There is not such thing as playing it wrong. Tell me from what he said how is he playing the game wrong?
Playing Guild Wars 2 without finding and following through on the DEs is a bit like playing a FPS and never switching guns. There's variety there, but if you're not looking for it you're just cheating yourself.
It is a game that I have no regret about the one time box price that I paid and after reading some of the replies here I think there are some that will never be satisfied with any game but just want to do what this site is good for.
It's seriously hard to believe you guys have even played the game. What's so original about it? It requires actual skill to be consistently successful, I doubt you can name another game that so heavily relies on skill over gear. There is NO HOLY TRINITY, AND IT WORKS. I've yet to come across another game that doesn't have some form of the holy trinity, and actually works (I guess you could maybe.. consider a game like Vindictus but eh). There is also dramatically extra things to do outside of hearts. In fact you can definetly level without ever using them.
Oh, let us not forget how dramatically different it is playing each class. Playing one class, and than switching to a different one, nearly feels like you've switched games. You can try to play one class as you would another, but you will likely fail. I see this as one of the biggest assets of the entire game. I've yet to play a MMORPG (out of literally 100+) that even comes close to this feeling. In roughly every MMORPG out there you still end up doing the same thing between the classes.
I can't say it any better.Agree^^^^^^
Looking at: The Repopulation Preordering: None Playing: Random Games
I'm not trying to flame or troll bait or anything so this is a serious question. Have you done the dungeons without any healer so that you know the "no holy trinity" works?
I'm curious because I see it posted a lot but didn't get to try a dungeon. I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons? I'm wondering how fighting NPCs designed for an entire group works without a healer.
I'm not trying to flame or troll bait or anything so this is a serious question. Have you done the dungeons without any healer so that you know the "no holy trinity" works?
I'm curious because I see it posted a lot but didn't get to try a dungeon. I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons? I'm wondering how fighting NPCs designed for an entire group works without a healer.
I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!
Looking at: The Repopulation Preordering: None Playing: Random Games
I'm not trying to flame or troll bait or anything so this is a serious question. Have you done the dungeons without any healer so that you know the "no holy trinity" works?
I'm curious because I see it posted a lot but didn't get to try a dungeon. I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons? I'm wondering how fighting NPCs designed for an entire group works without a healer.
I did the dungeon few times. It really is as it says. At first our team wiped constantly and it took us time to get used to the new ways. Not a single profession could tank and there are no healing skills that could actually keep anyone alive. It really was about jumping in and out of combat. Throwing down stuns, and knickbacks and giving buffs to allies etc, etc, etc.
Sure people will try to run as if they have trinity but when they do they will fail and fail some more. Trinitys ways of thinking just doesn't work.
I'm not trying to flame or troll bait or anything so this is a serious question. Have you done the dungeons without any healer so that you know the "no holy trinity" works?
I'm curious because I see it posted a lot but didn't get to try a dungeon. I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons? I'm wondering how fighting NPCs designed for an entire group works without a healer.
I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!
Go on youtube. Type Guild Wars 2 Dungeon. Click. There.
I'm not trying to flame or troll bait or anything so this is a serious question. Have you done the dungeons without any healer so that you know the "no holy trinity" works?
I'm curious because I see it posted a lot but didn't get to try a dungeon. I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons? I'm wondering how fighting NPCs designed for an entire group works without a healer.
I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!
Go on youtube. Type Guild Wars 2 Dungeon. Click. There.
There's a big difference between watching a video and getting first hand knowledge for someone who's done it. I don't trust any videos that can be shot to show any point of view the person shooting it wants. At least with a forum post I feel like I get a better description of what's actually happening.
Thanks to those who posted an answer I look forward to trying it then.
I'm not trying to flame or troll bait or anything so this is a serious question. Have you done the dungeons without any healer so that you know the "no holy trinity" works?
I'm curious because I see it posted a lot but didn't get to try a dungeon. I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons? I'm wondering how fighting NPCs designed for an entire group works without a healer.
There are no classes that can heal enough to outset the damage that is done by some mobs and bosses, some classes that have a low health pool will die with 1 hit. Its more about paying attention and going in and out of combat, you cant stay there for long.
Also you really need to time your skills otherwise you will constantly wipe in explorable mode.
