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Is the sub fee + item shop keeping anyone away?

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  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    Originally posted by udon
    Originally posted by bcbully
    Originally posted by udon
     

    Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs.  The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired.  The sad part is you spend a thousand times longer doing the 2nd than the 1st.

    TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing.  How did that end up happening?

    link or it didn't happen.

    No,  If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.

    I agree with you udon but I'd still love to see a link where a dev said this.

    As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.

    2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Deathofsage
    Originally posted by udon
    Originally posted by bcbully
    Originally posted by udon
     

    Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs.  The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired.  The sad part is you spend a thousand times longer doing the 2nd than the 1st.

    TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing.  How did that end up happening?

    link or it didn't happen.

    No,  If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.

    I agree with you udon but I'd still love to see a link where a dev said this.

    As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.

    2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.

    This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...

  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by udon
    Originally posted by bcbully
    Originally posted by udon
     

    Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs.  The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired.  The sad part is you spend a thousand times longer doing the 2nd than the 1st.

    TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing.  How did that end up happening?

    link or it didn't happen.

    No,  If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.

    I agree with you udon but I'd still love to see a link where a dev said this.

    As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.

    2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.

    This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...

    Sorry, I wasn't being literal.

    Most fights go

    finisher*, finisher*, builder, builder, builder, builder, builder, finisher, finisher.

    * Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.

    I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.

    It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • UngoHumungoUngoHumungo Member Posts: 518

    the sub + cash shop were big turn offs, i will probably end up playing it but I won't be prepurchasing it,

    There are times when one must ask themselves is it my passion that truly frightens you? Or your own?

  • udonudon Member UncommonPosts: 1,803
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by udon
    Originally posted by bcbully
    Originally posted by udon
     

    Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs.  The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired.  The sad part is you spend a thousand times longer doing the 2nd than the 1st.

    TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing.  How did that end up happening?

    link or it didn't happen.

    No,  If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.

    I agree with you udon but I'd still love to see a link where a dev said this.

    As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.

    2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.

    This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...

    Of those four left one will be a heal, one or two will be a CC break, and one will be a big special purpose hit on a long cool down or require the mob in a specific state.  90% of the rest of the time you will do exactly the rotation he said.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Deathofsage
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by udon
    Originally posted by bcbully
    Originally posted by udon
     

    Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs.  The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired.  The sad part is you spend a thousand times longer doing the 2nd than the 1st.

    TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing.  How did that end up happening?

    link or it didn't happen.

    No,  If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.

    I agree with you udon but I'd still love to see a link where a dev said this.

    As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.

    2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.

    This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...

    Sorry, I wasn't being literal.

    Most fights go

    finisher*, finisher*, builder, builder, builder, builder, builder, finisher, finisher.

    * Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.

    I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.

    It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.

    I have a DoT build. 

     

    1. Builder/afliction setter

    2. Builder self heal

    3. consumer - dot

    4. consumer - dot

    5. consumer - channel

    6. AoE

     

    6,5,1,3,4,2,2,2,2 rinse and repeat. My two dot consumes come before any builder in order to recieve a dmg buff (buff from self inflicted dmg.) This is a rotaion. You have to build your build and YOUR rotation.

     

    If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.

  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by bcbully
     

    I have a DoT build. 

     

    1. Builder/afliction setter

    2. Builder self heal

    3. consumer - dot

    4. consumer - dot

    5. consumer - channel

    6. AoE

    6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.

    If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.

    I'm glad you're having fun, but man it's all over the forums. Combat is way behind where a 2012 mmo should be. Please don't think a flaw in their design is a flaw in my playstyle. I have no reason for anything complex because things die quickly with this simple rotation.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • ConnmacartConnmacart Member UncommonPosts: 723
    Originally posted by Soandsoso

    For the GuidWars fans.

     

    That's right, Buy to play + Cash shop. As found in arenanet's blog (Which is linked to from the official GW2 site):

     

    So much research done and than presented so falsely. Transformation Stones, Mystic Keys, Dyes are all available from normal play. 

    You are comparing ingame armor to Cash shop costumes. The costume doesn't have any armor rating so is effectively useless and the definition of cosmetic. Also why don't you actually list all armors available and not just 2 similar ones. Oh wait because that would show how you are wrong.

    The fact that the a B2P game is still making revenue shows that the game is extremely solid. Yet you want to bring it as something negative. Your post though is purely made to bash and not inform. 

