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Let's talk DLC

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  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by aesperus

    That said, since we're talking about DLC / Expansions. I don't think it'll be that much different from GW1. Their model worked well, and people are still buying DLC from the first game to this day. 

    I know I'm taking out a tiny part of your post and I apologize for that.

     

    The thing is, I'd be great with what they had in the GW1 shop when it came to the way they released content. If you take out the expansion/standalones, you get 1 mission pack. And that mission pack was likely to test the waters with. That is a single content update through DLC. Everything else is cosmetic or skill packs.

     

    I like that model. I prefer that model. I hope they stick with that model with GW2. It is the way I view B2P and I am personally hoping since they ramped up the cash shop in GW2, that they will be able to give those regular mini-expansion type releases as regular content updates instead of paid DLC.

     

    Anyway, I've made my voice fairly heard now, so I'll shut up.

  • SeariasSearias Member UncommonPosts: 743
    Originally posted by colddog04

    I'm just saying the perception about them might change for some people and that they might move on because of that shift. I don't think they've ever lied or anything.

     

    My opinion is that DLCs with content and storylines belong more in F2P games like LotRO. LotRO has zero cost up front and so it makes a lot of sense to me that they would charge for content in small doses. With B2P + Cash Shop + cost of expansions, I feel like they are advertising one thing, and if they were to introduce DLCs, I would begin to wonder why the game wasn't F2P in the first place. Why would I not just be able to choose whatever content I wanted from the beginning? The B2P model would lose it's magic for me.

     

    Besides all that, if they do decide to offer DLCs instead of regular free content updates, I'll be disappointed, but I'll likely keep playing.

     

    I know I'm taking out a tiny part of your post and I apologize for that.

     

    The thing is, I'd be great with what they had in the GW1 shop when it came to the way they released content. If you take out the expansion/standalones, you get 1 mission pack. And that mission pack was likely to test the waters with. That is a single content update through DLC. Everything else is cosmetic or skill packs.

     

    I like that model. I prefer that model. I hope they stick with that model with GW2. It is the way I view B2P and I am personally hoping since they ramped up the cash shop in GW2, that they will be able to give those regular mini-expansion type releases as regular content updates instead of paid DLC.

     

    Anyway, I've made my voice fairly heard now, so I'll shut up.

    Well it's up to you to buy those mini-expansions though, they won't force you to buy it. Probably not going to get any free content updates though, since it's a buy to play MMO.

    Also, GW1 and GW2 is not made the same way, there are additional costs associated with the new game. So, more way to make money will be added to GW2.

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  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by colddog04
    Originally posted by aesperus

    That said, since we're talking about DLC / Expansions. I don't think it'll be that much different from GW1. Their model worked well, and people are still buying DLC from the first game to this day. 

    I know I'm taking out a tiny part of your post and I apologize for that.

     

    The thing is, I'd be great with what they had in the GW1 shop when it came to the way they released content. If you take out the expansion/standalones, you get 1 mission pack. And that mission pack was likely to test the waters with. That is a single content update through DLC. Everything else is cosmetic or skill packs.

     

    I like that model. I prefer that model. I hope they stick with that model with GW2. It is the way I view B2P and I am personally hoping since they ramped up the cash shop in GW2, that they will be able to give those regular mini-expansion type releases as regular content updates instead of paid DLC.

     

    Anyway, I've made my voice fairly heard now, so I'll shut up.

    That would indeed be nice. And I also hope they stick to their guns when it comes to the cash shop. However, keep this in mind, they have already stated to committing a sizeable live team to churning out new (free) content updates within the game. Most notably this means new Dynamic events & such. However, they aren't limiting themselves to that.

    I wouldn't be completely opposed to small content DLCs that offered a more expansive understanding of the world. The mission packs actually weren't the only ones in the store for GW1. That was certaintly the most notable, until they added the winds of change later on. What the winds of change DLC did was offer players a chance to play through a series of missions that gave you a lot of backstory as to what happened to the world after you banished the destroyers, what happened to certain factions within cantha after the minions of shiro were defeated. It was a really well done piece of additional content that was completely optional. Wooden Potatoes did a whole series on it on youtube if you wanted to see the content, but not pay for it.

