You guys know that Phantasm Haste makes phantasms hit insane damages and this is a bug confirmed from Anet, right? Because I saw couple of posts which say pistol phantasm is hitting hard and others agree.
That'd make sense. Sword + Pistol and a Great Sword secondary was off the charts. I'd pop Illusionary Duelist and then change over to Great Sword and pop Phantasmal Berserker, and people would just melt in PVP. Other than that, damage wasn't spectacular, Illsionary Leap more times than not wouldn't work for me as well. And the dodge clones over-writing phantasms really irked me.
Yeh that was my combo also. I could literally ignore a target and watch him or her melt between those two phantasms... pretty insane.
That said I love the combo and though I'm sure it will get nerfed (fixed) i still think it will be my set of choice for spvp and pve ( i tend to prefer staff for large fights in WvW)
...
See though, I NEVER saw one person devote an auto attack or two to dropping the Phantasms. Thats why It didn't occur to me they were bugged. I would have liked to see people actually deal with them instead of ignore them and die, before I make judgement calls on how powerful the mesmer really is.
Idd. Just saying that phantoms currently are pretty off the charts in damage if traited a certain way but the whole class needs to be looked at and not one element at a time I feel.
Err sorry, Meant to ask in there if you had seen anyone actually attack a phantasm instead of just ignoring them and dieing.
Hate to say it but I am pretty sure you just arent playing them right.
I played my mesmer all the way thru 1st BW and now this one and I can now win a 1v1 against any class and usually did, not to mention I won several 1v2's and even a few 1v3's. Knowing how to use your clones mixed with your stealth is the key to playing them.
As for the person who said they get out performed by Ele....you definatley are not playing them right lol. I didnt lose a single 1v1 to an Ele all weekend, even when they blew their tornado form and everything I could still own them np without even using my elite skills.
I think it can be a difficult class to play. You have to find the right combo to use. I leveled with some Mesmers and they were awesome. What they didn't use were the illusionary skills.
See though, I NEVER saw one person devote an auto attack or two to dropping the Phantasms. Thats why It didn't occur to me they were bugged. I would have liked to see people actually deal with them instead of ignore them and die, before I make judgement calls on how powerful the mesmer really is.
Idd. Just saying that phantoms currently are pretty off the charts in damage if traited a certain way but the whole class needs to be looked at and not one element at a time I feel.
Err sorry, Meant to ask in there if you had seen anyone actually attack a phantasm instead of just ignoring them and dieing.
Only occasionally and only in SPVP going against the same people on a number of rounds when they finally realized what I was up to with those two phantasms. Generally, I don't think I've seen most people pay too much attention to phantasms (if at all)
Hate to say it but I am pretty sure you just arent playing them right.
I played my mesmer all the way thru 1st BW and now this one and I can now win a 1v1 against any class and usually did, not to mention I won several 1v2's and even a few 1v3's. Knowing how to use your clones mixed with your stealth is the key to playing them.
As for the person who said they get out performed by Ele....you definatley are not playing them right lol. I didnt lose a single 1v1 to an Ele all weekend, even when they blew their tornado form and everything I could still own them np without even using my elite skills.
I would agree that Ele's are the easiest match up for Mesmers atm (at least for me). Easy to get out of their aoes in Staff and have them blow all their big damage spells without getting hit at all. Their usual squishiness also means they're easy to dps down rather quickly.
From what I have seen every class stacks up to every other class if you know what your doing. I've roflstomped necromancers and been roflestomped by them. Same with Mesmers. Rangers. Engineers. Warriors, and every other class. I've seen a mesmer roflestomp a very good elementalist.
Elementalists have very predictable movesets. Large windups and easy to dodge. Plus they are squishy as all getout.
A mesmer chews threw elementalists like candy. If they are dodging and applying their chaos armor, shattering, etc. A good mesmer is one of the most scary things I've seen. That's true with all of the classes though. Most people just don't know how to play yet. They try to kite forever and only use one weapon. Or they never dodge. Or don't use combo fields. Or don't synergise their abilities with their traits or with each other. I have a different strategy as a thief for every class I see. If you don't.
