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TSW Needs Levels

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Comments

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by tawess

    He do have a point though.

     

    The average MMO player will not find this very fun at all. That is how simple it is. Now part of this is that the average MMO player of today was not part of the hobby back in the days of UO or EQ, part of it is that people tent to put their priotirs in a different order as they grow up.

     

    And let's not pretend the system in this game is anything more then it is... Numbers... It would be cake to put a Level system in, a metric representation of your advancment. It would not fill much purpoes beyond familarity but it is not as hadr as some people like to make it out to be. But i think that a small option that you can tick/untick for a more graphical display of what area is "safe" or not would go a long way to smooth the transition for the new crowd.

     

    Me i am glad as long as ICP dont come ganking my arse and steal all my reagents.

    Yup, there will be endless complaints about the game being "needlessly complex" image

     

    The "average player" wants to install the game, login, create a character and start racing for the level cap. If the game doesn't work the same as WoW, then things rapidly go south...

     

    Sadly, for many players, exploration = wasted time. They don't want to go to an area and find that they can't gain XP there because they are not of the right level. They want to watch quest "walkthroughs" on Youtube (who still reads guides ?) so that they can most efficiently get things done. Any content between 0 and level cap is a barrier that must be overcome, not a journey to enjoy.

     

    I'm having a blast so far (this is my first BWE). Until yesterday, I had almost no idea how things worked in the game, and it's a huge and enjoyable challenge to work out what's going on. I can actually explore !

  • AlotAlot Member Posts: 1,948


    Originally posted by cooper85
    Originally posted by Aeolron Originally posted by SuperXero89 Am I the only one that feels this way?  Progression is fairly standard for a themepark title despite your not advancing in level every time your character becomes more powerful.  Seeing as TSW's character progression system would still work with a traiditonal, level-based progression system, do you feel as if a lack of levels makes the game needlessly complex? Because there are no levels, I have no way to gauge whether or not I'm strong enough for a certain area, and more often than not, I keep finding myself in over my head by just following the storyline.
    See thats the awesome thing about the secret world, it's a game that does NOT hold your hand, but for people like myself who played games like EQ or SWG to better fit the discription, there were ALOT of areas in those games that you had a hard time gauding yourself, I for one think it's a breath of fresh air! Keep at it bud you'll see the game will open up more and more, maybe try different builds ect, but in no way does the secret world need levels that is a bad thing!
    spot on nice response.

     

    There is no way to equate a number to TSW progression. That magic number doesn't exist.

     


    Oh ofcourse! That explains how the difficulty of quests changes automatically as you acquire new gear and more SP and AP! /sarcasm

    /serious mode on

    I get the idea that character progression is mostly based on your gear, so unless FunCom decides not to provide addon-support I wouldn't be surprised to see a GearScore addon pop-up some time after launch.

  • garretthgarretth Member UncommonPosts: 343
    Originally posted by SuperXero89
    Originally posted by Aeolron
    Originally posted by SuperXero89

    Am I the only one that feels this way?  Progression is fairly standard for a themepark title despite your not advancing in level every time your character becomes more powerful.  Seeing as TSW's character progression system would still work with a traiditonal, level-based progression system, do you feel as if a lack of levels makes the game needlessly complex?

    Because there are no levels, I have no way to gauge whether or not I'm strong enough for a certain area, and more often than not, I keep finding myself in over my head by just following the storyline.

    See thats the awesome thing about the secret world, it's a game that does NOT hold your hand, but for people like myself who played games like EQ or SWG to better fit the discription, there were ALOT of areas in those games that you had a hard time gauding yourself, I for one think it's a breath of fresh air! Keep at it bud you'll see the game will open up more and more, maybe try different builds ect, but in no way does the secret world need levels that is a bad thing!

    That's fine, but you have to look at it from the perspective of an average player.  Just as the average consumer won't be interested in the nostalgia value of a black and white television, MMO players raised on post-WoW titles or players who appreciate modern convenience (players like me) probably won't tolerate constantly running into areas having no idea whether or not they're adequately equiped to handle the content.

    Lets not kid ourselves.  TSW's character progression isn't exactly Darkfall or UO.  You even have a WoW-style XP bar.  I don't think there would be an issue to giving characters a level every time that bar fills up.

    I'm not sure if it's the lack of levels that's throwing me off, the questing system, or "level" scaling between areas.

    Stop.  Just leave it be.  Let the devs design the game of their vision and try to enjoy the uniqueness of the game.  

     

    If you don't like it, then pick another game you like better.  This game has so much potential.   Just leave it be.

  • FearumFearum Member UncommonPosts: 1,175

    It is basically leveled, by gear. All the zones and dungeons are gear based. You get all your level 4 gear move to the next zone after running the one dungeon in the first zone. Just make sure you always put points into your talisman head skill and the other 2 so you can wear the gear.

