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Three Reasons Why Guild Wars 2 Will be Better Than Star Wars: The Old Republic

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  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    I will definitely be interesting to see how GW2 will be able to, I quote you, "lose subs".

    Respect, walk, what did you say?
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    - PANTERA at HELLFEST 2023
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  • jondifooljondifool Member UncommonPosts: 1,143
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    LOL - sarcasm, ironi or ignorance ?

  • IsturiIsturi Member Posts: 1,509
    Originally posted by The_Korrigan
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    I will definitely be interesting to see how GW2 will be able to, I quote you, "lose subs".

    LMAO GW2 is a theme park MMO with that in mind name one theme park MMO that has not lost players over time? GW2 will be no acception.

    image

  • IsturiIsturi Member Posts: 1,509
    Originally posted by jondifool
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    LOL - sarcasm, ironi or ignorance ?

    Sorry just telling it like it is. Sorry you cant see the the truth behind my statement. Tell me can you promis me that GW2 will not lose players or Subs or whatever fills the playerbase of the game? sure Maybe "Subs" was a wrong word but ppl get the meaning. so Irony would best fit.

    image

  • OziiusOziius Member UncommonPosts: 1,406
    Originally posted by feime

    You can already see the signs of dissention in Guild Wars 2's official forums. One player complains that Guild Wars 2's combat isn't anywhere near as action-based as TERA's (and therefore it sucks), another person says leveling feels too much like a grind, and some of ArenaNet's diehards say it feels too different from Guild Wars 1 for their tastes. It's the sort of critical ball that started rolling with blinding speed about a month after Star Wars: The Old Republic's release and led to one of the most negative player backlashes in MMORPG history. But despite all that, I don't think Guild Wars 2 will suffer the same fate. Sure, some of these concerns are valid, but I think ArenaNet has made enough good decisions to keep fans happy.

    1. Story Doesn't Get in the Way of Gameplay

    Star Wars: The Old Republic's greatest gift to the MMORPG community was the idea that quests didn't have to consist tiny reams of text; instead we learned that they could have all the depth of interactions in games like Mass Effect (if you're willing to throw tens of millions of dollars into the effort). The problem is that most of us treated that gift like I treated the Pogo Ball I got for Christmas in 1985 -- we had fun with it for a few days and then left it to rot in our closets. Doled out in such heavy doses, SWTOR's fully voiced interactions ended up paradoxically subtracting from the MMO experience.

    Guild Wars 2 also places a heavy emphasis on voiced storylines, but it doesn't make you carry them around your neck and they don't take precedence over the action. Cinematic interactions usually only pop up during your class questline, leaving you to enjoy them at your leisure so you can spend the rest of your quest time with your friends without such interruptions. GW2's story always stays in the background, as it rightfully should in a genre that revolves around working with other players instead of forging ahead alone. Best of all, you'll never feel like you over-leveled an instanced story quest thanks to GW2's scaling system.

    2. Guild Wars 2 Understands MMORPGs Should Be About Player Interaction

    Say what you will about the quest structure, think what you might about the dynamic events, but I still think the greatest aspect of Guild Wars 2 is the way it encourages us to play together. Gone are the angry moments when another player swoops in and steals your kill (and thus your quest objectives) in almost every other MMO; instead, you get a rare sense of satisfaction out of helping players in need because both players get experience points for the kill. Guild Wars 2 even forges a mild sense of community by only allowing you to fight alongside server mates in World-versus-World combat, while it also allows some social fluidity by letting you visit another server at your leisure.

    I do have my worries about the system, such as the way it sometimes seems to discourage one-on-one chats because you just finish the kill and get on with your lives, but even at its weakest it avoids the sense of isolation that build up while in SWTOR's cinematic world. Even if we don't always talk to other players, we're at least interacting with them, and I think most players will agree that Guild Wars 2 gets that crucial factor right.