From what I have seen every class stacks up to every other class if you know what your doing. I've roflstomped necromancers and been roflestomped by them. Same with Mesmers. Rangers. Engineers. Warriors, and every other class. I've seen a mesmer roflestomp a very good elementalist.
Elementalists have very predictable movesets. Large windups and easy to dodge. Plus they are squishy as all getout.
A mesmer chews threw elementalists like candy. If they are dodging and applying their chaos armor, shattering, etc. A good mesmer is one of the most scary things I've seen. That's true with all of the classes though. Most people just don't know how to play yet. They try to kite forever and only use one weapon. Or they never dodge. Or don't use combo fields. Or don't synergise their abilities with their traits or with each other. I have a different strategy as a thief for every class I see. If you don't.
This sums up my thoughts as well. In this game the phrase "if at first you don't suceed, try, try again" is so true. I had a hard time with all the classes in PvP at first, but with tinkering and trying out different tactics you learn how to make them seem overpowered. The cool thing is how many different playstyles just one class has.
To the original topic, I found quite a few players who were melee based mesmers that were just devastating in WvW. They alone could burst another class down as fast, if not faster, than the dps warriors. Just like Nightverge says, you have to synergize your build, and be prepared for as many situations as you can. Raw dps and condition builds seem very popular right now. Mesmers, necros, and guardians are excellent at countering these type of builds.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
First of they underperform, the illusions dont do any damamge (might be broken) and their own damage is the lowest of all classes.
But worst is the fact that they feel like a one trick pony to me.
(Maybe its just my perception, because i love classes that are like swiss army knives)
Got my mesmer to 33 this weekend (started in prior betas), and I would tend to disagree with you on this assessment. I had a blast. One thing I noticed, there's one teir 1 trait that applies cripple when you shatter clones. Makes a world of difference. I found myself creating clones as fast as skills would allow (while fighting, of course) then sending them in to their doom, keeping a healthy bit of control on the enemies. I found myself real comfortable switching between greatsword and staff, and that switching weapons really boosts what you can do. Mesmer will still be my main when we go live, I love the profession.
what bugs me a lot with mesmer is that their clones dissapear when ur selected target dies.
This is basically how it works: attack mob A using scepter , ur clones appear , target A dies then out of nowwhere target B comes out, all clones dissapear .
what bugs me a lot with mesmer is that their clones dissapear when ur selected target dies.
This is basically how it works: attack mob A using scepter , ur clones appear , target A dies then out of nowwhere target B comes out, all clones dissapear .
This is one of my big pet peeves.
Clones damage...meh. I can live without it IF several things happen:
1) Something is done about how stupidly easy they die
2) They stop overwriting Phantasms.
3) Better numbers on Mind Wrack and Cry of Frustration
4) More utility from clones. The immobilize/leap combo on Illusionary Leap is a great example, more please.
Illusionary Duelists and Illusionary Berserker = 20-30k damage in about 10 seconds.
Pretty much everyone is aware. And pretty sure it's a bug.
Clones on the other hand crit for 0 dmg. And even the talent that lets them bleed on crits is broke. So they do 0 dmg. Both illusion sets have issues right now.
Illusionary Duelists and Illusionary Berserker = 20-30k damage in about 10 seconds.
Pretty much everyone is aware. And pretty sure it's a bug.
Clones on the other hand crit for 0 dmg. And even the talent that lets them bleed on crits is broke. So they do 0 dmg. Both illusion sets have issues right now.
Illusionary Duelists and Illusionary Berserker = 20-30k damage in about 10 seconds.
Pretty much everyone is aware. And pretty sure it's a bug.
Clones on the other hand crit for 0 dmg. And even the talent that lets them bleed on crits is broke. So they do 0 dmg. Both illusion sets have issues right now.
Why would it be a bug?
