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I just wanted to ask you fellow TSW players, what does this game offer? I have read there is no level system, so what's the incentive for end game? Customization? Mission unlocks? Is there an actual storyline that continues onward or just mission after mission?
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I'm intrested myself. There were four MMOs I was looking forward to toward the end of last year -- SWTOR, TSW, GW2 and Tera.
Tera went 45-to-15 server mergers in Korea. It went 10-to-3 in Japan. Plus as much as I read about it as it got closer to release, I just didn't click with it, to action-MMO for me.
SWTOR was one of the worst MMOs I've ever played. That lasted about 35 days from EGA to end of sub.
GW2 has been the best MMO I've played, in years, and that's just in beta. But it won't be out that soon.
Which leaves TSW... But... AoC left a nasty taste in mouth. And with EA being the publisher from hell... I'm just really gun-shy... A lot of it looks cool. I've watched some of TotalBiscut's live feed and it had ups and downs. But I'm just massively ignorant of this game at this point and would love to know the strengths and weaknesses of the game.
No raving fanboy stuff. That's worthless. Just solid reporting. I know not all fans can do that. But surely there are a few here.
THe classless system which is based in hwo you choose your seven active an passive abilities from the skill wheel of i think it was 500 or so powers to make your character's build, is one of the huge reasons i am looking forwards to this game. Another is how the abilities that your group as a whole has determines how well you do in instances or content, over having a pure healer or tinity set up is another. Mind you there is the trinity set up that you can use in that you have tanks, healers, and dps/support, but you can mix an match the ablites off the roles together even spread them out in the group so losing one person is not going to wipe you as much as losing one person that has all of that role's abilities in it. The fct that you will have meaningful pvp that is held both in bgs. and n persistent zones fr control of buffs so far is nice. THe story of the gme that seems to be somethign they plan to keep evolving,a nd expanding in game an out of game is another great factor. Also how your abilities can work off the effects of theother players to buff or debuff is a ncie touch, both in pvp an in pve. The setting is a ncie distraction from most other mmos, and the fact it is like an eggar alan poe or H.P. lovecraft style is a big intrest point. These are some of the reasons i like the game, as well as the fact that stat gear is not going to have a look to it, and that you have also vanity gear that iis solely for looks is nice too. Not so much of tthe carbon clone look like other games.
I would recommend TSW because:
- choosing skills matters. If you choose two different weapons and their skills that don't form a synergy or have similar procs on passives, then you might make it through the first zone, but you'll be wiping all day in the next. If you choose two weapons that are able to work together, but you choose to put the wrong skills in your hotbar, then you'll have the same problem as above.
- Combat is intuitive, but not overdone. It's got alot of RPG elements, but you can escape larger scale attacks.
- The quests are, for the most part, interesting and fun. Investigation and sabotage quests are downright amazing, sometimes revolutionary (for MMO's)
- Funcom makes the most challenging instanced dungeons...that's just a fact....go play AO or AoC and let me know what you think.
- Rich in history, mythology and conspiracys that exhist in our world. Dark setting in today's world but turned upside down.
- did I mention that questing typically does not include kill x of y? I think maybe 10% of all the quests I did in the first area were of that brand.
They were offering keys to the next Beta event yesterday on this site, why don't you give it a try and see for yourself.
That's what I plan on doing, but what I've heard so far seems like a nice twist on the standard formula.
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Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
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"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
There are shinies to acquire. Over arching story and role-play.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development
even tho you dont have "real lvls", you get skill points and such which kinda are similiar to level (you have a progress bar and see when you will get more).
those levels just arent counted and the skills are alot more open to learn since there REALLY are no classes (just tiers which require you to have a certain ammount of lower skills to get into the next tier)
also, as said above, you do get items :P and you want those! shiney ones....
and, last but not least, the story and world is really nicely done, duno if that will help in endgame but that only time can tell
"I'll never grow up, never grow up, never grow up! Not me!"
I really like the ability system which lets me create my own builds, copy others, use a premade deck, but doesn't lock me to a single path. If I get tired of playing a build I can do some questing, PvP, dungeons or anything like that and get xp to buy abilities and skills to create a new build.
