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GW2 combat

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  • EzhaeEzhae Member UncommonPosts: 735

    Because it's functional, tight and responsive. The amount fof skills is fine because it gives every skilla purpose. In most traiditional MMOs with 4 bars of skills how many of those skills are actually something that you want to have and how many are there just because you have to have them? How many are just slight variation on another skill? 

    It takes inspiration from MOBAs more than from games like WoW. You have limited skill pool that can actualy achieve more in long term. You don't need 5 skills that just do damage if you can have 1 that chains twice for total of 3 hits, often with secondary effect on final hit. 

    Try to remember what skills did in games like WoW. As a tanky warrior you had few attacks that build threat few that up your defenses/evasion, 1-2 short CCs a cleave/small pbaoe to control larger pack and some sort of charge/leap and rest usually is damage/rage burners. Other buttons on bars were usually long CDs and buffs (shield wall, etc.)    

    Now compare it to GW2. You don't need those threat attacks to start with since there are no static roles and everyoneis responsible and capable of avoiding or mitigating attacks. Your evasion is your dodge button and depends on your reflex rather than RNG. Your melee attacks cleave by default so that's another skill you do not need. Suddenly you clear up that action bar because those skill would be obsolete given the core mechanics. Those 5 (+5 on secondary set) give you all the skill you will ever need, further enhanced by your choice of healing/utility slots and an Elite skill that is your big cooldown. 

    Do people really need to have 3 separate buttons for weak attack/med attack/strong attack/different strong attacks for when the first is on cooldown ? 

  • botrytisbotrytis Member RarePosts: 3,363

    I played Tera Beta and also played Rift (you need maroc for that game!!!) and GW2's combat is more fluid. It is also more strategic  and this is due to the fact you do need to switch your weapons at the right time for the weapon skills. Also you have to know which skills have synergism and which ones don't.

    Tera and Rift are just button smasher - I like them but GW1 is where I cut my teeth on MMO's and A.Net realized that suystem was about skill and choices rather than having all of them at once. You can do the with macros in Rift but kind of makes the game play - MEH.


  • ZenonSethZenonSeth Member Posts: 128
    Originally posted by Odinthedark1
    Originally posted by ZenonSeth
     

    Rarely do melee fighter's have cast times is the thing tho, in WoW i did it simply because it helps reduce damage intake if even a little, IE they cant hit you if walk through them and are behind them while they are spamming a keybind, they have to turn around. in this game it actually helps for pve to have the habbit because if you're moving the mobs can and will miss if theyre not directly in front of you, that is of course if they're not using an AoE in which case you would utilize the dodge to escape the radius or stun to prevent the skill. And no offense to you when i say this, but GW2 seemed like a more hardcore player game so it would make no sense to appeal to the casuals as most would be turned away by the difficulty of the game, unless theyre stubborn. as i said in a post recently you probably didnt see i would be fine with 2 bars just so im not conistently using the same 5 skills, it will likely get better later on in the game where you HAVE to switch weapons, but even then switching weapons would be purely situational.

    I wasn't talking JUST about melee fighters, but I'm talking about all classes in general.

    No offsense taken if you think GW2 is more hardcore... I disagree, but that's a highly subjective matter in my opinion, so I'd rather not get into a pointless 'my opinion is better than your opinion' argument over hardcore-ness.

    Also, I'm not sure how far you've played, but yes, switching weapons gives you two totally different sets of 5 skills. You also have all your utillity skills unlocked by level 30, which gives you more skills to use.

    Engineers get toolkits which give you more skills, and Elementalists get 4 attunements per weapon, giving you 20 skills (though eles don't have the weapon switch-out because of that. They only wield one weapon, no quick-swap)

    I've encountered it with both my ele and my warrior that switching attunements/weapons is tremendosly helpful in fighting effectivly. 

  • Why would I try to convince someone that more is not always better?  Either you understand that or you don't.