Because that's enough to kill many players with what amounts to a "fire and forget" ability.
Don't get me wrong, I won't complain if they keep it, but I think it's too high. I'd say a reduction to their damage (maybe 25%?) and add SOMETHING to clone damage (esp for sceptre builds) would be nice.
Illusionary Duelists and Illusionary Berserker = 20-30k damage in about 10 seconds.
Pretty much everyone is aware. And pretty sure it's a bug.
Clones on the other hand crit for 0 dmg. And even the talent that lets them bleed on crits is broke. So they do 0 dmg. Both illusion sets have issues right now.
Why would it be a bug?
Because that's enough to kill many players with what amounts to a "fire and forget" ability.
Don't get me wrong, I won't complain if they keep it, but I think it's too high. I'd say a reduction to their damage (maybe 25%?) and add SOMETHING to clone damage (esp for sceptre builds) would be nice.
Ah, you don't mean a Bug then. It's just doing unintended amounts of damage on , yeah you nailed it a FnF ability. I was lucky enough to play with a Mesmer who knew his profession, I won't say the class is peachy based on his feedback but I will say I think the class requires the right player with the right build. How many working builds does the Mesmer have? Two or Three? Engineer and Mesmer have both been promised attention as they have been under the least amount of work, here's to hoping BWE3 corrects the issues.
I only played a mesmer the last day of this bwe and had fun after I stopped dying almost every fight lol. It is a profession thats takes some time to figure out, for me anyway. I like to play a class by the seat of my pants and figure it all out formyself instead of looking on forums to find the best stats/equip/setup to use.
The 2h sword is awesome for Very long range combat, I was also having fun with the sceptre and cowbell (focus?) combo. I used the pistol alot too and started using the torch but only got one skill unlocked for it.
I didn't like the staff and only used it long enough to unlock the skills. Couldnt get the hang of it and died alot. Maybe if grouped it would be the best place for the staff, but solo it was hard.
My combo for solo was 2h sword then switch to sceptre/pistol when got into melee range. Also used the 1h sword/pistol aswell but had more fun with the sceptre.
There are so many combos and ways to play it you just have to try them all out and see what is fun/works for you. That goes for all the professions in the game.
Illusionary Duelists and Illusionary Berserker = 20-30k damage in about 10 seconds.
Pretty much everyone is aware. And pretty sure it's a bug.
Clones on the other hand crit for 0 dmg. And even the talent that lets them bleed on crits is broke. So they do 0 dmg. Both illusion sets have issues right now.
Why would it be a bug?
Because that's enough to kill many players with what amounts to a "fire and forget" ability.
Don't get me wrong, I won't complain if they keep it, but I think it's too high. I'd say a reduction to their damage (maybe 25%?) and add SOMETHING to clone damage (esp for sceptre builds) would be nice.
Ah, you don't mean a Bug then. It's just doing unintended amounts of damage on , yeah you nailed it a FnF ability. I was lucky enough to play with a Mesmer who knew his profession, I won't say the class is peachy based on his feedback but I will say I think the class requires the right player with the right build. How many working builds does the Mesmer have? Two or Three? Engineer and Mesmer have both been promised attention as they have been under the least amount of work, here's to hoping BWE3 corrects the issues.
Despite the substantial bugs revolving around illusions, I'd say Mesmer has quite a few viable builds.
-Sword/Pistol, my personal favorite, has amazing damage (even without duelist), great defense, and one of the best control abilities in the game.
-Sword/sword has nearly the damage potential of Sword/Pistol, but stronger "tankability" (don't discount riposte attacks until you get to know ho they work). Ever wanted to be a clothie tank? get Signet of Domination, the traits that give you faster signet usage and distortion on signet use, and go to town.
-Greatsword is pretty darn decent aoe damage (too many people focus on the lackluster #1), and the aoe knockback is pretty handy for any ranged build.
-*/Torch is awesome. The Prestige is an amazingly useful skill.
