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You see here's the thing about combat.

bcbullybcbully Member EpicPosts: 11,843

 

I think the combat is amazing. I pvp and do it a lot. All my attacks have different animations, I see blood, I see on my enemy where I stike and shoot, plus I have 525 different abilities to build with. 
 
 
 
Wtf does "The combat is bad mean." I think it's the most stupid undescript pseudo critique possible to give. It seem like that statement was cooked up in some corporate lab to discredit this dynimo of a genre changing game. 
 
 
 
This and animimation are the ONLY critiques of TSW, and neither can be proved or disproved. What a crock of crap.
 
 
 
aah got that off my chest. Have a wonderful evening image
 
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Comments

  • ZoeMcCloskeyZoeMcCloskey Member UncommonPosts: 1,372

    So how has the PvP gone?  A nice paper-rock-scissors effect?  Plenty of tactics and strategy involved?  Not tried it myself, so is why I am asking.

    Overall we are in agreement, I so far have found it fun.

    image
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by ZoeMcCloskey

    So how has the PvP gone?  A nice paper-rock-scissors effect?  Plenty of tactics and strategy involved?  Not tried it myself, so is why I am asking.

    Overall we are in agreement, I so far have found it fun.

    Make sure you are there this weekend.

  • ShakyMoShakyMo Member CommonPosts: 7,207
    Combat is not bad.

    It's not as good as some games - gw2, Aoc, planetside, probably tera but I've not played that.

    To me its better combat than wow & swtor

    How anyone can say bad combat though I don't know - bad combat is stuff like lotro, sto & rift.
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by ShakyMo
    Combat is not bad.

    It's not as good as some games - gw2, Aoc, planetside, probably tera but I've not played that.

    To me its better combat than wow & swtor

    How anyone can say bad combat though I don't know - bad combat is stuff like lotro, sto & rift.

    I agree it could be better especially coming from the people who did AoC which I think is why it generates so much hate but I do enjoy it a ton better than swtor, lotro, and similar games.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • SiderasSideras Member Posts: 231

    I wouldn't say it's exactly bad but it feels pretty stiff. And you said it yourself combat and animation are the only things being critiqued (the sort of go hand in hand), rest of the game is great.

  • HellSingsHellSings Member Posts: 185
    Originally posted by bcbully

     

    I think the combat is amazing. I pvp and do it a lot. All my attacks have different animations, I see blood, I see on my enemy where I stike and shoot, plus I have 525 different abilities to build with. 
     
     
     
    Wtf does "The combat is bad mean." I think it's the most stupid undescript pseudo critique possible to give. It seem like that statement was cooked up in some corporate lab to discredit this dynimo of a genre changing game. 
     
     
     
    This and animimation are the ONLY critiques of TSW, and neither can be proved or disproved. What a crock of crap.
     
     
     
    aah got that off my chest. Have a wonderful evening image
     

    I'm guessing you tried pvp on the cb test build. Dang, I missed my chance to get those keys. But anyway, the beta weekend is soon, can't wait for PvP.

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Aerowyn
    Originally posted by ShakyMo
    Combat is not bad.

    It's not as good as some games - gw2, Aoc, planetside, probably tera but I've not played that.

    To me its better combat than wow & swtor

    How anyone can say bad combat though I don't know - bad combat is stuff like lotro, sto & rift.

    I agree it could be better especially coming from the people who did AoC which I think is why it generates so much hate but I do enjoy it a ton better than swtor, lotro, and similar games.

    See I loved the "combat" in swtor. I still think it has the best resouce system and feel on the market. There was nothing else though. i had this great toon and nothing to do.

  • bcbullybcbully Member EpicPosts: 11,843

    Funny maybe I should rename this thread  "WTF is bad combat?!"

  • VhalnVhaln Member Posts: 3,159
    Originally posted by bcbully

     

    This and animimation are the ONLY critiques of TSW, and neither can be proved or disproved. What a crock of crap.
     
     

     

    Eh, not to downplay those critiques, but my biggest critique is really how story driven it is.  I'm fine with lore and backstory, I love good atmosphere and role playing, but I was hoping the gameplay would be more freeform.  I'm still wondering if it opens up at higher level, at least.

     

    When I want a single-player story, I'll play a single-player game. When I play an MMO, I want a massively multiplayer world.

  • Entropy14Entropy14 Member UncommonPosts: 675

    They have made some good improvments on the combat since last beta, I think its fun , needs improvment still, but thats the great things about mmo, a good team will continue making a game better with time..  and hopefully not do like some others and totally burn the game in the ground...

     

     

    one good thing to say about funcom, is that they do tend to make the right choices after release, despite their poor record on launch.

     

    But having said that , I think TSW is ages ahead of their past games at launch, which is why I am so optimistic about this game.

