Golly, I hope the game isn't finished at release. I really look forward to future patches, rather than boxed expansions like the first one had.
The first GW had actually patches that added content.
Factions and Nightfall weren't expansions, they were stand alone games that didn't need each other or prophecies to run.
Eye of the North was the only expansion.
I too can't wait for future patches (Guild Halls, Personal Housing and so on).
Isn't personal housing already in the game? Or am I wrong?
Home instances are in game (a whole district of a town), not personal homes. Home instance changes based on your personal storyline, however you do not specifically have your own house that you can interact with.
Ah alright thanks. I guess I misunderstood that part. Still pretty new to wanting to play GW2 played in the last beta and I loved it. Def can't wait. Thanks for clearing that up for me. Then I guess yea to the guy who can't wait for future patches haha. I guess player housing is never a priority to start in any game's launch. Heck I would be fine with a generic personal instance over nothing. Hopefully housing gets put in soon cuz I always need room in my bags and the bank fills up haha.
What I feel from GW2 is that they have built an extremely solid but easily manipulated foundation for an MMO. I think they've built the game and the code around providing future updates and aren't afraid to do crazy thing just to see if it works.
I simply cannot wait for the improvements GW2 will be able to provide to players over time. Item preview, vistas, linked crafting tables to banks - less than a month.
[ ... ]
I like what you say here. From a programming and file-handling standpoint, from the way the game responds to peripheral input, from how quickly adjustable the system behind the gameplay is and from how flexible and well thought out the implementation of the server structure into the cross-world experience is .... it is obvious that what we get at launch won't be "all there is" for long.
I've read the dev-blog carefully and I've seen and understood f.e. their "sound engine". All they've built they've built specially for Guild Wars 2.
This sort of flexible coding and iterative processing allows for large scale implementations without the need for months of pre- or post-work. What we have here is basically a Legos baseplate ( http://en.wikipedia.org/wiki/File:Green_Lego_Baseplate.jpg) ... the possibilities tickle me.
I know I know... fanboi-post. But anyone with the least bit understanding of coding and network will be able to follow my enthusiasm.
Golly, I hope the game isn't finished at release. I really look forward to future patches, rather than boxed expansions like the first one had.
The first GW had actually patches that added content.
Factions and Nightfall weren't expansions, they were stand alone games that didn't need each other or prophecies to run.
Eye of the North was the only expansion.
I too can't wait for future patches (Guild Halls, Personal Housing and so on).
Isn't personal housing already in the game? Or am I wrong?
Home instances are in game (a whole district of a town), not personal homes. Home instance changes based on your personal storyline, however you do not specifically have your own house that you can interact with.
Ah alright thanks. I guess I misunderstood that part. Still pretty new to wanting to play GW2 played in the last beta and I loved it. Def can't wait. Thanks for clearing that up for me. Then I guess yea to the guy who can't wait for future patches haha. I guess player housing is never a priority to start in any game's launch. Heck I would be fine with a generic personal instance over nothing. Hopefully housing gets put in soon cuz I always need room in my bags and the bank fills up haha.
Yep! Nefera explained it on point (thanks ).
As about your bag slots you have the following possibilties at the moment:
- bigger bags through crafting (starting with 8 slots and you can craft later some with 20 slots each)
- your own bank storage
- guild bank storage
Actually plenty of room even if you are gathering crafting materials the whole time like I do.
I loved my guild hall in GW1 (still have it) so I'm definately looking forward to have one in GW2 aswell!
Personal housing if done right can give tons of possibilities and extra stuff to do so I always love having one aswell.
Hall of Monuments were mentioned to come sometime along the way aswell but from what I understood it will come together with the housing at some later point.
Awesome additions to look forward to In my opinion.
Golly, I hope the game isn't finished at release. I really look forward to future patches, rather than boxed expansions like the first one had.
The first GW had actually patches that added content.
Factions and Nightfall weren't expansions, they were stand alone games that didn't need each other or prophecies to run.
Eye of the North was the only expansion.