    3. Guild Wars 2's World Feels Much More Alive

    I deeply enjoyed some of the class storylines in SWTOR, but as I played I was always a little disappointed by how little life there seemed to be in the world itself. Patrolling elites essentially dodn't exist, and most clusters of quest enemies just stand around waiting to be attacked. In retrospect, I think this killed the enthusiasm for SWTOR more than any factor -- there's rarely was a sense that you can just go out and slaughter random enemies and get some excitement out of it. Once you leave the vivid cutscenes, most of SWTOR's galaxy is a pretty lifeless place.By contrast, Guild Wars 2's dynamic events go a long way toward breathing a sense of life into the world of Tyria, and I still find myself surprised by the little quirks. Just this weekend I alt-tabbed in what I thought was a safe place northeast of the Norn capital of Hoelbrak, and I tabbed back in to find myself under attack by an enemy I couldn't see at first. It turns out that a bunch of evil Norns were using a trebuchet to hurl rocks at me from what seemed like half a mile away! That... that was so awesome. Tyria earns much of its charm from little touches like that, but even the simple shifts from night to day provide an essential dose of immersion that SWTOR doesn't.
     

    Now that I have played both, I would be inclined to agree. I did like TOR, but I'm starting to realize now, I mostly liked it because it was Star Wars. Eventually, my buddy and I found that we didn't really interact with others at all. 

     

    I have found that this changed in TSW, as I have already interacted with more folks then I did in TOR, but over the weekend, I did more with others in Gw2 then TSW... I know that's confusing, but there ya go...lol. 

  • GW2 doesn't use a subscription model, so it can never "lose subs." Players yes, "subs" no.

    Edit: The poster clarified what he meant before I hit the post button on this. :)

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by The_Korrigan
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    I will definitely be interesting to see how GW2 will be able to, I quote you, "lose subs".

    I think they ment active players.

  • toddzetoddze Member UncommonPosts: 2,150
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    I agree with you 100%, except loosing subs, it will just loose players.

    I cant wait for this game to release because I dont see any other overly high profile title MMO releasing anytime soon. I think the next one will probably be ESO. There will be two crowds knocking heads in that one. (Themeparkers vs sandboxer arguments will probably reach their climax on ESO). These high profile title just draws in mass ignorance. All of the sudden they are the wow killer, second comming of jesus, and god forbid if you say something other than blind praise an army of brainwashed zombies come in to personally attack you. 

    Waiting for:EQ-Next, ArcheAge (not so much anymore)
    Now Playing: N/A
    Worst MMO: FFXIV
    Favorite MMO: FFXI

  • drakaenadrakaena Member UncommonPosts: 506
    Bioware

    EA

    Lucas Arts
  • IsturiIsturi Member Posts: 1,509
    Originally posted by bcbully
    Originally posted by The_Korrigan
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    I will definitely be interesting to see how GW2 will be able to, I quote you, "lose subs".

    I think they ment active players.

    Yes ty that is what I ment. Was not thinking at the time of that post. lolimage

    image

  • BillyJimBobBillyJimBob Member Posts: 35

    I'm just here for the fun.  All the other stuff GW2 is presenting is icing on the cake.

  • RyowulfRyowulf Member UncommonPosts: 664
    Originally posted by Isturi
    Originally posted by jondifool
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    LOL - sarcasm, ironi or ignorance ?

    Sorry just telling it like it is. Sorry you cant see the the truth behind my statement. Tell me can you promis me that GW2 will not lose players or Subs or whatever fills the playerbase of the game? sure Maybe "Subs" was a wrong word but ppl get the meaning. so Irony would best fit.

    Of course they will lose players. What game hasn't? But so what? The player bought the box. This isn't a sub based game where sub=pass or fail.

    GW2 will be happy if people buy the game, enjoy themselves enough that they will shell out the money for the expansion/s. If some people stay around and use the cash shop, its all win.

  • WhiteLanternWhiteLantern Member RarePosts: 3,319

    Anyone else think its time for a "TOR: General Dissatisfaction Thread"? It had to be done for STO due to the insane amount of hatred threads being created every day, not to mention the constant derailing of all other threads.

     

     

    I want a mmorpg where people have gone through misery, have gone through school stuff and actually have had sex even. -sagil

  • hikaru77hikaru77 Member UncommonPosts: 1,123

    Dear OP, thats your Fanboys point of view, even worse when you have not played swtor so you know nothing about the game. However i agree in something GW2 world feel more alive than tor, and they have WvWvW, swtor will have opvp content but is not ingame yet, but i can tell you this, after a month of gw2 realease we will find more active players playing swtor than gw2, even when is b2p. 