-Staff is THE aoe build. Great for seige fights.
Focus and sceptre are both a little meh right now; Focus bcause the abilities need better tuning, Sceptre because clones are a little gimped.
after i watched some videos and the class descriptions and skills i was all hyped about the mesmer i want it to like it....but i didnt, i played 4 classes in the bwe2 (guardian ranger elementalist and mesmer for those who are wondering) and the mesmer was the less fun and i was really feeling weak...
the worst and more important thing to me was the illusions or clones that appear with certains skills....good so far....but die after the mob u use to summoned them dies, its was sooo annoying!!....even if u get a utility skill to summon 2 clones it should be just as simple as have the illusions/clones with u at all times like the ranger pets or the necro minions ....the damn illusions do crappy damage already anyways, i finded they to be even more useless than the ranger pets (wich dies alll the time) the only thing illusions was good for was for the f1-f4 skills but again if u dont use them with the mob u used to summoned them u lost ur chance so...kinda pointless as some mobs last too little to even summon 2 illusions or in events when evrything is dying too fast
i do find the class good for support and very very unique and u have lo love that portal thingy.....for me was about the illusions dissapearing, that and maybe a lil mroe dmg...i dont mind the mesmer to be the weakeast mage class...just not by that much
i dont want to anet to nerf classes or op others....but i do think the mesmer needs some work....i hear players complaining about the guardian damage and overall useleness but i loved the guardian and il pbly will play it as my main...so maybe it just me but im not qq all over because of low dmg with the mesmer if i loved the guardian i suppouse
yeah my english its crappy but i felt the need to post my view as the mesmer its the ONLY class i didnt enjoyed in the bwe2 and pbly it was the one i was more willing to play
One thing to keep in mind is Mesmer is not a pet class. It's supposed to be a support/CC class without some sorta-not-quite-really pets. I'll agree that clone damage it obviously weak (0 seems a bit low...), but it won't ever be like Necro or Ranger.
As for Guardian...I swent into BWE 1 thinking it would be the class I'd be least likely to enjoy. My gf challenged me to play it since I otherwise never would. The damage is a bit low but uh...in a game where people get their butts kicked constantly, Gs are bloody immortal. They're surprisingly fun to play too, and have some interesting mechanics (the orb/ray powers mostly)
Illusionary Duelists and Illusionary Berserker = 20-30k damage in about 10 seconds.
Pretty much everyone is aware. And pretty sure it's a bug.
Clones on the other hand crit for 0 dmg. And even the talent that lets them bleed on crits is broke. So they do 0 dmg. Both illusion sets have issues right now.
Why would it be a bug?
Because that's enough to kill many players with what amounts to a "fire and forget" ability.
Don't get me wrong, I won't complain if they keep it, but I think it's too high. I'd say a reduction to their damage (maybe 25%?) and add SOMETHING to clone damage (esp for sceptre builds) would be nice.
Ah, you don't mean a Bug then. It's just doing unintended amounts of damage on , yeah you nailed it a FnF ability. I was lucky enough to play with a Mesmer who knew his profession, I won't say the class is peachy based on his feedback but I will say I think the class requires the right player with the right build. How many working builds does the Mesmer have? Two or Three? Engineer and Mesmer have both been promised attention as they have been under the least amount of work, here's to hoping BWE3 corrects the issues.
From what I've heard, it sounds like Phantasmal Haste (I believe that is the right trait name), which the tool tip says reduces phantasm ability cool downs by 20%, was actually reducing their cool downs to 20% instead. Basically this allowed Illusionary Duelist to fire constantly with almost no cool down (since the cool down starts at the beginning of the channeled ability).
One thing to keep in mind is Mesmer is not a pet class. It's supposed to be a support/CC class without some sorta-not-quite-really pets. I'll agree that clone damage it obviously weak (0 seems a bit low...), but it won't ever be like Necro or Ranger.
