If I ask you what an MMORPG is? and you answer me by saying "A game like World of Warcraft or Star Wars: The Old Republic" I will tell you "Oh, Then I don't like MMORPGs."
So? I don't know about TOR. But clearly many like WOW.
Originally posted by BioNut To be honest I just want Multiplayer Online Rpgs, but not like we have now.More like GW1 or even the BioWare NeverWinter games. If ESO was skyrim, but coop I would be in heaven.Hell, Games like DayZ are more interesting to me because they have low pop counts on servers. I want to play with a few other people, not 1000s. I guess I just want to feel isolated but have the chance of running into other humans or playing with friends. If there were more games like that I would likely never play MMORPGs.
I can agree with these sentiments myself. It's not that I don't want to play any MMORPG, but some of the games being made as MMORPG seem like they would work better as single player games with the option for multi-player co-op.
Actually, if I'm being honest, I'd like to see some of these games with all of the following options available; single player, player run personal server, multi-player co-op, and developer run massively multi-player.
I can not remember winning or losing a single debate on the internet.
True, people don't want "an empty world they are tasked with filling", at least not most people. However, I think most people do not want a script handed to them that they are compelled to follow. Don't know about you, but the main theme in medieval fantasy to me is freedom; freedom to wander and explore, and to choose ones own adventuring paths.
I think the Themepark vs Sandbox argument is truly off base and that the real debate is around Linear (Storyline) vs Free Range.
Yeah, definitely.
Although I don't think players object too strongly to the magnitude of linearity present in something like WOW (which isn't anywhere near as linear as players paint it.) They enjoy freedom, of course, but if the linear questlines are high quality players can look past their freedom being slightly reduced.
For me there's no "main theme" to medieval fantasy. I can enjoy a constrained very high quality experience just as well as I can enjoy a flat-but-free experience. An example of linear-but-quality being Diablo 3, whereas flat-but-free would be more like Skyrim. For me the downsides of broader game designs like Skyrim are very apparent (I hated the lack of depth behind nearly every game system in Skyrim, and it only survived because the world was beautiful to explore and because there were enough different shallow game systems to explore to hold my interest for a while.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
Although I don't think players object too strongly to the magnitude of linearity present in something like WOW (which isn't anywhere near as linear as players paint it.) They enjoy freedom, of course, but if the linear questlines are high quality players can look past their freedom being slightly reduced.
For me there's no "main theme" to medieval fantasy. I can enjoy a constrained very high quality experience just as well as I can enjoy a flat-but-free experience. An example of linear-but-quality being Diablo 3, whereas flat-but-free would be more like Skyrim. For me the downsides of broader game designs like Skyrim are very apparent (I hated the lack of depth behind nearly every game system in Skyrim, and it only survived because the world was beautiful to explore and because there were enough different shallow game systems to explore to hold my interest for a while.)
I think it is about choices. In WOW, while there are many linear parts, you do have choices to quest, LFD, pvp, collect pets and what-not.
To some extend, you have some (not as many) choices in D3 too .. like where to farm, and also in playing alts. Obviously the quality helps a lot. However, i don't see D3 to last as long as WOW. It would be amazing if it last for a few months.
Personally i agree with you on SKYRIM. The combat system is not very fun. D3 does combat 100x better than Skyrim. That is why i never finish it.
I can agree with these sentiments myself. It's not that I don't want to play any MMORPG, but some of the games being made as MMORPG seem like they would work better as single player games with the option for multi-player co-op.
Actually, if I'm being honest, I'd like to see some of these games with all of the following options available; single player, player run personal server, multi-player co-op, and developer run massively multi-player.
I'm actually of the mind that most people would actually like to play a COORPG rather than a MMORPG. The games would be better for it too. You could have physics, projectile and bodyblocking, hitboxes and aiming, dodging, really profound map elements like downing entire buildings and forests (BF style), action combat...
You can do all this when you don't need to think about handling potentially hundreds of players in the same area.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
I would say that the playerbase at large outside of mmorpg.com wants a rpg game in the spirit of rpg games like the diablos, final fantasy series, or other such heavy story use, while also having a aqquisition or achievement side line, compared to a more table top rpg set up that would be how mmos were prior to the influx of players. That is how many players play mmos now as a competition or collection game that like console rpgs are largely. Compare story heavy an also rigid of progression console rpgs havve largely to mmorpgs now, and it really just looks like they dropped a console rpg into the older mmorpg model setup really an slowly removed what really to the playerbase playing was worthles filler.