I too can't wait for future patches (Guild Halls, Personal Housing and so on).
Isn't personal housing already in the game? Or am I wrong?
Home instances are in game (a whole district of a town), not personal homes. Home instance changes based on your personal storyline, however you do not specifically have your own house that you can interact with.
Ah alright thanks. I guess I misunderstood that part. Still pretty new to wanting to play GW2 played in the last beta and I loved it. Def can't wait. Thanks for clearing that up for me. Then I guess yea to the guy who can't wait for future patches haha. I guess player housing is never a priority to start in any game's launch. Heck I would be fine with a generic personal instance over nothing. Hopefully housing gets put in soon cuz I always need room in my bags and the bank fills up haha.
Yep! Nefera explained it on point (thanks ).
As about your bag slots you have the following possibilties at the moment:
- bigger bags through crafting (starting with 8 slots and you can craft later some with 20 slots each)
- your own bank storage
- guild bank storage
Actually plenty of room even if you are gathering crafting materials the whole time like I do.
I loved my guild hall in GW1 (still have it) so I'm definately looking forward to have one in GW2 aswell!
Personal housing if done right can give tons of possibilities and extra stuff to do so I always love having one aswell.
Hall of Monuments were mentioned to come sometime along the way aswell but from what I understood it will come together with the housing at some later point.
Awesome additions to look forward to In my opinion.
Also remember that your storage includes collections tabs - dedicated slots for a stack of max 249 crafting materials of each kind. You can also store minipets without them taking up your regular bank slots.
As a poster linked earlier, personal homes and guild halls will be added after launch, and I remember the devs saying that if they're going to add those, they'll want to make sure they're fully thought out and just "right". Here's hoping they'll be a bit more useful than GW1 guild halls. (Remember the time when you couldn't get any NPCs in your GH in GW1?)
Many of us have discussed the features or lack thereof in GW2. I personally think that GW2 is releasing unfinished but for good reason. The game is close to being complete and I think that most players share a feeling niggling them about why GW2 isn't quite the second coming. I may have figured out why.
ANet have stated that they are launching a service. That work does not end at launch. Launch is when the whole thing starts.
Using GW1 as an example I can tell you that the GW1 you see today was almost completely different than what it was at launch. Even WoW can boast that they have improved or steamlined various systems in there. The difference between what games were at launch and what they are now is an interesting thing to think about.
What I feel from GW2 is that they have built an extremely solid but easily manipulated foundation for an MMO. I think they've built the game and the code around providing future updates and aren't afraid to do crazy thing just to see if it works.
I simply cannot wait for the improvements GW2 will be able to provide to players over time. Item preview, vistas, linked crafting tables to banks - less than a month.
What other MMOs can boast such quick implementation of new features?
Launch will be exciting but the future is what really excites me about gw2.
I think the only people who claimed this to be the second coming are the ones who posted brilliant insights like "fanbois think this is the ssecond coming, but I'm a genius, so I know GW2 won't be perfect!" Anyway, GW2 is obviously ready for launch. It's polished enough. Of course, additional features would be nice, but the same can be said about any game, so I'm not sure what the point of this topic is.
I think the only people who claimed this to be the second coming are the ones who posted brilliant insights like "fanbois think this is the ssecond coming, but I'm a genius, so I know GW2 won't be perfect!" Anyway, GW2 is obviously ready for launch. It's polished enough. Of course, additional features would be nice, but the same can be said about any game, so I'm not sure what the point of this topic is.
The point is inspire thought for the community. The point was to state my excitement for their extremely polished engine and it's capability to handle and execute new features. (Refer to bwe3 ending event)
I am fairly aware of the state of the game, played extensively over the BWE and posted my share of bug reports.
Only a small number of people have taken the time to read what I had written and I thank them for it. I'm not a genius but I like to think I have decent reasoning skills.
