Archage is a AAA title, so is TESO, Nevrwinter also looks interesting, then there is PS2.A lot of upcoming titles if you are not interested in GW2 or TSW.
TSW and GW2 unlike Rift and TOR are not WoW clones, especially TSW. It is one if the best MMOs I have played since Pre-CU SWG which no game will ever compare.
I had my hopes on SWTOR and GW2 but they both suck and I know the GW2 fanbois will come along like they do with any MMO before launch but I just thought it was more of the same.
GW2 is AWESOME! You sound like someone who can never be happy no matter what game you play. You probably think griefing people is the most fun you ever had.
WEll TSW is now out and thats well worth playing..
If you want a well polished fantasy themepark then GW2 will be worth a look for you but for me it felt like moreo f the same and i got bored. Guess ive never been big on themepark MMORPGs..
Other than that nothing AAA that is on its way soon looks any good... Archage is a few years away yet so i dont count that.
Considering I'm somewhat in the same situation as you, if you're not willing to simply give up gaming for an extended period of time to allow the current Publishers/Gamers/Developers to get their shit straight, I would honestly say to go and heavily mod a game of your choice.
You have the core concept of a game you originally enjoy and love, but with an astonishing amount of new, user-created content. It certainly isn't and won't be an MMO, but it's probably the next best thing to being one, to be honest. Especially if the game of your choice is more on the open-ended side.
First, seems no one read his post at all. He never once mentioned TSW, whether he hated it, liked it or never played it was unknown, yet one of the first few people to comment said "like you I think TSW sucks".
fail...put words in his mouth
So my suggestion is to try TSW and ingore all the haters that wanna hate on it because its too hard for them, or they are the type of players who just burn through content as fast as humanly possible and completely say "eff you" to the whole story or atmopshere, and use internet guides to blow through the investigation quests which, IMO, blew my mind away...then complain the game was too short or there is nothing to do at end-game...when most of the population is still in the first thre zones.
They are the players who would buy an RV, and ingore all the potential it has to offer, and only ask why it was so slow. They missed the point entirely.
well, there are hard times coming for people who dont like GW2 nor PS2 (and they obviously deserve it) as there will be nothing after it. its the zenith of mmo's. Till Archeage hits the western shores, mmo's will be long gone here. face the decline you sissies.
SW:TOR's horrible failure had the kind of impact that I expected it to, its scared away most large companies. we have the Elder Scrolls MMO on the way, but its clearly already a piece of shit... It'll fall hard too after its hype train leaves the station.
So I don't know what to say, fps MMOs like Planetside 2? Bleh, boring garbage.
AH i forgot about PS2... as long as they dont mess it up with the f2p nonsense then hopefully that will be awesome and possibly the only thing to look forward to now for quite some time AAA wise..
Why are people ragging on GW2? But complaining that no games have un-instanced worlds?
GW2 is all about the world really. I walked around from area to area for hours, exploring, fighting, climbing and swimming around and didn't see a load screen but once or twice going in and out of main cities?
GW2 is bringing back that EQ1 feel of exploring and wandering. Then the WvWvW PVP area is 10, freaking, square, miles, big. Not only that, but the mechanics of the sieges are extremely fun. It offers massive PVP battles and all of which has rewards and consequences for victory or failure....
And then it has SPvP for competitive PVP team players,....
Dynamic events actually change the game world (go into an area where engineers are under attack, you fend off the attackers, and then they head out to build a tower for defense. While they are building it they get counter attacked, and if you succeed the tower is actually built in the world, and you can climb up to to look around.... if you fail, it doesn't get built.... and this is in the persistant, real world. Not instanced.
All that is just a nooby area dynamic event. The end game has a land area that's a huge battlefield with TONS of chaining and spider-webbing dynamic events that have consequences for winning or failure that actually change the landscape.
You complain about games not having great worlds to explore, and you piss around on these forums complaining that there are no good MMORPGs any more. Yet you trash talk GW2 when it's obvious you never even tried it, and it's offering a LOT of what you're asking for.
And BTW. I disliked GW. GW2 is a completely different beast. Learn 2 test before you trash.
As an Old school MUD player, EQ fanatic since day 1 launch in 1999, a Shadowbane guild leader, veteran PC gamer of about 20 years and a player of just about every AAA title MMO that's ever been released, I highly approve of GW2. If it ain't good enough for you, get a new hobby.
(Archage does look promising *The sandbox part of it*, but it's Korean, and if it is loaded with standard Korean garbage mechanics, it will suck. But it won't be hitting the US till mid to late 2013 at best.)
Why are people ragging on GW2? But complaining that no games have un-instanced worlds?