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066

    GW2 skills have different tactical uses, many can used defensively or offensively.

    There is lots of positional skill, both yourself and where you place your skills.

    Then it has the beauty of all deck systems - sure weapon skills are already pre-determined, but you have the traits and runes/sigils to add even more depth.

     

     

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • ThrashbargThrashbarg Member Posts: 125
    Originally posted by Odinthedark1
     And no offense to you when i say this, but GW2 seemed like a more hardcore player game so it would make no sense to appeal to the casuals as most would be turned away by the difficulty of the game, unless theyre stubborn. as i said in a post recently you probably didnt see i would be fine with 2 bars just so im not conistently using the same 5 skills, it will likely get better later on in the game where you HAVE to switch weapons, but even then switching weapons would be purely situational.

    You're mistaking casual gamers for gamers who don't like challenge, it's a common misconception. The "casual" gamers this game appeals to are not a pack of simpering wussies (mostly), they just want a game that doesn't feel like a second job. Grindy gear progression based MMOs are actually quite easy compared to many other types of games.

    GW2 combat throws out all the crap weighing down most of the combat in other MMOs. Sure it won't be great for everyone, but for people who want something challenging but fair, it's quite refreshing.

    image

  • RelytDnegelRelytDnegel Member UncommonPosts: 261

    It's so hyped because well it's different to what we have been fed time and time again. People have been crying out for different for a long time and now it's here people are excited and therefore hyping like crazy. I really enjoy the comat, easy to begin but extremely difficult to master. It's not as involved as say Dragon Nest combat but it is a MMORPG that will have massive numbers.

  • rissiesrissies Member Posts: 161

    You said it yourself  "...the combat is tougher in that theres no rooting but if you play smart..."

    There's an extra layer of depth, a bit of bonus challenge, outside typical hotkey mmorpgs, but not quite so different as a more action oriented mmo that requires targetting, so it's a change a lot of people can feel more comfortable with. I really prefer action combat, just because it's funner for me. So while I don't dislike it at all, I also don't think gw2's combat is the greastest, most bestest thing ever seen in an mmo or anything, but it does it's job very well and I do think it's a step in the right direction. 

  • The_KorriganThe_Korrigan Member RarePosts: 3,460

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

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  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    "The King and the Pawn return to the same box at the end of the game"

  • MacecardMacecard Member UncommonPosts: 142
    Originally posted by ZenonSeth
    Originally posted by Fangrim

    Wrong,just because you fuck up and can't manage  more than 5 buttons dosn't mean others have the ability to.

    Edit: How can having less abilities to use at any given time be more strategic? The mind boggles with these casual pew pew I shot you your dead I want the loot now! type players.

    Sure, others have the ability to. Now, some of us have the ability to solve differential equations too, while you probably can't at all. That's absolutely no reason to include solving differential equations into gameplay. Your years of playing MMOs give you skills others don't have, and while some games will accept that and give you an advantage, a lot of games try to just cater to regular players instead. If you don't like it, either suck it up and just play, or find a game that you do like. 

    How can having less abilties to use be more strategic? Boggles the mind? You're obviously not familiar with what Strategy (not tactics) means.

    Suppose you had an army of 4000 soldiers to take a city of 200 people. Each soldier has some somewhat unique ability. 

    Now if you were allowed to just march in all 4000 of them in the city, you'd easily overwhelm the enemy, even if you make a few mistakes like using the wrong soldier for some task.

    However, if you were only allowed to take 100 soldiers with you to take over the city, how you use your soldiers becomes a far more important part of your strategy. What if you picked the wrong ones? What if the city was all fire-based beings that can't be set on fire, but all you brought is guys with torches? What then? You have nothing to fall back on.

    That's strategy. Limited skills means you have to plan more carefully and think ahead. Unlimited number of skills, sure, you still have to figure out which one to use, but it doesn't require any planning since you have all of them at your disposal. 

