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Are Game Developers Ruining The MMO Experience

I feel like Movies, products, services etc.. Have begun taking a downward spiral sense around 2005. And not to long after mmo's joined in. All developers care about these days is money just like the rest of the world. I can't find a single mmo where I can't buy gear or advance by spending money. If that's not bad enough there's constantly an arrow pointing to where I need to go zone by zone it's like one huge race to max out your character, only to buy the next expansion and start all over. Mmo's used to target adult and teens I'm guessing they made mmo's to toned down and easy these days is for children 6-13 and the $$$ subscriptions just weren't enough cash flow for their greed. Cause we all know children spend money With no concept of its value.
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Comments

  • minime2minime2 Member Posts: 113

    Yeah it seems that is exactly what's going on very sad time for mmo's these last 7 years .

  • BadnessoBadnesso Member Posts: 19
    As I got older I figured games would get better with technology, but I look around and all the true gamers are either not gaming cause the latest games are lame or playing retro or old school games?!
  • FredomSekerZFredomSekerZ Member Posts: 1,156

    Well, money pays the bills and keeps food on the table. I'd say that if you where in the same position, you'd choose money over making some random people on the internet happy with a virtual world. Oh, and even if devs want to do it, the production cash doesn't come from them. It coms from suits which feel that way.

    Don't get me wrong, i would love for companies to improve the genre, but that's no going to happen.

  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by Badnesso

    Cause we all know children spend money With no concept of its value.

    Not just children, 80% of the MMo player base... but where one portal shuts another one is created and on the other side of this portal?? Indie devs trying to make something different.. Hurray! (claps)

    image
  • CorrineCorrine Member UncommonPosts: 77
    Originally posted by Badnesso
    I feel like Movies, products, services etc.. Have begun taking a downward spiral sense around 2005. And not to long after mmo's joined in. All developers care about these days is money just like the rest of the world. I can't find a single mmo where I can't buy gear or advance by spending money. If that's not bad enough there's constantly an arrow pointing to where I need to go zone by zone it's like one huge race to max out your character, only to buy the next expansion and start all over. Mmo's used to target adult and teens I'm guessing they made mmo's to toned down and easy these days is for children 6-13 and the $$$ subscriptions just weren't enough cash flow for their greed. Cause we all know children spend money With no concept of its value.

    i totally aggree with that last sentence (at least from my personel experience) When I was around 12/13 i started playing flyff and I dumped a ton of cash on there cash shop. Looking back at it now I feel like a total idiot.

    image

  • BadnessoBadnesso Member Posts: 19
    Originally posted by FredomSekerZ

    Well, money pays the bills and keeps food on the table. I'd say that if you where in the same position, you'd choose money over making some random people on the internet happy with a virtual world. Oh, and even if devs want to do it, the production cash doesn't come from them. It coms from suits which feel that way.Don't get me wrong, i would love for companies to improve the genre, but that's no going to happen.

     


    And that's what the American economy is coming to in a nutshell...lol
  • General-ZodGeneral-Zod Member UncommonPosts: 868
    Originally posted by ZekeAsukura

    Originally posted by Badnesso
    I feel like Movies, products, services etc.. Have begun taking a downward spiral sense around 2005. And not to long after mmo's joined in. All developers care about these days is money just like the rest of the world. I can't find a single mmo where I can't buy gear or advance by spending money. If that's not bad enough there's constantly an arrow pointing to where I need to go zone by zone it's like one huge race to max out your character, only to buy the next expansion and start all over. Mmo's used to target adult and teens I'm guessing they made mmo's to toned down and easy these days is for children 6-13 and the $$$ subscriptions just weren't enough cash flow for their greed. Cause we all know children spend money With no concept of its value.

    i totally aggree with that last sentence (at least from my personel experience) When I was around 12/13 i started playing flyff and I dumped a ton of cash on there cash shop. Looking back at it now I feel like a total idiot.

    Flyff was fun game.. they always had some kind of boost going so you didnt have to spend money XD

    image
  • BadnessoBadnesso Member Posts: 19
    Originally posted by Truelevel

    Originally posted by Badnesso

    Cause we all know children spend money With no concept of its value.

