Guess I'll go and play some Dayz because these days that is more of an MMO that the shit listed on this site.... I mean I cannot believe we've got to a place where LoL is being called an MMO.
Well now, LOL is probably a MMO, just not a fully featured virtual world that MMORPG's used to be.
Many different styles of gameplay out there, and unfortunately for you (and me) there are no real successors to SWG, UO, AC or other older titles whose gameplay mechanics fell largely out of favor.
Yes, there's a few on the horzon with a glimmer of hope such as ArchAge, WOD or RePop, but think if those ever release it's at least a year or three away.
For now it's better to focus on the fun that each new title has, and stop worrying about what they might lack, you'll enjoy gaming more that way.
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I feel your pain OP. These games that pass themselves off as mmorpg's now a days are just single player games with crappy pvp and gear grind end games tacked on.
I too miss the days of old that had games like UO, EQ1, AC, and DAOC where the game world was actually a WORLD. Not a bunch of squares with quests in them. You could travel from point A on one side of the world to point B. Sure there was loading screens but it took you directly to the otherside of the zone line. Not across the entire world.
SWtor was a giant pile of crap, it shames the greatness of Kotor. I'm still enjoying TSW but its starting to wear me down that the world is just instances. I can't actually travel from one location to another via train, plane, boat, or bus. I use a magical teleporting tree system.
I don't know why all these fucking developers have it in their mind that nobody gives a flying fuck about actual virtual worlds anymore! I long for the days of getting shit faced drunk on a ship headed to Butcherblock Mnts from the Freeport Docks. Then falling off the side of the ship because my vision was so distorted I couldn't see where I was going. Then swimming to a nearby island to get face stomped by a cyclops. NOW THAT IS WHAT MMOS ARE SUPPOSED TO BE LIKE!
Experiences that are so fun, exciting, and or scary that they burn into your mind forever. I could tell you a million experiences of fun mmo adventures prior to 2004. After that everything went to shit.
Every single mmo since WoW's launch has just been a blur of killing 10,20,40 of X and bring Y a package. WOW SO FUN AND MEMORABLE!
WTB the little things that made mmo's great:
Alcohol tolerance, learning languages, ship rides, consequences for playing like a retard and dying non stop, quests that were extremely difficult to complete and took thinking, cities that reflect their faction/race, Non-mirrored classes, actual factions (play a iksar and try to stroll into qeynos). Night/day cycles (really? game devs cant even bother adding in a fucking night/day cycle to make a world even remotely real?) etc...etc...etc....
omfg mmo's are such garbage now
Playing: Smite, Marvel Heroes Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge Waiting On: Nothing. Mmorpg's are dead.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Neverwinter has the potential to be something pretty special. If the user created content is done properly it could really change things up. All remains to be seen first though. It won't be a seamless world either.
I feel your pain OP. These games that pass themselves off as mmorpg's now a days are just single player games with crappy pvp and gear grind end games tacked on.
I too miss the days of old that had games like UO, EQ1, AC, and DAOC where the game world was actually a WORLD. Not a bunch of squares with quests in them. You could travel from point A on one side of the world to point B. Sure there was loading screens but it took you directly to the otherside of the zone line. Not across the entire world.
SWtor was a giant pile of crap, it shames the greatness of Kotor. I'm still enjoying TSW but its starting to wear me down that the world is just instances. I can't actually travel from one location to another via train, plane, boat, or bus. I use a magical teleporting tree system.
I don't know why all these fucking developers have it in their mind that nobody gives a flying fuck about actual virtual worlds anymore! I long for the days of getting shit faced drunk on a ship headed to Butcherblock Mnts from the Freeport Docks. Then falling off the side of the ship because my vision was so distorted I couldn't see where I was going. Then swimming to a nearby island to get face stomped by a cyclops. NOW THAT IS WHAT MMOS ARE SUPPOSED TO BE LIKE!
Experiences that are so fun, exciting, and or scary that they burn into your mind forever. I could tell you a million experiences of fun mmo adventures prior to 2004. After that everything went to shit.
Every single mmo since WoW's launch has just been a blur of killing 10,20,40 of X and bring Y a package. WOW SO FUN AND MEMORABLE!