    You just lost all credability with me this that one sentence. so Strategy = loads of options! No it doesn't

    Google says Strategy is:

     

    1. A plan of action or policy designed to achieve a major or overall aim.
    2. The art of planning and directing overall military operations and movements in a war or battle.
     
    A tactic = one of those skills used in a certain way. A Strategy is using those tactics to create a plan of action to complete an aim. 
     
    It looks to me its you that doesn't understand the meaning of strategy and tactics.
     
    If you kill a monster using ONLY your auto attack - this can still be called a strategy (its a bad one) but its sill a strategy. Having more skills (tactics) at your disposal increases your options for a strategy but doesnt necessarily mean a better strategy.  Just because a game has 50 skill doesn't automatically mean it has a deeper strategy than a game that has only 10. You have to look at the content for those skills and how the gameplay/combat works to really get an idea of how deep a games strategy can get
     
    Your example about soldiers is dumb. You cant use ALL your skills at the same time so having 1million skills instead of 1 skills does not make you 1million times stronger......

    If you continue to make sweeping statements like you know what everyone everywhere thinks about a certain topic then I am going to shout at you.
    It easy to type 'I think this is the worst game ever'
    Rather than the 'This is the worst game ever'

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Betaguy
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    That is the thing - all are useful.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • Guys guys guys.  Everyone knows that input size is the main determiner of complexity its just common sense.

     

    I mean any decent computer science professor will think you are brain dead stupid if you say that but come on, its just common sense.

  • DaggerjaydoDaggerjaydo Member UncommonPosts: 121
    Originally posted by Betaguy
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    And this is where you're wrong. 

     

    That's exactly why people who like GW2 gripe about this subject. In wow you could have a giant mess of ui with tons of skills on it, that you only used 3-5 of.

     

    In GW2, every character I played, I used EVERY freaking skill in almost every fight.

     

    Why would I even PUT a skill on my bar, if I wasn't gonna use it? Why would I use a weapon with skills that I don't want to use?

     

    This is what the people are arguing for GW2 are getting at. We don't have skills on our bars to just have skills on our bars in this game, we have them there because we need them.

  • Loke666Loke666 Member EpicPosts: 21,441
    Originally posted by Odinthedark1

    Plain and simple, why do people think this combat is so great you get 5 skills per weapon and then ur healing skill and utilities which are consistent and changable. all in all you get one action bar of skills and people i continuously see argue about how you're not rooted, im not saying the combat is bad but why is it so over hyped i played it this last beta weekend and thought it was better than ur average mmo but it wasnt that great...is this pure fanboyism as to why its so hyped or are people just clinging to hope as all other mmo's that have come out recently have been mediocre at best? the combat is tougher in that theres no rooting but if you play smart its still easy to pull a few mobs, tho i dont see it being possible to pull tons in this game, as long as you stick within a couple levels its not that bad...not trolling, serious thread.  Am i missing something?

    Chess also seems easy at the first looks but there is a lot to learn to master it...

    The number of attacks does not really affect how fun combat is, fun combat is about timing, positioning and wits.

    Play it for a week and complete a dungeon, you will understand it better then (I don´t guarantee you like it though, but you will get why so many here does).

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by Gaia_Hunter
    Originally posted by Betaguy
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    That is the thing - all are useful.

    No they are not... guess thats why people are unique. Everyone sees things different, wether one is more right than the other... time will tell when we are on the battlefield and we see who wins all the time and flavor of the month with rotation xyz comes along. I already see them but you obvoously have only played BWE. I'll check back on this a month after release so we can revisit your words and mine.

    "The King and the Pawn return to the same box at the end of the game"

  • I'm used to having 4 action bars in MMO's, but two of those are usually for consumables, just because it's more convienent to hit them from the button than open my inventory.  So really it boils down to just 2 bars worth (24 skills).  Just like Odinthedark1, I have the cata mouse (love that thing) which let's me program 12 buttons to use for skills.  That's sufficient to cover 99% of the buttons I need to hit during combat.  Sure there are skills I don't have enough mouse buttons for but those have very limited use.

