Originally posted by lizardbones I did find SWToR's cut scenes to be superior. They added some depth to the game and some 'ownership' of your character. I think I would have been happy had they stuck to the main character story line for cut scenes though. I think the game would have been more enjoyable had they put all the money and effort into the 'other' cut scenes into the rest of the game. The cut scenes with their choices were obviously the main focus of the game...it made the rest of the game very drab in comparison. I'm not so sure the rest of the game would have been enjoyable with the cut scenes taken out. TSW reached a balance with it. It adds some atmosphere, but the rest of the game has to stand on its own, without the cut scenes, and I think it does.
So, SWToR's cut scenes are 'better', but TSW's cut scenes are better integrated into the game, and TSW's game without any cut scenes is superior to SWToR's game without any cut scenes.
Originally posted by lizardbones I did find SWToR's cut scenes to be superior. They added some depth to the game and some 'ownership' of your character. I think I would have been happy had they stuck to the main character story line for cut scenes though. I think the game would have been more enjoyable had they put all the money and effort into the 'other' cut scenes into the rest of the game. The cut scenes with their choices were obviously the main focus of the game...it made the rest of the game very drab in comparison. I'm not so sure the rest of the game would have been enjoyable with the cut scenes taken out. TSW reached a balance with it. It adds some atmosphere, but the rest of the game has to stand on its own, without the cut scenes, and I think it does.
So, SWToR's cut scenes are 'better', but TSW's cut scenes are better integrated into the game, and TSW's game without any cut scenes is superior to SWToR's game without any cut scenes.
Finally, a post I agree with!
agree as well.. The voice acting in SWTOR i found better also the mouths matched better with what people were saying. But in swtor a lot of the responses my character gave didn't fit with what choices I was presented. Then obviously in swtor VO was just way overused and not needed for every single stupid side quest in the game. TSWs don't feel as high quality but I feel they use them better and are implemented into the game in a better way. I also agree with above the rest of the game I find much more enjoyable than swtor as way to much time in swtor was spent in the VO.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Some players are bothered by the fact your character is "mute" during the whole ordeal, but I like that- puts the focus on storytelling. Few NPC's even joke about your character being mute during their scenes.
Most of the time the cutscenes have nothing to do with giving you directions for the following mission, they serve to flesh out the NPC's personality and immerse the player in the setting. Damn fine voice-acting and writing.
I like it becaues I hate to be voiced. My character's voice is his/her voice. Not some VAs voice which is the same VA's voice from two CRPGs and another MMO...
I did find SWToR's cut scenes to be superior. They added some depth to the game and some 'ownership' of your character. I think I would have been happy had they stuck to the main character story line for cut scenes though. I think the game would have been more enjoyable had they put all the money and effort into the 'other' cut scenes into the rest of the game. The cut scenes with their choices were obviously the main focus of the game...it made the rest of the game very drab in comparison. I'm not so sure the rest of the game would have been enjoyable with the cut scenes taken out. TSW reached a balance with it. It adds some atmosphere, but the rest of the game has to stand on its own, without the cut scenes, and I think it does.
So, SWToR's cut scenes are 'better', but TSW's cut scenes are better integrated into the game, and TSW's game without any cut scenes is superior to SWToR's game without any cut scenes.
For me it was the otherway. My character was saying stuff I'd never say. Plus I had to play the morality game (light/dark) so after a while it became 1.1.1.1.1.1.1.... With spacebar inbetween each 1.
And I didn't like a lot of the VA. Had the wrong emotional impact for how I felt about the event.
I really don't like the silent hero bit but I can see where others do. I do find TSW animations and content in general to be much more adult oriented sometimes to the point of cliché. It's like in addition to all the myths and horror stories they took all the stereotypes out there and shoved them into the game as well. That's probably a deliberate design decision on Funcoms part and it's not a bad thing by any means but it will turn some people off.
Overall I think TSW and TOR present stories in different ways so a outright better/worse tag is hard for me to put on either title. TSW did take more risk with the content and tone than TOR did for sure but that might have also been as much about the licenses as it was the companies.