GW2 is all about the world really. I walked around from area to area for hours, exploring, fighting, climbing and swimming around and didn't see a load screen but once or twice going in and out of main cities?
GW2 is bringing back that EQ1 feel of exploring and wandering. Then the WvWvW PVP area is 10, freaking, square, miles, big. Not only that, but the mechanics of the sieges are extremely fun. It offers massive PVP battles and all of which has rewards and consequences for victory or failure....
And then it has SPvP for competitive PVP team players,....
Dynamic events actually change the game world (go into an area where engineers are under attack, you fend off the attackers, and then they head out to build a tower for defense. While they are building it they get counter attacked, and if you succeed the tower is actually built in the world, and you can climb up to to look around.... if you fail, it doesn't get built.... and this is in the persistant, real world. Not instanced.
All that is just a nooby area dynamic event. The end game has a land area that's a huge battlefield with TONS of chaining and spider-webbing dynamic events that have consequences for winning or failure that actually change the landscape.
You complain about games not having great worlds to explore, and you piss around on these forums complaining that there are no good MMORPGs any more. Yet you trash talk GW2 when it's obvious you never even tried it, and it's offering a LOT of what you're asking for.
And BTW. I disliked GW. GW2 is a completely different beast. Learn 2 test before you trash.
As an Old school MUD player, EQ fanatic since day 1 launch in 1999, a Shadowbane guild leader, veteran PC gamer of about 20 years and a player of just about every AAA title MMO that's ever been released, I highly approve of GW2. If it ain't good enough for you, get a new hobby.
(Archage does look promising *The sandbox part of it*, but it's Korean, and if it is loaded with standard Korean garbage mechanics, it will suck. But it won't be hitting the US till mid to late 2013 at best.)
No... just no. I won't derail any more than stating NO!
As for the OP, I fear most of the people in this thread are right. There are one or two that MAY do those things and get them right but that's in the future. For now it may be best to take a break from the genre (And I don't mean that in any demeaning manner. I'm a bit sad that it's the best advice I can give.) The optimist in me will continue looking for that game, while the realist in me is saying "Walk away for at least a few years!".
I wouldn't hold my breathe for a large budget mmorpg that differs too far from the status quo. The best you can hope for from those titles is a few gimmicks and prettier graphics.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own. -- Herman Melville
I'd wait for ArcheAge to come to the NA. I'm playing Guild Wars 2 to pass the time as I patiently wait for it to come over here. Finally a themepark with tons of sandbox elements that doesn't look like total crap graphically speaking.
Reading these threads makes me shake my head in dissapointment. There are tons of games out there, for every type of player, yet the genre is called trash. Some people just can't be satisfied.
Just for example, I've been playing a game that has all I want for years now. Action combat, in-depth crafting where it has an actual economy for player made and harvested goods, a world feeling rather than instances, NPC's with personalities, in depth pet system, skill based character progression, frequent updates, no quest grinding from hub to hub but actual storylines, etc.
It sounds good, but if I mention what the game is it'll take a few seconds before certain people will dismiss it with there usual banter. It's like most try to find faults in a game as an excuse to not play, despite all the good it has going on.
I had my hopes on SWTOR and GW2 but they both suck and I know the GW2 fanbois will come along like they do with any MMO before launch but I just thought it was more of the same. Just looking at the list I cannot find anything, been trying MMOs since SWG was ruined in 2005 and I haven't found one I've liked in seven years nearly now. The best way to describe it is in the FPS genre and how they're all COD now, every game is just trying to be COD and it's so boring that I don't bother with them. The same thing with MMOS, every MMO is just trying to be WoW with a gimmick that makes it slightly different. The only MMO out there right now that is any different is EVE Online but that's all about unfair fights so doesn't appeal to me.
I need a seamless world, I hate loading screens and I hate the feeling that I'm in a series of maps and not a virtual world. MMOs these days all tend to have loads of loading screens and seperate zones and what is worse is they restrict the number of players to something tiny like 100 per zone. When I played WoW in 2005 it had a nice balance of being seamless and still having instances, the instances in WoW were few and far between and they were built into the world so they felt real, you still had to travel to them. The fast travel it did have like Griffins or boats, you had to ride on them, it wasn't an instant teleport to another zone. Now like GW2 or SWTOR it's click on this NPC or run through this portal and instantly you're in a different location. They don't feel like worlds, there is no structure to them, just a load of random maps..... eurgh I just hate it.
