I enjoyed the BWE I played in, but I really can't defend what in other games would be considered trash quests or filler. Gathering quests especially that type (kill the spiders too) have always bored me.
But the beauty is that they're optional, not really required to level up, and there are considerably less of them than there are actual Dynamic Events. So fortunately the game also takes into account people with similar thoughts to yours and allows you a variety of ways to find enjoyable content.
Yeah, once I realized what that area was about I just moved over and helped with the event not far away. I think it was a bull or something being chased down.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
I have no problems with picking apples, feeding cows, etc. I find diversity in actions and elments to be far more intersting than
"The (insert x enemy) is attacking (insert x location) again. Stop them".
When it comes to quests, i like having different situation to spice it up. IMO, it's way more fun that stoping the 2nd generic mob invasion. Not to meantion that's already in Rift.
I do because picking apples, watering plants and feeding cows have nothing to do with the war against the dragons.
Yes, if you're not directly contributing to the main plotline at all times, your actions simply cannot have any purpose, be deemed worthwhile, or be fun. Imagine if no games offered subplots and smaller stories within the grand narrative--you know, the stuff people praise for making the world feel alive, vibrant and real. There are fewer better examples of this than Skyrim, which you have quoted beneath your avatar. Imagine if Skyrim only consisted, linearly, of the Dragonborne quest. No matter how great that questline is, the grand scope of the game would be severely diminished.
Originally posted by Distopia Originally posted by VolkonOriginally posted by DistopiaI enjoyed the BWE I played in, but I really can't defend what in other games would be considered trash quests or filler. Gathering quests especially that type (kill the spiders too) have always bored me.
But the beauty is that they're optional, not really required to level up, and there are considerably less of them than there are actual Dynamic Events. So fortunately the game also takes into account people with similar thoughts to yours and allows you a variety of ways to find enjoyable content.Yeah, once I realized what that area was about I just moved over and helped with the event not far away. I think it was a bull or something being chased down.
A bull? Hmm, that reminds me of something doesn't it...
I really, really hope Anet sticks to this and not cave to the "I play MMOs for 2 months and move on" crowd. I want a virtual world that mimics the medieval age and I want to participate in that world in as many areas as possible. I do not want a single player conveyor belt of BAMs and over the tops mobs that get really tiring, really fast.
Yeah, once I realized what that area was about I just moved over and helped with the event not far away. I think it was a bull or something being chased down.
A bull? Hmm, that reminds me of something doesn't it...
Don't remember if it was a bull or not lol, only caught the tail-end of that event.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Well, not only are there "picking apples" in the Heart Quests, but we now have Vistas to work with. See, they're adding in these extra non-combat things that help make the game much more interactive and entertaining.
How long into the game before we see an PR'ing diving contest in Lion's Arch?
How long into the game until we see jump-races at specific Vistas?
Fall dance festival at the fountain in Lion's Arch?
See,....the things that they add into the game will allow the players to do so much more with them that it expands on the things to do within the game and better builds the community.
Originally posted by Xobdnas
Before reading the post I thought, COOL finally an MMO with some immersion. I'll pick apples, can we sit in chairs too?
I guess I'm old school like that.
seriously though, can we sit in chairs?
Well, you can BE a chair (or table through special trans-potions). There's no sitting in chairs yet, but that's the last time I've seen and they may have changed it based on tons of feedback for people wanting to sit in chairs and benches.
Yeah, once I realized what that area was about I just moved over and helped with the event not far away. I think it was a bull or something being chased down.
A bull? Hmm, that reminds me of something doesn't it...
Don't remember if it was a bull or not lol, only caught the tail-end of that event.
Well all of those quest goals except the apples I believe are optional and am sure rp'ers will enjoy them. I'm more a run and gun type so I don't water the plants and focusing on killing the bandits. Many ways to get to brooklyn....
I found that they usually seemed to blend the combat and chores. I remember an event where I could go pick some grapes for wine, taste test wine, kill grubs that were eatting the plants, or go kill some centaurs around the building. I wasn't restricted to picking grapes.