Honestly while VO is great for any MMO I think the cutscenes are becoming a bit much. I spent more time in SWTOR in a cutscene than the actual game, that is not gameplay to me, that was a distraction for the lack of content they had, to make my leveling feel slower when even still it was way too fast. TSW Still gives you most quests through reading which is nice in the fact that if you just wanna go go go you can. VO gives a nice lively touch to the world. Cut scenes are a waste in an MMO. Hopefully someone soon will develop the way to make the world more dynamic by having cutscene type interaction within the world while your actions in the cutscene are not predetermined. Ex. Walking down a dark alley and you notice an NPC walking and all of a sudden gets mugged, That delivers the quest to save them, yet you can still move to and from them and even ignore it. Attacking the attackers would pick up the quest automatically, and defeating them would complete it. The NPC would voice their gratitude and even offer something in return. That would be an interactive blend of how cinematic in a MMO should be.
Originally posted by MosesZD Originally posted by lizardbones I did find SWToR's cut scenes to be superior. They added some depth to the game and some 'ownership' of your character. I think I would have been happy had they stuck to the main character story line for cut scenes though. I think the game would have been more enjoyable had they put all the money and effort into the 'other' cut scenes into the rest of the game. The cut scenes with their choices were obviously the main focus of the game...it made the rest of the game very drab in comparison. I'm not so sure the rest of the game would have been enjoyable with the cut scenes taken out. TSW reached a balance with it. It adds some atmosphere, but the rest of the game has to stand on its own, without the cut scenes, and I think it does. So, SWToR's cut scenes are 'better', but TSW's cut scenes are better integrated into the game, and TSW's game without any cut scenes is superior to SWToR's game without any cut scenes.
For me it was the otherway. My character was saying stuff I'd never say. Plus I had to play the morality game (light/dark) so after a while it became 1.1.1.1.1.1.1.... With spacebar inbetween each 1.
And I didn't like a lot of the VA. Had the wrong emotional impact for how I felt about the event.
I could go either way with the characters being voiced. It seems like it was necessary in SWToR, but not necessary with TSW. I think the voicing of the characters in each game made sense.
I found the best points of the cut scene mini-game in SWToR were when there was a conflict between what I wanted to do, what my character wanted to do and what my companion would like my character to do. There wasn't a whole ton of this though. Most of the time my character and companion were in agreement, and it was just obvious what my character would do. It made the choice wheel pretty unnecessary a lot of the time. This would be my complaint about SWToR's cut scenes. They were used too much, and it minimized the rest of the game, which minimized the impact of the cut scenes themselves. Even if SWToR's cut scenes were better than TSW's cut scenes, TSW puts their cut scenes to better use.
I can not remember winning or losing a single debate on the internet.
I think they are both great in different ways. SWtOR is more space opera, like the movies. TSW dialog is great as well, and as an adult I appreciate the "real" language that is used. It's more like an episode of Supernatural but with the occassional profanity. But I haven't found the use of foul language to be gratiutious.
As has been mentioned, not being able to speak in TSW is a bit of an immersion breaker coming from Star Wars. But I adjusted rapidly.
Two great games overall! When i'm wanting an over the top epic I can play Star Wars and when I am feeling more noir and gritty I can play Secret World.
It’s not that TSW are better, but different, and it’s a matter of taste, in SWTOR the characters are standard fantasy/sci fi archetypes, the plot and themes are restricted by the IP, so they lack punch, whereas in TSW you have a game controlled by the writer who can have his characters swear, make modern day references and act like real people.
It’s the difference between a conversation between a wizard and an elf in a castle, and a gangbanger and a crack-head in an alley. One is more escapist , the other is more real to us, and dramatic. As Battlestar Galactica, and Game of Thrones recently showed you can have realism within sci fi/fantasy, but even then the lack of modern day references detaches you.
I also prefer no dialogue options as your character can be more uniquely yours, and not an archetype.