    Not just children, 80% of the MMo player base... but where one portal shuts another one is created and on the other side of this portal?? Indie devs trying to make something different.. Hurray! (claps)

     


    True indie games have blown up in the last 5 years. I find myself invested in quite a few of them.
  • AlBQuirkyAlBQuirky Member EpicPosts: 7,432

    I disagree. I think players are ruining the experience.

    If players did not want what is offered to them, then devs would be scrambling to find what players DO want. It seems devs have found what most players want. They must have because players flock to the new games and spend loads of cash for them.

    Many players complain and moan about today's games. Many players support these new games with their money. Why would devs create something different? The current formula is working great for them.

    - Al

    Personally the only modern MMORPG trend that annoys me is the idea that MMOs need to be designed in a way to attract people who don't actually like MMOs. Which to me makes about as much sense as someone trying to figure out a way to get vegetarians to eat at their steakhouse.
    - FARGIN_WAR


  • SlampigSlampig Member UncommonPosts: 2,342
    Originally posted by Badnesso
    I feel like Movies, products, services etc.. Have begun taking a downward spiral sense around 2005. And not to long after mmo's joined in. All developers care about these days is money just like the rest of the world. I can't find a single mmo where I can't buy gear or advance by spending money. If that's not bad enough there's constantly an arrow pointing to where I need to go zone by zone it's like one huge race to max out your character, only to buy the next expansion and start all over. Mmo's used to target adult and teens I'm guessing they made mmo's to toned down and easy these days is for children 6-13 and the $$$ subscriptions just weren't enough cash flow for their greed. Cause we all know children spend money With no concept of its value.

    So what are these 6 year olds doing to make money?

    That Guild Wars 2 login screen knocked up my wife. Must be the second coming!

  • QuirhidQuirhid Member UncommonPosts: 6,230

    According to latest studies the average gamer is 36 years old. So there goes "the kids of today"-theories right out the window.

    I skate to where the puck is going to be, not where it has been -Wayne Gretzky

  • bigcheeseukbigcheeseuk Member UncommonPosts: 133

    Games are art, when corperations decide what art is, you are doomed.

  • aspekxaspekx Member UncommonPosts: 2,167
    Originally posted by bigcheeseuk

    Games are art, when corperations decide what art is, you are doomed.

    ^this.

    "There are at least two kinds of games.
    One could be called finite, the other infinite.
    A finite game is played for the purpose of winning,
    an infinite game for the purpose of continuing play."
    Finite and Infinite Games, James Carse

  • Garvon3Garvon3 Member CommonPosts: 2,898

    Its not developers so much as it is publishers. Once big money is involved, all the good games stopped happening.

    Darkfall was delayed for 4 YEARS because they couldn't find a publisher that wanted to push a FFA PVP MMO.

  • jeremyjodesjeremyjodes Member, Newbie CommonPosts: 679

    I agree OP. I heard they are making a movie about three's company the old TV show. it's pretty much they're running out of ideas. the entire entertainment industry is digging up dead TV shows now for movies. They won't make a new bionic man movie which I would watch.

    I don't think it's devs who are less creative, i think it's publishers controling development  because marketing told us we need to steal Wow players. developers are getting payed to do what their told. you want to keep your job you don't start trouble in dev meetings.

    Bean counter's design MMOs devs just take the heat when it sucks. and I love indies! repopulation is something i have been watching close.

    I aslo want my bionic man movie.

    image

  • BadnessoBadnesso Member Posts: 19
    Originally posted by Slampig

    Originally posted by Badnesso
    I feel like Movies, products, services etc.. Have begun taking a downward spiral sense around 2005. And not to long after mmo's joined in. All developers care about these days is money just like the rest of the world. I can't find a single mmo where I can't buy gear or advance by spending money. If that's not bad enough there's constantly an arrow pointing to where I need to go zone by zone it's like one huge race to max out your character, only to buy the next expansion and start all over. Mmo's used to target adult and teens I'm guessing they made mmo's to toned down and easy these days is for children 6-13 and the $$$ subscriptions just weren't enough cash flow for their greed. Cause we all know children spend money With no concept of its value.

