy burnt. The PRECioUs is gone, and it isnt coming back.
Raid heroics, battlegrounds, purple epics, bounty hunters who heal, dailies, etc, etc. It's WoW with lightsabers done poorly. The worst part is it looks like they are going to do the same thing to the Elder Scrolls.
"You CAN'T buy ships for RL money." - MaxBacon
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Basically it failed because you do not feel part of the Star Wars universe the game was made for you to level then go and level alts and that was their main focus the story from doing alts will keep people playing they were wrong people want to attach themselves to a character and feel as if it is an extension of themselves and this game does not offer that.
Raid heroics, battlegrounds, purple epics, bounty hunters who heal, dailies, etc, etc. It's WoW with lightsabers done poorly. The worst part is it looks like they are going to do the same thing to the Elder Scrolls.
This is the reason exactly. Why the OP didn't list this as an option is beyond me. Unfortunately, the fact that it is going F2P means BW will never make the major changes the game needs so it will remain forever dead in the water to me.
Raid heroics, battlegrounds, purple epics, bounty hunters who heal, dailies, etc, etc. It's WoW with lightsabers done poorly. The worst part is it looks like they are going to do the same thing to the Elder Scrolls.
This is the reason exactly. Why the OP didn't list this as an option is beyond me. Unfortunately, the fact that it is going F2P means BW will never make the major changes the game needs so it will remain forever dead in the water to me.
this is what did it for me... as a huge star wars fan I really don't see how people who call themselves star wars fans can really love this game.. game just has no "star wars" feel to it and it's a core gameplay issue and how everything was brought together. Really nothing they can do to fix this game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Raid heroics, battlegrounds, purple epics, bounty hunters who heal, dailies, etc, etc. It's WoW with lightsabers done poorly. The worst part is it looks like they are going to do the same thing to the Elder Scrolls.
Exactly.
Whats really sad is the legion of fanbots that buy into this drack and keep it "popular"
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT Playing: Skyrim Following: The Repopulation I want a Virtual World, not just a Game. ITS TOO HARD! - Matt Firor (ZeniMax)
Raid heroics, battlegrounds, purple epics, bounty hunters who heal, dailies, etc, etc. It's WoW with lightsabers done poorly. The worst part is it looks like they are going to do the same thing to the Elder Scrolls.
Exactly.
Whats really sad is the legion of fanbots that buy into this drack and keep it "popular"
So folks shouldnt play what they enjoy?
Shaking my fucking head.
The experience one gets from playing TOR is a hell of a lot closer to the OT than Uncle Owen wars. Better yet, it actually has a ton of PVE content to complete, rather than regrinding profs as a makeshift "content" supplement.
PVE is popular in MMOs, and after seeing EQ run away with the sub title, Kostor should of had a clue, and included a fair share in SWG. He didnt, SWG failed, move the fuck on.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
Comments
The down hill slop for me started way back in early beta. I was one of those testers that was raising hell on the forums to no effect, trying to get Bioware to unscrew their game; yet, in every build the game became progressively worse. What blew my lid off was when the Bioware began to blatently lie to the testers on the forums. I knew right then that this game was going to be another Star Trek Online. Bioware cares more about investors than paying customers, anything they do to "improve" this game is merely a gimmick to sucker people into subscribing for another month.
It's a fail when the major hub of activity has less than 20 people on it, across the majority of servers.
It's a fail when there is only 1 or 2 Heavy populated servers, and the rest are Very Light.
It's a fail when they are struggling to even keep a 1/4th of their playerbase from the magical 1.2 million sub number.
could someone send a me a 7 day invite a friend email.
email - vazeroth@gmail.com
many thanks
who cares about that when only 30% of that players are still subbing?
sold numbers are cool , but its the retention of the player base what matters at the end.
Want to know the real reason SWTOR is not going to be the successful game it should have been? Because it was not Star Wars. It was a bad rip off of it - a clone of a clone. They couldn't even get Jedi's right. Bounty Hunter's as healers - instead of you know - being a Bounty Hunter? Smugglers that don't smuggle anything?
Oh wait, that is right, it's all in "their" story. Forgive me for wanting to create my "own" story in the Star Wars Universe.
Also...