That explanation seems a bit apologetic to me.
Shouldn't Star Wars be perceived as people in that "world" living and existing and being "real people" as well? In that setting, Han Solo wouldn't have been some "big shot" in the world. He was perceived as a low-life scoundrel type, looking out solely for his own back (and Chewie's). In fact, that sets the base-line for his character's progression through the story arc. In the Star Wars storyline, he was a big deal only because he was one of the key characters. In the "world" or "galaxy" of Star Wars, however, he was nobody special - at least until he got involved with the Rebellion.
So, there's no reason why people in a Star Wars setting shouldn't act like "real people" living out their lives and doing their jobs in that world. In its own way, I would say TSW is no more "fantastical" than Star Wars is, only in a different way. TSW takes place in an alternate version of the world we know. Star Wars takes place in a "galaxy far far away", but by all means, within the same Universe we share.
So, to excuse the writing in TOR as being as it is "because they're restricted by IP" would be a bit of a cop-out to me if that were really the excuse the writers went with. I realize that's your own suggestion, and not an official explanation.
In the world of Arcadia, one of the two worlds present in the Longest Journey and Dreamfall, there are no real-world references to fall back on for any kind of "connection", yet the characters remain just as engaging and believable regardless.
I would say the writing is just not as good for TOR. Perhaps characters in TOR simply weren't as well developed.
It's not surprising to me that TSW would have better writing overall. If anyone's played any of Ragnar Tornquists's other games, notably "Longest Journey" and "Dreamfall" - though he also contributed a lot to Anarchy Online, including a couple novels based on that universe - it should come to no surprise that the dialog is excellent, along with the voice acting. The same could be said for his other works as well. His characters are almost always lively, engaging and believable, whatever their setting. It's just Ragnar doing what he does best in that case.
The NPCs are more real.. you can listen to each one and really understand who they are and what their motivations are. You can see their body language, hear the angst in thier voice.. listen to the sarcasm in their tales.
I remember the NPCs in TSW. I remember very, very few NPCs from SWTOR.
If you end up collecting all the lore in the game and pay close attention every NPC you come across is special and has a history. Nobody is in the game as filler or by accident.
Some players are bothered by the fact your character is "mute" during the whole ordeal, but I like that- puts the focus on storytelling. Few NPC's even joke about your character being mute during their scenes.
Most of the time the cutscenes have nothing to do with giving you directions for the following mission, they serve to flesh out the NPC's personality and immerse the player in the setting. Damn fine voice-acting and writing.
Its the classic Zelda move. Link was/still is always the silent hero.
The character models in TSW's cut scenes look like zombies to be honest. Almost no expression at all, the faces look dead and awkward. The gestures are not good, either. Along with the fact that your character doesn't talk back, it all makes up a cinematic experience where your character doesn't react in any engaging way at all to what's going on.
In contrast, the models in SWTOR - while not that good - at least display some facial expressions you can identify as human emotions. The gestures are basically recycled (you'll go through the lot of them in a few hours), but they do lend some semblance of life to the characters
The voiceover in TSW is not bad... It's usually pulpy in the sense that hard-boiled fiction is pulpy, but that goes well with the smart-aleck, send-up heavy tone of the writing. I'd say some are even spot-on, especially the more archetypal ones.
Still, it's no match for the voice work in SWTOR. Some class voice work in SWTOR is top of the line as far as video game voice acting goes, save none, and I'd even say some were the main reason I kept going. I'd even rank a few scenes among the top dialogue moments in video gaming.
So, overall, I'd say the SWTOR cinematics were easily more enjoyable. Though TSW has some pretty good pulpy dialogue, the character models ruin the cinematic experience somewhat.
Getting head (lady head for the character I used) during one the cut scenes already means its been more enjoyable than SWTOR.
IDK what you're talking about. I play an asian tranny. That was real head.
On a more serious note: SWToR's cutscenes were higher quality. TSW's cutscenes feel better integrated and I also think they have better writing. Better writing even when it comes to the mission text and the turn-ins.