I know how polished and finished it is already. It is brimming with content and my hunger for my asuran story is near insatiable. But through the excitement and shiny I would like people to see that Anet have built a really REALLY solid foundation for its future. Not just some fancy mishmash of features.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
I think the only people who claimed this to be the second coming are the ones who posted brilliant insights like "fanbois think this is the ssecond coming, but I'm a genius, so I know GW2 won't be perfect!" Anyway, GW2 is obviously ready for launch. It's polished enough. Of course, additional features would be nice, but the same can be said about any game, so I'm not sure what the point of this topic is.
The point is inspire thought for the community. The point was to state my excitement for their extremely polished engine and it's capability to handle and execute new features. (Refer to bwe3 ending event)
I am fairly aware of the state of the game, played extensively over the BWE and posted my share of bug reports.
Only a small number of people have taken the time to read what I had written and I thank them for it. I'm not a genius but I like to think I have decent reasoning skills.
I know how polished and finished it is already. It is brimming with content and my hunger for my asuran story is near insatiable. But through the excitement and shiny I would like people to see that Anet have built a really REALLY solid foundation for its future. Not just some fancy mishmash of features.
The people that can not see this have other issuse to deal with.
I agree it won't be finished at launch. I'd even hesitate to say that it needs more public betas to weed out all the bugs and we'll likely encounter a lot of problems at launch. Amongst unfinished things:
WvWvW queues and population caps not working properly. Queues can be bypassed for example by spamming at WvWvW gates. By the same method you can bypass overflow queues too. WvWvW population caps were out of whack Saturday and teams were being reported as more players than were actually on the server, though they may have been fixed; however queue bypassing is definitely still in as of Sunday in the last beta weekend.
Class imbalance. There is a reason a Guardian is almost mandatory in SPvP. Condition spamming builds, particularly Ranger bleed builds are also overpowered.
In BWE #2 explorable mode in Catacombs had a lot of bugs and needs tweaking. I didn't get a chance to test it in BWE #3, but one can assume there is still problems with it.
Match stalling in SPvP tournament mode in order to force the enemy team to forfeit.
Keg Ball has quite a few bugs we reported.
Performance issues in certain areas. Possible memory leak.
Untested by general population content (one can expect there to be a lot of bugs, closed beta and Arenanet aren't perfect and can't possibly catch everything):
35+ zones
Many minigames (Polymock for example)
The other dungeons aside from Ascalonian Catacombs
Now despite all this I think as long as they make sure the WvWvW issues are ironed out I think the game is more than release ready. It has an acceptable level of bugs for a MMO release as it would be impossible for everything to be released perfectly. I would really like it if they did more beta weekends or just more time with a large amount of people testing and possibly reporting problems, but that's not going to happen unfortunately. Our guild was fairly annoyed that due to queue and population problems in WvWvW we were unable to do it as a guild the entire beta weekend on the GoM server.
What I feel from GW2 is that they have built an extremely solid but easily manipulated foundation for an MMO. I think they've built the game and the code around providing future updates and aren't afraid to do crazy thing just to see if it works.
I simply cannot wait for the improvements GW2 will be able to provide to players over time. Item preview, vistas, linked crafting tables to banks - less than a month.
[ ... ]
I like what you say here. From a programming and file-handling standpoint, from the way the game responds to peripheral input, from how quickly adjustable the system behind the gameplay is and from how flexible and well thought out the implementation of the server structure into the cross-world experience is .... it is obvious that what we get at launch won't be "all there is" for long.
I've read the dev-blog carefully and I've seen and understood f.e. their "sound engine". All they've built they've built specially for Guild Wars 2.
This sort of flexible coding and iterative processing allows for large scale implementations without the need for months of pre- or post-work. What we have here is basically a Legos baseplate ( http://en.wikipedia.org/wiki/File:Green_Lego_Baseplate.jpg) ... the possibilities tickle me.
I know I know... fanboi-post. But anyone with the least bit understanding of coding and network will be able to follow my enthusiasm.
It is exciting. I don't know any programming but I appreciate just how much work can go into doing somthing like that. I'm learning to develop websites and that can be a nightmare already.