  • IsturiIsturi Member Posts: 1,509
    Originally posted by hikaru77

    Dear OP, thats your Fanboys point of view, even worse when you have not played swtor so you know nothing about the game. However i agree in something GW2 world feel more alive than tor, and they have WvWvW, swtor will have opvp content but is not ingame yet, but i can tell you this, after a month of gw2 realease we will find more active players playing swtor than gw2, even when is b2p. 

    image

    image

  • BelgaraathBelgaraath Member UncommonPosts: 3,205

    I agree with the OP except that the personal story does get in the way and it is written for 12 year olds. SWTORs story is far stronger with much better cut scenes. However, the other points are valid and GW2 definitely feels more social and more geared exploration rather than hunting just datacrons. The both have their strong points, but I have to admit that unless SWTOR makes the world feel more alive, my new home will be GW2. I loved my 6 months with TOR, but will wait to see what future updates bring.

    There Is Always Hope!

  • SiveriaSiveria Member UncommonPosts: 1,421

    Umm this is pretty self explanatory, swtor was a piece of shit since its inception when they decided to clone wow exactly. There is much more to do in gw2, and the game as a whole is overall a more satisfying experence. I knew swtor was gonna flop the second I started seeing videos, its like tsw, way to soloable. Which is a problem with mmo's in general, I think they need to allow solo but make it like 5 times slower than grouping up with people, like it used to be in the old days, mayeb then we'd stop having people hitting caps in newly released mmo's in like 2 days. Hell I been playing some random ps2 game and its taking me longer to clear it than I can hit cap in most mmo's released in the last 6 years. Thats pretty sad when you consider a subbed based game is based on retention, yet there just isin't enough speed bumps or stopgaps to slow people down.

    You see mmo's used to be about the journey, social aspects and grouping with people, before wow was released, Since wow's release everyones mentality is to rush to cap to do endgame asap, they miss the experence of the game entirely for some boring repetive endgame (if its raiding, we all know pve raiding is boring as watching shit ferment on the road). These same people then whine that there is no endgame, well I answer to them is thus: well the game just came out they aren't expeceting players to hit the cap in 2 days. Then again in TSW's case the game just has a serious lack of content, friend did all the missions in 3 days or so without playing hardcore, now he has all the skills he wants for the build he made and he hasn't logged in again because there is nothing to do in the game really anymore, and redoing the same missions over and over again gets old really fast.

    Being a pessimist is a win-win pattern of thinking. If you're a pessimist (I'll admit that I am!) you're either:

    A. Proven right (if something bad happens)

    or

    B. Pleasantly surprised (if something good happens)

    Either way, you can't lose! Try it out sometime!

  • VengeSunsoarVengeSunsoar Member EpicPosts: 6,601
    Originally posted by Siveria

    Umm this is pretty self explanatory, swtor was a piece of shit since its inception when they decided to clone wow exactly. There is much more to do in gw2, and the game as a whole is overall a more satisfying experence. I knew swtor was gonna flop the second I started seeing videos, its like tsw, way to soloable. Which is a problem with mmo's in general, I think they need to allow solo but make it like 5 times slower than grouping up with people, like it used to be in the old days, mayeb then we'd stop having people hitting caps in newly released mmo's in like 2 days. Hell I been playing some random ps2 game and its taking me longer to clear it than I can hit cap in most mmo's released in the last 6 years. Thats pretty sad when you consider a subbed based game is based on retention, yet there just isin't enough speed bumps or stopgaps to slow people down.

    You see mmo's used to be about the journey, social aspects and grouping with people, before wow was released, Since wow's release everyones mentality is to rush to cap to do endgame asap, they miss the experence of the game entirely for some boring repetive endgame (if its raiding, we all know pve raiding is boring as watching shit ferment on the road). These same people then whine that there is no endgame, well I answer to them is thus: well the game just came out they aren't expeceting players to hit the cap in 2 days. Then again in TSW's case the game just has a serious lack of content, friend did all the missions in 3 days or so without playing hardcore, now he has all the skills he wants for the build he made and he hasn't logged in again because there is nothing to do in the game really anymore, and redoing the same missions over and over again gets old really fast.

    While the rest of your post is interesting (I think there were a ton of people powerleveling in old games too).  This point is just false, your friend lied to you

    "Then again in TSW's case the game just has a serious lack of content, friend did all the missions in 3 days or so without playing hardcore, now he has all the skills he wants for the build he made and he hasn't logged in again because there is nothing to do in the game really anymore, and redoing the same missions over and over again gets old really fast."