A cutscene I had between me and a writer ended with this: "You're just like every character I've ever written. Fucked from page one." I liked that line enough to remember it, which says more about the writing than anything else, imo. I don't remember shite from TOR when it comes to dialogue.
A mission turn-in last night ended with me sending the results in with my cell phone, and getting an error message in response. Apparently my boss was at an open bar party so the sysadmin was responding to my message. That was a small touch but I really liked it as opposed to always getting a "Thanks for doing this task" in response.
I think one thing I enjoy particularly about TSW is that I get the impression that I am "one of many" as opposed to "The One."
Some MMORPGs cram that down your throat, that you're amazing or a prodigy or how they've never seen someone like you before. Which is great. Until thousands and thousands of other players accomplish things you do. Repeatedly.
I actually like just being considered a dependable minion in a society.
Then again I'm Illuminati and they make it quite apparent how expendable I am.. lol.
I liked the way it was done better in SWTOR myself. It was quite jarring for me to discover that all my characters are mute and can't even sign. Talk about immersion breaker.
Mute gives the option for you to fill it in, rather then.
Well, I have the option to spare him, and really he hasn't done anything wrong so I'll go with that. I wouldn't ever hurt anyone for any reason at all.
"Your life is spared only because your blood isn't worthy enough to soil my clothing."
Wtf? I didn't even intend on that at all? Thats not my character all all?
Anyway VO Cutscenes sucks - even in single player rpg's. Totally serious here. Usually due to costs that come with fully animated cutscenes and full VO, they are very railed and directed and player choice does not matter.
If that dilogue choice even exist, which often do not.
Cheesy and railed.
Classic crpg's like F 1&2, Baldur's Gate or Planescape Torment did it much better.
Comparing this versus SWTOR for the short single player RPG that both games are, SWTOR wins by a wide margin.
SWTOR's are better due to higher quality graphics during a scene, emotion - the VOs and cutscenes were lacking here, you think the quest givers wouldn't be so buisness as usual when an apocolypse hits the town, dialog options that could change the quest, SWTOR has way more quests with voice acting than TSW. SWTOR has more transition stories as you hop from planet to planet, are like 20 planets, while TSW is the same, with a bit of change over the 3 regions.
One thing I don't get about TSW is 95% of the main quest are pick up or kill something and the cutscenes half the time have nothing at all to do with what the quest had me do. If I need to kill 10 mobs x 4 due to tiers, tell me why!!!! SWTOR had a more coherent story, TSW's was more random and had the jump the shark vibe of any super natural TV show's last season.
SWTOR also had more diversity in how the toon you where playing interacted with the quest giver. For instance the scoundrel class was all humor and the jedi was more serious.
I disliked how your character is a mute and characters in the game take it as normal or make silly remarks about it.
i'd rather have it this way than dislike my characters VO and have to be stuck with it the entire game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I liked the way it was done better in SWTOR myself. It was quite jarring for me to discover that all my characters are mute and can't even sign. Talk about immersion breaker.
This.
I love the dialogue and I think TSW has better writers BUT I dont like the fact that Im basically a subpar mime.
I find TSW cut scenes vastly more engaging, better acted and far more stylized than TOR.
I can only assume they did this on a much lower budget so I applaude them for the quality. I also do not care in the least that I can't interact. That has always been a cheap and pointless story mechanic in my view. If I have a voice I prefer it to be my own and not some scripted event with some one elses voice and personality. How it is done reminds by of the old school rpg's back in single player only days. I can also freely talk to other players I am playing with.
A cutscene is only that, a portion of the story and my input that changes absolutely nothing is not important to show. The single greatest immersion breaker in SWTOR for me was when every single other male Agent in game had the same voice as me. I can imagine my own voice or type/speak in game/vent to individualize my character. There was a strange disconnect in SWTOR where the player and the character had nothing to do with each other. It annoyed me silly.