  • KuppaKuppa Member UncommonPosts: 3,292
    You sure see a lot of things ;)

    image


    image

  • Asuran24Asuran24 Member Posts: 517
    Originally posted by ZoeMcCloskey

    So how has the PvP gone?  A nice paper-rock-scissors effect?  Plenty of tactics and strategy involved?  Not tried it myself, so is why I am asking.

    Overall we are in agreement, I so far have found it fun.

    Pvp outside of the closed beta not been seen/ Yet just looking at how the skill/power system makes powers need to work off each other to function well sometime, i would say pvp will be much less of a paper-rock-scissor style, as unless everyone is going the same builds you will have many counter-builds too in the mix. The biggest thing will be how the warzones, and bgs are set up to make it less or more of a certain style or such. THough i will say the combat is very basic in design really, yet that is to me a good thing as you can build upon it instead of trying to fit new things into a complex combat system, also though i do see alot of complexity to the system in group combat though.

  • Asuran24Asuran24 Member Posts: 517
    Originally posted by Vhaln
    Originally posted by bcbully

     

    This and animimation are the ONLY critiques of TSW, and neither can be proved or disproved. What a crock of crap.
     
     

     

    Eh, not to downplay those critiques, but my biggest critique is really how story driven it is.  I'm fine with lore and backstory, I love good atmosphere and role playing, but I was hoping the gameplay would be more freeform.  I'm still wondering if it opens up at higher level, at least.

     

    The fact is that they kinda built the game around the story driven setting wihtout making the player the focus of the story, but more of a passenger on the road of the story. I am sure you will see alot of exploration in the game finding hidden places, lairs, items, and such. The ability to create your character in pretty much any form you desire is pretty free-form as well since most games sit you into a predetermined look or such to determine what you are (level or class wise.). Though i guess it is more of hwo you would say what is free-for to you, as to me being able to play thru the game, as well as do missions or such in whatever rder i desire is pretty free0form.

  • GurpslordGurpslord Member Posts: 350

    I'll do my best to explain why I think TSW's combat is lacking.  I wouldn't be so bold or arrogant as to proclaim it "BAD" and even if I did remember it would be the sole opinion of one guy in a sea of thousands.  (Yes I'm currently in a sea of a thousand men..don't be jealous)

    To me the combat felt disjointed and stiff.  I like the idea that if I hit an enemy, the enemy reacts to the hit, in particular the big hits.  Vice versa as well, should I take a hit, I'd like to see something to show it other than a spatter of red coloration.  I'm not asking for a realistic blow by blow physics system, just something that says I smacked that dude hard!  

    Next, for me, was the sound effects being sub-par.  I want my shotgun to sound like a shotgun, not a toy gun.  I had to stop using guns because every time I took a shot it sounded so depressing, I felt like my guns needed viagra or something.  The melee weapons and magic sounds were spot on and kudos for that, just wish it carried over to the ranged weaponry.

    Thirdly and finally, the animations representing my attacks were disspointing at best, at worst they were down right goofy looking.  I do understand this comes as part of the package when they decided to make it possible to "run and gun" and now they have the upper and lower body moving seperate of each other, that still doesn't make it look good.

    To be fair, the devs did say these are things they're aware of and will be working on.  Also, any one of these things by itself would not be enough for me to say the combat is lacking.  Put together, however, I'm afraid I have to lean towards it.

     

    These reasonst, btw, are by no means the reasons I would give for not playing the game.  I'm just not keen on Sub models anymore.  Call me stubborn..

  • BlackndBlacknd Member Posts: 600
    Originally posted by Gurpslord

    I'll do my best to explain why I think TSW's combat is lacking.  I wouldn't be so bold or arrogant as to proclaim it "BAD" and even if I did remember it would be the sole opinion of one guy in a sea of thousands.  (Yes I'm currently in a sea of a thousand men..don't be jealous)

    To me the combat felt disjointed and stiff.  I like the idea that if I hit an enemy, the enemy reacts to the hit, in particular the big hits.  Vice versa as well, should I take a hit, I'd like to see something to show it other than a spatter of red coloration.  I'm not asking for a realistic blow by blow physics system, just something that says I smacked that dude hard!  

    Next, for me, was the sound effects being sub-par.  I want my shotgun to sound like a shotgun, not a toy gun.  I had to stop using guns because every time I took a shot it sounded so depressing, I felt like my guns needed viagra or something.  The melee weapons and magic sounds were spot on and kudos for that, just wish it carried over to the ranged weaponry.

    Thirdly and finally, the animations representing my attacks were disspointing at best, at worst they were down right goofy looking.  I do understand this comes as part of the package when they decided to make it possible to "run and gun" and now they have the upper and lower body moving seperate of each other, that still doesn't make it look good.

    To be fair, the devs did say these are things they're aware of and will be working on.  Also, any one of these things by itself would not be enough for me to say the combat is lacking.  Put together, however, I'm afraid I have to lean towards it.

     

    These reasonst, btw, are by no means the reasons I would give for not playing the game.  I'm just not keen on Sub models anymore.  Call me stubborn..

    You know, honestly, I would have to agree with all the above points.

    It's not enough to make me not want to play it, but I'm glad the devs recognize this to be an issue. 

    Apparently their engine is damned powerful, so I'm hoping they deliver. If they don't, I'll live, but they'll most likely lose some players due to it.

    .. But in a good way.

  • channel84channel84 Member UncommonPosts: 585

    The combat is ok imo. The main problem why ppl assiociate it with bad combat or dull combat to be exact is due to the simple and uninspiring animation. It's just like food(overall combat experience), if it smell bad and look very meh(combat animation) but even thou the taste is ok (combat system) ppl will unknowingly conclude that it's not a good food. The let down in animation and effect pulled down the combat experience and combat experience is a big part of the game.

    Seeing how ppl have been complaining about this aspect for a long period of time and how little the dev have improve it, i'm quite dissapointed. Taking cue from dev like bioware which redo animation and general feel of the game after getting negative feedback on them, i expected better from funcom, who is quite an experience mmo dev. Imo secret world is a great single player mmo(it's a praise) and it manage to grab me more than ToR did when i tried out it's beta. I would have sub it in a heartbeat if not for the lack of progress shown by the dev to improve the main negative feedback gathered from the beta. The lack luster history of the company doesn't help either. Now i'm considering hard whether to sub it or not. (most probably will but i'll see how the next beta goes)

    The difference why i prefer TSW story and game world over ToR is due to the sense that it offer more exploration freedom and tell the story or big picture in a non linear clue by clue way. It offer more than ToR's instant gratification presentation and i prefer to work a bit for my reward (gaming experience)

    PS: I have an extra beta key if anyone want it plz pm me

  • DraemosDraemos Member UncommonPosts: 1,521
    Originally posted by ShakyMo
    Combat is not bad.

    It's not as good as some games - gw2, Aoc, planetside, probably tera but I've not played that.

    To me its better combat than wow & swtor

    How anyone can say bad combat though I don't know - bad combat is stuff like lotro, sto & rift.

    Because it's being compared to the other MMOs that are just being released (or close to it), specifically Tera and GW2... both which have significantly better combat and significantly better animations.

    It also doesn't have better combat than SWTOR or WoW, mostly because of sloppy targeting, mob AI and pathing.

    TSW has really good excel sheet/theory crafting combat for things like figuring out the best synergy.  A year or two ago that might have been enough, but the demographic for people that dig that sort of stuff is small and strinking.  

  • p_c_sousap_c_sousa Member Posts: 620
    Originally posted by Entropy14

    They have made some good improvments on the combat since last beta, I think its fun , needs improvment still, but thats the great things about mmo, a good team will continue making a game better with time..  and hopefully not do like some others and totally burn the game in the ground...

     

     

    one good thing to say about funcom, is that they do tend to make the right choices after release, despite their poor record on launch.

     

    But having said that , I think TSW is ages ahead of their past games at launch, which is why I am so optimistic about this game.

    combat for me seem exactly the same with a bad dodge mechanic, compared last beta. people keep saying combat have improve a lot (the reason why i try beta again), i didnt see any change, excep the add of a dodge bar

  • ShakyMoShakyMo Member CommonPosts: 7,207
    It has better combat than wow as its not stand there stock still and hit your cast sequence macro over and over.
  • ShakyMoShakyMo Member CommonPosts: 7,207
    Also you can have absolutely fantastic combat, but if the rest of your game is basicly wow but with more grind, your game won't sell that much. Like a certain recent release.
  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Vhaln
    Originally posted by bcbully

     

    This and animimation are the ONLY critiques of TSW, and neither can be proved or disproved. What a crock of crap.
     
     

     

    Eh, not to downplay those critiques, but my biggest critique is really how story driven it is.  I'm fine with lore and backstory, I love good atmosphere and role playing, but I was hoping the gameplay would be more freeform.  I'm still wondering if it opens up at higher level, at least.

     

    It took me about a week of heavy play to understand how questing for progression worked. There's story everywhere in TSW. From the buildings in London to the actual stroy quests.

     

    Freedom came when I hit the Savage Coast. At that point I looked  back and understood why all the quest are repeatable. They are repeatable to give me as much freedom as possible on my questing progression path. This is when the comments from the press about TSW being a Themebox/Sandpark clicked. 

     

    On a daily bases I could choose and taylor my questing progression to what I liked and cut out the stuff I didn't. I've never been much of a quester, but back in the day when I played WoW I loved the Isle of Qual'Danas. For those of you who don't know the Isle was a big zone with about 10-15 or so daily quest. I don't know why but I loved those quests and I loved that zone.

