In the last few years, they promise the best and usually produce "meh". It's what they've done before. To listen to them stroking their egos, you would think they are making history on the grandest stage. But, for the most part, it smells like microwaved hotdogs. And, it's all but impossible for them to concede mistakes. It's always exactly as they intended.
If you are content with more of the same, then go for it. They'll provide that with a few new hitches.
They always promise PvP will be more balanced than ever, but it won't. Their ideals for PvP and PvE are completely at odds. Everytime they work on balance for one, it destroys the other. Why? Because they can't look at the whole picture. They work on parts very intently and then act surprised when they put it back into the whole and it doesn't work. DPS/Offense homogenization with no regard for defense or control mechanics. How could that not fail. They've been looking at it from the wrong end for years and I'm not sure they know the other end exists.
I stopped before the first expansion. Always thought about going back but there were issues that I still think about with the game. The thing that I think sealed the deal for me was being asked by guild to run through dungeons over and over. Don't mind every day helping once or twice but whole day running through for gear was enough for me to say no thanks.
I have nothing against WoW and pandas are something that catches my interest and pets. Just not enough to play.
There will never be successful open world PvP while they have Battlegrounds active, ppl just will not invest any time when they know they will get more back from instanced PvP, it's why Battlegrounds became more popular in the first place, open world PvP gets touted each expansion but is quickly forgotten when the next season of gear hits the vendors.
I really did enjoy the open aspect of PvP but it just got to the point where a few of us would go to the areas we knew where thriving with activity and then find no one was interested in fighting back, it became boring very quickly, so I just gave it all up and moved onto the next MMO.
Everything I've seen with the upcomming expac just screams "More of the same", it has nothing other than a panda to try to draw me back, but the game just doesn't raise my interest anymore, I know it's still popular with a large contingent of players and thats all good for them, but I really don't think the expac is going to win back alot of old time players.
For better or worse, quest-driven games are more like watching through the reruns of show rather than watching/playing another season of baseball. Although there is the comfort of the familiar, there is little wonder to be had, little hope that something unexpected might happen.
No, this game is far too gone for any type of content to make it worth going back for me or anyone I know at the moment. The game became a shallow husk of it's former potential when they went ahead and made it a number crunch character sheet game instead of focusing on truly engaging content, story, or any level of real immersion into the game they lost me and a very large number of players in the long term. There's nothing wrong with quest driven games, in fact they tend to be the ones that perform well commercially. There does however need to be more then that, and on both counts Blizzard has missed the mark. A game that could have grown into something incredible just sizzled with a lack of creativity and ingenuity.
Maybe when they finally pull out the sequel they'll fare far better, and reroute peoples expectations for a game again, and this time in a significantly more positive direction.
I believe there are so many people that play Warcraft that don't even know there are other online multiplayer games out there, it really doesn't matter what Blizzard does. So if its not broken why fix it? They may have an inkling there are other games because they hear people talking about them in chat, but they stay ignorant on purpose.
To those speaking of nostalgia: It is is possible to find that magic again. Perhaps not in the same game, but it has happened to me more than once.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Its like that feeling of that girl that you knew in highschool for that one summer. It was awsome, the feeling of what else is next, whats to come. That summer was the best ever.....
Then during Labour day weekend you find out shes been banging Steve from across the lake.
Man I wish I could find a game...err girl...that made me feel like that again.
I haven't played WoW in several years. Reason for leaving was years of raiding and arena grinding got old, as well as the daily quests. It felt like a second job. I remembered I began playing MMORPG's with Ultima Online, Dark Age of Camelot, and Asheron's Call for fun.
Once I leave a game I just don't ever go back to play it again. WoW was good in it's time, but it's old grindy now, I couldn't see going back to play it again ever. I feel the same about DAOC one of my favorite all time games. It was good at release and ToA killed it for me, so I could never go back to play it again either.
I'll definately give Titan a try when it comes out, but I'm done with WoW, its just outdated.
Blizzard keeps using the line - "Going back to our roots" but honestly I dont see anything that made WoW good being implemented in Mists as a major feature. Now I'm not saying that the new expansions were bad all around, they made the game alot easier for casuals and alot more user friendly, but they also killed every other aspect of it and turned it into an end game que grind.