Well all of those quest goals except the apples I believe are optional and am sure rp'ers will enjoy them. I'm more a run and gun type so I don't water the plants and focusing on killing the bandits. Many ways to get to brooklyn....
I do not mean this in a way to create problems....this game is actually defying this type of play. You certainly can 'run and gun', but there is so much that you will miss. This game is actually designed to be a 'stroll and roll (role?)' type of game. If you rush through fighting things, you will miss content, discoveries, etc. and feel a necessity to grind for levels. This is something many of us can attest to from the BWE's. Here's a video showing how 'intricate' the DE's can be:
Yeah, once I realized what that area was about I just moved over and helped with the event not far away. I think it was a bull or something being chased down.
A bull? Hmm, that reminds me of something doesn't it...
Don't remember if it was a bull or not lol, only caught the tail-end of that event.
how do you feel now since "bloody monday" never came around?
Well all of those quest goals except the apples I believe are optional and am sure rp'ers will enjoy them. I'm more a run and gun type so I don't water the plants and focusing on killing the bandits. Many ways to get to brooklyn....
I do not mean this in a way to create problems....this game is actually defying this type of play. You certainly can 'run and gun', but there is so much that you will miss. This game is actually designed to be a 'stroll and roll (role?)' type of game. If you rush through fighting things, you will miss content, discoveries, etc. and feel a necessity to grind for levels. This is something many of us can attest to from the BWE's. Here's a video showing how 'intricate' the DE's can be:
If you 'run and gun' through this you would have missed most of the experience from the event.
All good. I find those ellements entertaing as well. Was just pointing out that you can do what appeals to you and still complete said quest as apposed to skipping it all together. Someone who is into rp'ing and wants to be more passive can complete the same quest as someone who is more about combat in a totally different way and thats whats real cool. Or you can mix it up, it's up to you.... ; )
I have no problems with picking apples, feeding cows, etc. I find diversity in actions and elments to be far more intersting than
"The (insert x enemy) is attacking (insert x location) again. Stop them".
When it comes to quests, i like having different situation to spice it up. IMO, it's way more fun that stoping the 2nd generic mob invasion. Not to meantion that's already in Rift.
I do because picking apples, watering plants and feeding cows have nothing to do with the war against the dragons.
Did you ever see Band of Brothers? Hear an interview from a war veteran? Have a family member talk about the war that they were in? Soldiers, like heroes, don't fight most of the time. Most of their time is spent in mundane tasks...and some soldiers in WW2 DID help farmers milk cows, give them food, play a game with local children for a little, etc. IMO, Anet is getting closer to reality than they might think with their diversity of content.
Originally posted by Mephster Originally posted by FredomSekerZI have no problems with picking apples, feeding cows, etc. I find diversity in actions and elments to be far more intersting than"The (insert x enemy) is attacking (insert x location) again. Stop them".When it comes to quests, i like having different situation to spice it up. IMO, it's way more fun that stoping the 2nd generic mob invasion. Not to meantion that's already in Rift.
I do because picking apples, watering plants and feeding cows have nothing to do with the war against the dragons.
So don't do them. Go be dragon fodder. We'll be watching from over by the cows and apples.
So why is picking apples ok, but killing 10 pigs not ok?
It isn't unless you've put on your GW2 prescribed blinders. Once you do that you'll see that it's a fresh new concept in quest design in order to break up the boring monotany of epic battles.
It's also a key RP opportunity. Just think about it: There's a war and people are going to be hungry, and farmers need to capitalize on that hunger. But a farmer also won't make as much selling his apples unless he gets some free labor. That's where you come in. You get to heroically volunteer your time to making sure that farmer cuts his overhead by a significant amount, and is able to squeeze the most profit out of his apple investment.
Without you, he'd never be able to afford to take his wife to the Spring Day festival in that white oak coach she's been pining over, nor would he be able to pay for the diamond gemstone necklace and matching earrings that she had been nattering about.