I'm not trying to flame or troll bait or anything so this is a serious question. Have you done the dungeons without any healer so that you know the "no holy trinity" works?
I'm curious because I see it posted a lot but didn't get to try a dungeon. I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons? I'm wondering how fighting NPCs designed for an entire group works without a healer.
I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!
Jon painted a light picture of how the holy trinity is no longer needed in this game. It's hard to explain, so really the best way to understand is to watch a few of the large videos of dungeon run throughs on youtube. The best way I can sum it up is: your survival is based almost solely on yourself. Every class has it's own self heal(s) and making use of moving and dodging really makes a dramatic difference, especially when you watch boss fights. Zerging is very viable in lower levels, but my guess is in higher 40+ it starts to become much less so.
I'm also an elementalist, and from my experience, attempting to depend on anyone but myself will get me killed. I have a lot of ways to survive while I sling fireballs and at times heal fellow bros in danger. Whether it's laying down a crippling wall that slows all who pass through it or doing a kick-ass backwards flame roll, or just using the stamina bar to its full capability, I can survive against anything (well almost, you'll still get your a$$ whooped by elite DE's without a solid number of people helping). From what I've lightly experienced playing PvP with each class is that you can find a lot of balance between utilizing your defensive/healing/damaging abilities in every fight. Basically, every class is it's own holy trinity.
EDIT: I just read your skepticism of videos, very understandable. However there are some pretty good one's out there, especially the like hour longs as they literally film every single moment of the dungeon, beginning to end, no funny business.
For years I have said that my best MMO experience was DAoC pre ToA. I've stuck with that statement through every MMO release in something close to the last 10 years.
So this weekend I finally got to have my first look at GW2. I tried a few classes out to level 7 or 8 and had a great time, totally blown away. Great job by Anet.
Then I joined W v W. Finally! Someone gets it right. Someone finally gets it right. I've been searching for that old feeling I got in DAoC and now I've found it.
I'm sold. I'd have to say they stuck to their manifesto, and they have exceeded my expectations for the game. It's the first time in a long time that I've gone to bed and woke up 3 hours later wanting to play a game. That's excitement for you.
For years I have said that my best MMO experience was DAoC pre ToA. I've stuck with that statement through every MMO release in something close to the last 10 years.
So this weekend I finally got to have my first look at GW2. I tried a few classes out to level 7 or 8 and had a great time, totally blown away. Great job by Anet.
Then I joined W v W. Finally! Someone gets it right. Someone finally gets it right. I've been searching for that old feeling I got in DAoC and now I've found it.
I'm sold. I'd have to say they stuck to their manifesto, and they have exceeded my expectations for the game. It's the first time in a long time that I've gone to bed and woke up 3 hours later wanting to play a game. That's excitement for you.
^ I feel exactly the same way! The WvWvW really drove it home for me. This game is the only true successor to Camelot, finally! The only real difference for me is that it's now server pride instead of realm pride
water elementalists in healing gear can actually heal quite well , some boss mechanics will one shot you but thats on you as a player if you see him charging up and dont move then your dead plan and simple. Also I remember raiding in wow and doing dungeons and having really stupid pug dps stand in crap and expect to be healed. Also Ele's have a battle res just like other mmorpgs that can res 3 players at once etc. Guardians are absorb healers also with scepters and shield absorbs. Eles seem to be aoe healing and utility. Not sure if there are other healer types as i havent played one yet but to say healing classes in GW2 isnt there, they are. Also in WvW if you have a small team running with a healer Ele as we have already proven you can beat out quite a bit of zerging players.
Not sure if i can agree with one poster about DAOC pvp other then three realms beating on keep doors , with the current range of siege and hardly any room for open world WvW Id call it warhammer more then DAOC. On my shard they sit in one keep (forget the name) take trebs to break the walls down in stonemist castle then go zerging inside the wall hole, its not very fun but i guess others might enjoy it. Hopefully once the game is live and everyone has learned some the zerging stops and you can actually get some skirmish going.
So I went over the manifesto and what they promised ~ here's my opinions on what was claimed in the video:
- Defies existing convention -
Subjective. I'm not even touching this, except to say that friends who came into the game and tried to play it in the same way they have for years, found themselves having to switch things up.