When your music sounds like this...http://www.youtube.com/watch?v=MxaazYPjjd4
instead of this... http://www.youtube.com/watch?v=EjMNNpIksaI your game is not Star Wars.
So....
I'm trying to make sense out of your posting...
did SWTOR fail because you didn't like it in beta or because BW were not listening to your - crying - and were actually "lying" to you?
I mean, I'm sorry, if I'm in beta and I don't like what I see, I'll tell it everybody, incl. the devs.
But I'll also do that with a realistic eye on what's at hand.
See, I played GW2 BWE1 and I found the game to be a bunch of heartlessly cobbled together "feature" game mechanics that make the game fine for a casual gamer but not for someone who has been playing MMORPGs for more than 10 years and is willing to invest something into a game.
So I started voicing my issues both in BWE1 as well as in forums (of course the GW2 fanbhoy faction shot me down because obviously GW2 is the "bestest" game ever).
BUT I did so not really expecting anything to change! ANet were on their fast food game track and would not suddenly change it.
Which I perfectly except and now know which game NOT to buy.
Maybe you should have done the same? If you are playing beta, a long, long way into development, and things don't feel "right" for you, well, you may say what you want, but you should not expect that things will definitely change. It's the simple and bitter truth.
Now, if indeed BW had promised to change things but failed to do so, yes, that would be something else... but, to be honest, as you are not even giving any example of what "lie" they supposedly told, well...
I mean, I'm sorry, I got in on the beta weekend just before release. I found one bug, I reported it, I bought the early access, I didn't find the bug anymore, all was good.
Though I did find some differences.
Now, BW may actually have not lied to you, just kept the change for the release or there after...
so, your rage is your thing... but in what way it made SWTOR "fail" remains a mistery to me...
Oh, and
"anything they do to "improve" this game is merely a gimmick to sucker people into subscribing for another month"
you know that this is actually what most MMO gamers would call ideal? To be fed something new every months, just so they stay another month?
It's normal with today's instant gratification generation where the content initially provided is easily gobbled up and if nothing new is served straightaway the game is a fail and incomplete, etc.
Believe me, I belong to a generation of MMO gamers who could spend long, long months playing with the content of the initial release box, often way longer than the release of the next expansion box when taking into consideration the updates that were released for the game.
For me, if things had been made to go slower in SWTOR I would not have seen any need to rush out multiple updates over 6 months time.
But hey, for you - apparently - your new food on the table mustn't be "gimmicky" but only the highest quality food, right?
I'm always wondering where people get their numbers from?
"magical 1.2 million sub number"? "a 1/4th" of it?
That would be 300K subs... last offical number I heard was 1 Mio active subs (so, no trial, no initial 30 days, all more than 30 days old and paying...)
"30% of that players are still subbing"?
top subscription number (and that does include trials, initials etc. besides actual active subscriptions - see above) was 1.7 Mio.
30% of that is 510000.
Aside from that still being a strong number in today's MMO market, it's by far of the latest numbers for both overall subscriptions (1.3 Mio) and for active subscriptions (1 Mio), both of which are about a month old, so things can of course have shifted but you better show me the numbers to prove it ;-)
One of those cool Forum Buzzwords that people grab onto. AoC is "failed". Been failed for quite a long time, according to gamers.
Imagine Funcom gets a pretty good giggle about it every time they make a sizeable deposit, tho.
You can count the "failed" games pretty easily--every game since 2004.
Irritatingly (to gamers) they're almost all still around.
It's our definition of "success" that got warped by WoW's success the worst.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Because if it had flipped it d be a dolphin, not a game.
http://wyrdblogging.blogspot.com/
That they can be cookedquick and easily for their money (thru box sales) because they won't stick around for long while at the same time there are actually MMO player who enjoy this (style of) game and now have a home for a good long while?
Well done BW/EA/LA! Where can I nominate them for customer's choice award of the year? :-P
you mad bro?
The definitive answer is Hype: Peoples expectations did not meet what was grounded in reality.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
I have to agree with you completely.. lol It just isn't star wars, and it sure isn't MY story.. What we are doing is replaying a story already written by the devs.. I want to write my own biography, TYVM.. I really don't understand why TOR had to clone the same lame holy trinity that others clones have done.. Bounty Hunters that heal? Really? I'm so disappointed in the lack of creativity and not thinking outside the box.. It would of been great if Smugglers actually smuggled.. I would of enjoyed TOR more if they spun off in some direction of everyone self heals in a way similar to what GW2 is doing.. When Obi Wan and Qui Gon were fighting Darth Maul, I don't recall Obi saying, "you tank him Qui Gon and I'll keep you healed"...... Think about it..
