Seriously let's look at the word massively multimrole playing game.
We really do not care about role playing anymore.
As for massively ,interestingly enough we are more concerned with the number of sub a game has then who we can actually play with.
In old everquest raids were uncapped and open and you interacted with a hundred people,daoc relic raids would involve hundreds and I do believe lineage 2 was similar.
Now this games did not have millions of subs,apart from maybe l2 .but you actually interacted with way more people then you do in current mmorpg like wow who has instance this and that and you rarely interact with more then 20 or 30 people at a time.
Surely we must be interested in the massively part rather then if the game has a zillion sub when you never interact with more then 20 or 30 at a time.
Comments
A high sub count means more security for the game to stay in business.
It doesn't always happen but rarely would an MMO that has 500k sub go down.
Some of my friends only play WoW cause they used to play Earth and Beyond which got shut down.
I don't agree with their logic but I can see where they are coming from.
Gdemami -
Informing people about your thoughts and impressions is not a review, it's a blog.
"We really do not care about role playing anymore. "
Great piont..How many people "Play" a character in a game versus those who have an Avatar in an elaborate chat room? How many people give their toons names rather than a kewl tags? How much rage would be generated IF games had mechanics that enforced role playing characters? (example..when looting, a rogue would do MUCH better than a paladin...Or Jedi lost experiance or lost class abailities for randomly killing stuff). Would a more complex game ,more inline with the table top RPG experiance , drive off the customer base for MMORPGs ? I have yet to see anything remotley resembling an alignment ruleset in any game I have played, must not be desired..
Newer games are more interested in allowing players to get in on the action upon login rather than sitting around organizing raids and groups. It's not treated as a lifestyle now, but more a game/hobby. Most people don't want to wait around for Tim the Tank and Sally the Healer to show up to be able to play a game anymore.
I've never considered the RPG part as "role-play" but rather character advancement with gear and rulesets.
We want to play mmorpgs, but not the current standard it has now. It needs to have an evolution.
I agree with one of the posters that the trinity is stoneage. Why must you choose a hybrid to play when you want to do dungeons...
Instance matching is not a dropdown feature, it is an enhancing thing for entertainment. Do you really want to walk through the same path all the time to reach a dungeon and then realise the group you made isn't acting fair around eachother?
Don't try to put people in some random weird "we" group. There's no collective hivemind here, unless you're referring to MMORPG.com specifically.
I want an MMORPG, I roleplay, whether or not you do is your problem.
We do want to play MMORolePlayingGames. Not whatever this is currently. This doesn't mean we all have to go around saying "Hail!" either.
The term MMORPG is obselet and not true to it's form in many MMOs today.
It should be called MOG (Multiplay Online Game) this term is much more accurate to many of todays so called MMORPG.
If it's not broken, you are not innovating.
Most current mmorpg's players apparently don't want an mmorpg.
They want to game that is easy to experience with few people, some sort of small persistence and instanced gameplay.
That's why big chunk of mmorpg players will go play multiplayer games like MOBA's, partially mmo-like FPS'es (Dust, Defiance, TF2, and many others), mmorts'es and other multiplayer online games with limited persistence like World of Tanks and upcoming World of Warplanes and similar.
Mmorpg genre as a whole will not be to hold all mmorpg players playing mmorpg's cause many of them just don't want to play games with open world, games that have something they view as 'unneeded' like levelling, open world content, crafting, exploring, creating some sort of simple society, etc.
That's actually good news for many mmorpg fans.
Sure it will mean that budgets for mmorpg's will be smaller, so say goodbye to Full VO Swtor style, long & expensive cinematic trailers, ads in TV and other sorts of most expensive marketting, gap in graphics quality between mmorpg's and single player games may start to rise again, etc
Maybe there won't be as much mmorpg's titles as atm as many studios willingly or unwillingly will start developing either mutliplayer online games or non-rpg mmo games.
Mind you that I am not including into mmorpg games like Diablo, DDO, C9 or GW1. [I am including GW2 though as it is diffrent sort of game]
Still all that will make many mmorpg's being done to cater more for so called 'core / hardcore mmorpg audience'.
I agree on the RP thing.
All though I don't really RP myself, I do play "in character". And that seems to dissapear. Not sure why we still call it mmoRPG.
Agreed.
Most people even in 'old times' havent roleplay in active sense like *emoting*, telling stories, playing stirictly following some specific role or creating for example roleplay guild which followed certain 'behaviour codex'.
They were more %of players like that, but they were always miniority.
STILL
There were quite a bit of players that played 'in character' - like they did not roleplay actively but they did not griefed roleplayers, did not trash-talked, their charcter had names that are least very generally corresponed with game 'setting' even if they not fitted very much in lore (so no names like LazersBeams, or RocketMama).
People that could not care about active roleplaying, but that were enjoying atmosphere and playing in simple artifical 'societies' that were created on servers.
Not much people play like that atm and game mechanics are not encouraging it anymore.
Heck often they even make it impossible.
Well, I want MMORPGs, for sure.
However, I believe that a large number of people currently playing MMORPGs doesn't like the RPG part of the genre but are playing the games for the MMO part only. Many of these players would rather see a MMOFPS, MMORTS, MMO-action combat game, MMO-whatever instead.
But there are few of those in the market, mainly because the business case to produce an MMO-whatever is weak and very risky compared to produce a standard MMORPG themepark.