So why is picking apples ok, but killing 10 pigs not ok?
It isn't unless you've put on your GW2 prescribed blinders. Once you do that you'll see that it's a fresh new concept in quest design in order to break up the boring monotany of epic battles.
It's also a key RP opportunity. Just think about it: There's a war and people are going to be hungry, and farmers need to capitalize on that hunger. But a farmer also won't make as much selling his apples unless he gets some free labor. That's where you come in. You get to heroically volunteer your time to making sure that farmer cuts his overhead by a significant amount, and is able to squeeze the most profit out of his apple investment.
Without you, he'd never be able to afford to take his wife to the Spring Day festival in that white oak coach she's been pining over, nor would he be able to pay for the diamond gemstone necklace and matching earrings that she had been nattering about.
it's only bad as the only form of open world levleing content. Secret world fans are quickly replacing TERA fans on this forum. i like the game, so hopefully you don't go out as quick.
I have no problems with picking apples, feeding cows, etc. I find diversity in actions and elments to be far more intersting than
"The (insert x enemy) is attacking (insert x location) again. Stop them".
When it comes to quests, i like having different situation to spice it up. IMO, it's way more fun that stoping the 2nd generic mob invasion. Not to meantion that's already in Rift.
I do because picking apples, watering plants and feeding cows have nothing to do with the war against the dragons.
Heroes have to eat too, right?
Besides, heart events have multiple ways of completing them. The heart where you can feed cows and water plants can also be completed by killing giant worms that pop out of the ground.
So why is picking apples ok, but killing 10 pigs not ok?
PETA.
Seriously though, it's all about delivery. When the "kill ten rats" quest is described in a static MMO, you have someone with a quest bang over their head that you click on and get a wall of text stressing the importance of, for example, going into that field over there and killing ten of those wolves that are standing around menacingly sniffing flowers. So you go and start killing wolves that stand there until you get within aggro range, kill a few, hope someone else doesn't come along and tag the mobs making you wait longer for respawns, until you hit your quota, return to the quest giver and collect your reward from the guy that is now standing there with a quest bang over his head waiting for the next person to come along and read the wall of text stressing the importance...
Or, you can be at a farmhouse and suddenly get attacked by a pack of wolves.
I can see the how apple picking or the like seems mediocre. i can even agree to it. My personal take though is that it is a sense of pacing. not every quest can be an epic battle against the dread Superboss. Also, someone mentioned that apple picking has nothing to do with the fight against the dragons. Um...nothing in any starting area, for the most part, has a tihng to do with them. Some of the Norn stuff with the Sons of Svanir do. A couple Charr things touch on it, but early on they're more worried about the Ascalaon ghosts. Humans are dealing with bandits and centuars, which have little if any connection to the dragons. We haven't seen the Sylvari or Asura areas yet, but I'm expecting much of the same.
By that logic, almost every quest and DE we've seen so far is entirely useless and needs to be removed.
(sigh...in b4 some troll goes "Yup!")
I'd also like to remind players that you aren't some super god saviour of your race. You're some scmuch who got lucky against Duke Barradin or helped defend Shaemoor, or whatever. Congrats to you. Like any hero in any adventure, you're still going to start out small.
Also, the gahteirng events do change pace from "kill things in this area. Now go here and kill things. Then kill more things". They break things up.
If they're too mundane for you that's cool, but I never really get what people that say that WANT....unless they want every battle to be an epic boss fight.
So why is picking apples ok, but killing 10 pigs not ok?
Honestly, i don't mind killing 10 rats, as long as i'ts fun. Could be the combat, the story behind it, etc. As long as i feel the quest i'm on is engaging, i'm all good.
Why are people ok with it? Because the game is "new and shinny" and must be defended. Don't worry, it's with all mmos.
So why is picking apples ok, but killing 10 pigs not ok?