I miss group content as well, even though I hated EQ2s world design and only played it in beta and a month after launch I had the best time grouping. Just sitting out in CL with my group and chatting in the downtime because back then regen of health and mana took a long time. You'd just travel with groups and groups of people throughout this zone and it just felt so epic. You'd still die all the time because it was hard, having a group wasn't a given like it is today. When you did die you got XP debt and you could actually go backwards in a night if you weren't careful. Even in the tutorial Island you needed a group for the last quest and the starter zones around the cities. It was just so amazing and now if you go back and play it's all generic solo kill 10 rats quests, it was never like that before and now SOE have just turned it into a WoW clone.
Developers think that people don't want to group but that isn't the case because people group all the time at end game for raids or PVP. The problem is with these linear themepark level based MMOs grouping becomes harder and harder as the game becomes top heavy. SWGs content (the little amount there was of it) was dotted all around the worlds in a non linear fashion and because there were no levels new and old players would be doing each bit of content as they liked, so content never dried up. You didn't even do it for rewards half the time, you did it because it was fun to do. Now people wont touch content in an MMO because it's boring, it's not fun and they're only doing it for a reward. I think speaks volumes of how poor the gameplay is in MMOs these days that people wouldn't do it without a reward...... surely that's a sign that the gameplay needs to change.
Humph.
Guess I'll go and play some Dayz because these days that is more of an MMO that the shit listed on this site.... I mean I cannot believe we've got to a place where LoL is being called an MMO.
Based on your rhetoric ("...but they both suck" ), no, there is no game coming up that can satisfy you. There is no game ever that can satisfy you, actually. You're a nostalgia junkie, and nothing new will ever be as good as the games you were playing when you were younger. Judging by your profile, you were in your early twenties when the MMOs you praised were out. Fun college times making those early MMO years seem better, perhaps?
I don't know your life, but that's just a common view for most people to have even outside of gaming. I know I look back fondly on Shadowbane partly because it deserves praise, but partly because Shadowbane was for me what SWG was for you. It's easy for me to ignore the many things wrong with the game because I enjoyed the good ones so much. Like you, I started with a sandbox MMO and now play in an industry ruled by theme park games. Unlike you, however, I don't think they "suck." Even though I have left them by now (WoW, Rift, SWTOR, etc.), I wouldn't say they "sucked," because that's just a petty, childish, and an unhealthy view to have.
Comments
Good question. I think the most intriguing is Blizzard's Titan. I hope its really something next-gen. But Archeage is looking interesting too
Philosophy of MMO Game Design
GW2 is AWESOME! You sound like someone who can never be happy no matter what game you play. You probably think griefing people is the most fun you ever had.
WEll TSW is now out and thats well worth playing..
If you want a well polished fantasy themepark then GW2 will be worth a look for you but for me it felt like moreo f the same and i got bored. Guess ive never been big on themepark MMORPGs..
Other than that nothing AAA that is on its way soon looks any good... Archage is a few years away yet so i dont count that.
fail sry
The repopulation is not AAA but it wont be a fail thats for sure.. already looks awesome..
Considering I'm somewhat in the same situation as you, if you're not willing to simply give up gaming for an extended period of time to allow the current Publishers/Gamers/Developers to get their shit straight, I would honestly say to go and heavily mod a game of your choice.
You have the core concept of a game you originally enjoy and love, but with an astonishing amount of new, user-created content. It certainly isn't and won't be an MMO, but it's probably the next best thing to being one, to be honest. Especially if the game of your choice is more on the open-ended side.
except that diablo 3 is not an mmo start dealing with this already cant believe ppl stil lsaying D is an mmo ffs
First, seems no one read his post at all. He never once mentioned TSW, whether he hated it, liked it or never played it was unknown, yet one of the first few people to comment said "like you I think TSW sucks".
fail...put words in his mouth
So my suggestion is to try TSW and ingore all the haters that wanna hate on it because its too hard for them, or they are the type of players who just burn through content as fast as humanly possible and completely say "eff you" to the whole story or atmopshere, and use internet guides to blow through the investigation quests which, IMO, blew my mind away...then complain the game was too short or there is nothing to do at end-game...when most of the population is still in the first thre zones.
They are the players who would buy an RV, and ingore all the potential it has to offer, and only ask why it was so slow. They missed the point entirely.
well, there are hard times coming for people who dont like GW2 nor PS2 (and they obviously deserve it) as there will be nothing after it. its the zenith of mmo's. Till Archeage hits the western shores, mmo's will be long gone here. face the decline you sissies.
I've talked about this with friends recently.
Seems like the MMORPG market is drying up.
SW:TOR's horrible failure had the kind of impact that I expected it to, its scared away most large companies. we have the Elder Scrolls MMO on the way, but its clearly already a piece of shit... It'll fall hard too after its hype train leaves the station.
So I don't know what to say, fps MMOs like Planetside 2? Bleh, boring garbage.