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
Not sure how anyone could presume we don't want RPGs. RPGs continue to be a solid genre. Even non-RPGs have become more RPG-like. The only way you could think RPGs weren't popular is if you were mixing up your definitions (mistaking tabletop RPGs for videogame RPGs, which have always been entirely different beasts.)
The "MMO" part of the equation is what's always struggled to find its place. The benefits of massive multiplayer have always been a little vague. Conversely, the negative traits of being massive multiplayer are pretty well understood at this point. So it's been hard for gamers and game-makers to justify making a game MMO, since the positives and negatives kinda end in a wash.
Honestly some of the examples cited by the OP sound pretty terrible. Uncapped PVE raids? Sounds like either an easy bore, or a chaotic frustrating mess, depending on how fights are balanced. Uncapped PVP raids? Sounds like "bring more friends to win" which is nearly the shallowest type of PVP possible.
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I roleplay in Mortal Online so speak for yourself.
Quite frankly its evolved to a multiplayer game with a massive chatroom which we call ingame cities.
What's all this 'we' the OP is going on about,since when does the OP speak for everyone else?
Anyway,plenty of great RP happening in lotro on Laurelin. http://forums.lotro.com/forumdisplay.php?539-Laurelin-EN-RP&s=6b3e3306f1dbed21946250ad369f8a6e
And http://forums.lotro.com/forumdisplay.php?81-Landroval-EN-RE&s=6b3e3306f1dbed21946250ad369f8a6e
Plenty of massive left in Vanguard.
Perhaps the OP has not been playing the right MMOs.
People who say they are bored of MMO's are either
1. Bored of the one they are playing (probably WoW) and too lazy to find another
2. MMO veterans that are tired of boring grinds and linear quest formulas
3. Waiting for GW2
4. One of those "Sandbox is the future" elitists
5. Not actually bored with MMO's but enjoy trolling those who say they are
^ thats really what it comes down to.
Played-Everything
Playing-LoL
Todays MMO players, are just playing a game. Me not, i used to live in a virtual world. Unfortunately there are no worlds anymore. So i am enforced to just play games, too.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
People might look at me funny and stuff but I honestly think what we need is a new fantasy setting and such... Most of the modern day fantasies are rip-off tolkein's universe. A lot of people are porbably going to disagree with what I'm saying but like it or not, he was the father of the modern day fantasy setting. I think until someone puts out a new universe that's equally large and fantastic as his, we aren't going to get any good MMOs cause they dont have anything fresh to inspire their storylines, art designs and such. I'll be honest and say I couldn't care less about combat mechanics and such. Kingdoms of Amalur had amazing combat but it wasn't very good cause it lacked immersion and that's what modern day mmos seem to lack. Not cause they're poorly written(ok yea some are pretty shit), but the ideas grown kinda stale... to me at least. If an MMO is immersive enough I couldn't care less for combat or the quest hub or whatever. Guess what I'm saying is unless we find a new universive that's immersive enough, no MMO will hold the charm like older MMOs used. Even GW2 is kinda eh to me...
There are worlds left. I can think of 3 or 4 off the top of my head. Again generalizing. There are no worlds in AAA themeparks is more correct to say.
Good question; self-inflating plug incoming!
http://www.mmorpg.com/discussion2.cfm/thread/257121/Classes-based-on-what-you-do.html
Writer / Musician / Game Designer
Now Playing: Skyrim, Wurm Online, Tropico 4
Waiting On: GW2, TSW, Archeage, The Rapture
Like with most things in mmos it has changed alot of which is in responce to the player base at large, athough the title of the genre as being an rpg does still stand in one manner. Players in mmos want their playing to be at their own desired pace without huge time sinks in place that defeat their enjoyment of the game, and making players have to search for or wait for players to arrive to do content is a huge time sink that deters from their enjoyment. I have seen in just about al the games i have ever played people complaining about waiting several hours to either find a workable/viable group set up to do instances/content, or having to wait or corrdinate a large group of players to do such content as well as it is for alot of players not worth the investment.
As mmorpgs goes it is not the same as it was used to be in past mmo games, but the genre does fallow suit well with rpgs in the console gaming like ff series, xenogears, phantasy star an such. You are a character in a world that is experincing the world an story thru this character from more of a third person view over a more personal first person view as would be in role plays. As such with many mmorpgs really being more like a massive online version of a single player rpg, yett with other players populating the world the title "mmorpg" does fit in many ways, just not as a true role playing based game like many of the table top role playing games.
I suppose not.
I think small group co-op lobby type games (both pve and battleground type pvp) is the future. Personally i really don't miss the virtual world much.
In fact, if you look at this site, lots of games without a virtual world are discussed. Diablo 3, SD Gundam Capsule Fighter, and many the VW is just a distraction and not the main part of the game: DDO, GW ....
I want a VW MMORPG, not a boring co-op game.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
My 2 pennies.
I dont like the current slew of MMORPGs. And my problem with it has always been the way its paced and how rigid things are.
Im waiting to try GW2 to see if its more enjoyable for me (it seems open enough) and most importantly, I want to be able to play with my friends. Current themeparks dont allow me to do that. Im 5 levels ahead well whoopdiedoo cant play with my friend cuz the exp for him willl be too low.
''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**