    How about you look at the AoC Cash Shop. Yes an actual other Funcom game. It is P2W, sure not overly, but nonetheless P2W as you can buy max level 80 gear as a noob and spend money on expertise points which are used for AA skills. Than there are the actual skills you can buy, which are better versions of the standard ingame ones. Sure if you are lucky you can get those as a drop, but the droprate is quite bad. Ofcourse let's not forgot how severely overpriced the CS items are.

    The second TSW is no longer a Subbased game Funcom will flood the CS with P2W items, mark my words as history already proves me that Funcom doesn't shy away from that.

  • TheTrueKingTheTrueKing Member Posts: 427
    Originally posted by fldash

    Just curious. I really want to play this, but since I've already purchased GW2 and it doesn't have a subscription fee, I find it incredibly hard to justify paying a subscription fee for any other game. I would consider one that was perhaps half the cost of the traditional $15, but with a item shop, it really rubs me the wrong way...

    I absolutely LOVED the lore, story and questing within TSW.  The world is absolutely amazing!!! No other game offers a world or the other things I mentioned previously as this game is offering.   HOWEVER I feel exactly like you do.

    If TSW had Guild Wars 2's combat mechanics / not skills, I'd be subing for this game no problem. The problem then would be my money would be wasted as soon as GW2 is launched because I don't see myself having time to play another game ontop of GW2.

     

    The game play of combat, as the devs have admitted, is awful.  The character movement, just moving around, feels and looks like old school Grand Theft Auto movement.  Its HORRIBLE and ackward.  

     

    Though the game offers a lot that other games don't, I do however feel that Guild Wars 2 with the B2P with optional cash shop has made other games need a lot more for me to justify a Monthly Sub.   ANET has proven and will continue to prove that a monthly sub is not needed PERIOD for a game to be successful. 

    It isn't the Monthly sub that turns me away from TSW alone its combine with the combat and movement mechanics + the fact that I need to pay a monthly sub to play it that makes me shy away.

     

    I personally need more then just amazing world, lore, and story.  Being connected with my character and having my character feel connected to the world with which I'm playing is highly important and if the movement and combat mechanics make me feel seperated; which is how I feel with TSW I can't feel immsered with in the game.   Guild wars 2 on the other hand feels organic in every way so I think its changed, not only the way I view games, but many other's view on what to expect or should I say desire from a game.  

  • WickedjellyWickedjelly Member, Newbie CommonPosts: 4,990

    You should have at least two different builds anyways. One for soloing and one for group. Although from this past weekend it is readily apparent many don't. Fucking shows too when they don't.

    The combat gameplay seems pretty standard to me. Not sure I get the complaints but really isn't anything to write home about either.

    1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.

    2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.

    3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Deathofsage
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by bcbully
     

    I have a DoT build. 

     

    1. Builder/afliction setter

    2. Builder self heal

    3. consumer - dot

    4. consumer - dot

    5. consumer - channel

    6. AoE

    6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.

    If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.

    I'm glad you're having fun, but man it's all over the forums. Combat is way behind where a 2012 mmo should be. Please don't think a flaw in their design is a flaw in my playstyle. I have no reason for anything complex because things die quickly with this simple rotation.

    In the newbie zone!!!! image Look dude you can play how you want in the newbie zone and in story mode content. It just doesn't work like you describe and other GW2 fans describe beyond that. But hey play how you want, or don't play at all. 

     

     

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by udon
    Originally posted by bcbully
    Originally posted by udon
     

    Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs.  The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired.  The sad part is you spend a thousand times longer doing the 2nd than the 1st.

    TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing.  How did that end up happening?

    link or it didn't happen.

    No,  If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.

    I agree with you udon but I'd still love to see a link where a dev said this.

    As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.

    2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.

    This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...

    Sorry, I wasn't being literal.

    Most fights go

    finisher*, finisher*, builder, builder, builder, builder, builder, finisher, finisher.

    * Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.

    I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.

    It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.

    I have a DoT build. 

     

    1. Builder/afliction setter

    2. Builder self heal

    3. consumer - dot

    4. consumer - dot

    5. consumer - channel

    6. AoE

     

    6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.

     

    If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.

    Yeah, I can see that as a valid build. My build turned into something like that by the end of the BWE3. I had a skill that was not a builder or a consumer that actually locked the enemy from their abilities for 5 seconds through the claw tree for my elite.