But what expectations? You see folks around here carrying on about SWG, and yet this game was never intended to be that.
Their attitude is pretty pathetic if ya ask me. I mean great, you dont like it, move the fuck on already. I enjoy PVE gaming, and bonus when it has story to it. Instead of getting to discuss the game though, this forum is trounced by the same individuals consistently.
This game has already kicked SWG's dick into the dirt, and things hopefully will be good going forward. The server consolidation should of been done long ago, and it is a good thing it is finally here. As a PVE gamer, I feel BW needs to keep making systems work better, and giving us new content like they have been since launch. If they wanna kick out new areas/planets a little faster, I wont lose sleep over it.
If they keep making the game better then I, and others like me, will continue to sub....much to the dismay of those that want their sandbox back. Which is the thing.....whether TOR does good/bad/inbetween, Owen is friggen crispy burnt. The PRECioUs is gone, and it isnt coming back.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.
You have 8 years to go before making that claim.
-Just saying
"classification of games into MMOs is not by rational reasoning" - nariusseldon
Love Minecraft. And check out my Youtube channel OhCanadaGamer
Try a MUD today at http://www.mudconnect.com/Basically it failed because you do not feel part of the Star Wars universe the game was made for you to level then go and level alts and that was their main focus the story from doing alts will keep people playing they were wrong people want to attach themselves to a character and feel as if it is an extension of themselves and this game does not offer that.
This is the reason exactly. Why the OP didn't list this as an option is beyond me. Unfortunately, the fact that it is going F2P means BW will never make the major changes the game needs so it will remain forever dead in the water to me.
this is what did it for me... as a huge star wars fan I really don't see how people who call themselves star wars fans can really love this game.. game just has no "star wars" feel to it and it's a core gameplay issue and how everything was brought together. Really nothing they can do to fix this game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Exactly.
Whats really sad is the legion of fanbots that buy into this drack and keep it "popular"
Tried: EQ2 - AC - EU - HZ - TR - MxO - TTO - WURM - SL - VG:SoH - PotBS - PS - AoC - WAR - DDO - SWTOR
Played: UO - EQ1 - AO - DAoC - NC - CoH/CoV - SWG - WoW - EVE - AA - LotRO - DFO - STO - FE - MO - RIFT
Playing: Skyrim
Following: The Repopulation
I want a Virtual World, not just a Game.
ITS TOO HARD! - Matt Firor (ZeniMax)
I felt very detached from the whole storyline, a real shame as I was enjoying the initial gameplay sessions until about lvl 30.
I heartily believe still, that the main reason it flopped is because of the PVP and class imbalance.
"Good, honorable gamers will continue to fit the bill for the poor and lower classed people. It's just a sign of the times." ~ Anonymous. Lakexeno.com
nothing to do in game beside the linear, boring story quest for each class
nothing was dynamic about the game and there was no sandbox to the game
game was empty and dead and did not feel like an online world at all it felt like a cheap online game
had one the worst endgames I have ever saw in an suppose mmo.... and the pvp was repeative and boring and unbalanced
Played: MCO - EQ/EQ2 - WoW - VG - WAR - AoC - LoTRO - DDO - GW/GW2 - Eve - Rift - FE - TSW - TSO - WS - ESO - AA - BD
Playing: Sims 3 & 4, Diablo3 and PoE
Waiting on: Lost Ark
Who's going to make a Cyberpunk MMO?
So folks shouldnt play what they enjoy?
Shaking my fucking head.
The experience one gets from playing TOR is a hell of a lot closer to the OT than Uncle Owen wars. Better yet, it actually has a ton of PVE content to complete, rather than regrinding profs as a makeshift "content" supplement.
PVE is popular in MMOs, and after seeing EQ run away with the sub title, Kostor should of had a clue, and included a fair share in SWG. He didnt, SWG failed, move the fuck on.
Asking Devs to make AAA sandbox titles is like trying to get fine dining on a McDonalds dollar menu budget.