It's hard to say that the new will like the old. Anyone who has put the countless hours, emotion, and dedication back in the day (vanilla to the fall of illidan) wont get what they once had back then. Now I didn't quote this properly but Chrisbox does make a valuable argument. The old roots will never be brought back. It was brought apon us with Cataclysm, but with that worldly twist. Literally.
As for the games listed GuildWars 2, Secret World, Planetside 2 are going to be huge titles. Two of them alone have already such a large fan base. Also GuildWars 2 will be "Buy the game then it's free to play" and Planetside 2 is completely free. Secret World is a tough one to judge so we shall see when that time comes. But with all this it will be hard to pass down those games. Not everyone enjoys the 14.99$ a month and yes I know if you bulk time you save money.... not the point. Free is free.
Mists of Pandaria I feel as if they just are too late. Yeah it's in the Warcraft lore and I'm sure a lot of fanboys/girls will love to experience it in a more personal matter. Again it just seems far too late to get that involved in such an old, slowly dying off game. Blizzard is a great company and has provided millions with an experience that is unforgettable, so I think it's time to throw in the towel for WoW. Try something new.... their dev teams has so much potential.... Plus, Diablo 3 needs some work.
Blizzard keeps using the line - "Going back to our roots" but honestly I dont see anything that made WoW good being implemented in Mists as a major feature.
I think they say that with respect to lore more than to gameplay - rather than the *lore* being about being a war against a 3rd party (Buring Legion, Lich King, Deathwing), it's more about what happens when the Horde and Alliance both arrive at pristene neutral land at the same time.
Perhaps I'm jaded, but after playing the beta for Mists of Pandaria beta for a bit (thanks Raptr), I believe we will see WoW's fall from grace. I only played a few hours, but honestly, I wasn't compelled to play much longer. For one, pandaria doesn't "feel" like Azeroth. It looks like Vanguard's Kojan with pandas replacing asian humans. The zone I was in was large, but it was just green hills and more green hills with straw hut quest hubs scattered about. The first quest I did in the zone was a kill x of y and the second was a collection quest. Enemy types were minimal. At the start, there were these extremely annoying rabbit creatures that made this irritating noise every time they attacked who had this frustrating knockback skill.
Dungeons so far are basically loot malls. They're extremely tiny and almost totally devoid of trash mobs. I don't think either of the first two dungeons took longer than 20 minutes to complete. I also feel that it was cheap and lazy to add a single race for both factions. It reminds me of how DAoC added the minotaur race for all three realms. Just shows me that Blizzard isn't putting as much effort or money behind the game as they once did.
I'll be delving deeper into the game as I go, but first impressions were not good. I do like the talent system though. It completely guts the menial crap players sort through in skill trees (ex no more choosing between 1% extra crit or 2% extra attack power) and simply lets you chose between a number of class defining abilities at specified level ranges.
"You can never go back home again" or something like that, the saying goes.
I dunno, people keep seeking that first thrill over, and over, and over. Got to remember Blizzard is the first MMO for more than half of the MMO gamers on the planet at this point. In another ten to fifteen years will we still have people unable to stop reminiscing about the golden age of WoW's dominance? Probably will.
I'm done with WoW for good, regardless. Got the t-shirt, good luck with the pandas.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Im really looking forward to the new talent tree because it looks like i wont be ignored for being a specific talent build that nobody else wants in their group. Screw those idiots. I play how i want and MoP will give it to me in that regard.
Im really looking forward to the new talent tree because it looks like i wont be ignored for being a specific talent build that nobody else wants in their group. Screw those idiots. I play how i want and MoP will give it to me in that regard.
I'll bet you were the best darn melee mage on your server!!
Im really looking forward to the new talent tree because it looks like i wont be ignored for being a specific talent build that nobody else wants in their group. Screw those idiots. I play how i want and MoP will give it to me in that regard.
I'll bet you were the best darn melee mage on your server!!
nope. But the game offers me 3 talent trees with many options per tree. I dont have to build my character to suit someone else requirement. Because of that ive been playing WoW solo since i started playing. Rarely join a group for non instance content and rarely join instance.