WTB the little things that made mmo's great:
Alcohol tolerance, learning languages, ship rides, consequences for playing like a retard and dying non stop, quests that were extremely difficult to complete and took thinking, cities that reflect their faction/race, Non-mirrored classes, actual factions (play a iksar and try to stroll into qeynos). Night/day cycles (really? game devs cant even bother adding in a fucking night/day cycle to make a world even remotely real?) etc...etc...etc....
omfg mmo's are such garbage now
This is what I miss to. But i'm pessimistic, I think we will never see games like this in the near future.
Neverwinter has the potential to be something pretty special. If the user created content is done properly it could really change things up. All remains to be seen first though. It won't be a seamless world either.
neverwinter is a tera clone no thx
Neverwinter is a Tera clone HAHAHHAHA, love when ppl talk out of their ass...actually first Neverwinter RPG came out almost 10 years ago, and if you mean becouse of action/target combat then your coment is even more stupid and i wont even explain why....
Yas. We know it's impossible, but please try to keep the GW2 troll/countertroll game restricted to that folder?
We can't make folks behave, but containment is a realistic goal.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I know you disliked EQ2, but maybe EQnext will be more like what your looking for. Seamless worlds and a return to the EQ1 style of play (or at least that was the plan when they last discussed it).
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
The Otherland MMO seems to have some promise, too, from the trailers and stuff. Seeing that the big companies like Sony or EA etc. screw up one MMO (and games in general) after another, the fact that no such company is behind the Otherland MMO might even be an advantage.
I'll wait to the day's end when the moon is high And then I'll rise with the tide with a lust for life, I'll Amass an army, and we'll harness a horde And then we'll limp across the land until we stand at the shore
Had to register just to reply to this, as the OP is spot on in my opinion!
You're not hardcore because you miss the old school MMORPGS. Let me list a few things that I loved about the earlier MMOs.
[Asheron's Call]
- Learning magic; Anyone remember "You fizzled..."? Learning magic meant you had to combine certain ingredients that together created a magic spell. You needed to carry around ingredients, tons of them, at least in the early days. You could learn magic and even use it even though you weren't ready for it yet, you would just "fizzle" a lot more :-)
- Motes, shards, Penumbras/Umbra, Lurkers, mobs and items that had value and that you would come across just running around, getting these items or finding these mobs were exciting!
- The fact that you could throw a spell to lower a mobs armor and then fire an arrow that almost killed it instantly made it possible to almost be "god", but when that spell fizzled the mob owned you hard! Those moments were both awesome and frustrating!
- Taking a group to Direlands in search for a special stone for a certain special sword, getting there was hard, and the dungeons required cooperation and jumping skills!
[EverQuest 2]
- Harvesting; The chance of getting unique items when harvesting resources around the land had me loot every single resource I saw, just because it was so exciting to see if I got that unique high valued item, every harvest was like a lottery.
- Doing epic quests that were fun and gave rewards you could decorate your house with.
- Someone using their house as a bar and spending most of their online time running it. After a good hunt you could drop in there, take a drink and brag about your kills!
[Ultima Online]
- Housing; Housing actually took place in THE WORLD, not some instance that everyone else could get. Location, location, location... getting the right location for your house, tower, castle, whatever meant a lot for sales. The fact that not everyone could own the same home made homes special, it made you look up to people to were lucky to own them or it made you feel special if you were lucky enough to own them. Sure, it made travel tricky sometimes and sure homes cluttered the world, but I still loved it.
- Training pets that were super strong and could quite possibly kill you in the process and then using that pet to kill hard mobs for you and if you blew it and lost the pet you were probably dead to the mob... it was tough, but so rewarding when you made it!
[Anarchy Online]
- XP; Having been out hunting/mob killing for hours only to die returning to save your XP pool and lose it all! Sure, it was frustrating then and there, but it made things exciting, you actually got a feeling, good or bad, doing something.
These are just some of the memorable mechanics these games allowed for. All the magic moments in todays games are gone. I feel nothing, it's target mob, kill, rinse/repeat without any consequence at all. I do not for the life of me understand why that is preferred over the other. Why should everyone have the right to own a house at the best locations? Why should everyone be entitled to the same epic items?
Had to register just to reply to this, as the OP is spot on in my opinion!
[EverQuest 2]
Where do we draw the line for "old school" RPGs? EQ2 and WoW are contemporaries (4 days apart).
