The year is 2015 and I am browsing the forums and see a few interesting topics I want to read. Here are a few of them:
- All these new games are just trying to copy GW2 without..
- I remember where I was and what I was doing the day GW2 release date was published.
- The day the industry changed forever, GW2 release date
- GW2 clones are popping up everywhere..
- Can you remember back when you played a subscription to play a game you already own.
- Once upon a time, back in the dark ages of MMO’s, pre GW2, we..
- …. has officially declared bankruptcy after their P2P games…
- The un-holy trinity is officially dead since…
- “LF Healer” has hit an official low in all…
I can see the posts now J
Comments
GW2 is fun (so far), and i'm looking forward to it, but this post made me throw up in my mouth a little.
lol very funny op
http://medias.luna-atra.fr/gw2/char_tool/CT_imageGenerator.php?pseudo=Centurion Mikal&lang=EN&code=&code=TSwtLDUsLSw2LC0sMjksOSwyMiwyMywyNCwtLDEwMiwzNiw4MSw4NCw4OQ==
To answer your title, no, no those will not be headlines in 2015.
haha
I like Guild Wars 2 but I think the community has been a "tad bit" overly excited about it and I cannot see it's impact being so dramitic Who knows though, certainly not me, for example I cannot even tell if the OP is serious of not.
Philosophy of MMO Game Design
GW2 is appealing to me, but even so I'll play it for a bit then turn my interest to the next big thing. MMO players all suffer from ADD these days. GW2 will probably be around, but it will be the 4th expansion and most people will be talking about the newer games.
edit:
"Anybody wonder what the retention rate will be for gw2?"
That's the beauty of it. GW2 just needs to sell boxes. As long as they get decent word of month it doesn't matter how long or often people play. No subs to worry about.
Not a chance
That part has already started. Have you seen some of the Elder Scrolls Online features? It's basically GW2 and WoW visit Skyrim, only Skyrim now looks like ass.
One hundred percent if guaged in terms of cancelled subscriptions. One of the beauties of buy to play.
In terms of active playerbase, probably a bell curve. A few drop quickly. Most play for a while and come back to it fairly regularly. A few play constantly and never drop. I think that's pretty much how it works for GW1 also.
There's people like this in every game, from what I can tell...
First off, to anyone who's reading stuff like this and being turned off the game by it - the community isn't all like this. People are generally less fanboy-ish.
As for the prediction itself... I find it hard to think that 3 years from now the MMO gaming companies pumping out mmos will change their gameplay drastically. There's some momentum behind the game decisions companies make. Even if one game is successful at something, for another game to try it out is a risk. Changes will be done slowly over time.
Some features may be copied slowly (or at least I hope so, actually - like the dynamic events, instead of quest givers/receivers), but probably not the whole thing.
Philosophy of MMO Game Design
Ugh threads like this are ruining this website. Really guys come back to reality.
It's not a retention rate game. I'm sure it'll be fine. GW1 had outstanding sales for an MMO (over 7 million unique accounts). This one is better.
Actually i think that guildwars prooves that games need to be inovative, and all parts of the game need to be of high and consisten quallity when they want to succeed.
I think GW2 will challenge other developers to be innovative again, and thats exactly what we need... so no copy cats, but it will change the genre, from stale to innovative.
Or is this just wishfull thinking from my part?
Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)
You do know they both started developement in the same year, right? How can they be clones of each other? Anyway, mmorpgs are already starting to branch out somewhat from purely cloning WOW anyway, so it's unlikely mmos start copying GW2. Atleast i hope so. The last thing i want is innovation to stop to stat this process all over again.
Slightly off topic, but I really hope one of the headlines is:
EA declares bancruptcy due to no one wanting to play their poor quality SWTOR clones, and using an outdated payment model
(I dont like EA, can you tell)
Cluck Cluck, Gibber Gibber, My Old Mans A Mushroom
GW1 sold over 7 million boxes (the number released to which im assuming you're refering was actually 6 million, but that was a couple years ago so it would be higher now obviously), which included every one of the 3 expansion boxes sold. The real number of unique accounts was probably somewhere around ~2-3 million as a guess.
On topic though: OP are you serious or trolling?
^This.
There are two major things that I believe GW2 brings to industry:
1. Not only can an MMO can survive without a subscription fee, they are actually better at surviving than most MMOs with subscription fees. From this point on, I believe subscription fees will only serve to cripple the potential of MMOs that come out.
2. Innovation will no longer be one part of development, it will be the goal of development in MMOs
And @ OP, as you can see, I am a fan. However, those headlines are a bit much, wouldn't you say? GW2 doesn't do that much that is new, and it won't be perfect. It will simply set a new standard for what is acceptable in the MMO genre.
There's no way a game can release that of similar production value and polish as GW2 and then demand a subscription fee anymore.
"As you read these words, a release is seven days or less away or has just happened within the last seven days those are now the only two states youll find the world of Tyria."...Guild Wars 2
Really not sure how either of you can say these things when the game isnt even out yet lol. Dont get me wrong I think the game will do well, but claiming that GW2 proves certain things that are a requirement to be successfull when its not even released is a bit rich in my opinion.
I will likely be playing this game. It allows you to essentially solo while in a group. I'm all about solo'ing MMO's because I don't want to have to rely on some kid to my left or right to make sure he's doing what he's got to do. In this game's pvp setting I see no need for pre-arranged groups and if people even do decide to do pre-arranged they won't fare better then anyone else simply because of the numbers.
* Good, honorable, gamers will continue to pay the bills so freeloaders can enjoy the game.
* Sandboxers and Carebears are 2 sides to the same coin.
Quite funny with what nonsense some people come up when they are bored while waiting for the release. If there is one damn good reason to release GW2 soon then it is to reduce the amount of such threads.
I've had around 30 people in opposing factions/worlds/whatever fighting me last beta. Was pretty intense. The group that was in chat were all like "OK HERE WE GO! REMEMBER WHAT WE TALKED ABOUT" and since they rushed in before any of us others did...they got wiped out and targetted. I sat and laughed...and got flamed. -__-;
* Good, honorable, gamers will continue to pay the bills so freeloaders can enjoy the game.
* Sandboxers and Carebears are 2 sides to the same coin.
Can I haz your stuff?
This guy knows whats up!