     

    Overall, I feel like the combat in TSW is flat. Boring. Repetative. Just not very well done. By taking this overly open ended approach to customization, I feel like it has forced them into a corner. If they make a skill too interesting, everyone is going to ignore the 10 that are just like it but worse. So instead, they end up making all the skills feel a bit too homogenized. This leads to that flat, uninspired feeling I get when I play the combat in TSW.

     

    But I can see that people still enjoy rotational combat as well. My only problem with that is that I feel like even the rotational combat isn't done well. Every single weapon basically having builders and finishers is completely dull to me.

     

    The last character I played in WoW raids was a destruction lock (this was a long way back). The rotation was actually pretty interesting compared to other classes I had played in WoW. I feel like TSW has less interesting rotations than even WoW which really doesn't help my perception of the games combat at all.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by TheTrueKing
    Originally posted by fldash

    Just curious. I really want to play this, but since I've already purchased GW2 and it doesn't have a subscription fee, I find it incredibly hard to justify paying a subscription fee for any other game. I would consider one that was perhaps half the cost of the traditional $15, but with a item shop, it really rubs me the wrong way...

     

    The game play of combat, as the devs have admitted, is awful.   

    Link or it never happened.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by colddog04
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by udon
    Originally posted by bcbully
    Originally posted by udon
     

    Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs.  The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired.  The sad part is you spend a thousand times longer doing the 2nd than the 1st.

    TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing.  How did that end up happening?

    link or it didn't happen.

    No,  If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.

    I agree with you udon but I'd still love to see a link where a dev said this.

    As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.

    2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.

    This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...

    Sorry, I wasn't being literal.

    Most fights go

    finisher*, finisher*, builder, builder, builder, builder, builder, finisher, finisher.

    * Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.

    I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.

    It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.

    I have a DoT build. 

     

    1. Builder/afliction setter

    2. Builder self heal

    3. consumer - dot

    4. consumer - dot

    5. consumer - channel

    6. AoE

     

    6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.

     

    If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.

    The last character I played in WoW raids was a destruction lock (this was a long way back). The rotation was actually pretty interesting compared to other classes I had played in WoW. I feel like TSW has less interesting rotations than even WoW which really doesn't help my perception of the games combat at all.

    It's tough to get out of this structured mind set. There are no set rotation in TSW. You need to craft your build with a pve rotation in mind for pve beyond story mode, or else you wont have one.  

     

    What I posted above did not exist untill I made it. It took a lot of thought time and mis steps to make it happen. It was an extremely rewarding journey that I haven't experienced the likes of in a mmo in a very long time. 

     

    isn't this thread about the cash shop? image

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by bcbully
    Originally posted by colddog04
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by udon
    Originally posted by bcbully
    Originally posted by udon
     

    Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs.  The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired.  The sad part is you spend a thousand times longer doing the 2nd than the 1st.

    TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing.  How did that end up happening?

    link or it didn't happen.

    No,  If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.

    I agree with you udon but I'd still love to see a link where a dev said this.

    As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.

    2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.

    This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...

    Sorry, I wasn't being literal.

    Most fights go

    finisher*, finisher*, builder, builder, builder, builder, builder, finisher, finisher.

    * Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.

    I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.

    It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.

    I have a DoT build. 

     

    1. Builder/afliction setter

    2. Builder self heal

    3. consumer - dot

    4. consumer - dot

    5. consumer - channel

    6. AoE

     

    6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.

     

    If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.

    The last character I played in WoW raids was a destruction lock (this was a long way back). The rotation was actually pretty interesting compared to other classes I had played in WoW. I feel like TSW has less interesting rotations than even WoW which really doesn't help my perception of the games combat at all.

    It's tough to get out of this structured mind set. There are no set rotation in TSW. You need to craft your build with a pve rotation in mind for pvp beyond story mode, or else you wont have one.  

     

    What I posted above did not exist untill I made it. It took a lot of thought time and mis steps to make it happen. It was an extremely rewarding journey that I haven't experienced the likes of in a mmo in a very long time. 

    Yeah, you set your own rotations. Your build that uses dot finishers looks great against enemies with huge health pools. Against groups of smaller enemeies, it might be better to use an aoe finisher. There are options in the customization that allow you to do this and you are never stuck to one build.

     

    But with only 7 buttons to choose from, those rotations get limited very quickly. It starts to get to be monotonous. Once you get used to the builder/finisher with a cc or heal or whatever, there isn't all that much actual fun to be had within the combat system to me.