  • EkarosEkaros Member UncommonPosts: 367

    Better question is, is the level based system needed in every game? Why not allow someone to do something different from time to time? Linear progression certainly seem to have some issues, mainly the run to end and then just grinding the rest of progression, be that gear, crafting, pvp-rank or alternate advancement. And then people whine why there isn't any content...

  • IsawaIsawa Member UncommonPosts: 1,051

    Pretty sure the game uses your "armor" and weapon rating to judge difficulty. That is what I read a few times. Since these are in a lvl format, you can simply add them up to a degree...more like how many points you have spent in total though.

    In earlier builds, I had one particular over-powered attack, and I could defeat yellows easily - a couple of them, oranges, and some reds :) That skill was of course scaled down by a vary large amount. After that, I really had to pay attention to the mobs I was going to be fighting against and possible aggros around them. I have had to backtrack to find easier quests and get more points, in order to move my character up to the next zone.

    Lvl based progression, so you can judge an area by its difficulty exclusively on looks / seeing a lvl over an enemy is cheesy. I don't think anyone has that much intuition haha. Plus the game has its color code and enemy hp displayed - that should be enough :)

  • someforumguysomeforumguy Member RarePosts: 4,088

    This thread is funny. Instead of explaining to the OP how the con system (coloured symbols) works in TSW, ppl start bitching about how the OP wants TSW to be dumbed down. 

    I wonder how many of the early posters in this thread actually knew that this system already exist in game? Being too busy waving their e-peens around because they love it that this game isn't dumbed down with an easy con system! And then conveniently ignoring the posters who inform the OP that there is such a system already in place lol.

  • cutthecrapcutthecrap Member Posts: 600

    I read this thread. The OP wants a level system purely because he has a problem figuring out what mobs are doable and which not, or in his words: "I have no way to gauge whether or not I'm strong enough for a certain area, and more often than not, I keep finding myself in over my head "

     

    Several people have already explained that there is a way ingame to con what the mobs are, with a color symbol next to the name. What is the OP still complaining about after that?? He has the solution to his problem he mentioned in the OP!

    Or was that just a ruse?

  • SuperXero89SuperXero89 Member UncommonPosts: 2,551

    I have eyes, so I see that there is a con system in place.  The problem is that the game doesn't do a good job explaining what it's based on, so the only way to know when you're in over your head is through trial and error.  The people who have explained what they think it's based on have done a much better job in this thread than pretty much everyone else.

  • cutthecrapcutthecrap Member Posts: 600
    Originally posted by SuperXero89

    I have eyes, so I see that there is a con system in place.  The problem is that the game doesn't do a good job explaining what it's based on, so the only way to know when you're in over your head is through trial and error.  The people who have explained what they think it's based on have done a much better job in this thread than pretty much everyone else.

    You needed a way to see how a mob conned towards your own character, so that you won't get in over your head, you got a way to do that. It looked to me it can't be any simpler: check a mob if it cons red or orange/yellow, when it does either avoid or be prepared for a heavy fight.

    What more do you need? Do you really need to have some number attached to your character or the mobs to feel comfortable when fighting them?

     

    Or is there some other reason why you want levels in an MMO you play, that you didn't mention in your OP? Because the solution to your problem you stated in the OP has been offered, a con mechanic, levels isn't needed for that.

  • Sameer1979Sameer1979 Member Posts: 362
    Originally posted by Alot

     


    Originally posted by cooper85

    Originally posted by Aeolron

    Originally posted by SuperXero89 Am I the only one that feels this way?  Progression is fairly standard for a themepark title despite your not advancing in level every time your character becomes more powerful.  Seeing as TSW's character progression system would still work with a traiditonal, level-based progression system, do you feel as if a lack of levels makes the game needlessly complex? Because there are no levels, I have no way to gauge whether or not I'm strong enough for a certain area, and more often than not, I keep finding myself in over my head by just following the storyline.
    See thats the awesome thing about the secret world, it's a game that does NOT hold your hand, but for people like myself who played games like EQ or SWG to better fit the discription, there were ALOT of areas in those games that you had a hard time gauding yourself, I for one think it's a breath of fresh air! Keep at it bud you'll see the game will open up more and more, maybe try different builds ect, but in no way does the secret world need levels that is a bad thing!
    spot on nice response.

     

     

    There is no way to equate a number to TSW progression. That magic number doesn't exist.

     


     

    Oh ofcourse! That explains how the difficulty of quests changes automatically as you acquire new gear and more SP and AP! /sarcasm

    /serious mode on

    I get the idea that character progression is mostly based on your gear, so unless FunCom decides not to provide addon-support I wouldn't be surprised to see a GearScore addon pop-up some time after launch.

    All gear is just cosmetic except for talisman, rings etc. If you call that gear based progression then even GW2 has some stats attached to gear.

    Gear score in TSW not sure if you are joking or serious.

  • SiugSiug Member UncommonPosts: 1,257

    No it does not need levels. People can always check mob's health pool, special skills etc before attacking. it's not a rocket science, SP/AP are just perfect and I'm tired of level brackets.

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