It looks like you're new here. If you want to get involved, click one of these buttons!
You can already see the signs of dissention in Guild Wars 2's official forums. One player complains that Guild Wars 2's combat isn't anywhere near as action-based as TERA's (and therefore it sucks), another person says leveling feels too much like a grind, and some of ArenaNet's diehards say it feels too different from Guild Wars 1 for their tastes. It's the sort of critical ball that started rolling with blinding speed about a month after Star Wars: The Old Republic's release and led to one of the most negative player backlashes in MMORPG history. But despite all that, I don't think Guild Wars 2 will suffer the same fate. Sure, some of these concerns are valid, but I think ArenaNet has made enough good decisions to keep fans happy.
1. Story Doesn't Get in the Way of Gameplay
Star Wars: The Old Republic's greatest gift to the MMORPG community was the idea that quests didn't have to consist tiny reams of text; instead we learned that they could have all the depth of interactions in games like Mass Effect (if you're willing to throw tens of millions of dollars into the effort). The problem is that most of us treated that gift like I treated the Pogo Ball I got for Christmas in 1985 -- we had fun with it for a few days and then left it to rot in our closets. Doled out in such heavy doses, SWTOR's fully voiced interactions ended up paradoxically subtracting from the MMO experience.
Guild Wars 2 also places a heavy emphasis on voiced storylines, but it doesn't make you carry them around your neck and they don't take precedence over the action. Cinematic interactions usually only pop up during your class questline, leaving you to enjoy them at your leisure so you can spend the rest of your quest time with your friends without such interruptions. GW2's story always stays in the background, as it rightfully should in a genre that revolves around working with other players instead of forging ahead alone. Best of all, you'll never feel like you over-leveled an instanced story quest thanks to GW2's scaling system.
2. Guild Wars 2 Understands MMORPGs Should Be About Player Interaction
Say what you will about the quest structure, think what you might about the dynamic events, but I still think the greatest aspect of Guild Wars 2 is the way it encourages us to play together. Gone are the angry moments when another player swoops in and steals your kill (and thus your quest objectives) in almost every other MMO; instead, you get a rare sense of satisfaction out of helping players in need because both players get experience points for the kill. Guild Wars 2 even forges a mild sense of community by only allowing you to fight alongside server mates in World-versus-World combat, while it also allows some social fluidity by letting you visit another server at your leisure.
I do have my worries about the system, such as the way it sometimes seems to discourage one-on-one chats because you just finish the kill and get on with your lives, but even at its weakest it avoids the sense of isolation that build up while in SWTOR's cinematic world. Even if we don't always talk to other players, we're at least interacting with them, and I think most players will agree that Guild Wars 2 gets that crucial factor right.
3. Guild Wars 2's World Feels Much More Alive
I deeply enjoyed some of the class storylines in SWTOR, but as I played I was always a little disappointed by how little life there seemed to be in the world itself. Patrolling elites essentially dodn't exist, and most clusters of quest enemies just stand around waiting to be attacked. In retrospect, I think this killed the enthusiasm for SWTOR more than any factor -- there's rarely was a sense that you can just go out and slaughter random enemies and get some excitement out of it. Once you leave the vivid cutscenes, most of SWTOR's galaxy is a pretty lifeless place.By contrast, Guild Wars 2's dynamic events go a long way toward breathing a sense of life into the world of Tyria, and I still find myself surprised by the little quirks. Just this weekend I alt-tabbed in what I thought was a safe place northeast of the Norn capital of Hoelbrak, and I tabbed back in to find myself under attack by an enemy I couldn't see at first. It turns out that a bunch of evil Norns were using a trebuchet to hurl rocks at me from what seemed like half a mile away! That... that was so awesome. Tyria earns much of its charm from little touches like that, but even the simple shifts from night to day provide an essential dose of immersion that SWTOR doesn't.
Comments
All developers of these games should be happy with 300k active subscriptions. If that is too small of a number for a developer, then they should look to make game's in other genres of gaming.
One thing GW2 has going for them is the fact EA has nothing to do with it.
1. Not published by EA
2. Not developed by Bioware
3. Not a clone of WoW
C'Mon, you all know this will end in a trollfest anyway
There are some valid points of criticism, but that GW2 is as unfinished and buggy as SWToR is not one of them...
(This is a troll thread right?)
Although I agree with those points it's a bit tiring to see comparisons between games. More so because they're usually very subjective, what counts for OP doesn't count for everyone so for starters the thread title should be changed to "3 Reasons Why GW2 Will be better than SW:TOR for me" or even better "3 Reasons why I like GW2 better than SW:TOR".
TOR is epic journey in SW universe ,GW2 is ....only one more fantasy mmo on market,most players ll play cuse it is B2P,with sub that game ll kepp 10k players max
I am joined OP with troling
you could only think of 3 reasons? not a fan of either game but im sure i could find more than 3 reasons LOL..
My thoughts here.
I think comparing GW2 with SWToR is just wrong. In ToR it's clear the focus was on storyline and PVE while PvP was just an afterthought. GW2 seems to be more an all around one, with some innovations and a lot of noise around W vs W vs W.
It would be interresting if some "professional" would make an objective comparaison between GW2 W vs W vs W and today's Warhammer online RvR system. Compare the sPvP with warhammer's scenarios. This in pro and cons.
Nidwin
ANet had a clear goal in mind for their game, and they achieved that goal.
Bioware may have had a clear goal for their game, but it seems to have been muddied by EA. Even if their goals weren't messed with, they certainly didn't achieve their goals for a lot of the game.
I can not remember winning or losing a single debate on the internet.
Could not agree more.
Ding dong the wicked witch is dead.
The above is my personal opinion. Anyone displaying a view contrary to my opinion is obviously WRONG and should STHU. (neener neener)
-The MMO Forum Community
There's one reason to me. GW2 is a finished, complete, MMORPG at release.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
I believe that the expression for the title of this thread is "damning by faint praise".
You can add this reason:
World vs World PvP isn't a joke like Ilum is.
Respect, walk
Are you talkin' to me? Are you talkin' to me?
- PANTERA at HELLFEST 2023
Only three?
True, sooo true.
What happens when you log off your characters????.....
http://www.youtube.com/watch?v=GFQhfhnjYMk
Dark Age of Camelot
How come this is not a a Three Reasons why GW2 will be better then WoW thread?
The title dose not make since. OP is comparing apples to oranges.
The main reason this game will last longer than TOR is because its B2P. Other than that they both have the longevity of a single player rpg title.
Waiting for:EQ-Next, ArcheAge (not so much anymore)
Now Playing: N/A
Worst MMO: FFXIV
Favorite MMO: FFXI
This was worthy of a topic? May as well throw another up "why gw2 will be better than a rock in a tin can".
Actually the dialogues were great in SWTOR and was probably the only reason I managed to get a high level character before quitting. The main problem with SWTOR imo was that the parts outside of the dialogues were too "gamey" and not enough of a "world." I think that's what many people look for in an MMO. A "world."
Also a counterpoint would be combat. While SWTOR occasionally suffered from combat problems in the form of sync between activation and action, it in most cases still felt a lot more satisfying than using abilities in GW2.
Out of all the MMO's currently out and the ones that are coming out, I think that GW2 is the only MMO that wont be ranked in front of SWTOR.
GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.
It all depends on how much money was spent on the mmo to build it, ongoing costs and how much management expects it to make.
I don't understand how you can compare an MMO to a single player game.
1. GW2 wont have subs.
2. Just from cross over GW1 fans that number is way to low for GW2.