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I don't know why all these fucking developers have it in their mind that nobody gives a flying fuck about actual virtual worlds anymore! I long for the days of getting shit faced drunk on a ship headed to Butcherblock Mnts from the Freeport Docks. Then falling off the side of the ship because my vision was so distorted I couldn't see where I was going. Then swimming to a nearby island to get face stomped by a cyclops. NOW THAT IS WHAT MMOS ARE SUPPOSED TO BE LIKE!
<snip>
This is what I miss to. But i'm pessimistic, I think we will never see games like this in the near future.
If any "modern MMO" allowed you to get "shit faced drunk", they would probably design the ship in such a way that you couldn't fall overboard, because that would not be a "positive outcome for the player".
I'm with ya OP, I too miss games where there was reward AND risk. It made the reward so much more meaningfull. Nowadays, you hit level cap in 4 weeks if you play casually, 2 weeks if you try hard. MMO's and single-player games last about equally long now.
I'm looking forward to Planetside 2, not because it's an MMORPG, but because it will be fun to play for what it is. There's a few games like Archeage and Repopulation that look interesting, but who knows when they will actually be playable ?
I'm also playing TSW atm, but veeery slowly to make it last longer, because the content is diffirent to the usual fantasy themepark, and I do find it extremely enjoyable. But it's a themepark, so I will "finish" the content and then go back every few months to catch-up on any new content that's been added.
I don't know why all these fucking developers have it in their mind that nobody gives a flying fuck about actual virtual worlds anymore! I long for the days of getting shit faced drunk on a ship headed to Butcherblock Mnts from the Freeport Docks. Then falling off the side of the ship because my vision was so distorted I couldn't see where I was going. Then swimming to a nearby island to get face stomped by a cyclops. NOW THAT IS WHAT MMOS ARE SUPPOSED TO BE LIKE!
This is what I miss to. But i'm pessimistic, I think we will never see games like this in the near future.
If any "modern MMO" allowed you to get "shit faced drunk", they would probably design the ship in such a way that you couldn't fall overboard, because that would not be a "positive outcome for the player".
I'm with ya OP, I too miss games where there was reward AND risk. It made the reward so much more meaningfull. Nowadays, you hit level cap in 4 weeks if you play casually, 2 weeks if you try hard. MMO's and single-player games last about equally long now.
Yeah. Mmorpg's became suc borefests because of it.
Easy non-risk mobs and easy-non risk gameplay.
They even added invisible walls so you cannot fall from high.
Seriously amount of handholding and 'evtyhig nis positive and risk-free' is nauseing.
I have purposely not paid any attention to gw2 because i hated gw1 so much and everyone says gw2 is the second coming of christ. Teso is going to be a nightmare like swtor with the way Firor is representing the game so far.
All this damn genre needs is a company with decent funding and a team of competant devs and managers that make an mmo that is:
A) A virtual world, not a series of tiny instances. Seamless or not, just make the game a world. Newest game that has done that is Rift, it's a small world but completely connected none the less.
Make living in the world extremely dangerous. Monsters need to be hard, if monsters were easy to kill then there would be no reason for the game at all. The citizens of the world could easily just wipe them from existance without your help.
C) Modes of transportation that are not instant teleportation. Need to get across an ocean to reach a certain land mass? Take a boat! And yes it sails so grab some mead, a pipe, and a fishing rod because your in for a trip!
D) Give players something more to do other than combat! Give a rich crafting system, housing, guild housing, mini games (gambling,racing, contests), learn non combat/crafting skills (languages for example).
E) Make it so quests are dependant on reading and thinking, or listening if its voiced. Get rid of quest helping tools, which means no arrows pointing where to go and no giant circles on the map showing locations. Yes I know, you lazy people are going to cry all day long but mmo quests should require some sort of brain function.
I could go on and on for eternity on a return to mmo golden day features but I'm sure most people have stopped reading a long time ago to reply to how wrong I am and how current mmo's are the way they are because it's the right way to do things... Well you're wrong! lol
Playing: Smite, Marvel Heroes Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge Waiting On: Nothing. Mmorpg's are dead.