Yeah basically. People want a game with gameplay, not an empty world they're tasked with filling.
Although your "console RPG" tangent seems wrong, considering PC RPGs over the years have been the exact same way. Games like Ultima, Eye of the Beholder, Gold Box AD&D, Sword of Fargoal, and many others didn't exactly involve non-rigid progression systems which required a lot of thought.
Well the fact that many console games are at their zinith for design as the technology really is not able to give much more to them yet, but pc rpgs still have a huge area they can expand into. The issue is more the fact that rpgs on both pc an consoles held back by one side's limitations (mostly console), yet many pc only rpgs broke away from the rigid progression that is a hallmark of console rpgs.
I think alot of us would love a good MMORPG.....The problem has been that they're all copying WOW or putting out single player MMOs and we aren't getting much that is original anymore....... TSW is about the most original we are going to get for awhile, but it too feels like a single player story driven game......What alot of us want is a world we can explore and actually role play with others.
Originally posted by Quirhid Originally posted by lizardbones I can agree with these sentiments myself. It's not that I don't want to play any MMORPG, but some of the games being made as MMORPG seem like they would work better as single player games with the option for multi-player co-op. Actually, if I'm being honest, I'd like to see some of these games with all of the following options available; single player, player run personal server, multi-player co-op, and developer run massively multi-player.
I'm actually of the mind that most people would actually like to play a COORPG rather than a MMORPG. The games would be better for it too. You could have physics, projectile and bodyblocking, hitboxes and aiming, dodging, really profound map elements like downing entire buildings and forests (BF style), action combat...
You can do all this when you don't need to think about handling potentially hundreds of players in the same area.
Well, I suppose NeverWinter will sort of be a test of this. Cryptic had to relabel the game an MMO when Perfect World took over, but it seemed a lot more like a coorpg before then.
I can not remember winning or losing a single debate on the internet.
Originally posted by lizardbones I can agree with these sentiments myself. It's not that I don't want to play any MMORPG, but some of the games being made as MMORPG seem like they would work better as single player games with the option for multi-player co-op. Actually, if I'm being honest, I'd like to see some of these games with all of the following options available; single player, player run personal server, multi-player co-op, and developer run massively multi-player.
I'm actually of the mind that most people would actually like to play a COORPG rather than a MMORPG. The games would be better for it too. You could have physics, projectile and bodyblocking, hitboxes and aiming, dodging, really profound map elements like downing entire buildings and forests (BF style), action combat...
You can do all this when you don't need to think about handling potentially hundreds of players in the same area.
Well, I suppose NeverWinter will sort of be a test of this. Cryptic had to relabel the game an MMO when Perfect World took over, but it seemed a lot more like a coorpg before then.
Cryptic, 4th edition ruleset, F2P... the game has to be f***king amazing to avoid crucifiction by the fans.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
People might look at me funny and stuff but I honestly think what we need is a new fantasy setting and such... Most of the modern day fantasies are rip-off tolkein's universe. A lot of people are porbably going to disagree with what I'm saying but like it or not, he was the father of the modern day fantasy setting. I think until someone puts out a new universe that's equally large and fantastic as his, we aren't going to get any good MMOs cause they dont have anything fresh to inspire their storylines, art designs and such. I'll be honest and say I couldn't care less about combat mechanics and such. Kingdoms of Amalur had amazing combat but it wasn't very good cause it lacked immersion and that's what modern day mmos seem to lack. Not cause they're poorly written(ok yea some are pretty shit), but the ideas grown kinda stale... to me at least. If an MMO is immersive enough I couldn't care less for combat or the quest hub or whatever. Guess what I'm saying is unless we find a new universive that's immersive enough, no MMO will hold the charm like older MMOs used. Even GW2 is kinda eh to me...
Exactly my thoughts...
For example SWTOR that used a diferent fantasy. But had Star Wars and we all know how future ends from the movies and wikis.
And the complete lack of immersion on its world. Since no weather, no night and day, creatures just standing in their places. I believe I didnt even ear a waterfall noise while standing right next to it.
Even WoW (ye, that boring old game) gave me an awsome moments from simple stuff like music and lights. Will never forget when I was walking around Durotar with a chill ambiance music, and then I enter Orgrimmar for the first time (no loading screens) and the sound of drums invading my head. It was epic for me at the time.
