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I agree for most part with his statement about violence and silly way we look at sex in games. It has gone way to far these days in many games thats a fact.
http://www.gamesindustry.biz/articles/2012-06-14-warren-spector-the-ultraviolence-has-to-stop
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The games industry is today's scapegoat for society's problems. It used to be the movie industry. Tomorrow, the control freaks willl find something else to whinge about.
That's a cop out. The majority of major studio games/"big ticket" games are over the top violent. At least with music/movies whatever other media you have there is a healthy mix of ideas and art. If you were to compare video games to movies it would be more akin to porn than Vertigo or even Clockwork Orange.
what has to stop is businessmen talking about the game industry.
I mean, who the fuck is this guy???
Vote for ultraviolence with your wallet. You get what you pay for. Team Ultraviolence loves you for it! Spend spend spend.
I have been playing violent games for as long as I can remember....
I have yet to go crazy and kill people.. infact its probally helped stop me from going crazy and killnig people LOL..
at the end of the day it is a computer game if someone is messed up enough for it to affect their real world judgement then they are messed up simple as.. a crazy killer is a crazy killer computer games did to make them do it..
Yup.
And before the movie industry it were cartoons and of course unsavory, youth corrupting music. Such as the Beatles. *shakes fist*
Actual issues with real life violence have more to do with the availability of firearms in some countries and malfunctions in parenting, education and proper counseling to recognize and help young people who might become a problem for themselves and others.
p.s. @ the OP: Sex in games a problem? In which games again? In my opinion 99% of the industry is avoiding having any in their games just to prevent tempting the rabbid Anti Porn lobby. Compared to violence, the amount of sex in games is astonishingly low in fact.
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Here is some info you might like. There is not neccessarily a correlation, but it does say something.
http://bjs.ojp.usdoj.gov/index.cfm?ty=pbdetail&iid=2221
Here is a graph.
https://upload.wikimedia.org/wikipedia/commons/2/2c/Violent_Crime_Rates_in_the_United_States.svg
It looks to me like since games became violent, violent crime rates have decreased overall. Not only that, but all crime rates have been going down for almost 15 years. If video games ARE making us more violent, then some other unkown is helping to pacify the violence.
Actually, if I recall from Freakonomics, the decrease in crime in general is due to the legalization of abortion.
^_^
Always nice to see someone drag facts into a discussion.
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Well, it's a guy that makes family friendly Disney themed games, so I guess he's preaching for his own parish.
Or maybe he reasons: "If game violence gets banned my kind of games will sell much better." The selfish soab.
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but there is violance in his game.. look at the screenshot in the article... they are electrocuting that spider thing that has a missile launcher on its back... now that is violant.. and thats directed at children..
basically tellnig kids its ok to play to electric especially when animals are involved..
Wow, yeah, makes it a huge hypocrit too.
My brand new bloggity blog.
check out the end of that vid looks pretty violent to me.. a massive dragon using massive saw blades to try and cut poor micky into little bits.. even tries to squash micky with a massive hammer..
So its ok for kids to play with hammers and massive saw blades as well now..
Wow... Please tell me you're both being facetious.
Not knowing who he is at all is surprising enough, but at least understandable. But even then... did either of you even take 10 seconds to try and look the guy up to see what he's *actually* done? I mean, it's not like we're connected to a massive online resource of information called the World Wide Web or anything.
So, "who the fuck is this guy?"
Well, here's a list of games he's worked on.
You might recognize a couple or three..
Also listed...
Twenty-Six games, Two of which are Disney related. A rather blatant job of cherry-picking ya did there, DarkPony.
Warren Spector is highly regarded in the industry. When he talks, people listen.
"Who the fuck is this guy" indeed.
That said, I will agree to his point to the degree that gratuitous violence for the sake of violence has gotten pretty ridiculous. It's become something of a gimmick to give more of a "wow" effect to otherwise mediocre games.
You're on a video game site and don't know who warren spector is?
This is the guy behind games like Wing Commander and Deus Ex (the first Deus Ex), hes a game designer and not really a business man.
Thats not what the article is about, if you read it you would know. He doesn't think violence is bad, it's just that violence for violence sake is bad, violence to get you excited is bad, and new games are exactly like the previous title just MORE violent.
Reminds me of something Stephen King wrote
Yeah, I've read about that.. it seems like a while back. I think maybe even before crime had such a significant continuous drop. Umm.. here is some stuff from wikipedia about it.
https://en.wikipedia.org/wiki/Legalized_abortion_and_crime_effect
In 2005, Christopher Foote and Christopher Goetz claimed that a computer error in Levitt and Donahue's statistical analysis lead to an artificially inflated relationship between legalized abortion and crime reduction. Once other crime-associated factors were properly controlled for, the effect of abortion on arrests was reduced by about half. Foote and Goetz also criticize Levitt and Donahue's use of arrest totals rather than arrests per capita, which takes population size into account. Using Census Bureau population estimates, Foote and Goetz repeated the analysis using arrest rates in place of simple arrest totals, and found that the effect of abortion disappeared entirely.[6]jferg
Later Levitt published a rebuttal on Freakanomics about it. Is there a possible contribution from abortion? Probably. But he overexaggerated his numbers the first time through a computer error, used flat numbers instead of rates that would adjust for population differences and then later offered a rebuttal only showing, at best, a correlation through statistics.
http://www.freakonomics.com/2005/05/15/abortion-and-crime-who-should-you-believe/j
To me he just sounds defensive in hs rebuttal and desn
The question remains what he is considering ultra- to "normal" violence.
Takedowns in Deus Ex 2001 sure haven't been "normal" hell the game was 18+ in my country back then.
This is a fallacy. Drawing a conclusion on two unrelated events is just a way to ignore reality. It's like saying the potatoes in Idaho grew, so my corn in Indiana will grow too. Both events may happen, but one does not necessarily affect the other. A very thorough study would need to be conducted in order to prove your theory.
I enjoy violent games. However, I do think some games take it too far. When it becomes a contest of which game can be the most violent, it gets a little disturbing. Violence has its place in video games, and it should not go far beyond what it takes to make a good story.
i dont agree.
i can differ between games and reality, that's the whole point of a game.
if games are just like mario, i wouldn't play em.
don't get me wrong, in RL i am quite pacifistic, but not in games.
that's the whjole point of gaming. have an alternate reality.
wing commander, system shock, dx. they all would have failed if they didn't have the feature to kill your enemies.
i am FAR beyond the age of mickey mouse, and even when i was a kid, i never really like that mouse, donald always was WAY cooler.
"I'll never grow up, never grow up, never grow up! Not me!"
If I were to interpret what I wrote as you did, it is a fallacy.
But I want to be clear that I did not say that violent games caused a drop or increase in violence. All I said was that violence has been going down overall during the same time that violence in video games has increased. I even made it a point in my post (a part you conveniently left out) to mention, "There is not neccessarily a correlation, but it does say something."
Yeah, who knows, maybe it is even healthy to embrace your darker side so that it isn't used where it matters. Maybe getting out ones aggressions inside a game is far better than getting grumpy in real life. Arguably much better to get out aggressions inside a game than smoking or drinking.
So, what is that "does say something"? What does it say?
That crime has gone down during the same time period that video game violence has increased.