I really like the questing in the game, the quests are for the most part well thought out with lots of variation in what you need to solve them. The investigation, sabotage and action quests plays completely differently, while most games only gives you one type. The investigation quests reminds me of adventure games, the sabotage quests typically requires stealth or some platform-jumper maneuvering. The action quests are more like the standard MMO-quests, but they are very cleverly disguised and have small twists to them that takes it to another level.
I am more of the action rpg type of player that don't care too much about the story. I read a lot of books, and the writers there are usually a lot better at it than the ones in computer games. This isn't really true for TSW. I could really get into the story and I kept wondering what was around the next corner. For instance, you can look at a missions persons report, check the phone book and see if you can find them. I found 6 of them, turned into zombies or draug. The seventh was sitting inside a church, completely fine. I talked to the priest/minister of the church and it became apparant that the church was protected by the illuminati - and so on.
Basically, you are investigating the area, not taking missions for somebody else. You get the missions by talking to other people, but they aren't giving you the mission, your character finds something interesting and if you accept the mission, you and your character goes investigating. The internal logic is great.
I agree with posts 3 and 4- as a MMORPG gamer since '98 with a preference toward classic/inconvenient design I feel like TSW is a nice break from what we've seen post-WoW without being so different as to feel like an entirely different genre. My complaints about the game have only to do with the pricing.
uh, and the best part about it (as raider i have to mention it):
if the tank suddenly leaves, you just can switch :P
have a tank, a dd specc (and of corz the items) and you are done!
it will not take another 3 weeks to replace a tank (or maybe the mainheal) that suddenly thought his main raid is not good enough for him anymore or sth like it :P or well... not to such an extreme as in previous games anyway.
"I'll never grow up, never grow up, never grow up! Not me!"
This...
And offcourse i will be playing because GW2 hasnt released yet.
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
OP have you ever played a game where everything is real? A game that everything you see is tied to real life in some way shape or form? Probably not. This is the first time for all of us.
TSW is by far the deepest most detailed game world I've ever played in. You can spend days walking around London looking up places and names.
And offcourse i will be playing because GW2 hasnt released yet.
I'm still on the fence- I really disagree with their pricing model and fear that (following their own trends) the game will have crippling bugs until 2-3 months after release. On the other hand I haven't enjoyed a beta this much in well over half a decade and would hate to miss out on a great MMORPG experience.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
The only bugs that were crippling were the way some passives reacted to gether. Word is the CB testers did a really good job logging combat log data, and raised the red flag weeks ago. I've also heard that the devs have been all over these things since the red flag was raised.
Ah haha I see you. You didn't know that everything you see in London is real? From the places to the writting on the wall? Have you ever went to the skate park and read the gaffiti? Slow down smell the roses
TSW is a themepark only because there are quest, the world is not alterable like shoveling dirt and building houses, and no full loot open pvp. Everything else is very sandboxy.
The question in the title really made me ponder. I mentally browsed the few bits I've read about TSW and here is my answer: I have absolutely no clue why anyone would actually play this game.
When I told a friend about the beta key giveaway on this side he even replied "Thanks, I'd much rather hit my head against the wall till I'll pass out for the weekend than play that game". A bit harsh but... yeah.
I'm still on the fence- I really disagree with their pricing model and fear that (following their own trends) the game will have crippling bugs until 2-3 months after release. On the other hand I haven't enjoyed a beta this much in well over half a decade and would hate to miss out on a great MMORPG experience.
The only bugs that were crippling were the way some passives reacted to gether. Word is the CB testers did a really good job logging combat log data, and raised the red flag weeks ago. I've also heard that the devs have been all over these things since the red flag was raised.
Definitely good news, you must be aware of why folks tread cautiously around Funcom regarding launches however. I don't think there are a ton of people following this thread, but I'll even add this, just for argument's sake:
? Lol. Ignore the fact that it's made by FC which I can see can make some people hesitant or go into instant-dislike, and look at the game and its features on its own merits, and I see enough reasons why people might be interested to want to play it. Should be obvious, even if those features or reasons might not apply to you yourself
I have never played AoC or AO. So all these things I hear about how terrible those launces where make me think "Is this the same company?" I guess failure is the best way to learn.
You should probably ask this question again after beta weekend two. Those in closed beta cannot comment due to NDA. People in CB who do comment are not worth listening too as they are easily willing to break the NDA, and thus, their word.