Honestly, i don't mind killing 10 rats, as long as i'ts fun. Could be the combat, the story behind it, etc. As long as i feel the quest i'm on is engaging, i'm all good.
Why are people ok with it? Because the game is "new and shinny" and must be defended. Don't worry, it's with all mmos.
and because you don't have to do it in the game. if you don't want to kill 10 rats in swtor/TERA well you're assed out. can't level properly and you can't progress at all if you don't wanna play battlegrounds.
Comments
Yeah, once I realized what that area was about I just moved over and helped with the event not far away. I think it was a bull or something being chased down.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Yes, if you're not directly contributing to the main plotline at all times, your actions simply cannot have any purpose, be deemed worthwhile, or be fun. Imagine if no games offered subplots and smaller stories within the grand narrative--you know, the stuff people praise for making the world feel alive, vibrant and real. There are fewer better examples of this than Skyrim, which you have quoted beneath your avatar. Imagine if Skyrim only consisted, linearly, of the Dragonborne quest. No matter how great that questline is, the grand scope of the game would be severely diminished.
Yeah, once I realized what that area was about I just moved over and helped with the event not far away. I think it was a bull or something being chased down.
A bull? Hmm, that reminds me of something doesn't it...
I really, really hope Anet sticks to this and not cave to the "I play MMOs for 2 months and move on" crowd. I want a virtual world that mimics the medieval age and I want to participate in that world in as many areas as possible. I do not want a single player conveyor belt of BAMs and over the tops mobs that get really tiring, really fast.
Don't remember if it was a bull or not lol, only caught the tail-end of that event.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
So why is picking apples ok, but killing 10 pigs not ok?
Well, not only are there "picking apples" in the Heart Quests, but we now have Vistas to work with. See, they're adding in these extra non-combat things that help make the game much more interactive and entertaining.
How long into the game before we see an PR'ing diving contest in Lion's Arch?
How long into the game until we see jump-races at specific Vistas?
Fall dance festival at the fountain in Lion's Arch?
See,....the things that they add into the game will allow the players to do so much more with them that it expands on the things to do within the game and better builds the community.
Well, you can BE a chair (or table through special trans-potions). There's no sitting in chairs yet, but that's the last time I've seen and they may have changed it based on tons of feedback for people wanting to sit in chairs and benches.
Yeah it was a rampaging bull.
My theme song.
Well all of those quest goals except the apples I believe are optional and am sure rp'ers will enjoy them. I'm more a run and gun type so I don't water the plants and focusing on killing the bandits. Many ways to get to brooklyn....
I found that they usually seemed to blend the combat and chores. I remember an event where I could go pick some grapes for wine, taste test wine, kill grubs that were eatting the plants, or go kill some centaurs around the building. I wasn't restricted to picking grapes.
I thought it was a minotaur.
I do not mean this in a way to create problems....this game is actually defying this type of play. You certainly can 'run and gun', but there is so much that you will miss. This game is actually designed to be a 'stroll and roll (role?)' type of game. If you rush through fighting things, you will miss content, discoveries, etc. and feel a necessity to grind for levels. This is something many of us can attest to from the BWE's. Here's a video showing how 'intricate' the DE's can be:
http://www.youtube.com/watch?v=6CyqGJHTjes
If you 'run and gun' through this you would have missed most of the experience from the event.
If we're talking about the same quest near where you pick apples and kill spiders it's near a farm and a bull got lose and you have to stop it.
My theme song.
how do you feel now since "bloody monday" never came around?
All good. I find those ellements entertaing as well. Was just pointing out that you can do what appeals to you and still complete said quest as apposed to skipping it all together. Someone who is into rp'ing and wants to be more passive can complete the same quest as someone who is more about combat in a totally different way and thats whats real cool. Or you can mix it up, it's up to you.... ; )
Did you ever see Band of Brothers? Hear an interview from a war veteran? Have a family member talk about the war that they were in? Soldiers, like heroes, don't fight most of the time. Most of their time is spent in mundane tasks...and some soldiers in WW2 DID help farmers milk cows, give them food, play a game with local children for a little, etc. IMO, Anet is getting closer to reality than they might think with their diversity of content.