As for Guardian...I swent into BWE 1 thinking it would be the class I'd be least likely to enjoy. My gf challenged me to play it since I otherwise never would. The damage is a bit low but uh...in a game where people get their butts kicked constantly, Gs are bloody immortal. They're surprisingly fun to play too, and have some interesting mechanics (the orb/ray powers mostly)
So far i think they lack some of the crowd controll other classes have in abbundance.
Next to that, they hardly have any AoE spells, except for the F1-4 blow up your illusions
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
sooo true iwas going to make mi main mesmer but once i play to lvl 21 iwas like mehh....low dps ,GS weap is not even high dmg weap, meele seems risky and you take lot of dmg,so the only best option is staff wish is more balance on mesmer but still low dmg ,clone are useless do 0 dmg die in 1-2 hit and shatters are useless even mind warck do low dmg imean come on i would really play mesmer if they fix the dmg on GS weap and fix clone to a least do 1/4 dmg you done or even half even if they put it to clone last 5-6 sec and not until they die but at least do dmg so it will be more versatil .
AND 1 more thing they should make mesmer more control even if they do low dps and be more control i would say it ill be perfect like if they change the GS skill 3 to do daze like it used to be and make fear or even flozen crystal like jeena do in book it would be perfect having at least a true control toon
I think Mesmer clones should move around like you. And makes same animations with what you do. It's easier to spot which one is the player because clones stands still most of the time.
ever thought of standing still with your main char too? :P
(unless you need to avoid dmg of corz)
"I'll never grow up, never grow up, never grow up! Not me!"
Comments
Err sorry, Meant to ask in there if you had seen anyone actually attack a phantasm instead of just ignoring them and dieing.
Hate to say it but I am pretty sure you just arent playing them right.
I played my mesmer all the way thru 1st BW and now this one and I can now win a 1v1 against any class and usually did, not to mention I won several 1v2's and even a few 1v3's. Knowing how to use your clones mixed with your stealth is the key to playing them.
As for the person who said they get out performed by Ele....you definatley are not playing them right lol. I didnt lose a single 1v1 to an Ele all weekend, even when they blew their tornado form and everything I could still own them np without even using my elite skills.
I think it can be a difficult class to play. You have to find the right combo to use. I leveled with some Mesmers and they were awesome. What they didn't use were the illusionary skills.
Only occasionally and only in SPVP going against the same people on a number of rounds when they finally realized what I was up to with those two phantasms. Generally, I don't think I've seen most people pay too much attention to phantasms (if at all)
I would agree that Ele's are the easiest match up for Mesmers atm (at least for me). Easy to get out of their aoes in Staff and have them blow all their big damage spells without getting hit at all. Their usual squishiness also means they're easy to dps down rather quickly.
From what I have seen every class stacks up to every other class if you know what your doing. I've roflstomped necromancers and been roflestomped by them. Same with Mesmers. Rangers. Engineers. Warriors, and every other class. I've seen a mesmer roflestomp a very good elementalist.
Elementalists have very predictable movesets. Large windups and easy to dodge. Plus they are squishy as all getout.
A mesmer chews threw elementalists like candy. If they are dodging and applying their chaos armor, shattering, etc. A good mesmer is one of the most scary things I've seen. That's true with all of the classes though. Most people just don't know how to play yet. They try to kite forever and only use one weapon. Or they never dodge. Or don't use combo fields. Or don't synergise their abilities with their traits or with each other. I have a different strategy as a thief for every class I see. If you don't.
http://www.wix.com/guardiansofthegarter/home
This sums up my thoughts as well. In this game the phrase "if at first you don't suceed, try, try again" is so true. I had a hard time with all the classes in PvP at first, but with tinkering and trying out different tactics you learn how to make them seem overpowered. The cool thing is how many different playstyles just one class has.
To the original topic, I found quite a few players who were melee based mesmers that were just devastating in WvW. They alone could burst another class down as fast, if not faster, than the dps warriors. Just like Nightverge says, you have to synergize your build, and be prepared for as many situations as you can. Raw dps and condition builds seem very popular right now. Mesmers, necros, and guardians are excellent at countering these type of builds.