We have seen MMOs come out with solid mechanics, spectacular combat and a plethora of other great features but they never felt as flexible as GW2 does.
Using a combination of the weapon system / ammo mechanic + collectable bundles - ration, ammo etc / instancing / W v W large party mechanic / DE warning system / map markers and combined it with player bloodlust to make Hunger Royale. If we look at it this way it really is just Anet showing off.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Any MMO that is released "finished" isn't one that is worth subscribing to (if there is a subscription for said game).
They need to be constantly adding new patches and content, in addition to expansions and player suggestions (when warranted).
Edit: That said, I'm not entirely upset that they're leaving Guild Halls and Player Housing out for the launch. It's just something else to look forward to when I actually learn a substantial amount of the game and have time to learn and work towards another intricate design.
Due to frequent travel in my youth, English isn't something I consider my primary language (and thus I obtained quirky ways of writing). German and French were always easier for me despite my family being U.S. citizens for over a century. Spanish I learned as a requirement in school, Japanese and Korean I acquired for my youthful desire of anime and gaming (and also work now). I only debate in English to help me work with it (and limit things). In addition, I'm not smart enough to remain fluent in everything and typically need exposure to get in the groove of things again if I haven't heard it in a while. If you understand Mandarin, I know a little, but it has actually been a challenge and could use some help.
Also, I thoroughly enjoy debates and have accounts on over a dozen sites for this. If you wish to engage in such, please put effort in a post and provide sources -- I will then do the same with what I already wrote (if I didn't) as well as with my responses to your own. Expanding my information on a subject makes my stance either change or strengthen the next time I speak of it or write a thesis. Allow me to thank you sincerely for your time.
i have to agree with OP cause it took them so muuch time to develop the game and we see that between 2 months they changed so many things from feedback ..!
i believe that the first players will be almost beta testers :P which is good and bad ...
Pretty funny. About 90% of the posts in this thread are replies only to the thread title, not the content of the original post, which basically says the opposite of what you might guess the thread title implies. Good job guys! Way to read!
No MMO is finished as long as there is a dev team working on it. Tabula Rasa, now, that one is finished.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
That being said, GW2 will be ready for launch. Content rich, massive world, huge list of features and oodles of production value and polish. I'm not aware of a single faeture they promised for launch that won't be in at launch. There are some features to come, but they've been telling us these features would happen after launch for at least 6-9 months now.
It's going to be a very impressive game and overall pretty solid in it's design and implementation, but there will be issues..
Bugs/exploits.. missing promises.. it all comes with the birth of a new title..
It's about how they improve on these things in the first few months that will define it. Just like any other title. It's that whole stigma of placing 'AAA' quality on every piece of junk that comes out the programming box that should be the real concern..
PM before you report at least or you could just block.
Games is ready this has to be a troll. He refers to WOW well that game was far from ready at launch. NO MMO is Perfect at launch. Ill rage if I have to wait longer for this game =-P
Since this game isn't PAY-2-BETA like every other P2P game that almost always launch way too early and make us pay a sub when the game is obviously missing content that was promissed at launch(ie. WoW, TERA, SWTOR, etc)?
Honestly, I'm surprised Anet even bothered to do a CBT, but people will complain anyway.
"When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141
I can honestly say that no game, MMO or otherwise but especially MMO, has ever been released that can tick all the boxes on my list of things I want in a game. Some games tick some boxes.. other games tick some different boxes. GW2 however ticks a hell of a lot of them. Sure I want housing, collectables (like shinys in EQ2, not just miniatures), Guild Halls etc. but it's mostly fluff.. all of it.
What GW2 did do was put in some new features that were actually really useful and not just fluff, such as being able to place purchase orders on the tradepost. First time I've come across it anyway. These kind of things will be newly added to my list. I can forgive any shortcomings due to this sort of thing and just stay hopeful that the other things might be added at some point.
As for being released unfinished, I guess thats a matter of personal opinion. I see what the OP did there though, suggesting that there is lots more to come so don't think it's all over yet. They are right. I consider the game as finished as any MMO release could be, but we all know that MMOs keep growing.
