Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs. The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired. The sad part is you spend a thousand times longer doing the 2nd than the 1st.
TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing. How did that end up happening?
link or it didn't happen.
No, If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.
I agree with you udon but I'd still love to see a link where a dev said this.
As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.
2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs. The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired. The sad part is you spend a thousand times longer doing the 2nd than the 1st.
TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing. How did that end up happening?
link or it didn't happen.
No, If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.
I agree with you udon but I'd still love to see a link where a dev said this.
As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.
2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.
This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...
Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs. The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired. The sad part is you spend a thousand times longer doing the 2nd than the 1st.
TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing. How did that end up happening?
link or it didn't happen.
No, If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.
I agree with you udon but I'd still love to see a link where a dev said this.
As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.
2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.
This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...
* Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.
I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.
It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs. The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired. The sad part is you spend a thousand times longer doing the 2nd than the 1st.
TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing. How did that end up happening?
link or it didn't happen.
No, If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.
I agree with you udon but I'd still love to see a link where a dev said this.
As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.
2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.
This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...
Of those four left one will be a heal, one or two will be a CC break, and one will be a big special purpose hit on a long cool down or require the mob in a specific state. 90% of the rest of the time you will do exactly the rotation he said.
Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs. The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired. The sad part is you spend a thousand times longer doing the 2nd than the 1st.
TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing. How did that end up happening?
link or it didn't happen.
No, If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.
I agree with you udon but I'd still love to see a link where a dev said this.
As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.
2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.
This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...
* Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.
I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.
It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.
I have a DoT build.
1. Builder/afliction setter
2. Builder self heal
3. consumer - dot
4. consumer - dot
5. consumer - channel
6. AoE
6,5,1,3,4,2,2,2,2 rinse and repeat. My two dot consumes come before any builder in order to recieve a dmg buff (buff from self inflicted dmg.) This is a rotaion. You have to build your build and YOUR rotation.
If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.
6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.
If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.
I'm glad you're having fun, but man it's all over the forums. Combat is way behind where a 2012 mmo should be. Please don't think a flaw in their design is a flaw in my playstyle. I have no reason for anything complex because things die quickly with this simple rotation.
Spec'ing properly is a gateway drug. 12 Million People have been meter spammed in heroics.
That's right, Buy to play + Cash shop. As found in arenanet's blog (Which is linked to from the official GW2 site):
So much research done and than presented so falsely. Transformation Stones, Mystic Keys, Dyes are all available from normal play.
You are comparing ingame armor to Cash shop costumes. The costume doesn't have any armor rating so is effectively useless and the definition of cosmetic. Also why don't you actually list all armors available and not just 2 similar ones. Oh wait because that would show how you are wrong.
The fact that the a B2P game is still making revenue shows that the game is extremely solid. Yet you want to bring it as something negative. Your post though is purely made to bash and not inform.
How about you look at the AoC Cash Shop. Yes an actual other Funcom game. It is P2W, sure not overly, but nonetheless P2W as you can buy max level 80 gear as a noob and spend money on expertise points which are used for AA skills. Than there are the actual skills you can buy, which are better versions of the standard ingame ones. Sure if you are lucky you can get those as a drop, but the droprate is quite bad. Ofcourse let's not forgot how severely overpriced the CS items are.
The second TSW is no longer a Subbased game Funcom will flood the CS with P2W items, mark my words as history already proves me that Funcom doesn't shy away from that.
Just curious. I really want to play this, but since I've already purchased GW2 and it doesn't have a subscription fee, I find it incredibly hard to justify paying a subscription fee for any other game. I would consider one that was perhaps half the cost of the traditional $15, but with a item shop, it really rubs me the wrong way...
I absolutely LOVED the lore, story and questing within TSW. The world is absolutely amazing!!! No other game offers a world or the other things I mentioned previously as this game is offering. HOWEVER I feel exactly like you do.
If TSW had Guild Wars 2's combat mechanics / not skills, I'd be subing for this game no problem. The problem then would be my money would be wasted as soon as GW2 is launched because I don't see myself having time to play another game ontop of GW2.
The game play of combat, as the devs have admitted, is awful. The character movement, just moving around, feels and looks like old school Grand Theft Auto movement. Its HORRIBLE and ackward.
Though the game offers a lot that other games don't, I do however feel that Guild Wars 2 with the B2P with optional cash shop has made other games need a lot more for me to justify a Monthly Sub. ANET has proven and will continue to prove that a monthly sub is not needed PERIOD for a game to be successful.
It isn't the Monthly sub that turns me away from TSW alone its combine with the combat and movement mechanics + the fact that I need to pay a monthly sub to play it that makes me shy away.