Cheers!
MMO Vet since AOL Neverwinter Nights circa 1992. My MMO beat up your MMO. =S
Got my mesmer to 33 this weekend (started in prior betas), and I would tend to disagree with you on this assessment. I had a blast. One thing I noticed, there's one teir 1 trait that applies cripple when you shatter clones. Makes a world of difference. I found myself creating clones as fast as skills would allow (while fighting, of course) then sending them in to their doom, keeping a healthy bit of control on the enemies. I found myself real comfortable switching between greatsword and staff, and that switching weapons really boosts what you can do. Mesmer will still be my main when we go live, I love the profession.
Oderint, dum metuant.
what bugs me a lot with mesmer is that their clones dissapear when ur selected target dies.
This is basically how it works: attack mob A using scepter , ur clones appear , target A dies then out of nowwhere target B comes out, all clones dissapear .
This is one of my big pet peeves.
Clones damage...meh. I can live without it IF several things happen:
1) Something is done about how stupidly easy they die
2) They stop overwriting Phantasms.
3) Better numbers on Mind Wrack and Cry of Frustration
4) More utility from clones. The immobilize/leap combo on Illusionary Leap is a great example, more please.
I guess no one else figured it out this weekend?
Illusionary Duelists and Illusionary Berserker = 20-30k damage in about 10 seconds.
Pretty much everyone is aware. And pretty sure it's a bug.
Clones on the other hand crit for 0 dmg. And even the talent that lets them bleed on crits is broke. So they do 0 dmg. Both illusion sets have issues right now.
Why would it be a bug?
Because that's enough to kill many players with what amounts to a "fire and forget" ability.
Don't get me wrong, I won't complain if they keep it, but I think it's too high. I'd say a reduction to their damage (maybe 25%?) and add SOMETHING to clone damage (esp for sceptre builds) would be nice.
Ah, you don't mean a Bug then. It's just doing unintended amounts of damage on , yeah you nailed it a FnF ability. I was lucky enough to play with a Mesmer who knew his profession, I won't say the class is peachy based on his feedback but I will say I think the class requires the right player with the right build. How many working builds does the Mesmer have? Two or Three? Engineer and Mesmer have both been promised attention as they have been under the least amount of work, here's to hoping BWE3 corrects the issues.
I only played a mesmer the last day of this bwe and had fun after I stopped dying almost every fight lol. It is a profession thats takes some time to figure out, for me anyway. I like to play a class by the seat of my pants and figure it all out formyself instead of looking on forums to find the best stats/equip/setup to use.
The 2h sword is awesome for Very long range combat, I was also having fun with the sceptre and cowbell (focus?) combo. I used the pistol alot too and started using the torch but only got one skill unlocked for it.
I didn't like the staff and only used it long enough to unlock the skills. Couldnt get the hang of it and died alot. Maybe if grouped it would be the best place for the staff, but solo it was hard.
My combo for solo was 2h sword then switch to sceptre/pistol when got into melee range. Also used the 1h sword/pistol aswell but had more fun with the sceptre.
There are so many combos and ways to play it you just have to try them all out and see what is fun/works for you. That goes for all the professions in the game.
Despite the substantial bugs revolving around illusions, I'd say Mesmer has quite a few viable builds.
-Sword/Pistol, my personal favorite, has amazing damage (even without duelist), great defense, and one of the best control abilities in the game.
-Sword/sword has nearly the damage potential of Sword/Pistol, but stronger "tankability" (don't discount riposte attacks until you get to know ho they work). Ever wanted to be a clothie tank? get Signet of Domination, the traits that give you faster signet usage and distortion on signet use, and go to town.
-Greatsword is pretty darn decent aoe damage (too many people focus on the lackluster #1), and the aoe knockback is pretty handy for any ranged build.
-*/Torch is awesome. The Prestige is an amazingly useful skill.