I paid for for a WoW anual subcription is November. Throughtout the whole 6 years of playing WoW i tried playing other mmos but none of them had any impact on me untill i played The Secret World. I just did not expect any mmo would take me away from WoW, which is why I purchased an anual Sub in the first place.. The Secret World is so amazing, i hardly play WoW now, it's like i'm paying the sub for nothing, I remember the impact WoW had on me when i first played, how i used to gasp in awe at the vastness of the world, the unique play style, the quest systems, and omg UBRS and Molten core, how epic they where when we first entered, all the way till we killed Ragnoros. The moment I got my first Tier 1 head piece. how epic i felt. How amazed i was how I, thats right, ME won a pruple drop over 39 other people in my raid. How i was worshiped by my guild mates because I had an epic item and not them. The point I am trying to make is that those thoughts and feelings are gone, a distant happy memory in the back of my mind and no matter what ANYONE says, even with the introduction of vanilla servers, can never be brought back.
If the interest and excitement are high enough for the individual who wants to come back, then I think they will definitely not be dissatisfied. There has never been a (serious) question about the qualify of WoW's gameplay and mechanics. They have always been top tier, superior to Warhammer, EQ2, and SWTOR, and similar games.
With that being said, that same individual needs to understand that WoW's main mechanics and gameplay are essentially the same since release. WoW is WoW - do not expect it to magically morph into another type of game.
The fun thing about expansions is it is like a big reset button. Everybody starts the race off at the same point.
I'll definitely pick it up, every WoW expansion has provided a raft of new content that was more fun than the last, and I suspect MoP will be the most fun yet. But I doubt it will keep my subscription reactivated (been off for about 16 months now) for very long. Maybe two months.
Warcraft 2 was one of the first games i ever bought for my PC so ofcourse when i learnt of WOW coming out i got very excited. I started playing WOW on the day of release and for me the old days of WOW were fantastic and the things i miss about it are
Playing the game for nothing more than just fun and a laugh with good friends.
Exploring the zones and finding every little nook and cranny.
That playing the game actully took a modicum of effort questing and you had to think about what you were doing in dungeons
World PVP I used to love the running battles in Ashenvale and southshore backwards and forward and doing it for nothing but fun.
When the battlegrounds were introduced it pretty much killed world PVP but I loved Alterac Valley and the old all day battles.
Nowadays I cant stand WOW, as it has become more popular it has been dumbed down more and more so much so that it requires no effort at all to play, I find most WOW players now are arrgoant and lazy and are more interested in gear and DPS meters rather than just having fun and playing a game.
For me personally the things that ruined the game are things like
the dungeon finder, whats wrong with actually travelling to the dungeon yourself with a group.
Flying mounts, yes it was great the first time you took to the air but after a while you see that it takes most of the effort out of getting somewhere and questing if all you need to do is fly somewhere and swoop down and kill something then fly off instead of having to fight your way to your objective.
Lack of dungeon CC, I used to love how you had to plan each group you were going to attack and assign CC targets but when i came back to try WOTLK is just seemed to be everyone just dive in and DPS them all down. I never did any dungeon in Cataclysm so I dont know if that ever changed ?
Lastly it has to be the modern WOW players. To me they just all seem to think they are something special when at the end of the day whatever they achieve in Azaroth isnt going to impress the chicks down the pub is it. FFS its just a game just have fun.
I am currently playing Warhammer for the PVP and just recently started The Secret World, and with Guild Wars 2 around the corner I see very little need to have to play WOW ever again.
I don't know if I could ever go back. What I loved about WoW is something I can't recapture now that I'm a little older with family and the obligation to them and not a game. Now a days games that let you get to the "end game" with smaller groups (a la: Guild Wars 2 only having 5 man content) is best for those of us who love to game but realize that our family is more important
I'm sure Blizzard is keeping an eye on what is making games successful now a days and looking to put their twist on it in their new MMO.
Currently Playing: FFXIV:ARR Looking Forward to: Wildstar
Comments
You can never go back but if you do I highly doubt you will last long. Eight years of milking a franchise is enough.
Grim Dawn, the next great action rpg!
http://www.grimdawn.com/
In the last few years, they promise the best and usually produce "meh". It's what they've done before. To listen to them stroking their egos, you would think they are making history on the grandest stage. But, for the most part, it smells like microwaved hotdogs. And, it's all but impossible for them to concede mistakes. It's always exactly as they intended.
If you are content with more of the same, then go for it. They'll provide that with a few new hitches.
They always promise PvP will be more balanced than ever, but it won't. Their ideals for PvP and PvE are completely at odds. Everytime they work on balance for one, it destroys the other. Why? Because they can't look at the whole picture. They work on parts very intently and then act surprised when they put it back into the whole and it doesn't work. DPS/Offense homogenization with no regard for defense or control mechanics. How could that not fail. They've been looking at it from the wrong end for years and I'm not sure they know the other end exists.