I don't suffer from insanity, I enjoy every minute of it.
Comments
Ah alright thanks. I guess I misunderstood that part. Still pretty new to wanting to play GW2 played in the last beta and I loved it. Def can't wait. Thanks for clearing that up for me. Then I guess yea to the guy who can't wait for future patches haha. I guess player housing is never a priority to start in any game's launch. Heck I would be fine with a generic personal instance over nothing. Hopefully housing gets put in soon cuz I always need room in my bags and the bank fills up haha.
I like what you say here. From a programming and file-handling standpoint, from the way the game responds to peripheral input, from how quickly adjustable the system behind the gameplay is and from how flexible and well thought out the implementation of the server structure into the cross-world experience is .... it is obvious that what we get at launch won't be "all there is" for long.
I've read the dev-blog carefully and I've seen and understood f.e. their "sound engine". All they've built they've built specially for Guild Wars 2.
This sort of flexible coding and iterative processing allows for large scale implementations without the need for months of pre- or post-work. What we have here is basically a Legos baseplate ( http://en.wikipedia.org/wiki/File:Green_Lego_Baseplate.jpg) ... the possibilities tickle me.
I know I know... fanboi-post. But anyone with the least bit understanding of coding and network will be able to follow my enthusiasm.
Yep! Nefera explained it on point (thanks ).
As about your bag slots you have the following possibilties at the moment:
- bigger bags through crafting (starting with 8 slots and you can craft later some with 20 slots each)
- your own bank storage
- guild bank storage
Actually plenty of room even if you are gathering crafting materials the whole time like I do.
I loved my guild hall in GW1 (still have it) so I'm definately looking forward to have one in GW2 aswell!
Personal housing if done right can give tons of possibilities and extra stuff to do so I always love having one aswell.
Hall of Monuments were mentioned to come sometime along the way aswell but from what I understood it will come together with the housing at some later point.
Awesome additions to look forward to In my opinion.
Of course it won't be. Standard MMO launch.
Buy it at launch or don't buy. Nobody's forcing you (unless, of course, you already pre-purchased).
as others have said an MMORPG are never finished.. thats kind of the point..
Also remember that your storage includes collections tabs - dedicated slots for a stack of max 249 crafting materials of each kind. You can also store minipets without them taking up your regular bank slots.
As a poster linked earlier, personal homes and guild halls will be added after launch, and I remember the devs saying that if they're going to add those, they'll want to make sure they're fully thought out and just "right". Here's hoping they'll be a bit more useful than GW1 guild halls. (Remember the time when you couldn't get any NPCs in your GH in GW1?)
I will never play a 100% finished MMO as it would mean a 100% failure.
already exist item preview...
I think the only people who claimed this to be the second coming are the ones who posted brilliant insights like "fanbois think this is the ssecond coming, but I'm a genius, so I know GW2 won't be perfect!" Anyway, GW2 is obviously ready for launch. It's polished enough. Of course, additional features would be nice, but the same can be said about any game, so I'm not sure what the point of this topic is.
The point is inspire thought for the community. The point was to state my excitement for their extremely polished engine and it's capability to handle and execute new features. (Refer to bwe3 ending event)
I am fairly aware of the state of the game, played extensively over the BWE and posted my share of bug reports.
Only a small number of people have taken the time to read what I had written and I thank them for it. I'm not a genius but I like to think I have decent reasoning skills.
I know how polished and finished it is already. It is brimming with content and my hunger for my asuran story is near insatiable. But through the excitement and shiny I would like people to see that Anet have built a really REALLY solid foundation for its future. Not just some fancy mishmash of features.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
The people that can not see this have other issuse to deal with.
I agree it won't be finished at launch. I'd even hesitate to say that it needs more public betas to weed out all the bugs and we'll likely encounter a lot of problems at launch. Amongst unfinished things:
It is exciting. I don't know any programming but I appreciate just how much work can go into doing somthing like that. I'm learning to develop websites and that can be a nightmare already.