    So what are these 6 year olds doing to make money?

     


    Asking their parents lol
  • BadnessoBadnesso Member Posts: 19
    Originally posted by jeremyjodes

    I agree OP. I heard they are making a movie about three's company the old TV show. it's pretty much they're running out of ideas. the entire entertainment industry is digging up dead TV shows now for movies. They won't make a new bionic man movie which I would watch.I don't think it's devs who are less creative, i think it's publishers controling development  because marketing told us we need to steal Wow players. developers are getting payed to do what their told. you want to keep your job you don't start trouble in dev meetings.Bean counter's design MMOs devs just take the heat when it sucks. and I love indies! repopulation is something i have been watching close.I aslo want my bionic man movie.

     


    Yea repopulation has my attention also
  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by Badnesso
    I feel like Movies, products, services etc.. Have begun taking a downward spiral sense around 2005. And not to long after mmo's joined in. All developers care about these days is money just like the rest of the world. I can't find a single mmo where I can't buy gear or advance by spending money. If that's not bad enough there's constantly an arrow pointing to where I need to go zone by zone it's like one huge race to max out your character, only to buy the next expansion and start all over. Mmo's used to target adult and teens I'm guessing they made mmo's to toned down and easy these days is for children 6-13 and the $$$ subscriptions just weren't enough cash flow for their greed. Cause we all know children spend money With no concept of its value.

     I understand your points and share some of them as I also used to think that MMORPG where the closest thing to a virtual world I could imagine and though this genre would become even better at creating believable virtual sci-fi or fantasy worlds.

    But then again if you're a gamer aslong as I have been then you already could figure out what the minority(by today's standards) wants out of a MMORPG isn't what today's majority of people into this genre seem to want, we already could tell simply from reading forums back then.

    Developers will create what the majority wants, so do we blame developers? or can we actually understand that it's the new majority of people into online gaming that have partialy ruined this genre for allot of us who want a deeper experiance when playing MMORPG's?

    Back then we had hugh complaints about timesinks/grind (while the "GRIND" was actually a believable grind that truly immersed you into the gameworld aka virutal world, the grind has now shifted into doing the same raid/dungeons over and over and over and over again, how hard it was to group, if a MMORPG does not have some sort of LFG tool then people already shoot out fail, how hard it was to find things results into everything being fairly easy or just too easy, how complex and overwelming the first steps into a MMORPG was, now you almost get guided all the way to cap lvl. Then we got the lame excuses of people saying they didn't have time bla bla bla and here you have it the cashshops.

    All this has resulted that the MMORPG genre is what it is today.

    So no I honostly can not blame developers due to my experiance and reading/seeing forums even with the old school mmorpg's that explains so much what is going on these last years with MMORPG and actually with gaming in general.

  • BadnessoBadnesso Member Posts: 19
    Originally posted by Reklaw

    Originally posted by Badnesso
    I feel like Movies, products, services etc.. Have begun taking a downward spiral sense around 2005. And not to long after mmo's joined in. All developers care about these days is money just like the rest of the world. I can't find a single mmo where I can't buy gear or advance by spending money. If that's not bad enough there's constantly an arrow pointing to where I need to go zone by zone it's like one huge race to max out your character, only to buy the next expansion and start all over. Mmo's used to target adult and teens I'm guessing they made mmo's to toned down and easy these days is for children 6-13 and the $$$ subscriptions just weren't enough cash flow for their greed. Cause we all know children spend money With no concept of its value.

     I understand your points and share some of them as I also used to think that MMORPG where the closest thing to a virtual world I could imagine and though this genre would become even better at creating believable virtual sci-fi or fantasy worlds.

    But then again if you're a gamer aslong as I have been then you already could figure out what the minority(by today's standards) wants out of a MMORPG isn't what today's majority of people into this genre seem to want, we already could tell simply from reading forums back then.