I personally need more then just amazing world, lore, and story. Being connected with my character and having my character feel connected to the world with which I'm playing is highly important and if the movement and combat mechanics make me feel seperated; which is how I feel with TSW I can't feel immsered with in the game. Guild wars 2 on the other hand feels organic in every way so I think its changed, not only the way I view games, but many other's view on what to expect or should I say desire from a game.
You should have at least two different builds anyways. One for soloing and one for group. Although from this past weekend it is readily apparent many don't. Fucking shows too when they don't.
The combat gameplay seems pretty standard to me. Not sure I get the complaints but really isn't anything to write home about either.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.
If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.
I'm glad you're having fun, but man it's all over the forums. Combat is way behind where a 2012 mmo should be. Please don't think a flaw in their design is a flaw in my playstyle. I have no reason for anything complex because things die quickly with this simple rotation.
In the newbie zone!!!! Look dude you can play how you want in the newbie zone and in story mode content. It just doesn't work like you describe and other GW2 fans describe beyond that. But hey play how you want, or don't play at all.
Way to many people confuse the act of selecting which skills you put on your skill bar with the act of fighting mobs. The first TSW does pretty well and it's really cool, the later TSW leaves a LOT to be desired. The sad part is you spend a thousand times longer doing the 2nd than the 1st.
TSW, the weekest part of the game (by the devs own amission) is the part you spend the most time doing. How did that end up happening?
link or it didn't happen.
No, If your to lazy to look up the dev comments about combat needing improvements than call me a liar if it makes you feel better.
I agree with you udon but I'd still love to see a link where a dev said this.
As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.
2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.
This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...
* Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.
I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.
It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.
I have a DoT build.
1. Builder/afliction setter
2. Builder self heal
3. consumer - dot
4. consumer - dot
5. consumer - channel
6. AoE
6,5,1,3,4,2,2,2,2 rinse and repeat. This is a rotaion. You have to build you build and YOUR rotation.
If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.
Yeah, I can see that as a valid build. My build turned into something like that by the end of the BWE3. I had a skill that was not a builder or a consumer that actually locked the enemy from their abilities for 5 seconds through the claw tree for my elite.
Overall, I feel like the combat in TSW is flat. Boring. Repetative. Just not very well done. By taking this overly open ended approach to customization, I feel like it has forced them into a corner. If they make a skill too interesting, everyone is going to ignore the 10 that are just like it but worse. So instead, they end up making all the skills feel a bit too homogenized. This leads to that flat, uninspired feeling I get when I play the combat in TSW.
But I can see that people still enjoy rotational combat as well. My only problem with that is that I feel like even the rotational combat isn't done well. Every single weapon basically having builders and finishers is completely dull to me.
The last character I played in WoW raids was a destruction lock (this was a long way back). The rotation was actually pretty interesting compared to other classes I had played in WoW. I feel like TSW has less interesting rotations than even WoW which really doesn't help my perception of the games combat at all.
Just curious. I really want to play this, but since I've already purchased GW2 and it doesn't have a subscription fee, I find it incredibly hard to justify paying a subscription fee for any other game. I would consider one that was perhaps half the cost of the traditional $15, but with a item shop, it really rubs me the wrong way...
The game play of combat, as the devs have admitted, is awful.
Comments
I agree with you udon but I'd still love to see a link where a dev said this.
As bad as combat in the game is, they're ridiculously proud of it and--from what I've seen--are pretty blind to combat's flaws.
2, 3, 1, 1, 1, 1, 1, 2, 3 is their idea of fun combat, more or less.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
This is how a newb or a noob will play this game... You know playing like this leaves 4 more ability slots wasted? This might get you through story mode though...
Sorry, I wasn't being literal.
Most fights go
finisher*, finisher*, builder, builder, builder, builder, builder, finisher, finisher.
* Certain weapons, like melee weapons, recharge out of combat allowing you to open with finishers most of the time.
I have two builders (an aoe and a single target), and three finishers (1 aoe and two single target), and a cd for Hammer and a cd for Blade on my bars.
It doesn't matter which builder or which finisher I'm using, it's still very boring combat. There's no need to overthink it.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
the sub + cash shop were big turn offs, i will probably end up playing it but I won't be prepurchasing it,
There are times when one must ask themselves is it my passion that truly frightens you? Or your own?
Of those four left one will be a heal, one or two will be a CC break, and one will be a big special purpose hit on a long cool down or require the mob in a specific state. 90% of the rest of the time you will do exactly the rotation he said.
I have a DoT build.