Posts like these are pretty funny, albeit very true. People, there is a game knocking on your door that has the features you want. EvE! I know you probably have some ill opinions towards it, or maybe you have heard some negative misinformation and now believe it as fact. Either way, it does still have plenty of the features you long for! Why not give it a shot while waiting for something else? And if you have tried it already and couldn't stand it, that's fine. But if you haven't there's really no excuse to not try it. It does not hold your hand, it is a sandbox, it has very challenging PvE, and more PvP than you could probably handle. Why not give it a shot? I used to have many of the same issues with the mmo genre as the rest of you, but EvE is serving me very well for the time being.
Comments
Well now, LOL is probably a MMO, just not a fully featured virtual world that MMORPG's used to be.
Many different styles of gameplay out there, and unfortunately for you (and me) there are no real successors to SWG, UO, AC or other older titles whose gameplay mechanics fell largely out of favor.
Yes, there's a few on the horzon with a glimmer of hope such as ArchAge, WOD or RePop, but think if those ever release it's at least a year or three away.
For now it's better to focus on the fun that each new title has, and stop worrying about what they might lack, you'll enjoy gaming more that way.
"True friends stab you in the front." | Oscar Wilde
"I need to finish" - Christian Wolff: The Accountant
Just trying to live long enough to play a new, released MMORPG, playing New Worlds atm
Fools find no pleasure in understanding but delight in airing their own opinions. Pvbs 18:2, NIV
Don't just play games, inhabit virtual worlds™
"This is the most intelligent, well qualified and articulate response to a post I have ever seen on these forums. It's a shame most people here won't have the attention span to read past the second line." - Anon
I feel your pain OP. These games that pass themselves off as mmorpg's now a days are just single player games with crappy pvp and gear grind end games tacked on.
I too miss the days of old that had games like UO, EQ1, AC, and DAOC where the game world was actually a WORLD. Not a bunch of squares with quests in them. You could travel from point A on one side of the world to point B. Sure there was loading screens but it took you directly to the otherside of the zone line. Not across the entire world.
SWtor was a giant pile of crap, it shames the greatness of Kotor. I'm still enjoying TSW but its starting to wear me down that the world is just instances. I can't actually travel from one location to another via train, plane, boat, or bus. I use a magical teleporting tree system.
I don't know why all these fucking developers have it in their mind that nobody gives a flying fuck about actual virtual worlds anymore! I long for the days of getting shit faced drunk on a ship headed to Butcherblock Mnts from the Freeport Docks. Then falling off the side of the ship because my vision was so distorted I couldn't see where I was going. Then swimming to a nearby island to get face stomped by a cyclops. NOW THAT IS WHAT MMOS ARE SUPPOSED TO BE LIKE!
Experiences that are so fun, exciting, and or scary that they burn into your mind forever. I could tell you a million experiences of fun mmo adventures prior to 2004. After that everything went to shit.
Every single mmo since WoW's launch has just been a blur of killing 10,20,40 of X and bring Y a package. WOW SO FUN AND MEMORABLE!
WTB the little things that made mmo's great:
Alcohol tolerance, learning languages, ship rides, consequences for playing like a retard and dying non stop, quests that were extremely difficult to complete and took thinking, cities that reflect their faction/race, Non-mirrored classes, actual factions (play a iksar and try to stroll into qeynos). Night/day cycles (really? game devs cant even bother adding in a fucking night/day cycle to make a world even remotely real?) etc...etc...etc....
omfg mmo's are such garbage now
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
Then you should ... ?
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
archeage
and gw2 dont suck kkthxbb
neverwinter is a tera clone no thx
Yeah I know I should quit the genre... I just have this dumb flicker of hope in me for every new "IT" factor mmo, that it might fill the void.
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
Well, from that angle of view, answer is "no". I suggest you low down your hopes a bit next time.
Main MMO at the moment: Guild Wars 2
Waiting for: Pathfinder Online
No.
You know what's a lot more fun that dinging the cap and going end game in a different game every 2 years?
Knee dragging on the apex of a hairpin at 80km/h.
Plus you get a lot more girls that way....and not the whales either.
Any mmo will disapoint in one way or another compared to your first mmo, anless you treat new mmo as your first one.