So don't do them. Go be dragon fodder. We'll be watching from over by the cows and apples.
Non-combat activities = immersion IMO
Otherwise, well it'd be like watching the Lord of the Rings trilogy but you edit out everything except the fight scenes.
It might be cool and fun to watch, once, but not the sprawling epic that won dozens of awards and is loved all the world over.
You know you always watch when TNT has a marathon...
It isn't unless you've put on your GW2 prescribed blinders. Once you do that you'll see that it's a fresh new concept in quest design in order to break up the boring monotany of epic battles.
It's also a key RP opportunity. Just think about it: There's a war and people are going to be hungry, and farmers need to capitalize on that hunger. But a farmer also won't make as much selling his apples unless he gets some free labor. That's where you come in. You get to heroically volunteer your time to making sure that farmer cuts his overhead by a significant amount, and is able to squeeze the most profit out of his apple investment.
Without you, he'd never be able to afford to take his wife to the Spring Day festival in that white oak coach she's been pining over, nor would he be able to pay for the diamond gemstone necklace and matching earrings that she had been nattering about.
it's only bad as the only form of open world levleing content. Secret world fans are quickly replacing TERA fans on this forum. i like the game, so hopefully you don't go out as quick.
Heroes have to eat too, right?
Besides, heart events have multiple ways of completing them. The heart where you can feed cows and water plants can also be completed by killing giant worms that pop out of the ground.
PETA.
Seriously though, it's all about delivery. When the "kill ten rats" quest is described in a static MMO, you have someone with a quest bang over their head that you click on and get a wall of text stressing the importance of, for example, going into that field over there and killing ten of those wolves that are standing around menacingly sniffing flowers. So you go and start killing wolves that stand there until you get within aggro range, kill a few, hope someone else doesn't come along and tag the mobs making you wait longer for respawns, until you hit your quota, return to the quest giver and collect your reward from the guy that is now standing there with a quest bang over his head waiting for the next person to come along and read the wall of text stressing the importance...
Or, you can be at a farmhouse and suddenly get attacked by a pack of wolves.
Oderint, dum metuant.
I can see the how apple picking or the like seems mediocre. i can even agree to it. My personal take though is that it is a sense of pacing. not every quest can be an epic battle against the dread Superboss. Also, someone mentioned that apple picking has nothing to do with the fight against the dragons. Um...nothing in any starting area, for the most part, has a tihng to do with them. Some of the Norn stuff with the Sons of Svanir do. A couple Charr things touch on it, but early on they're more worried about the Ascalaon ghosts. Humans are dealing with bandits and centuars, which have little if any connection to the dragons. We haven't seen the Sylvari or Asura areas yet, but I'm expecting much of the same.
By that logic, almost every quest and DE we've seen so far is entirely useless and needs to be removed.
(sigh...in b4 some troll goes "Yup!")
I'd also like to remind players that you aren't some super god saviour of your race. You're some scmuch who got lucky against Duke Barradin or helped defend Shaemoor, or whatever. Congrats to you. Like any hero in any adventure, you're still going to start out small.
Also, the gahteirng events do change pace from "kill things in this area. Now go here and kill things. Then kill more things". They break things up.
If they're too mundane for you that's cool, but I never really get what people that say that WANT....unless they want every battle to be an epic boss fight.
Honestly, i don't mind killing 10 rats, as long as i'ts fun. Could be the combat, the story behind it, etc. As long as i feel the quest i'm on is engaging, i'm all good.
Why are people ok with it? Because the game is "new and shinny" and must be defended. Don't worry, it's with all mmos.
and because you don't have to do it in the game. if you don't want to kill 10 rats in swtor/TERA well you're assed out. can't level properly and you can't progress at all if you don't wanna play battlegrounds.