Yea ive heard good things about ArcheAge...As well as Repopulation...
AH i forgot about PS2... as long as they dont mess it up with the f2p nonsense then hopefully that will be awesome and possibly the only thing to look forward to now for quite some time AAA wise..
Oh its this thread again. It must be a day ending in y.
I think a more accurate question for you OP, would be "Are there any upcoming AAA MMOs with the potential to please me?"
Why are people ragging on GW2? But complaining that no games have un-instanced worlds?
GW2 is all about the world really. I walked around from area to area for hours, exploring, fighting, climbing and swimming around and didn't see a load screen but once or twice going in and out of main cities?
GW2 is bringing back that EQ1 feel of exploring and wandering. Then the WvWvW PVP area is 10, freaking, square, miles, big. Not only that, but the mechanics of the sieges are extremely fun. It offers massive PVP battles and all of which has rewards and consequences for victory or failure....
And then it has SPvP for competitive PVP team players,....
Dynamic events actually change the game world (go into an area where engineers are under attack, you fend off the attackers, and then they head out to build a tower for defense. While they are building it they get counter attacked, and if you succeed the tower is actually built in the world, and you can climb up to to look around.... if you fail, it doesn't get built.... and this is in the persistant, real world. Not instanced.
All that is just a nooby area dynamic event. The end game has a land area that's a huge battlefield with TONS of chaining and spider-webbing dynamic events that have consequences for winning or failure that actually change the landscape.
You complain about games not having great worlds to explore, and you piss around on these forums complaining that there are no good MMORPGs any more. Yet you trash talk GW2 when it's obvious you never even tried it, and it's offering a LOT of what you're asking for.
And BTW. I disliked GW. GW2 is a completely different beast. Learn 2 test before you trash.
As an Old school MUD player, EQ fanatic since day 1 launch in 1999, a Shadowbane guild leader, veteran PC gamer of about 20 years and a player of just about every AAA title MMO that's ever been released, I highly approve of GW2. If it ain't good enough for you, get a new hobby.
(Archage does look promising *The sandbox part of it*, but it's Korean, and if it is loaded with standard Korean garbage mechanics, it will suck. But it won't be hitting the US till mid to late 2013 at best.)
Legends of Kesmai, UO, EQ, AO, DAoC, AC, SB, RO, SWG, EVE, EQ2, CoH, GW, VG:SOH, WAR, Aion, DF, CO, MO, DN, Tera, SWTOR, RO2, DP, GW2, PS2, BnS, NW, FF:XIV, ESO, EQ:NL
No... just no. I won't derail any more than stating NO!
As for the OP, I fear most of the people in this thread are right. There are one or two that MAY do those things and get them right but that's in the future. For now it may be best to take a break from the genre (And I don't mean that in any demeaning manner. I'm a bit sad that it's the best advice I can give.) The optimist in me will continue looking for that game, while the realist in me is saying "Walk away for at least a few years!".
Edit: Manor is not the same as manner
I wouldn't hold my breathe for a large budget mmorpg that differs too far from the status quo. The best you can hope for from those titles is a few gimmicks and prettier graphics.
There are certain queer times and occasions in this strange mixed affair we call life when a man takes this whole universe for a vast practical joke, though the wit thereof he but dimly discerns, and more than suspects that the joke is at nobody's expense but his own.
-- Herman Melville
I'd wait for ArcheAge to come to the NA. I'm playing Guild Wars 2 to pass the time as I patiently wait for it to come over here. Finally a themepark with tons of sandbox elements that doesn't look like total crap graphically speaking.
Smile
If GW2 and TSW (and nothing else) won't do it for you, then I'm sorry but its going to be a long wait I'm afraid.
I'm lucky at least in that I have plenty of material to keep me occupied until the sandboxes start showing sometime late next year.
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
-The MMO Forum Community
Reading these threads makes me shake my head in dissapointment. There are tons of games out there, for every type of player, yet the genre is called trash. Some people just can't be satisfied.
Just for example, I've been playing a game that has all I want for years now. Action combat, in-depth crafting where it has an actual economy for player made and harvested goods, a world feeling rather than instances, NPC's with personalities, in depth pet system, skill based character progression, frequent updates, no quest grinding from hub to hub but actual storylines, etc.
It sounds good, but if I mention what the game is it'll take a few seconds before certain people will dismiss it with there usual banter. It's like most try to find faults in a game as an excuse to not play, despite all the good it has going on.
One word not including these six.
Vanguard.
Archeage looks possibly decent, but last I heard it hasn't been able to get a NA publisher?
Beyond that, maybe EQ next.
Still waiting on a date for the f2p release.
I hope they make a new server, it'll be nice to have everyone start off fresh again.