     

  • DeathofsageDeathofsage Member UncommonPosts: 1,102
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by bcbully
    Originally posted by Deathofsage
    Originally posted by bcbully
     

    I have a DoT build. 

     

    1. Builder/afliction setter

    2. Builder self heal

    3. consumer - dot

    4. consumer - dot

    5. consumer - channel

    6. AoE

    6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.

    If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.

    I'm glad you're having fun, but man it's all over the forums. Combat is way behind where a 2012 mmo should be. Please don't think a flaw in their design is a flaw in my playstyle. I have no reason for anything complex because things die quickly with this simple rotation.

    In the newbie zone!!!! image Look dude you can play how you want in the newbie zone and in story mode content. It just doesn't work like you describe and other GW2 fans describe beyond that. But hey play how you want, or don't play at all. 

    I'm a GW2 fan? News to me.

    TSW was the game I was interested in, til I got to play it.

    Why do you assume I haven't been as far as you in game? I've been to 17/18 in Endless Night, and the non-story quests that match that progression.

    And every fight, very blandly, goes the same.

    Spec'ing properly is a gateway drug.
    12 Million People have been meter spammed in heroics.

  • udonudon Member UncommonPosts: 1,803

    Back on the topic of cash shop plus sub.

    The only other non F2P MMO I can think of that rates a sub plus cash shop is WoW.  All the others have a F2P option as well or are sub only.  And it isn't even WoW at launch that had this it was 5 year old WoW with 10 million plus subs.

    Now does anyone really think TSW rates the same payment model as 5 year old WoW?  I mean I hate WoW, hate is probably a understatment for my feelings on WoW but the balls at Funcom at doing this are amazing.

    The only thing that makes sense is Funcom knows the game is headed towards F2P and probably even has it in thier one year plan so is putting the systems in place to make the transistion as easy as possible.  And whatever bonus reveue they can snag before than all the better.  EQ2 did the exact same thing about a year before going F2P.

     

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by udon

    Back on the topic of cash shop plus sub.

    The only other non F2P MMO I can think of that rates a sub plus cash shop is WoW.  All the others have a F2P option as well or are sub only.  And it isn't even WoW at launch that had this it was 5 year old WoW with 10 million plus subs.

    Now does anyone really think TSW rates the same payment model as 5 year old WoW?  I mean I hate WoW, hate is probably a understatment for my feelings on WoW but the balls at Funcom at doing this are amazing.

    The only thing that makes sense is Funcom knows the game is headed towards F2P and probably even has it in thier one year plan so is putting the systems in place to make the transistion as easy as possible.  And whatever bonus reveue they can snag before than all the better.  EQ2 did the exact same thing about a year before going F2P.

    Yeah, as far as I know, this is actually unprecedented. There has never been an MMORPG (that I can think of) that released with Box Price + Sub + Cash Shop. I guess that's part of the reason it's so off putting.

     

    Everyone is looking at the game and wondering what about TSW justifies the most expensive system put into place, on day one, up to this point? To me, the game just doesn't live up to the price it asks. Just leave out one of the three options and I think it would make sense.

     

    Box + Sub = OK

    Box + Shop = OK

    Sub + Shop = Iffy, needs to be great and shop needs to be fair

    Box + Sub + Shop = WTF man

  • bleyzwunbleyzwun Member UncommonPosts: 1,087

    I have no plans to purchase TSW after what I tried, but I'd just like to say... I won't buy any game that has a sub fee and a cash shop.  I just don't like the idea of companies charging monthly AND selling items for more money.  For me, it's one or the other.  

    I have no problem with fees for a service, like character transfers.  Other than that the sub fee should be enough.  

    Since I haven't been following TSW closely, I had no idea about this until recently.  It just feels greedy.  I felt the same way about Champions Online when they announced their double dipping plans.

  • KingGatorKingGator Member UncommonPosts: 428

    Ya'll are going to think this is silly, and hell it probably is, but know what's keeping me away? I saw an in game of a guy with a three piece suit on and a warhammer strapped to his back. Then I saw it again, leading me to believe I'd see this often, in another video I watched. I just found it too silly to deal with. I like to immerse myself in these games, when I see that picture I am like, "oh cool, you got jokes, wait..........you're serious?"

     

    And I don't like cash shops to begin with, but you're going to hit me for the box, charge me for a monthly, AND hit me with a cash shop, no thanks.......