    Personally I'm not opposed to that method of DLC. It's non obtrusive, and it's not content that they deliberately withheld from us on launch, in an effort to squeeze more money out of the game.

  • BeansnBreadBeansnBread Member EpicPosts: 7,254
    Originally posted by aesperus
    Originally posted by colddog04
    Originally posted by aesperus

    That said, since we're talking about DLC / Expansions. I don't think it'll be that much different from GW1. Their model worked well, and people are still buying DLC from the first game to this day. 

    I know I'm taking out a tiny part of your post and I apologize for that.

     

    The thing is, I'd be great with what they had in the GW1 shop when it came to the way they released content. If you take out the expansion/standalones, you get 1 mission pack. And that mission pack was likely to test the waters with. That is a single content update through DLC. Everything else is cosmetic or skill packs.

     

    I like that model. I prefer that model. I hope they stick with that model with GW2. It is the way I view B2P and I am personally hoping since they ramped up the cash shop in GW2, that they will be able to give those regular mini-expansion type releases as regular content updates instead of paid DLC.

     

    Anyway, I've made my voice fairly heard now, so I'll shut up.

    That would indeed be nice. And I also hope they stick to their guns when it comes to the cash shop. However, keep this in mind, they have already stated to committing a sizeable live team to churning out new (free) content updates within the game. Most notably this means new Dynamic events & such. However, they aren't limiting themselves to that.

    I wouldn't be completely opposed to small content DLCs that offered a more expansive understanding of the world. The mission packs actually weren't the only ones in the store for GW1. That was certaintly the most notable, until they added the winds of change later on. What the winds of change DLC did was offer players a chance to play through a series of missions that gave you a lot of backstory as to what happened to the world after you banished the destroyers, what happened to certain factions within cantha after the minions of shiro were defeated. It was a really well done piece of additional content that was completely optional. Wooden Potatoes did a whole series on it on youtube if you wanted to see the content, but not pay for it.

    Personally I'm not opposed to that method of DLC. It's non obtrusive, and it's not content that they deliberately withheld from us on launch, in an effort to squeeze more money out of the game.

    Huh, I don't see Winds of Change in the store and I always thought it was free.

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Originally posted by fenistil

    DLC's would be good only if that would replace CS.

    Expansions  + DLC + CS is too much.

     

    Since CS exist then just full blown boxed expansions please.

    What if DLC was being sold in the Cash Shop though? Since you can exchange your ingame gold for gems then you could get all the DLC for nothing. All that's needed is a bit of gold grinding, if you didn't have enough already.

    I don't suffer from insanity, I enjoy every minute of it.
  • aesperusaesperus Member UncommonPosts: 5,135
    Originally posted by colddog04

    Huh, I don't see Winds of Change in the store and I always thought it was free.

    Actually, you might be right about that. Nvm.

  • terrantterrant Member Posts: 1,683
    Originally posted by Vannor
    Originally posted by fenistil

    DLC's would be good only if that would replace CS.

    Expansions  + DLC + CS is too much.

     

    Since CS exist then just full blown boxed expansions please.

    What if DLC was being sold in the Cash Shop though? Since you can exchange your ingame gold for gems then you could get all the DLC for nothing. All that's needed is a bit of gold grinding.

    I assume that for the purposes of this discussion, he defines CS items as things like xp bonuses, cosmetic items, etc.

     

    Honestly, I HATE the term DLC. HATE HATE HATE. Two reasons.

     

    1) Everything in an online game that doesn't involve you inserting a CD/DVD is downloadable content. Seriosuly. It's the most horribly overused term in gaming anymore, next to "graphics"

    2) DLC has horrible connotations. We think of things like the Oblivion horse armor, or the ME3 conetnt that was on the disk but they made you pay extra for anyway.

     

    To weigh in on the main topic,  I think tehre's three levels of content, that should be handled in different ways.

     

    • The majority of DEs, Hearts, etc. should be added to the game free of charge. And probably will. Not even sure how they COULD add a public event that only people that bought it could see. The only reason GW1 and other games get away with it is those packs are instanced. 
    •  Small clusters of related content (say one new zone and a handful of events, maybe a dungeon) could be sold as mission packs in the cash shop for a nominal fee.
    • I can potentially justify paid expansions. If there was MAJOR content added. We're talking new races and/or classes, multiple zones, level cap increases, and entire new systems. 

     

  • TheDarkrayneTheDarkrayne Member EpicPosts: 5,297
    Originally posted by fundayz
    Originally posted by Vannor

    If ANet follow their usual thing they will provide DLC type stuff for free (included in box price).. There was only one DLC thing for GW1 and was just some 'extra' lore missions that were not required to advance or be better in any way, everything else was included. I wouldn't be surprised if they already have tons of it lined up and ready to go as well. That's the practice these days. Don't release until you have a good amount of content already complete or almost complete for after launch. It makes them look good, we like it and it keeps the worlds evolving. Rift and now TSW (If they deliver) are prime examples of this. That stuff that's released, or planned to be released in TSW's case, on a monthly basis was definately being worked on before those games launched.

    That applies for subscription games, not B2P.

    You see, those games have to release content to justify paying $15+/month. Even if Anet released DLC at $30 every 3 months it would still be cheaper and more content than the vast majority of subscription MMOs.

    In addition, since this time around the Cash Shop is significantly more endowed than GW1's ArenaNet could potentially release DLC at lower prices.

    If you had experienced all the massive, and i mean 'massive', advancements and additions they made to GW1 at no extra cost, especially the PvP side of things, you would not even consider that they won't be doing the same thing again. An example of one of the PvE ones was the Sorrow's Furnace patch:

    http://wiki.guildwars.com/wiki/Game_updates/20050907

    Sure, they might not, but right now there is no legitimate reason to believe they won't. The 'expansions' they made offered the most content I've seen in any MMO/CORPG as well, except Funcoms (their expansions have always been big on content, especially Shadowlands for AO). Based on past experiences ANet definately understand at least one thing; value for money.

    I don't suffer from insanity, I enjoy every minute of it.
  • gaeanprayergaeanprayer Member UncommonPosts: 2,341
    Originally posted by colddog04
     

    Huh, I don't see Winds of Change in the store and I always thought it was free.

    It is. All of Guild Wars: Beyond is free, which is what Winds of Change is part of. Winds of Change only refers to the Cantha DLC, Beyond encompasses all of it (WoC, War in Kryta, Hearts of Ice or whatever the Gwen one was called, and the incoming Elona one)

    "Forums aren't for intelligent discussion; they're for blow-hards with unwavering opinions."

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326

    Expansions could raise the level cap, add an area, a new race and/or maybe a new class or two though a new class is probably not in the books jus yet. DLC is better suited for Personal story extra content, extra PvP maps things like that.

    Having dungeons out there that are only accessible through DLC and getting a pop-up that says so would be quite annoying.

    imageimage
  • BladestromBladestrom Member UncommonPosts: 5,001

    I disagree, a dungeon is ideal material for DLC.  It would be annoying to get a popup saying you need to buy the DLC, but then again that means you want the DLC - so you should buy it :)

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  • fenistilfenistil Member Posts: 3,005
    Originally posted by Vannor
    Originally posted by fenistil

    DLC's would be good only if that would replace CS.

    Expansions  + DLC + CS is too much.

     

    Since CS exist then just full blown boxed expansions please.

    What if DLC was being sold in the Cash Shop though? Since you can exchange your ingame gold for gems then you could get all the DLC for nothing. All that's needed is a bit of gold grinding, if you didn't have enough already.

    It is not about cash, at least not only.

    It is about game's worth.