With them opening up the second area in the beta weekend and, what I assume, will be a much improved client with more character options (looks, creation wise) there will be better opinions next week.
What attracts me and why I pre-ordered:
I love the HP lovecraft, conspiracy theory vibe. That alone is enough for me to give it a 30 day try.
Classless, skill deck system is different. I will always be able to play with my friends regardless of where we all are in the game. Most missions are on a cool down timer and can be redone if I want to help friends, so you can still get experience for new skills and not simply be helping out.
Thus also allows you to switch roles and play styles depending on the mix of characters and playstyles.
The mission tier system and the puzzle solving missions are a big draw to me. Very immersive to have to spend some time in the real world, using real world references to solve a problem in game. I thought this was one of the highlights for me.
So far, my downsides from beta weekend one was a lack of character customization and stiff animations, which I understand were not final bu need improvement.
Early combat can get a little repetative. As cool as the skill deck system is, there are limitations much in the same way as GW2 until you broaden your skill base.
That is my 2 cents.
I played only one betaweekend but compared to swtor for example, the engine is plain solid and the game ran very smooth in high detail.
The technical socket of a game is of major interrest to me, so i am excited with the nvidia partnership and all that.
For the game itself, well, it needs you to have some responsibility, how to engage this game.
If you are looking for endgame - wrong
Looking for questhubs - wrong
Your actual level or progression (horizontal/vertical) is defined by multible factors and ofcause, later in the game, you will be stronger at all, but not like in a normal level system, as you change your role, your builds or decks pretty often due to the different targets or areas or goals to complete.
By selfresponsibility i mean, you cant expect from this game, to entertain you.
It only delivers a plattform to settle down and become part of something, fighting for world domination while covering the lore and unvail more of the unknown. I had to learn, to read the quests again, to get a clue "wth do they want me to do ?!"
It is on you, how to approach this game.
Im looking forward to the PvP.
There is ofcause some downers, but i cannot say wich ones, as the downers that are there (leaking combat feeling and animations and so on) are all mentioned already and should have seen a overhaul already.
Its a pretty different and refreshing new game and combat is some action, i like that.
I feel this game is a little underrated but thats okay, half the world is still shocked by SWTOR so people are carefull where to spend their time and virtual being into.
Go grab a beta key, its free.
Ragnar said, they have nothing to hide, so go, dip in already ...
Since there are enthusiastic folks in this thread, I do have some questions:
What gives this game longevity?
From what I have seen it has an excellent story and an atmosphere that doesn't feel like a tween's novela- but just like SWTOR what happens once you hit endgame- you've gotten all your skills, you're practicing different decks for different situations. Is this just for players that like to min/max?
What does PvE endgame consist of? What are the sizes of PvE instances/encounters (how large is a single group; how many groups are allowed in a raid; are there raids or like GW2 just single group options for endgame dungeons)?
If I could not care less about PvP, what would keep me playing once I have played through the different zones and the different zone storylines?
Aerowyn, Im starting to get the feeling that you ANet's passive aggresive spy. You'll always comment on things that are fun in TSW, but eventually twist it to mention that "but GW2 is way better"...and to say that it's not occuring in "real life" as in current times, is crazy. There are movies made in current time frames that include whack-a-zombie....just ask George Romero
As far as endgame goes, Look at FC's past endevours...they always have endgame content and plenty of it. Im sure it will be the same and probably better (Ragnar T.) than previous FC MMO's....guilds are still trying to get through T3 endgame content in AoC while T4 is sitting in waiting. If that's not your style, I have heard that there will be investigation based instanced dungeons as well. There will more than likely be some sort of faction grind...but that's not my style.
With that, Im not thinking about endgame right now, I want to experience the actual game. I think the game will give me at least 2 months worth of content (casual gamer)....then I'll worry about endgame.
It looks like it will be fun, and I like to have fun. And I want to be spooky Mulder trying to get to the bottom of an X-file, or I want to be Constantine fighting for the world and my salvation. Or pretend I am part of the Talamasca and observing the hidden world. Or I want to take my shotgun and hold of hordes of zombies as they try to over run the last bastion of humanity or what we think is the last bastion. I want to be a stitch in the weave, the right hand of god smiting the evil minions...I just want to have fun.