Tbh, I want a western MMO sandbox with a massive world (no loadings screens), people building citys, saloons, breeding horses, wild life (with wolves actually hunting other creatures etc, bandits, indians, politics, civil war, conquest. Selling goods, transporting them around big distances. No lvls, open dungeons. Just shoot to the legs if the enemy is running, shoot to the head and permakill the enemy and get a perma nasty bounty on you head. Or just be hanged in the nearest town while other players get drunk with whiskey made by some player, while they watch the new permadead guy in the ropes.
Comments
So? I don't know about TOR. But clearly many like WOW.
It is not required for everyone to like a game.
I can agree with these sentiments myself. It's not that I don't want to play any MMORPG, but some of the games being made as MMORPG seem like they would work better as single player games with the option for multi-player co-op.
Actually, if I'm being honest, I'd like to see some of these games with all of the following options available; single player, player run personal server, multi-player co-op, and developer run massively multi-player.
I can not remember winning or losing a single debate on the internet.
Yeah, definitely.
Although I don't think players object too strongly to the magnitude of linearity present in something like WOW (which isn't anywhere near as linear as players paint it.) They enjoy freedom, of course, but if the linear questlines are high quality players can look past their freedom being slightly reduced.
For me there's no "main theme" to medieval fantasy. I can enjoy a constrained very high quality experience just as well as I can enjoy a flat-but-free experience. An example of linear-but-quality being Diablo 3, whereas flat-but-free would be more like Skyrim. For me the downsides of broader game designs like Skyrim are very apparent (I hated the lack of depth behind nearly every game system in Skyrim, and it only survived because the world was beautiful to explore and because there were enough different shallow game systems to explore to hold my interest for a while.)
"What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver
I think it is about choices. In WOW, while there are many linear parts, you do have choices to quest, LFD, pvp, collect pets and what-not.
To some extend, you have some (not as many) choices in D3 too .. like where to farm, and also in playing alts. Obviously the quality helps a lot. However, i don't see D3 to last as long as WOW. It would be amazing if it last for a few months.
Personally i agree with you on SKYRIM. The combat system is not very fun. D3 does combat 100x better than Skyrim. That is why i never finish it.
I'm actually of the mind that most people would actually like to play a COORPG rather than a MMORPG. The games would be better for it too. You could have physics, projectile and bodyblocking, hitboxes and aiming, dodging, really profound map elements like downing entire buildings and forests (BF style), action combat...
You can do all this when you don't need to think about handling potentially hundreds of players in the same area.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Well the fact that many console games are at their zinith for design as the technology really is not able to give much more to them yet, but pc rpgs still have a huge area they can expand into. The issue is more the fact that rpgs on both pc an consoles held back by one side's limitations (mostly console), yet many pc only rpgs broke away from the rigid progression that is a hallmark of console rpgs.
I think alot of us would love a good MMORPG.....The problem has been that they're all copying WOW or putting out single player MMOs and we aren't getting much that is original anymore....... TSW is about the most original we are going to get for awhile, but it too feels like a single player story driven game......What alot of us want is a world we can explore and actually role play with others.
You can do all this when you don't need to think about handling potentially hundreds of players in the same area.
Well, I suppose NeverWinter will sort of be a test of this. Cryptic had to relabel the game an MMO when Perfect World took over, but it seemed a lot more like a coorpg before then.
I can not remember winning or losing a single debate on the internet.
Cryptic, 4th edition ruleset, F2P... the game has to be f***king amazing to avoid crucifiction by the fans.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Exactly my thoughts...
For example SWTOR that used a diferent fantasy. But had Star Wars and we all know how future ends from the movies and wikis.
And the complete lack of immersion on its world. Since no weather, no night and day, creatures just standing in their places. I believe I didnt even ear a waterfall noise while standing right next to it.
Even WoW (ye, that boring old game) gave me an awsome moments from simple stuff like music and lights. Will never forget when I was walking around Durotar with a chill ambiance music, and then I enter Orgrimmar for the first time (no loading screens) and the sound of drums invading my head. It was epic for me at the time.
Tbh, I want a western MMO sandbox with a massive world (no loadings screens), people building citys, saloons, breeding horses, wild life (with wolves actually hunting other creatures etc, bandits, indians, politics, civil war, conquest. Selling goods, transporting them around big distances. No lvls, open dungeons. Just shoot to the legs if the enemy is running, shoot to the head and permakill the enemy and get a perma nasty bounty on you head. Or just be hanged in the nearest town while other players get drunk with whiskey made by some player, while they watch the new permadead guy in the ropes.
oh my. I should go sleep.
How about not applying your personal feelings to every other MMORPG player in the world...