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I'm playing both right now, and I am actually watching the cut-scenes in TSW, so as far as that goes, TSW has the edge.
I self identify as a monkey.
Finally, a post I agree with!
agree as well.. The voice acting in SWTOR i found better also the mouths matched better with what people were saying. But in swtor a lot of the responses my character gave didn't fit with what choices I was presented. Then obviously in swtor VO was just way overused and not needed for every single stupid side quest in the game. TSWs don't feel as high quality but I feel they use them better and are implemented into the game in a better way. I also agree with above the rest of the game I find much more enjoyable than swtor as way to much time in swtor was spent in the VO.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I like it becaues I hate to be voiced. My character's voice is his/her voice. Not some VAs voice which is the same VA's voice from two CRPGs and another MMO...
For me it was the otherway. My character was saying stuff I'd never say. Plus I had to play the morality game (light/dark) so after a while it became 1.1.1.1.1.1.1.... With spacebar inbetween each 1.
And I didn't like a lot of the VA. Had the wrong emotional impact for how I felt about the event.
I really don't like the silent hero bit but I can see where others do. I do find TSW animations and content in general to be much more adult oriented sometimes to the point of cliché. It's like in addition to all the myths and horror stories they took all the stereotypes out there and shoved them into the game as well. That's probably a deliberate design decision on Funcoms part and it's not a bad thing by any means but it will turn some people off.
Overall I think TSW and TOR present stories in different ways so a outright better/worse tag is hard for me to put on either title. TSW did take more risk with the content and tone than TOR did for sure but that might have also been as much about the licenses as it was the companies.
Honestly while VO is great for any MMO I think the cutscenes are becoming a bit much. I spent more time in SWTOR in a cutscene than the actual game, that is not gameplay to me, that was a distraction for the lack of content they had, to make my leveling feel slower when even still it was way too fast. TSW Still gives you most quests through reading which is nice in the fact that if you just wanna go go go you can. VO gives a nice lively touch to the world. Cut scenes are a waste in an MMO. Hopefully someone soon will develop the way to make the world more dynamic by having cutscene type interaction within the world while your actions in the cutscene are not predetermined. Ex. Walking down a dark alley and you notice an NPC walking and all of a sudden gets mugged, That delivers the quest to save them, yet you can still move to and from them and even ignore it. Attacking the attackers would pick up the quest automatically, and defeating them would complete it. The NPC would voice their gratitude and even offer something in return. That would be an interactive blend of how cinematic in a MMO should be.
The script is way better.
The banter outside of cutscenes is way better.
The characters are way deept as well.
Also it's a nice balance bewteen everything being VOed and nothing being VOed.
But if your one of those that needs your characters to talk(biofans) and can't just think of what you would say. Your going to hate it.
I will not play a game with a cash shop ever again. A dev job should be to make the game better not make me pay so it sucks less.
For me it was the otherway. My character was saying stuff I'd never say. Plus I had to play the morality game (light/dark) so after a while it became 1.1.1.1.1.1.1.... With spacebar inbetween each 1.
And I didn't like a lot of the VA. Had the wrong emotional impact for how I felt about the event.
I could go either way with the characters being voiced. It seems like it was necessary in SWToR, but not necessary with TSW. I think the voicing of the characters in each game made sense.
I found the best points of the cut scene mini-game in SWToR were when there was a conflict between what I wanted to do, what my character wanted to do and what my companion would like my character to do. There wasn't a whole ton of this though. Most of the time my character and companion were in agreement, and it was just obvious what my character would do. It made the choice wheel pretty unnecessary a lot of the time. This would be my complaint about SWToR's cut scenes. They were used too much, and it minimized the rest of the game, which minimized the impact of the cut scenes themselves. Even if SWToR's cut scenes were better than TSW's cut scenes, TSW puts their cut scenes to better use.
I can not remember winning or losing a single debate on the internet.
I think they are both great in different ways. SWtOR is more space opera, like the movies. TSW dialog is great as well, and as an adult I appreciate the "real" language that is used. It's more like an episode of Supernatural but with the occassional profanity. But I haven't found the use of foul language to be gratiutious.