<a href="http://www.danasoft.com"><img src="http://www.danasoft.com/sig/499105419258.jpg" border="0"></a><div style="font-family:arial,sans-serif;font-size:11px;"><p>Sign by Danasoft - <a href="http://www.danasoft.com">For Backgrounds and Layouts</a></p></div>
I was going to play planetside 2 but I have decided that I need to wait and see what SOE does in europe with this stupid probiensat nonesense.
The best thing you can do OP and Im really sorry to suggest this is to pick up MOP when its out and wait and wait and wait till something comes along.
This is what I miss to. But i'm pessimistic, I think we will never see games like this in the near future.
Neverwinter is a Tera clone HAHAHHAHA, love when ppl talk out of their ass...actually first Neverwinter RPG came out almost 10 years ago, and if you mean becouse of action/target combat then your coment is even more stupid and i wont even explain why....
------------------------------------------------------------------------------------------------------------------------
Holy Flamin' Frost-Brand Gronk-Slayin' Vorpal Hammer o' Woundin' an' Returnin' an' Shootin'-Lightnin'-Out-Yer-Bum!! ~Planescape: Torment~
Yas. We know it's impossible, but please try to keep the GW2 troll/countertroll game restricted to that folder?
We can't make folks behave, but containment is a realistic goal.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
I know you disliked EQ2, but maybe EQnext will be more like what your looking for. Seamless worlds and a return to the EQ1 style of play (or at least that was the plan when they last discussed it).
"When people don't know much about something, they tend to fill in the blanks the way they want them to be filled in. They are almost always disappointed." - Will Wright
The Otherland MMO seems to have some promise, too, from the trailers and stuff. Seeing that the big companies like Sony or EA etc. screw up one MMO (and games in general) after another, the fact that no such company is behind the Otherland MMO might even be an advantage.
I'll wait to the day's end when the moon is high
And then I'll rise with the tide with a lust for life, I'll
Amass an army, and we'll harness a horde
And then we'll limp across the land until we stand at the shore
Had to register just to reply to this, as the OP is spot on in my opinion!
You're not hardcore because you miss the old school MMORPGS. Let me list a few things that I loved about the earlier MMOs.
[Asheron's Call]
- Learning magic; Anyone remember "You fizzled..."? Learning magic meant you had to combine certain ingredients that together created a magic spell. You needed to carry around ingredients, tons of them, at least in the early days. You could learn magic and even use it even though you weren't ready for it yet, you would just "fizzle" a lot more :-)
- Motes, shards, Penumbras/Umbra, Lurkers, mobs and items that had value and that you would come across just running around, getting these items or finding these mobs were exciting!
- The fact that you could throw a spell to lower a mobs armor and then fire an arrow that almost killed it instantly made it possible to almost be "god", but when that spell fizzled the mob owned you hard! Those moments were both awesome and frustrating!
- Taking a group to Direlands in search for a special stone for a certain special sword, getting there was hard, and the dungeons required cooperation and jumping skills!
[EverQuest 2]
- Harvesting; The chance of getting unique items when harvesting resources around the land had me loot every single resource I saw, just because it was so exciting to see if I got that unique high valued item, every harvest was like a lottery.
- Doing epic quests that were fun and gave rewards you could decorate your house with.
- Someone using their house as a bar and spending most of their online time running it. After a good hunt you could drop in there, take a drink and brag about your kills!
[Ultima Online]
- Housing; Housing actually took place in THE WORLD, not some instance that everyone else could get. Location, location, location... getting the right location for your house, tower, castle, whatever meant a lot for sales. The fact that not everyone could own the same home made homes special, it made you look up to people to were lucky to own them or it made you feel special if you were lucky enough to own them. Sure, it made travel tricky sometimes and sure homes cluttered the world, but I still loved it.
- Training pets that were super strong and could quite possibly kill you in the process and then using that pet to kill hard mobs for you and if you blew it and lost the pet you were probably dead to the mob... it was tough, but so rewarding when you made it!
[Anarchy Online]
- XP; Having been out hunting/mob killing for hours only to die returning to save your XP pool and lose it all! Sure, it was frustrating then and there, but it made things exciting, you actually got a feeling, good or bad, doing something.
These are just some of the memorable mechanics these games allowed for. All the magic moments in todays games are gone. I feel nothing, it's target mob, kill, rinse/repeat without any consequence at all. I do not for the life of me understand why that is preferred over the other. Why should everyone have the right to own a house at the best locations? Why should everyone be entitled to the same epic items?