     

    What I did from that point was cut out all the main story quest and all the sabatoge and investigation missions (I didn't want to ruin them) and just did the action kill quest. Come launch i look forward to making a daily or weekly route from Soloman Island to Transylvanya of only the stuff I like to do :)

     

    There are no quest in the entirty of TSW that you "have to do,"  not one.  At first you you might not see the Freedom, but it's there from start to finish image

     

  • SpottyGekkoSpottyGekko Member EpicPosts: 6,916
    Originally posted by Draemos
    Originally posted by ShakyMo
    Combat is not bad.

    It's not as good as some games - gw2, Aoc, planetside, probably tera but I've not played that.

    To me its better combat than wow & swtor

    How anyone can say bad combat though I don't know - bad combat is stuff like lotro, sto & rift.

    Because it's being compared to the other MMOs that are just being released (or close to it), specifically Tera and GW2... both which have significantly better combat and significantly better animations in my opinion.

    It also doesn't have better combat than SWTOR or WoW, mostly because of sloppy targeting, mob AI and pathing.

    TSW has really good excel sheet/theory crafting combat for things like figuring out the best synergy.  A year or two ago that might have been enough, but the demographic for people that dig that sort of stuff is small and strinking.  

    ^^fixed it for you.

     

    I think Tera (*giggles*) and GW2 have significantly worse animations, because, unlike you, I'm not a fan of overly dramatic animations and "lightshow" effects. I also don't like technicolor worlds that are filled with rainbow and neon colors just because they can be. I actively dislike Tera's art style, whereas GW2's art style I just find too "rich". It gives me "visual heartburn".

    But that's just my opinion image

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by SpottyGekko
    Originally posted by Draemos
    Originally posted by ShakyMo
    Combat is not bad.

    It's not as good as some games - gw2, Aoc, planetside, probably tera but I've not played that.

    To me its better combat than wow & swtor

    How anyone can say bad combat though I don't know - bad combat is stuff like lotro, sto & rift.

    Because it's being compared to the other MMOs that are just being released (or close to it), specifically Tera and GW2... both which have significantly better combat and significantly better animations in my opinion.

    It also doesn't have better combat than SWTOR or WoW, mostly because of sloppy targeting, mob AI and pathing.

    TSW has really good excel sheet/theory crafting combat for things like figuring out the best synergy.  A year or two ago that might have been enough, but the demographic for people that dig that sort of stuff is small and strinking.  

    ^^fixed it for you.

     

    I think Tera (*giggles*) and GW2 have significantly worse animations, because, unlike you, I'm not a fan of overly dramatic animations and "lightshow" effects. I also don't like technicolor worlds that are filled with rainbow and neon colors just because they can be. I actively dislike Tera's art style, whereas GW2's art style I just find too "rich". It gives me "visual heartburn".

    But that's just my opinion image

    image

  • JackdogJackdog Member UncommonPosts: 6,321
    Originally posted by bcbully

     

    Wtf does "The combat is bad mean." I think it's the most stupid undescript pseudo critique possible to give. It seem like that statement was cooked up in some corporate lab to discredit this dynimo of a genre changing game. 
     
     
     

    To me it meant it was just not fun, and unless your idea of a corporate lab is a man cave in one corner of a garage, I am just a old  guy who fell in love with this genre 20 years ago. You might want to take off the tinfoil hat. I don't think anyone is plotting FC'sdemise except maybe the management of Funcom.  I really wish FC could get everything together just once, they have great ideas for their games but their shit executions are getting old.


    I was really hoping for the best with this game since I have been reading the HP Lovecraft books since I was in High School.I gave it a fair shot I think, but it looks like another typical FC release just like AO and AoC

    I miss DAoC

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Jackdog
    Originally posted by bcbully

     

    Wtf does "The combat is bad mean." I think it's the most stupid undescript pseudo critique possible to give. It seem like that statement was cooked up in some corporate lab to discredit this dynimo of a genre changing game. 
     
     
     

    To me it meant it was just not fun, and unless your idea of a corporate lab is a man cave in one corner of a garage, I am just a old  guy who fell in love with this genre 20 years ago. You might want to take off the tinfoil hat. I don't think anyone is plotting FC'sdemise except maybe the management of Funcom.  I really wish FC could get everything together just once, they have great ideas for their games but their shit executions are getting old.


    I was really hoping for the best with this game since I have been reading the HP Lovecraft books since I was in High School.I gave it a fair shot I think, but it looks like another typical FC release just like AO and AoC

    From pen and paper to BBSs and MUDS to now, I share the same past path and love for the genre as you. I feel completely different from you about the combat. :) 

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