As has been mentioned, not being able to speak in TSW is a bit of an immersion breaker coming from Star Wars. But I adjusted rapidly.
Two great games overall! When i'm wanting an over the top epic I can play Star Wars and when I am feeling more noir and gritty I can play Secret World.
That explanation seems a bit apologetic to me.
Shouldn't Star Wars be perceived as people in that "world" living and existing and being "real people" as well? In that setting, Han Solo wouldn't have been some "big shot" in the world. He was perceived as a low-life scoundrel type, looking out solely for his own back (and Chewie's). In fact, that sets the base-line for his character's progression through the story arc. In the Star Wars storyline, he was a big deal only because he was one of the key characters. In the "world" or "galaxy" of Star Wars, however, he was nobody special - at least until he got involved with the Rebellion.
So, there's no reason why people in a Star Wars setting shouldn't act like "real people" living out their lives and doing their jobs in that world. In its own way, I would say TSW is no more "fantastical" than Star Wars is, only in a different way. TSW takes place in an alternate version of the world we know. Star Wars takes place in a "galaxy far far away", but by all means, within the same Universe we share.
So, to excuse the writing in TOR as being as it is "because they're restricted by IP" would be a bit of a cop-out to me if that were really the excuse the writers went with. I realize that's your own suggestion, and not an official explanation.
In the world of Arcadia, one of the two worlds present in the Longest Journey and Dreamfall, there are no real-world references to fall back on for any kind of "connection", yet the characters remain just as engaging and believable regardless.
I would say the writing is just not as good for TOR. Perhaps characters in TOR simply weren't as well developed.
It's not surprising to me that TSW would have better writing overall. If anyone's played any of Ragnar Tornquists's other games, notably "Longest Journey" and "Dreamfall" - though he also contributed a lot to Anarchy Online, including a couple novels based on that universe - it should come to no surprise that the dialog is excellent, along with the voice acting. The same could be said for his other works as well. His characters are almost always lively, engaging and believable, whatever their setting. It's just Ragnar doing what he does best in that case.
For me TSW is better.
The NPCs are more real.. you can listen to each one and really understand who they are and what their motivations are. You can see their body language, hear the angst in thier voice.. listen to the sarcasm in their tales.
I remember the NPCs in TSW. I remember very, very few NPCs from SWTOR.
If you end up collecting all the lore in the game and pay close attention every NPC you come across is special and has a history. Nobody is in the game as filler or by accident.
Its the classic Zelda move. Link was/still is always the silent hero.
I disliked how your character is a mute and characters in the game take it as normal or make silly remarks about it.
Getting head (lady head for the character I used) during one the cut scenes already means its been more enjoyable than SWTOR.
Is a man not entitled to the herp of his derp?
Remember, I live in a world where juggalos and yugioh players are real things.
The character models in TSW's cut scenes look like zombies to be honest. Almost no expression at all, the faces look dead and awkward. The gestures are not good, either. Along with the fact that your character doesn't talk back, it all makes up a cinematic experience where your character doesn't react in any engaging way at all to what's going on.
In contrast, the models in SWTOR - while not that good - at least display some facial expressions you can identify as human emotions. The gestures are basically recycled (you'll go through the lot of them in a few hours), but they do lend some semblance of life to the characters
The voiceover in TSW is not bad... It's usually pulpy in the sense that hard-boiled fiction is pulpy, but that goes well with the smart-aleck, send-up heavy tone of the writing. I'd say some are even spot-on, especially the more archetypal ones.
Still, it's no match for the voice work in SWTOR. Some class voice work in SWTOR is top of the line as far as video game voice acting goes, save none, and I'd even say some were the main reason I kept going. I'd even rank a few scenes among the top dialogue moments in video gaming.
So, overall, I'd say the SWTOR cinematics were easily more enjoyable. Though TSW has some pretty good pulpy dialogue, the character models ruin the cinematic experience somewhat.