I stopped before the first expansion. Always thought about going back but there were issues that I still think about with the game. The thing that I think sealed the deal for me was being asked by guild to run through dungeons over and over. Don't mind every day helping once or twice but whole day running through for gear was enough for me to say no thanks.
I have nothing against WoW and pandas are something that catches my interest and pets. Just not enough to play.
There will never be successful open world PvP while they have Battlegrounds active, ppl just will not invest any time when they know they will get more back from instanced PvP, it's why Battlegrounds became more popular in the first place, open world PvP gets touted each expansion but is quickly forgotten when the next season of gear hits the vendors.
I really did enjoy the open aspect of PvP but it just got to the point where a few of us would go to the areas we knew where thriving with activity and then find no one was interested in fighting back, it became boring very quickly, so I just gave it all up and moved onto the next MMO.
Everything I've seen with the upcomming expac just screams "More of the same", it has nothing other than a panda to try to draw me back, but the game just doesn't raise my interest anymore, I know it's still popular with a large contingent of players and thats all good for them, but I really don't think the expac is going to win back alot of old time players.
For better or worse, quest-driven games are more like watching through the reruns of show rather than watching/playing another season of baseball. Although there is the comfort of the familiar, there is little wonder to be had, little hope that something unexpected might happen.
No, this game is far too gone for any type of content to make it worth going back for me or anyone I know at the moment. The game became a shallow husk of it's former potential when they went ahead and made it a number crunch character sheet game instead of focusing on truly engaging content, story, or any level of real immersion into the game they lost me and a very large number of players in the long term. There's nothing wrong with quest driven games, in fact they tend to be the ones that perform well commercially. There does however need to be more then that, and on both counts Blizzard has missed the mark. A game that could have grown into something incredible just sizzled with a lack of creativity and ingenuity.
I believe there are so many people that play Warcraft that don't even know there are other online multiplayer games out there, it really doesn't matter what Blizzard does. So if its not broken why fix it? They may have an inkling there are other games because they hear people talking about them in chat, but they stay ignorant on purpose.
To those speaking of nostalgia: It is is possible to find that magic again. Perhaps not in the same game, but it has happened to me more than once.
Vault-Tec analysts have concluded that the odds of worldwide nuclear armaggeddon this decade are 17,143,762... to 1.
Its like that feeling of that girl that you knew in highschool for that one summer. It was awsome, the feeling of what else is next, whats to come. That summer was the best ever.....
Then during Labour day weekend you find out shes been banging Steve from across the lake.
Man I wish I could find a game...err girl...that made me feel like that again.
I haven't played WoW in several years. Reason for leaving was years of raiding and arena grinding got old, as well as the daily quests. It felt like a second job. I remembered I began playing MMORPG's with Ultima Online, Dark Age of Camelot, and Asheron's Call for fun.
Once I leave a game I just don't ever go back to play it again. WoW was good in it's time, but it's old grindy now, I couldn't see going back to play it again ever. I feel the same about DAOC one of my favorite all time games. It was good at release and ToA killed it for me, so I could never go back to play it again either.
I'll definately give Titan a try when it comes out, but I'm done with WoW, its just outdated.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
Blizzard keeps using the line - "Going back to our roots" but honestly I dont see anything that made WoW good being implemented in Mists as a major feature. Now I'm not saying that the new expansions were bad all around, they made the game alot easier for casuals and alot more user friendly, but they also killed every other aspect of it and turned it into an end game que grind.
Played-Everything
Playing-LoL
That's my two cents.
I think they say that with respect to lore more than to gameplay - rather than the *lore* being about being a war against a 3rd party (Buring Legion, Lich King, Deathwing), it's more about what happens when the Horde and Alliance both arrive at pristene neutral land at the same time.
Perhaps I'm jaded, but after playing the beta for Mists of Pandaria beta for a bit (thanks Raptr), I believe we will see WoW's fall from grace. I only played a few hours, but honestly, I wasn't compelled to play much longer. For one, pandaria doesn't "feel" like Azeroth. It looks like Vanguard's Kojan with pandas replacing asian humans. The zone I was in was large, but it was just green hills and more green hills with straw hut quest hubs scattered about. The first quest I did in the zone was a kill x of y and the second was a collection quest. Enemy types were minimal. At the start, there were these extremely annoying rabbit creatures that made this irritating noise every time they attacked who had this frustrating knockback skill.