    To put things in perspective, for GW2 12 mouse buttons isn't enough.  I have the 5 weapon skills, the 5 other skills, 4 function keys, a dodge key, and a weapon swap key.  I use the double-tap directional keys for dodge, so that leaves 3 actions that I don't have enough mouse buttons for.

    So the only real difference I see between GW2 and a "standard" MMO is I don't have 2 action bars full of consumables.

    Also, I think it's misleading to look at the GW2 action bar and think "wow only 10 skills".  There's also 5 skills from your secondary weapon and 4 function keys.  So really it's 19 skills.  For a kit-based Engineer and Elementalists it's even more than that.  So I fail to see how GW2 is more limited in skill selection than any other MMO.

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by Daggerjaydo
    Originally posted by Betaguy
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    And this is where you're wrong. 

     

    That's exactly why people who like GW2 gripe about this subject. In wow you could have a giant mess of ui with tons of skills on it, that you only used 3-5 of.

     

    In GW2, every character I played, I used EVERY freaking skill in almost every fight.

     

    Why would I even PUT a skill on my bar, if I wasn't gonna use it? Why would I use a weapon with skills that I don't want to use?

     

    This is what the people are arguing for GW2 are getting at. We don't have skills on our bars to just have skills on our bars in this game, we have them there because we need them.

    What level did you get to? Were you max level with all the skills? You probably used every skill at lvl 5 or 10 or even 20... considering you might have had 5-10 lol...

    "The King and the Pawn return to the same box at the end of the game"

  • lilHealalilHeala Member UncommonPosts: 522

    OP, why is it so hard to accept that people like and are very positive about something you don't like?

  • Gaia_HunterGaia_Hunter Member UncommonPosts: 3,066
    Originally posted by Betaguy
    Originally posted by Daggerjaydo
    Originally posted by Betaguy
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    And this is where you're wrong. 

     

    That's exactly why people who like GW2 gripe about this subject. In wow you could have a giant mess of ui with tons of skills on it, that you only used 3-5 of.

     

    In GW2, every character I played, I used EVERY freaking skill in almost every fight.

     

    Why would I even PUT a skill on my bar, if I wasn't gonna use it? Why would I use a weapon with skills that I don't want to use?

     

    This is what the people are arguing for GW2 are getting at. We don't have skills on our bars to just have skills on our bars in this game, we have them there because we need them.

    What level did you get to? Were you max level with all the skills? You probably used every skill at lvl 5 or 10 or even 20... considering you might have had 5-10 lol...

    Level 30 you unlock your elite and that is the last one.

    On the other hand, you can go sPvP and you have all of them unlocked.

    Currently playing: GW2
    Going cardboard starter kit: Ticket to ride, Pandemic, Carcassonne, Dominion, 7 Wonders

  • DaggerjaydoDaggerjaydo Member UncommonPosts: 121
    Originally posted by Betaguy
    Originally posted by Daggerjaydo
    Originally posted by Betaguy
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    And this is where you're wrong. 

     

    That's exactly why people who like GW2 gripe about this subject. In wow you could have a giant mess of ui with tons of skills on it, that you only used 3-5 of.

     

    In GW2, every character I played, I used EVERY freaking skill in almost every fight.

     

    Why would I even PUT a skill on my bar, if I wasn't gonna use it? Why would I use a weapon with skills that I don't want to use?

     

    This is what the people are arguing for GW2 are getting at. We don't have skills on our bars to just have skills on our bars in this game, we have them there because we need them.

    What level did you get to? Were you max level with all the skills? You probably used every skill at lvl 5 or 10 or even 20... considering you might have had 5-10 lol...

    I actually got to 40 on my mesmer and the mid twenties on my ele and thief.