-Staff is THE aoe build. Great for seige fights.
Focus and sceptre are both a little meh right now; Focus bcause the abilities need better tuning, Sceptre because clones are a little gimped.
after i watched some videos and the class descriptions and skills i was all hyped about the mesmer i want it to like it....but i didnt, i played 4 classes in the bwe2 (guardian ranger elementalist and mesmer for those who are wondering) and the mesmer was the less fun and i was really feeling weak...
the worst and more important thing to me was the illusions or clones that appear with certains skills....good so far....but die after the mob u use to summoned them dies, its was sooo annoying!!....even if u get a utility skill to summon 2 clones it should be just as simple as have the illusions/clones with u at all times like the ranger pets or the necro minions ....the damn illusions do crappy damage already anyways, i finded they to be even more useless than the ranger pets (wich dies alll the time) the only thing illusions was good for was for the f1-f4 skills but again if u dont use them with the mob u used to summoned them u lost ur chance so...kinda pointless as some mobs last too little to even summon 2 illusions or in events when evrything is dying too fast
i do find the class good for support and very very unique and u have lo love that portal thingy.....for me was about the illusions dissapearing, that and maybe a lil mroe dmg...i dont mind the mesmer to be the weakeast mage class...just not by that much
i dont want to anet to nerf classes or op others....but i do think the mesmer needs some work....i hear players complaining about the guardian damage and overall useleness but i loved the guardian and il pbly will play it as my main...so maybe it just me but im not qq all over because of low dmg with the mesmer if i loved the guardian i suppouse
yeah my english its crappy but i felt the need to post my view as the mesmer its the ONLY class i didnt enjoyed in the bwe2 and pbly it was the one i was more willing to play
No worries about the englsih Dev.
One thing to keep in mind is Mesmer is not a pet class. It's supposed to be a support/CC class without some sorta-not-quite-really pets. I'll agree that clone damage it obviously weak (0 seems a bit low...), but it won't ever be like Necro or Ranger.
As for Guardian...I swent into BWE 1 thinking it would be the class I'd be least likely to enjoy. My gf challenged me to play it since I otherwise never would. The damage is a bit low but uh...in a game where people get their butts kicked constantly, Gs are bloody immortal. They're surprisingly fun to play too, and have some interesting mechanics (the orb/ray powers mostly)
the clones idea was cool , however has been poorly implemented imo
i just wanted to say i miss the mesmer from Gw1 ><
1 clone inmune > 40000 clones that die in the 1 aoe....
in WvWvW clones are useless....
From what I've heard, it sounds like Phantasmal Haste (I believe that is the right trait name), which the tool tip says reduces phantasm ability cool downs by 20%, was actually reducing their cool downs to 20% instead. Basically this allowed Illusionary Duelist to fire constantly with almost no cool down (since the cool down starts at the beginning of the channeled ability).
So far i think they lack some of the crowd controll other classes have in abbundance.
Next to that, they hardly have any AoE spells, except for the F1-4 blow up your illusions
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
sooo true iwas going to make mi main mesmer but once i play to lvl 21 iwas like mehh....low dps ,GS weap is not even high dmg weap, meele seems risky and you take lot of dmg,so the only best option is staff wish is more balance on mesmer but still low dmg ,clone are useless do 0 dmg die in 1-2 hit and shatters are useless even mind warck do low dmg imean come on i would really play mesmer if they fix the dmg on GS weap and fix clone to a least do 1/4 dmg you done or even half even if they put it to clone last 5-6 sec and not until they die but at least do dmg so it will be more versatil .
AND 1 more thing they should make mesmer more control even if they do low dps and be more control i would say it ill be perfect like if they change the GS skill 3 to do daze like it used to be and make fear or even flozen crystal like jeena do in book it would be perfect having at least a true control toon
ever thought of standing still with your main char too? :P
(unless you need to avoid dmg of corz)
"I'll never grow up, never grow up, never grow up! Not me!"