- persistant world
Delievered
- more active combat
Delivered
- personalized branching storyline
Delivered
- new event system to get people playing together
Delivered
- no monthly fees
Delivered
- stylized (painterly, illustrated)
Delivered
- stunning environments
Delivered
- incredible combat ("I've never seen anything like that!")
Subjective. Animations are very good, and some are just plain cool, and very smooth. More interesting than basic hotkey combat. My mind hasn't been blown, but then I haven't seen all that's offered.
- no grinding to the fun parts
Subjective. For me this is delivered. I don't really grind in MMOs anyway, but this definitely lacks the "best part of the game begins at lvl cap" vibe. Almost all activities are open to you from the start.
- make the player feel like a hero
Subjective. I've mainly been in the starter areas, so I go from feeling like another grunt to the big damn hero, to the grunt again. I can't really say delivered or failed without much more play time.
- quests that are visual rather than text dependant
Delivered.
- cause and effect, a single decision by a player can cascade out into a chain of events
Delivered. It's harder to see on BWEs because most DE's get taken care of fairly quickly, so we only get to see maybe one step in a chain of consequences for failed events before everyone comes in and makes it better. I've had to look at the press beta coverage videos that have lower populations to see this.
- you can save a village, it'll stay saved, and the villagers will remember you for it
Somewhat delivered. Villages will stay saved until the chain of events occur to bring them back to attacking. Hopefully they've lengthened a lot of the timers on some of these. Never checked NPC chatter for my own characters. I'm going to have to get out of the habit of treating NPCs like only so much white noise. However a friend said she did find a couple NPCs talking about her exploits.
Overall, this is the game that was promised by it's developers (not the forum die-hards) and none of the key points seem to have been scrapped or attempted in a hald-assed manner. Even better, they added more than what was promised, and continue to do so based on player feedback. And it's not even launched.
Comments
Playing Guild Wars 2 without finding and following through on the DEs is a bit like playing a FPS and never switching guns. There's variety there, but if you're not looking for it you're just cheating yourself.
It is a game that I have no regret about the one time box price that I paid and after reading some of the replies here I think there are some that will never be satisfied with any game but just want to do what this site is good for.
I can't say it any better.Agree^^^^^^
Looking at: The Repopulation
Preordering: None
Playing: Random Games
I'm not trying to flame or troll bait or anything so this is a serious question. Have you done the dungeons without any healer so that you know the "no holy trinity" works?
I'm curious because I see it posted a lot but didn't get to try a dungeon. I know that you don't need healing when dynamic events are happening and players are zerging everything.. but what about the dungeons? I'm wondering how fighting NPCs designed for an entire group works without a healer.
I'm going to kinda guess here, there are certain classes that have more healing abilities then other classes, but neither of them focus on heals. Like me as an elementalist i do both dps and healing literally at the same time, once i throw down all my dps and they get on cooldowns and I pay attention to my team's health bar then drop down heals. Then switch back to my other element to do dps. I use the same pattern over and over again. I hope this helps!
Looking at: The Repopulation
Preordering: None
Playing: Random Games
I did the dungeon few times. It really is as it says. At first our team wiped constantly and it took us time to get used to the new ways. Not a single profession could tank and there are no healing skills that could actually keep anyone alive. It really was about jumping in and out of combat. Throwing down stuns, and knickbacks and giving buffs to allies etc, etc, etc.
Sure people will try to run as if they have trinity but when they do they will fail and fail some more. Trinitys ways of thinking just doesn't work.
Go on youtube. Type Guild Wars 2 Dungeon. Click. There.
http://www.merriam-webster.com/dictionary/innovation
There's a big difference between watching a video and getting first hand knowledge for someone who's done it. I don't trust any videos that can be shot to show any point of view the person shooting it wants. At least with a forum post I feel like I get a better description of what's actually happening.
Thanks to those who posted an answer I look forward to trying it then.
There are no classes that can heal enough to outset the damage that is done by some mobs and bosses, some classes that have a low health pool will die with 1 hit. Its more about paying attention and going in and out of combat, you cant stay there for long.
Also you really need to time your skills otherwise you will constantly wipe in explorable mode.
Its really hard, which is kinda refreshing.