    I don't like Cash Shop's and Cash Shops (I mean things like selling gold, xp boosts, armors, pots, surprise boxes and all usual stuff that is in CS) DECREASE game worth for me.

    There are games I would not even touch with a stick if they would have CS, like sandbox mmorpg's for example.

     

    GW2 is themepark though and I am iterested i it's business model and DE.

    CS is same thing as subscription for me.  Way to get on-going revenue from players.

    Many people don't like sub because you HAVE to pay it.  It was never concern & problem for me, since I play only one mmorpg at one given time. I could imagine playing two maybe, but never happened yet.

     

    So having DLC's, Expansions and CS is too much.  Would just be not worth it for me. 

    It's like having sub + sizeable CS like TSW or it's like freemium models like AoC or SoE games - models which I personally consider worst.

     

    Expansions + CS + DLC would not feel like B2P anymore for me. Too many on-going payments.

    Throw one thing out of those 3 - preferably CS, of course CS is not goig anywhere then DLC have to go and it is fine.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686

    Personally i think they will be aiming at delivering a new zone/map and or a dungeon for free every 3 months.  But with that free stuff there will be a story mode adventure pack in the shop to accompany the new zone. Not a must to buy, but fun to own.  This way they will not divide the community, but atleast make some money with their extra content. 

     

    Keep in mind that if they cant make any money from extra content, it will be nearly non excistant, like it was in the orriginal GW. 

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • MalevilMalevil Member Posts: 468

    I always laugh when people are willing to pay for expansion and not for DLC - ignnorig the fact that basicly only difference is name and that DLC is purely digital only ... Both are content updates for money (ussualy) and when game has no sub like gw2 I have no problem with either. I doubt that any cash shop with convience items only will be able to get anet income comparable to subs.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by Malevil

    I always laugh when people are willing to pay for expansion and not for DLC - ignnorig the fact that basicly only difference is name and that DLC is purely digital only ... Both are content updates for money (ussualy) and when game has no sub like gw2 I have no problem with either. I doubt that any cash shop with convience items only will be able to get anet income comparable to subs.

    Obviously we agree...

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • ZenonSethZenonSeth Member Posts: 128

    C'mon everyone, let's jump on the speculation train! Choo-choo!

    Not that speculation is bad, but once someone says something, ten posts later, someone else interprets it as something the game devs said, and then people get upset at the devs for not providing what they promised (which they never promised in the first place).

    There's been good evidence that they'll release expansions, possibly new campaigns. If you're curious what that means, I'd suggest looking at GW1. Factions and Nightfall were full blown campaigns, introducing new classes, new storylines, missions, as well as skills for all classes. EOTN was more like an expansion - new areas were introduced, along with missions, but no new classes, and it was very much related, story wise, to the original game Prophecies. 

    I guess by expansions they mean more EOTN-like contents. This is all just speculation though, besides a few official words, which many fellow posters have cited, we're really just taking shots in the dark here.

  • Lord.BachusLord.Bachus Member RarePosts: 9,686
    Originally posted by ZenonSeth

    C'mon everyone, let's jump on the speculation train! Choo-choo!

    Not that speculation is bad, but once someone says something, ten posts later, someone else interprets it as something the game devs said, and then people get upset at the devs for not providing what they promised (which they never promised in the first place).

    There's been good evidence that they'll release expansions, possibly new campaigns. If you're curious what that means, I'd suggest looking at GW1. Factions and Nightfall were full blown campaigns, introducing new classes, new storylines, missions, as well as skills for all classes. EOTN was more like an expansion - new areas were introduced, along with missions, but no new classes, and it was very much related, story wise, to the original game Prophecies. 

    I guess by expansions they mean more EOTN-like contents. This is all just speculation though, besides a few official words, which many fellow posters have cited, we're really just taking shots in the dark here.

    Its not speculation...