    I don't play hardcore either, on average 2-3 hours a day.  I've logged in over 50 hours of game time so far (2 days played) and have just started the 3rd area Savage coast.  There is no way in hell your friend finished all the quests in three days.

    edit - I have not repeated a single mission, or dungeon.  One time through, and I am duoed pretty often.

    Just because you don't like it doesn't mean it is bad.
  • laokokolaokoko Member UncommonPosts: 2,004

    just by being b2p, I'm sure guild wars 2 will have far more active players. 

  • joocheesejoocheese Member Posts: 845
    Originally posted by Scummyman

    One thing GW2 has going for them is the fact EA has nothing to do with it.

    so true!

    one of the biggest and most important assets any game has, not having anything to do with EA.

    I'm hoping against all hope that EA will learn its lesson from the SWTOR debacle and that we'll start seeing a "new" EA in the coming years.

  • GamerUntouchGamerUntouch Member Posts: 488
    Originally posted by Isturi
    Originally posted by The_Korrigan
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    I will definitely be interesting to see how GW2 will be able to, I quote you, "lose subs".

    LMAO GW2 is a theme park MMO with that in mind name one theme park MMO that has not lost players over time? GW2 will be no acception.

    I just love how half the people who try and talk shit about GW2 know absolutely nothing about it.

    Not even the clear facts, NOTHING at all.

  • NobadeeftwNobadeeftw Member UncommonPosts: 129
    Originally posted by cloudvaulter

    This was worthy of a topic? May as well throw another up "why gw2 will be better than a rock in a tin can". 

    Ha ha, I was about to say something similar to that.  These posts are ridiculous.  Hey, I need a boost to my low self-esteem, I'll write a novel on why apples are better than oranges!

  • IsturiIsturi Member Posts: 1,509
    Originally posted by GamerUntouch
    Originally posted by Isturi
    Originally posted by The_Korrigan
    Originally posted by Isturi

    GW2 is the next Flavor of the month MMO that will lose subs just like evey MMO out now in due time.

    I will definitely be interesting to see how GW2 will be able to, I quote you, "lose subs".

    LMAO GW2 is a theme park MMO with that in mind name one theme park MMO that has not lost players over time? GW2 will be no acception.

    I just love how half the people who try and talk shit about GW2 know absolutely nothing about it.

    Not even the clear facts, NOTHING at all.

    Yes I made the mistake of calling it a sub base MMO opps clerical error my bad. Yes I do know facts about it. You are saying this is not a theme park MMO? Are you trying to tell me that it will not lose its PLAYER base over time? then my dear fanboy I got droid for sale for you real cheep.

    image

  • IsturiIsturi Member Posts: 1,509
    Originally posted by Nobadeeftw
    Originally posted by cloudvaulter

    This was worthy of a topic? May as well throw another up "why gw2 will be better than a rock in a tin can". 

    Ha ha, I was about to say something similar to that.  These posts are ridiculous.  Hey, I need a boost to my low self-esteem, I'll write a novel on why apples are better than oranges!

    image I mean come on a better title would be "Three reasons why GW2 will be better then WoW." lmfao

    image

  • AxehiltAxehilt Member RarePosts: 10,504

    The first point is the most important.

    • WOW's quests became gradually more awesome over the years as more of the story played out in the actual game world.
    • TOR was a step backwards by having dialog -- but dialog alone wasn't really the problem, gameplay-less dialog was the problem.  I actually enjoyed the dialog in ME3 because decisions had meaningful consequences on a regular basis vs. TOR's dialogs basically never mattering.
    • GW2 lets most of the storyline occur in the game world.
    In that regard, GW2 is actually the first true WOW clone.  They cloned WOW's complete disregard for anachronistic genre norms, and pruned away the dead branches of the genre.  That's what made WOW successful -- not the skin-deep features WOW had (that other games copied.)
     
    The fact that GW2 did this with multiple important game systems gives them a pretty good chance of success, even if I'm a little weak on certain elements (WvW, for example, would be amazing with lower population caps and more islands; it would be a MMORPG version of Planetside, where the majority of fights are amongst even teams.  Instead, I imagine population imbalances will dominate a lot of matchups and make things less interesting than they'd otherwise be.)
     

    "What is truly revealing is his implication that believing something to be true is the same as it being true. [continue]" -John Oliver

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