IDK what you're talking about. I play an asian tranny. That was real head.
On a more serious note: SWToR's cutscenes were higher quality. TSW's cutscenes feel better integrated and I also think they have better writing. Better writing even when it comes to the mission text and the turn-ins.
A cutscene I had between me and a writer ended with this: "You're just like every character I've ever written. Fucked from page one." I liked that line enough to remember it, which says more about the writing than anything else, imo. I don't remember shite from TOR when it comes to dialogue.
A mission turn-in last night ended with me sending the results in with my cell phone, and getting an error message in response. Apparently my boss was at an open bar party so the sysadmin was responding to my message. That was a small touch but I really liked it as opposed to always getting a "Thanks for doing this task" in response.
.. But in a good way.
I like the cutscenes and voiceovers in TSW better. They are a bit long winded but the content is more enjoyable than SWTOR.
I think one thing I enjoy particularly about TSW is that I get the impression that I am "one of many" as opposed to "The One."
Some MMORPGs cram that down your throat, that you're amazing or a prodigy or how they've never seen someone like you before. Which is great. Until thousands and thousands of other players accomplish things you do. Repeatedly.
I actually like just being considered a dependable minion in a society.
Then again I'm Illuminati and they make it quite apparent how expendable I am.. lol.
.. But in a good way.
Mute gives the option for you to fill it in, rather then.
Well, I have the option to spare him, and really he hasn't done anything wrong so I'll go with that. I wouldn't ever hurt anyone for any reason at all.
"Your life is spared only because your blood isn't worthy enough to soil my clothing."
Wtf? I didn't even intend on that at all? Thats not my character all all?
Maybe a bit better, not much though.
Anyway VO Cutscenes sucks - even in single player rpg's. Totally serious here. Usually due to costs that come with fully animated cutscenes and full VO, they are very railed and directed and player choice does not matter.
If that dilogue choice even exist, which often do not.
Cheesy and railed.
Classic crpg's like F 1&2, Baldur's Gate or Planescape Torment did it much better.
Comparing this versus SWTOR for the short single player RPG that both games are, SWTOR wins by a wide margin.
SWTOR's are better due to higher quality graphics during a scene, emotion - the VOs and cutscenes were lacking here, you think the quest givers wouldn't be so buisness as usual when an apocolypse hits the town, dialog options that could change the quest, SWTOR has way more quests with voice acting than TSW. SWTOR has more transition stories as you hop from planet to planet, are like 20 planets, while TSW is the same, with a bit of change over the 3 regions.
One thing I don't get about TSW is 95% of the main quest are pick up or kill something and the cutscenes half the time have nothing at all to do with what the quest had me do. If I need to kill 10 mobs x 4 due to tiers, tell me why!!!! SWTOR had a more coherent story, TSW's was more random and had the jump the shark vibe of any super natural TV show's last season.
SWTOR also had more diversity in how the toon you where playing interacted with the quest giver. For instance the scoundrel class was all humor and the jedi was more serious.
i'd rather have it this way than dislike my characters VO and have to be stuck with it the entire game.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
This.
I love the dialogue and I think TSW has better writers BUT I dont like the fact that Im basically a subpar mime.
I find TSW cut scenes vastly more engaging, better acted and far more stylized than TOR.
I can only assume they did this on a much lower budget so I applaude them for the quality. I also do not care in the least that I can't interact. That has always been a cheap and pointless story mechanic in my view. If I have a voice I prefer it to be my own and not some scripted event with some one elses voice and personality. How it is done reminds by of the old school rpg's back in single player only days. I can also freely talk to other players I am playing with.
A cutscene is only that, a portion of the story and my input that changes absolutely nothing is not important to show. The single greatest immersion breaker in SWTOR for me was when every single other male Agent in game had the same voice as me. I can imagine my own voice or type/speak in game/vent to individualize my character. There was a strange disconnect in SWTOR where the player and the character had nothing to do with each other. It annoyed me silly.
You stay sassy!