1. Builder/afliction setter
2. Builder self heal
3. consumer - dot
4. consumer - dot
5. consumer - channel
6. AoE
6,5,1,3,4,2,2,2,2 rinse and repeat. My two dot consumes come before any builder in order to recieve a dmg buff (buff from self inflicted dmg.) This is a rotaion. You have to build your build and YOUR rotation.
If there is a guy doing 1,1,1,1,1,2,3 he will be left far, far behind.
I'm glad you're having fun, but man it's all over the forums. Combat is way behind where a 2012 mmo should be. Please don't think a flaw in their design is a flaw in my playstyle. I have no reason for anything complex because things die quickly with this simple rotation.
Spec'ing properly is a gateway drug.
12 Million People have been meter spammed in heroics.
So much research done and than presented so falsely. Transformation Stones, Mystic Keys, Dyes are all available from normal play.
You are comparing ingame armor to Cash shop costumes. The costume doesn't have any armor rating so is effectively useless and the definition of cosmetic. Also why don't you actually list all armors available and not just 2 similar ones. Oh wait because that would show how you are wrong.
The fact that the a B2P game is still making revenue shows that the game is extremely solid. Yet you want to bring it as something negative. Your post though is purely made to bash and not inform.
How about you look at the AoC Cash Shop. Yes an actual other Funcom game. It is P2W, sure not overly, but nonetheless P2W as you can buy max level 80 gear as a noob and spend money on expertise points which are used for AA skills. Than there are the actual skills you can buy, which are better versions of the standard ingame ones. Sure if you are lucky you can get those as a drop, but the droprate is quite bad. Ofcourse let's not forgot how severely overpriced the CS items are.
The second TSW is no longer a Subbased game Funcom will flood the CS with P2W items, mark my words as history already proves me that Funcom doesn't shy away from that.
I absolutely LOVED the lore, story and questing within TSW. The world is absolutely amazing!!! No other game offers a world or the other things I mentioned previously as this game is offering. HOWEVER I feel exactly like you do.
If TSW had Guild Wars 2's combat mechanics / not skills, I'd be subing for this game no problem. The problem then would be my money would be wasted as soon as GW2 is launched because I don't see myself having time to play another game ontop of GW2.
The game play of combat, as the devs have admitted, is awful. The character movement, just moving around, feels and looks like old school Grand Theft Auto movement. Its HORRIBLE and ackward.
Though the game offers a lot that other games don't, I do however feel that Guild Wars 2 with the B2P with optional cash shop has made other games need a lot more for me to justify a Monthly Sub. ANET has proven and will continue to prove that a monthly sub is not needed PERIOD for a game to be successful.
It isn't the Monthly sub that turns me away from TSW alone its combine with the combat and movement mechanics + the fact that I need to pay a monthly sub to play it that makes me shy away.
I personally need more then just amazing world, lore, and story. Being connected with my character and having my character feel connected to the world with which I'm playing is highly important and if the movement and combat mechanics make me feel seperated; which is how I feel with TSW I can't feel immsered with in the game. Guild wars 2 on the other hand feels organic in every way so I think its changed, not only the way I view games, but many other's view on what to expect or should I say desire from a game.
http://www.wix.com/guardiansofthegarter/home
You should have at least two different builds anyways. One for soloing and one for group. Although from this past weekend it is readily apparent many don't. Fucking shows too when they don't.
The combat gameplay seems pretty standard to me. Not sure I get the complaints but really isn't anything to write home about either.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
In the newbie zone!!!! Look dude you can play how you want in the newbie zone and in story mode content. It just doesn't work like you describe and other GW2 fans describe beyond that. But hey play how you want, or don't play at all.
Yeah, I can see that as a valid build. My build turned into something like that by the end of the BWE3. I had a skill that was not a builder or a consumer that actually locked the enemy from their abilities for 5 seconds through the claw tree for my elite.
Overall, I feel like the combat in TSW is flat. Boring. Repetative. Just not very well done. By taking this overly open ended approach to customization, I feel like it has forced them into a corner. If they make a skill too interesting, everyone is going to ignore the 10 that are just like it but worse. So instead, they end up making all the skills feel a bit too homogenized. This leads to that flat, uninspired feeling I get when I play the combat in TSW.
But I can see that people still enjoy rotational combat as well. My only problem with that is that I feel like even the rotational combat isn't done well. Every single weapon basically having builders and finishers is completely dull to me.
The last character I played in WoW raids was a destruction lock (this was a long way back). The rotation was actually pretty interesting compared to other classes I had played in WoW. I feel like TSW has less interesting rotations than even WoW which really doesn't help my perception of the games combat at all.
Link or it never happened.