  • PanthienPanthien Member UncommonPosts: 559
    Originally posted by Soandsoso
    Originally posted by cinos

    @Soandsoso: Just a minor point, but that quote regarding Transmutation stones is really outdated. Whilst you can also buy them in the shop I also acquired one by completing all the marked stuff in Queensdale. Likely there are now other ways to acquire them too.

    Additionally mobs also drop dye now. So you don't even have to use the cash shop to acquire either of those items.

    And there is clothing in TSW that you can obtain ingame as well. Like I said. Some are willing to pay for the fluff, some are willing to play for the fluff. To say that I am not going to play the game because it gave me options is foolish. That is what this post is about.

    This game gave me the option to use an item store and I wont play because of that. Most sensible people will say then just don't use the store and enjoy the game as is.

    Soandsoso you can another minor detail to that, most, if not all the clothes and fluff that will be in the itemstore would NOT have entered the game without the itemstore.

    WoW is a great excample of this, look at the itemstore mounts, then look at the rehashed model of the racial mount they gave to worgens or the hippogryph mount thats being recycled over and over.

  • TheTrueKingTheTrueKing Member Posts: 427
    Originally posted by bcbully
    Originally posted by TheTrueKing
    Originally posted by fldash

    Just curious. I really want to play this, but since I've already purchased GW2 and it doesn't have a subscription fee, I find it incredibly hard to justify paying a subscription fee for any other game. I would consider one that was perhaps half the cost of the traditional $15, but with a item shop, it really rubs me the wrong way...

     

    The game play of combat, as the devs have admitted, is awful.   

    Link or it never happened.

    1. I proved the games combat play is horrible to myself.

    2. I found the information for myself.

    I have absolutely no interest in proving a damn thing to anyone else as long as I can prove it to myself.

    The one thing I will add is I know you will not be able to prove me wrong.

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by fldash

    Just curious. I really want to play this, but since I've already purchased GW2 and it doesn't have a subscription fee, I find it incredibly hard to justify paying a subscription fee for any other game. I would consider one that was perhaps half the cost of the traditional $15, but with a item shop, it really rubs me the wrong way...

    The cost of the box probably equates to months of gameplay , and you may have completed most content within a month so as to anything being free well , you get what you pay for.....

    What is keeping me away from most of these so called MMOs, is the lack of gameplay/community/longevity.... I see this one as providing limited gameplay to an extent just combat and simplified quests.

    No community will really form or longevity..... This is a linear playthrough with a chat box in common areas which I guess is the MMO bit.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

  • Mari2kMari2k Member UncommonPosts: 367
    Originally posted by CristianCeo

    I would have bought it only if it was B2P with no cash shop. The current payment plans plus cash shop will turn the game into f2p in less than 6 months.

    I think thats their plan. Sell it and milk people for the first month,till it gets boring. Then Free to Play

  • IsaneIsane Member UncommonPosts: 2,630
    Originally posted by colddog04
    Originally posted by udon

    Back on the topic of cash shop plus sub.

    The only other non F2P MMO I can think of that rates a sub plus cash shop is WoW.  All the others have a F2P option as well or are sub only.  And it isn't even WoW at launch that had this it was 5 year old WoW with 10 million plus subs.

    Now does anyone really think TSW rates the same payment model as 5 year old WoW?  I mean I hate WoW, hate is probably a understatment for my feelings on WoW but the balls at Funcom at doing this are amazing.

    The only thing that makes sense is Funcom knows the game is headed towards F2P and probably even has it in thier one year plan so is putting the systems in place to make the transistion as easy as possible.  And whatever bonus reveue they can snag before than all the better.  EQ2 did the exact same thing about a year before going F2P.

    Yeah, as far as I know, this is actually unprecedented. There has never been an MMORPG (that I can think of) that released with Box Price + Sub + Cash Shop. I guess that's part of the reason it's so off putting.

     

    Everyone is looking at the game and wondering what about TSW justifies the most expensive system put into place, on day one, up to this point? To me, the game just doesn't live up to the price it asks. Just leave out one of the three options and I think it would make sense.

     

    Box + Sub = OK

    Box + Shop = OK

    Sub + Shop = Iffy, needs to be great and shop needs to be fair

    Box + Sub + Shop = WTF man

    You just need to clarify if the shop is cosmetic I have no issue , if the shop provides advantage then it's a game killer.

    ________________________________________________________
    Sorcery must persist, the future is the Citadel 

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