    Developers will create what the majority wants, so do we blame developers? or can we actually understand that it's the new majority of people into online gaming that have partialy ruined this genre for allot of us who want a deeper experiance when playing MMORPG's?

    Back then we had hugh complaints about timesinks/grind (while the "GRIND" was actually a believable grind that truly immersed you into the gameworld aka virutal world, the grind has now shifted into doing the same raid/dungeons over and over and over and over again, how hard it was to group, if a MMORPG does not have some sort of LFG tool then people already shoot out fail, how hard it was to find things results into everything being fairly easy or just too easy, how complex and overwelming the first steps into a MMORPG was, now you almost get guided all the way to cap lvl. Then we got the lame excuses of people saying they didn't have time bla bla bla and here you have it the cashshops.

    All this has resulted that the MMORPG genre is what it is today.

    So no I honostly can not blame developers due to my experiance and reading/seeing forums even with the old school mmorpg's that explains so much what is going on these last years with MMORPG and actually with gaming in general.

     


    Well said my friend
  • ScarlyngScarlyng Member UncommonPosts: 159

    Business was always about making money.  That has not changed.  What has changed is that the internet has been around long enough to have developed a diverse culture.   Instant gratification of many desires, lack of ramifications for behavior, and a sense of entitlement have all been contributing factors to the online culture we see now.

     

    When online gaming started, it was an uncertain industry, with a smallish following.  People who tried it and didn't like it complained about the aspects of it they didn't like.  Businesses then did what they have always done, and tried to cater to the broadest customer-base possible by adding waht those complainers wanted and subtracting what they didn't want.

     

    So, don't blame the greed of businesses.  Instead, blame the people who want things you don't want,and who don't want things you do.  Apparently, they outnumber you.

     

    Things may roll around again, though.  The market for online games is not infinite.  With each new game, the market fluctuates and is further diluted.  Eventually, some developer is going to think, "Hey, what  about all those people who want an old-school online game?  No one is filling that niche.  Since no one will ever get a WoW-like share of the market again, we might as well cash in on those people."  I hope this happens before folks are too old to enjoy it.

    The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw

  • JemcrystalJemcrystal Member UncommonPosts: 1,989

     

    The "Suits," or Investors, need to feel it is worth risking $$$.  They saw WoW succeed but don't know why.  They demand developers repeat WoW's success and make them money as well.

    My opinion, creativity dies in a world where government is always looking over your shoulder.  Answer me this.  Why is it we have the technology to build cars that do not need gasoline and yet we are not mass producing them?  It wasn't "the people's" choice.

    Anyone with an ounce of creativity is going to get crushed under foot of the greedy till in the end the only thing we can produce is a fancier cardboard box than the bum next to us.



  • PsychowPsychow Member Posts: 1,784
    Originally posted by Jemcrystal

     

    The "Suits," or Investors, need to feel it is worth risking $$$.  They saw WoW succeed but don't know why.  They demand developers repeat WoW's success and make them money as well.

    My opinion, creativity dies in a world where government is always looking over your shoulder.  Answer me this.  Why is it we have the technology to build cars that do not need gasoline and yet we are not mass producing them?  It wasn't "the people's" choice.

    Anyone with an ounce of creativity is going to get crushed under foot of the greedy till in the end the only thing we can produce is a fancier cardboard box than the bum next to us.

     

    Exactly. Just like Nikoa Tesla was screwed over.

     

    (This is great)

    http://theoatmeal.com/comics/tesla

  • mastersomratmastersomrat Member UncommonPosts: 373

    I would say no - because, if people wouldn't pay to play these games, Dev's would make changes.

  • MephsterMephster Member Posts: 1,188

    Devs make it and the masses buy it. Blame yourselves for supporting such a thing. I'm guilty just as the next poster on this site is but sooner or later you just have to say NO or it will keep getting worse.

    Grim Dawn, the next great action rpg!

    http://www.grimdawn.com/

  • rissiesrissies Member Posts: 161
    Playing games with a jaded, negative outlook might have something to do with it as well.
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