    I completed a few maps, did a crap ton of spvp, a few hours of wvw, and did the first dungeon a few times.

    Like I said, a skill wasn't on my bar if it wasn't useful. Fortunately for the weapon skills, all of them tend to be good for something. For the heals, utilities, and elite, that's where you have to plan ahead and bring the right skills for what you're doing. - I wouldn't use the same skills that I use in pvp when I walk into a dungeon, that would be dumb.

     

    You make a lot of assumptions without really backing them up with evidence or explanation. You should change that. Assumptions are fine, just put some weight behind them.

  • BetaguyBetaguy Member UncommonPosts: 2,629
    Originally posted by Gaia_Hunter
    Originally posted by Betaguy
    Originally posted by Daggerjaydo
    Originally posted by Betaguy
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    And this is where you're wrong. 

     

    That's exactly why people who like GW2 gripe about this subject. In wow you could have a giant mess of ui with tons of skills on it, that you only used 3-5 of.

     

    In GW2, every character I played, I used EVERY freaking skill in almost every fight.

     

    Why would I even PUT a skill on my bar, if I wasn't gonna use it? Why would I use a weapon with skills that I don't want to use?

     

    This is what the people are arguing for GW2 are getting at. We don't have skills on our bars to just have skills on our bars in this game, we have them there because we need them.

    What level did you get to? Were you max level with all the skills? You probably used every skill at lvl 5 or 10 or even 20... considering you might have had 5-10 lol...

    Level 30 you unlock your elite and that is the last one.

    On the other hand, you can go sPvP and you have all of them unlicked.

    Yeah still kind of low level....

    "The King and the Pawn return to the same box at the end of the game"

  • Odinthedark1Odinthedark1 Member Posts: 330
    Originally posted by lilHeala

    OP, why is it so hard to accept that people like and are very positive about something you don't like?

    I never said i hated it? re-read the OP i didnt say that it was bad i just said that it seemed over rated from the short amount of time i got to play it hence the question in my first post.

    Edit: nvm actually i shouldnt feed the trolls am trying to keep this a serious thread.

  • DaggerjaydoDaggerjaydo Member UncommonPosts: 121

    Yeah still kind of low level....

    You have access to EVERY elite skill at 30, and you have access to EVERY skill prior to that. in sPVP you're levelled to 80 and can pick and choose from all of them, in pve you can unlock the ones you want to use as you get the skill points... It's not like WoW where skill X unlocks at lvl 40 and gets ranks every so often, and skill Y unlocks at level 50, etc. You just get skill points every level, and for completing skill challenges, then you use those points to 'buy' the skills you want right then and there.

  • judex99judex99 Member UncommonPosts: 392
    Originally posted by Betaguy
    Originally posted by Daggerjaydo
    Originally posted by Betaguy
    Originally posted by The_Korrigan

    Even a warrior can get 5+1+5+1+1+3+1+5=22 skills at once (and that's only with one weapon duo of course).

    And don't even get me started with an Elementalist.

    yeah... 22 skills and you use maybe 3-5 if you wanna win.

    And this is where you're wrong. 

     

    That's exactly why people who like GW2 gripe about this subject. In wow you could have a giant mess of ui with tons of skills on it, that you only used 3-5 of.

     

    In GW2, every character I played, I used EVERY freaking skill in almost every fight.

     

    Why would I even PUT a skill on my bar, if I wasn't gonna use it? Why would I use a weapon with skills that I don't want to use?

     

    This is what the people are arguing for GW2 are getting at. We don't have skills on our bars to just have skills on our bars in this game, we have them there because we need them.

    What level did you get to? Were you max level with all the skills? You probably used every skill at lvl 5 or 10 or even 20... considering you might have had 5-10 lol...

    I dont know about  him but i used all the skills avaliable to me, i was level 80 in spvp, if you are not using all of them then you are doing something wrong my friend.

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