     

     

    The devs having given enough leads over the last 5 years to understand what will happen after release. There will be DLC and there will be expansion packs.  We just dont know what kind of DLC there will be, but they will make sure that the DLC will not split up the community. These are the facts, everything else is speculation

    Best MMO experiences : EQ(PvE), DAoC(PvP), WoW(total package) LOTRO (worldfeel) GW2 (Artstyle and animations and worlddesign) SWTOR (Story immersion) TSW (story) ESO (character advancement)

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Lord.Bachus

    The devs having given enough leads over the last 5 years to understand what will happen after release. There will be DLC and there will be expansion packs.  We just dont know what kind of DLC there will be, but they will make sure that the DLC will not split up the community. These are the facts, everything else is speculation

    When did they say about paid DLC? They only said about paid and free expansions, nothing about DLCs

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • SlickShoesSlickShoes Member UncommonPosts: 1,019
    Originally posted by joker007mo

    ok the way i see it is just like guild wars 1 but with this it could be add on a server that has more content to it

    like they mentioned a underwater server what if you go in a cave in queens dale underwater and pop out on another server thats nothing but water i could see it being cantha underwater they did say it and kamadan just closed themselves off after so maybe there are secret holes to these new places?

    I can't think of anything worse than a whole expansion that is all underwater. Underwater is sure nice as a side activity but why do people want it as a whole world?

    WoW done that whole under water zone and as soon as everyone ran the quests in it they never went back.

    image
  • SlickShoesSlickShoes Member UncommonPosts: 1,019

    It will be the same as GW1, there will be an expansion for a large box type price every year or so and there will be additional bits and bobs available on the cash shop.

    image
  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by SlickShoes

    It will be the same as GW1, there will be an expansion for a large box type price every year or so and there will be additional bits and bobs available on the cash shop.

    And lots of totally free content updates by the Live Team. The Guild Wars: Beyond storyline was nicely done by a very small team of developers and it was completely free. I can only imagine what kind of content (and at what speed) a very large Live Team can create.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by SlickShoes
    Originally posted by joker007mo

    ok the way i see it is just like guild wars 1 but with this it could be add on a server that has more content to it

    like they mentioned a underwater server what if you go in a cave in queens dale underwater and pop out on another server thats nothing but water i could see it being cantha underwater they did say it and kamadan just closed themselves off after so maybe there are secret holes to these new places?

    I can't think of anything worse than a whole expansion that is all underwater. Underwater is sure nice as a side activity but why do people want it as a whole world?

    WoW done that whole under water zone and as soon as everyone ran the quests in it they never went back.

    Here's an excusive image of the future underwater expansion:

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  • wildclawwildclaw Member UncommonPosts: 46

    Piecemeal playable DLC is by definition a bad idea for everyone involved. This is due to the low margin costs of digital content, that generally rewards sale strategies with as many buyers as possible. And on a grand scale, most people are far more likely to buy expansions than piecemeal DLC.

    Hence DLC will only be more profitable for developers if they represent a really really bad deal for the players. Developers can get away with it when dealing with cosmetic DLC, as the whole point of such items is that not everyone have them, so people are willing to pay the extra money. However, with playable content it is generally a lose-lose situation for everyone. Which is why even pure F2P games need to tread carefully when it comes to restricting what content is playable.

    GW2 can possibly get away with adding one big mission pack inbetween expansions if it focuses on the personal story (and hence has no multiplayer effect). But is it really worth it?

  • fundayzfundayz Member Posts: 463
    Originally posted by wildclaw

    GW2 can possibly get away with adding one big mission pack inbetween expansions if it focuses on the personal story (and hence has no multiplayer effect). But is it really worth it?

    I think it is, I'd rather have more optional content instead of none. Besides, it is possible that this content could be lower priced due to the existence of the cash shop, have ocasional discounts ala Steam or even allow it to be purchased using in-game gold (i.e. through gems).

  • ChrisReitzChrisReitz Member Posts: 115

    too funny dlc you must be talking about a different game. The guild wars the cashshop doesnt imbalance the game and they dont make stuff you have to pay for to get too. Its funny how all these players are playing guild wars 2 when they never even played guild wars 1 or heard of it. Its funny...

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