Dungeons so far are basically loot malls. They're extremely tiny and almost totally devoid of trash mobs. I don't think either of the first two dungeons took longer than 20 minutes to complete. I also feel that it was cheap and lazy to add a single race for both factions. It reminds me of how DAoC added the minotaur race for all three realms. Just shows me that Blizzard isn't putting as much effort or money behind the game as they once did.
I'll be delving deeper into the game as I go, but first impressions were not good. I do like the talent system though. It completely guts the menial crap players sort through in skill trees (ex no more choosing between 1% extra crit or 2% extra attack power) and simply lets you chose between a number of class defining abilities at specified level ranges.
Fall of WoW, lolololol!!!
I dunno, people keep seeking that first thrill over, and over, and over. Got to remember Blizzard is the first MMO for more than half of the MMO gamers on the planet at this point. In another ten to fifteen years will we still have people unable to stop reminiscing about the golden age of WoW's dominance? Probably will.
I'm done with WoW for good, regardless. Got the t-shirt, good luck with the pandas.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Im really looking forward to the new talent tree because it looks like i wont be ignored for being a specific talent build that nobody else wants in their group. Screw those idiots. I play how i want and MoP will give it to me in that regard.
I don't think so. Not with this development team. WoW is kinda lagging in the past at this point, and some systems were even made worse.
I'll bet you were the best darn melee mage on your server!!
nope. But the game offers me 3 talent trees with many options per tree. I dont have to build my character to suit someone else requirement. Because of that ive been playing WoW solo since i started playing. Rarely join a group for non instance content and rarely join instance.
I'd go back, for the fck of it. WoW was fun and will always have a place in my PC
#TeamVainlash
Why did Marceline's dad eat her fries? I mean...cause she bought them and they were hers...
I paid for for a WoW anual subcription is November. Throughtout the whole 6 years of playing WoW i tried playing other mmos but none of them had any impact on me untill i played The Secret World. I just did not expect any mmo would take me away from WoW, which is why I purchased an anual Sub in the first place.. The Secret World is so amazing, i hardly play WoW now, it's like i'm paying the sub for nothing, I remember the impact WoW had on me when i first played, how i used to gasp in awe at the vastness of the world, the unique play style, the quest systems, and omg UBRS and Molten core, how epic they where when we first entered, all the way till we killed Ragnoros. The moment I got my first Tier 1 head piece. how epic i felt. How amazed i was how I, thats right, ME won a pruple drop over 39 other people in my raid. How i was worshiped by my guild mates because I had an epic item and not them. The point I am trying to make is that those thoughts and feelings are gone, a distant happy memory in the back of my mind and no matter what ANYONE says, even with the introduction of vanilla servers, can never be brought back.
If the interest and excitement are high enough for the individual who wants to come back, then I think they will definitely not be dissatisfied. There has never been a (serious) question about the qualify of WoW's gameplay and mechanics. They have always been top tier, superior to Warhammer, EQ2, and SWTOR, and similar games.
With that being said, that same individual needs to understand that WoW's main mechanics and gameplay are essentially the same since release. WoW is WoW - do not expect it to magically morph into another type of game.
The fun thing about expansions is it is like a big reset button. Everybody starts the race off at the same point.
I'll definitely pick it up, every WoW expansion has provided a raft of new content that was more fun than the last, and I suspect MoP will be the most fun yet. But I doubt it will keep my subscription reactivated (been off for about 16 months now) for very long. Maybe two months.
Warcraft 2 was one of the first games i ever bought for my PC so ofcourse when i learnt of WOW coming out i got very excited. I started playing WOW on the day of release and for me the old days of WOW were fantastic and the things i miss about it are
I don't know if I could ever go back. What I loved about WoW is something I can't recapture now that I'm a little older with family and the obligation to them and not a game. Now a days games that let you get to the "end game" with smaller groups (a la: Guild Wars 2 only having 5 man content) is best for those of us who love to game but realize that our family is more important
I'm sure Blizzard is keeping an eye on what is making games successful now a days and looking to put their twist on it in their new MMO.
Currently Playing: FFXIV:ARR
Looking Forward to: Wildstar