We have seen MMOs come out with solid mechanics, spectacular combat and a plethora of other great features but they never felt as flexible as GW2 does.
Using a combination of the weapon system / ammo mechanic + collectable bundles - ration, ammo etc / instancing / W v W large party mechanic / DE warning system / map markers and combined it with player bloodlust to make Hunger Royale. If we look at it this way it really is just Anet showing off.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
A purely speculative thread based on a perjorative statement lacking in any evidence.
"Imagination is more important than knowledge." Albert Einstein
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
Any MMO that is released "finished" isn't one that is worth subscribing to (if there is a subscription for said game).
They need to be constantly adding new patches and content, in addition to expansions and player suggestions (when warranted).
Edit: That said, I'm not entirely upset that they're leaving Guild Halls and Player Housing out for the launch. It's just something else to look forward to when I actually learn a substantial amount of the game and have time to learn and work towards another intricate design.
And I am extremely glad that Anet has built their engine from the ground up to facilitate this.
Play for fun. Play to win. Play for perfection. Play with friends. Play in another world. Why do you play?
i have to agree with OP cause it took them so muuch time to develop the game and we see that between 2 months they changed so many things from feedback ..!
i believe that the first players will be almost beta testers :P which is good and bad ...
Pretty funny. About 90% of the posts in this thread are replies only to the thread title, not the content of the original post, which basically says the opposite of what you might guess the thread title implies. Good job guys! Way to read!
No MMO is finished as long as there is a dev team working on it. Tabula Rasa, now, that one is finished.
The reasonable man adapts himself to the world; the unreasonable one persists in trying to adapt the world to himself. Therefore, all progress depends on the unreasonable man. -- George Bernard Shaw
An MMORPG is never finished!
That being said, GW2 will be ready for launch. Content rich, massive world, huge list of features and oodles of production value and polish. I'm not aware of a single faeture they promised for launch that won't be in at launch. There are some features to come, but they've been telling us these features would happen after launch for at least 6-9 months now.
Want to know more about GW2 and why there is so much buzz? Start here: Guild Wars 2 Mass Info for the Uninitiated
I wouldn't expect anyhting else..
It's going to be a very impressive game and overall pretty solid in it's design and implementation, but there will be issues..
Bugs/exploits.. missing promises.. it all comes with the birth of a new title..
It's about how they improve on these things in the first few months that will define it. Just like any other title. It's that whole stigma of placing 'AAA' quality on every piece of junk that comes out the programming box that should be the real concern..
PM before you report at least or you could just block.
Games is ready this has to be a troll. He refers to WOW well that game was far from ready at launch. NO MMO is Perfect at launch. Ill rage if I have to wait longer for this game =-P
Some games are more finished than others.
Since this game isn't PAY-2-BETA like every other P2P game that almost always launch way too early and make us pay a sub when the game is obviously missing content that was promissed at launch(ie. WoW, TERA, SWTOR, etc)?
Honestly, I'm surprised Anet even bothered to do a CBT, but people will complain anyway.
"When you're born you're naked, when you die you're naked again, and in-between all we do is work, eat, and play MMOs." ~Forum Warrior #141
I can honestly say that no game, MMO or otherwise but especially MMO, has ever been released that can tick all the boxes on my list of things I want in a game. Some games tick some boxes.. other games tick some different boxes. GW2 however ticks a hell of a lot of them. Sure I want housing, collectables (like shinys in EQ2, not just miniatures), Guild Halls etc. but it's mostly fluff.. all of it.
What GW2 did do was put in some new features that were actually really useful and not just fluff, such as being able to place purchase orders on the tradepost. First time I've come across it anyway. These kind of things will be newly added to my list. I can forgive any shortcomings due to this sort of thing and just stay hopeful that the other things might be added at some point.
As for being released unfinished, I guess thats a matter of personal opinion. I see what the OP did there though, suggesting that there is lots more to come so don't think it's all over yet. They are right. I consider the game as finished as any MMO release could be, but we all know that MMOs keep growing.