Anyways, miss the old days as well!
Where do we draw the line for "old school" RPGs? EQ2 and WoW are contemporaries (4 days apart).
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
If any "modern MMO" allowed you to get "shit faced drunk", they would probably design the ship in such a way that you couldn't fall overboard, because that would not be a "positive outcome for the player".
I'm with ya OP, I too miss games where there was reward AND risk. It made the reward so much more meaningfull. Nowadays, you hit level cap in 4 weeks if you play casually, 2 weeks if you try hard. MMO's and single-player games last about equally long now.
I'm looking forward to Planetside 2, not because it's an MMORPG, but because it will be fun to play for what it is. There's a few games like Archeage and Repopulation that look interesting, but who knows when they will actually be playable ?
I'm also playing TSW atm, but veeery slowly to make it last longer, because the content is diffirent to the usual fantasy themepark, and I do find it extremely enjoyable. But it's a themepark, so I will "finish" the content and then go back every few months to catch-up on any new content that's been added.
Good point, EverQuest 2 probably isn't "old school" and it wasn't grand, but it had a few good things going for it.
WoW isn't bad either, I played it for several years, but playing it made me want more or what I had in earlier games.
all upcomming MMOs have potential
Yeah. Mmorpg's became suc borefests because of it.
Easy non-risk mobs and easy-non risk gameplay.
They even added invisible walls so you cannot fall from high.
Seriously amount of handholding and 'evtyhig nis positive and risk-free' is nauseing.
GW2 and ArcheAge. That's all unless a miracle happens and the TESO devs pull their heads out of their arse.
My theme song.
I have purposely not paid any attention to gw2 because i hated gw1 so much and everyone says gw2 is the second coming of christ. Teso is going to be a nightmare like swtor with the way Firor is representing the game so far.
All this damn genre needs is a company with decent funding and a team of competant devs and managers that make an mmo that is:
A) A virtual world, not a series of tiny instances. Seamless or not, just make the game a world. Newest game that has done that is Rift, it's a small world but completely connected none the less.
Make living in the world extremely dangerous. Monsters need to be hard, if monsters were easy to kill then there would be no reason for the game at all. The citizens of the world could easily just wipe them from existance without your help.
C) Modes of transportation that are not instant teleportation. Need to get across an ocean to reach a certain land mass? Take a boat! And yes it sails so grab some mead, a pipe, and a fishing rod because your in for a trip!
D) Give players something more to do other than combat! Give a rich crafting system, housing, guild housing, mini games (gambling,racing, contests), learn non combat/crafting skills (languages for example).
E) Make it so quests are dependant on reading and thinking, or listening if its voiced. Get rid of quest helping tools, which means no arrows pointing where to go and no giant circles on the map showing locations. Yes I know, you lazy people are going to cry all day long but mmo quests should require some sort of brain function.
I could go on and on for eternity on a return to mmo golden day features but I'm sure most people have stopped reading a long time ago to reply to how wrong I am and how current mmo's are the way they are because it's the right way to do things... Well you're wrong! lol
Playing: Smite, Marvel Heroes
Played: Nexus:Kingdom of the Winds, Everquest, DAoC, Everquest 2, WoW, Matrix Online, Vangaurd, SWG, DDO, EVE, Fallen Earth, LoTRo, CoX, Champions Online, WAR, Darkfall, Mortal Online, Guild Wars, Rift, Tera, Aion, AoC, Gods and Heroes, DCUO, FF14, TSW, SWTOR, GW2, Wildstar, ESO, ArcheAge
Waiting On: Nothing. Mmorpg's are dead.
The Repopulation
Posts like these are pretty funny, albeit very true. People, there is a game knocking on your door that has the features you want. EvE! I know you probably have some ill opinions towards it, or maybe you have heard some negative misinformation and now believe it as fact. Either way, it does still have plenty of the features you long for! Why not give it a shot while waiting for something else? And if you have tried it already and couldn't stand it, that's fine. But if you haven't there's really no excuse to not try it. It does not hold your hand, it is a sandbox, it has very challenging PvE, and more PvP than you could probably handle. Why not give it a shot? I used to have many of the same issues with the mmo genre as the rest of you, but EvE is serving me very well for the time being.