I remember seeing that video for the first time and I remember how exhilerating it was and that is how I felt when I stepped into the world last BWE.
Originally posted by Arskaaa
"when players learned tacticks in dungeon/raids, its bread".
Jon painted a light picture of how the holy trinity is no longer needed in this game. It's hard to explain, so really the best way to understand is to watch a few of the large videos of dungeon run throughs on youtube. The best way I can sum it up is: your survival is based almost solely on yourself. Every class has it's own self heal(s) and making use of moving and dodging really makes a dramatic difference, especially when you watch boss fights. Zerging is very viable in lower levels, but my guess is in higher 40+ it starts to become much less so.
I'm also an elementalist, and from my experience, attempting to depend on anyone but myself will get me killed. I have a lot of ways to survive while I sling fireballs and at times heal fellow bros in danger. Whether it's laying down a crippling wall that slows all who pass through it or doing a kick-ass backwards flame roll, or just using the stamina bar to its full capability, I can survive against anything (well almost, you'll still get your a$$ whooped by elite DE's without a solid number of people helping). From what I've lightly experienced playing PvP with each class is that you can find a lot of balance between utilizing your defensive/healing/damaging abilities in every fight. Basically, every class is it's own holy trinity.
EDIT: I just read your skepticism of videos, very understandable. However there are some pretty good one's out there, especially the like hour longs as they literally film every single moment of the dungeon, beginning to end, no funny business.
dont think its for me, im tired of mmos with the whole tank, healer, dps mechanic.
there are 2 types of mmo, imitators and innovaters.
Well.. does it really even need to be said? There's no way you've played this game.
you know theres a lot of F2P games out there. Even though we have to pay one time. These guys did a awesome job. For me I have a blast when I play.
Did you seriously vote?
http://www.merriam-webster.com/dictionary/innovation
The real poll here:
And most of the fans are out playing the game...
http://www.merriam-webster.com/dictionary/innovation
It mostly does.
Except for dynamic quests. Which are there in theory , but do not play as amazing as it sounds on paper.
Same as the rest of the game.
Its a great theory , and they did their best to put it into the practice.
But end results are mixed.
Which is risk of doing something new ...
For years I have said that my best MMO experience was DAoC pre ToA. I've stuck with that statement through every MMO release in something close to the last 10 years.
So this weekend I finally got to have my first look at GW2. I tried a few classes out to level 7 or 8 and had a great time, totally blown away. Great job by Anet.
Then I joined W v W. Finally! Someone gets it right. Someone finally gets it right. I've been searching for that old feeling I got in DAoC and now I've found it.
I'm sold. I'd have to say they stuck to their manifesto, and they have exceeded my expectations for the game. It's the first time in a long time that I've gone to bed and woke up 3 hours later wanting to play a game. That's excitement for you.
Yes, absolutely. It is an amazing game and is going to do quite well.
^ I feel exactly the same way! The WvWvW really drove it home for me. This game is the only true successor to Camelot, finally! The only real difference for me is that it's now server pride instead of realm pride
It's about damn time.
water elementalists in healing gear can actually heal quite well , some boss mechanics will one shot you but thats on you as a player if you see him charging up and dont move then your dead plan and simple. Also I remember raiding in wow and doing dungeons and having really stupid pug dps stand in crap and expect to be healed. Also Ele's have a battle res just like other mmorpgs that can res 3 players at once etc. Guardians are absorb healers also with scepters and shield absorbs. Eles seem to be aoe healing and utility. Not sure if there are other healer types as i havent played one yet but to say healing classes in GW2 isnt there, they are. Also in WvW if you have a small team running with a healer Ele as we have already proven you can beat out quite a bit of zerging players.
Not sure if i can agree with one poster about DAOC pvp other then three realms beating on keep doors , with the current range of siege and hardly any room for open world WvW Id call it warhammer more then DAOC. On my shard they sit in one keep (forget the name) take trebs to break the walls down in stonemist castle then go zerging inside the wall hole, its not very fun but i guess others might enjoy it. Hopefully once the game is live and everyone has learned some the zerging stops and you can actually get some skirmish going.
Fun Fun Fun
~The only opinion that matters is your own.Everything else is just advice,~
So I went over the manifesto and what they promised ~ here's my opinions on what was claimed in the video: