Unfortunately, I am a DITW Star Wars fan. Just not SWTOR. After a year of saying it was WoW in space, and getting yelled at by loser fanbois defending SWTOR before it even came out, everybody pretty much thinks it sucks. WoW, no matter how much is "sucks"(in opinion), as a game is easy, was engrosing, and is something that was able to keep one's attention for more than 5 minutes. It did not suck, as far as game mechanics and playability went. TOR blew goats, and we all felt it when it started.
Neither EA nor the investors would have laid down 200+ mil for 6+ years to make a F2P game. (This being the price of 3 normal AAA mmos)
That TOR is going F2P in less than a year (as well as the massive layoffs including executives, after publicly announcing no layoffs) is a clear indication of what a monumental financial failure TOR is.
And in the MMO industry now, a failure on the financial side (especially this massive) is the only kind that matters anymore.
Like, "Your kid is all set to go to College on a full scholarship, but then discovers MMOs and now lives down in your basement playing SWTOR and eating chicken nuggets" disappointing
The game is not a failure for certain, and even if it was, there are a lot of games that would`ve been a greater failure. Like Tabula Rasa, AoC, WAR, Darkfall, Mortal Online... And about the SWTOR`s sucess, is that same old thing that some see the bootle half full and other see it half empty, while the other bootles are nearly empty most of them.
#3 FFXIV however it is not dead yet,this classy developer has treated fans fair by improving the game at no cost,so it might still have some saving grace.
#4 Star trek online ...Lucky for this game,they got their box sales in,many were backcharged by disgusted players.
I figured this game had no merit because it was an already half finished game scooped up to profit from it's name.I believe if memory serves right,players cleared out in an extremely quick manner.Thing about watching a developer inherit another game is ,you know they were not serious,otherwise they would have made the game themselves from scratch.
#5 Darkfall.Again another inherited game,this time actually 90% finished,just inherited and almost never made it out due to lack of funding.
Never forget 3 mile Island and never trust a government official or company spokesman.
Originally posted by Delphos The game is not a failure for certain, and even if it was, there are a lot of games that would`ve been a greater failure. Like Tabula Rasa, AoC, WAR, Darkfall, Mortal Online... And about the SWTOR`s sucess, is that same old thing that some see the bootle half full and other see it half empty, while the other bootles are nearly empty most of them.
None of those games cost $200+ mil to make and another 100 mil or so (by some estimates) to market.
As a matter of fact, I doubt all of those games cost that much to put out TOGETHER.
None of those had the same level IP, hype, or "review site" support that TOR did, either.
The size of the game has a lot to do with the size of the failure, and TOR was huge on both counts.
That one thing kills it, the game is far too linear, there is barely any world PVP and too many instances. I hate the fleet stations, they're pointless and just kill the world because everyone sits in them and never leaves. Why not just put the facilities in each city and let the players populate each planet instead, I would much rather be in Anchorhead, maybe then people would do world PVP skermishes.
This has got to be the most monumental MMO failure
Tabula Rasa never had as much as effort or ambition poured into it as SWTOR did.
Tabula Rasa... Way way bigger, and not the effort. For it's time it was the most over-hyped debacle made. Sure it did not have full VO but then agaoin not many other games have had that so far and this was a few years ago. And for it's time i think Motorcity Online was a pretty big fail to. Ultima Online 2 was also a pretty big fail.
And least but not last... SW:ToR did not fail... EA might be considerd a fail as they completley missjudge the market, they are now rectifying it and i think the game have a very good chance of making EA very big piles of money...
But as the second poster said, don't let me rain on your parade as nothing i say will change your mind.
Your completely right, it's the same logic that suggests on these forums that RIFT is an amazing successful highly populated game. Why? Simply because a majority of people on this site like Trion but SWTOR is a failure, because they hate EA.
Is SWTOR as successful as EA wanted it to be? No, not by a longshot, but it still has more subs then most games in the western market that you'd compare it to. That's the facts, it doesn't matter how many, 'SWTOR is dead', or, 'SWTOR is a failure', threads you make, your fantasy isn't going to come true.
You know what they say, never argue with idiots, becasue they'll bring you down to their level and then beat you with experience.
This has got to be the biggest MMO failure to date. Big and I mean BIG budget studios (BioWare, and then all of Mythic), many millions of dollars, reknown voice actors and actors, world-famous interllectual property (Star Wars - who doesn't know it???), one of the titans of video games, EA and many years of anticipated development - all of this to crash and burn in less than a year?
Sure you guys can argue that F2P is not a failure and that the game had "always been intended for F2P/Freemium" . Personally I think this view is bogus but whatever.
But the FACT remains that this game was THE WoW killer. Everyone from EA's CEO to BioWare's developers to SWTOR community managers said that this was the game that was going to face Blizzard's juggernaught, WoW. (You can look up articles posted during SWTOR's development that how this was the next big thing; I am not making this stuff up.)
Well, one game still requires you to buy the latest expansion at FULL PRICE. One game still requires you to buy the game to level to levelcap. One game still has a major expansion coming up. One game still requires a subscription fee. That game isn't SWTOR.
This has got to be the most monumental MMO failure - way beyond other "WoW killers" like AoC, War, etc. I mean, even WAR still has a subscription. How sad.
Agreed.
But think that they made a game that so many people liked till they reach the endagame and then it was game over.
Why do they make a game like this ,you can have fun solo or in group till you reach max level then it is a totally different game, boring gear grind in groups with people you dont know and might even not like them, then it is easy to hit the cancel buttom.
This has got to be the most monumental MMO failure
Tabula Rasa never had as much as effort or ambition poured into it as SWTOR did.
Tabula Rasa... Way way bigger, and not the effort. For it's time it was the most over-hyped debacle made. Sure it did not have full VO but then agaoin not many other games have had that so far and this was a few years ago. And for it's time i think Motorcity Online was a pretty big fail to. Ultima Online 2 was also a pretty big fail.
And least but not last... SW:ToR did not fail... EA might be considerd a fail as they completley missjudge the market, they are now rectifying it and i think the game have a very good chance of making EA very big piles of money...
But as the second poster said, don't let me rain on your parade as nothing i say will change your mind.
Your completely right, it's the same logic that suggests on these forums that RIFT is an amazing successful highly populated game. Why? Simply because a majority of people on this site like Trion but SWTOR is a failure, because they hate EA.
Is SWTOR as successful as EA wanted it to be? No, not by a longshot, but it still has more subs then most games in the western market that you'd compare it to. That's the facts, it doesn't matter how many, 'SWTOR is dead', or, 'SWTOR is a failure', threads you make, your fantasy isn't going to come true.
You know what they say, never argue with idiots, becasue they'll bring you down to their level and then beat you with experience.
Good post and I completely agree. Nice to see some common sense in here instead of all the blind hate these forums tend to have.
Again, WWIIOL was pretty good at one point, but the HUGE screw ups by their dev team in the last 5 years has got to put WWIIOL in the top 5 worst MMO failures EVER.
Don't play that game. Don't give them financial support to mis use your money.
This has got to be the biggest MMO failure to date. Big and I mean BIG budget studios (BioWare, and then all of Mythic), many millions of dollars, reknown voice actors and actors, world-famous interllectual property (Star Wars - who doesn't know it???), one of the titans of video games, EA and many years of anticipated development - all of this to crash and burn in less than a year?
Sure you guys can argue that F2P is not a failure and that the game had "always been intended for F2P/Freemium" . Personally I think this view is bogus but whatever.
But the FACT remains that this game was THE WoW killer. Everyone from EA's CEO to BioWare's developers to SWTOR community managers said that this was the game that was going to face Blizzard's juggernaught, WoW. (You can look up articles posted during SWTOR's development that how this was the next big thing; I am not making this stuff up.)
Well, one game still requires you to buy the latest expansion at FULL PRICE. One game still requires you to buy the game to level to levelcap. One game still has a major expansion coming up. One game still requires a subscription fee. That game isn't SWTOR.
This has got to be the most monumental MMO failure - way beyond other "WoW killers" like AoC, War, etc. I mean, even WAR still has a subscription. How sad.
Swtor didnt fail, thats just from a hater point of view, and maybe EA making comparisons between a MMO and a FPS game like BF3. Swtor had sold more copies than any other MMO before but wow, and still is the most populated p2p MMO but WoW, the F2P is just because EA want more money and the new F2P model, like Lotro or AoC will give to EA and BW an insane amount of money and players, they are talking about 3-5 mill of players by the end of the year.
That is HILARIOUS, but not for the reasons you think. 99% of those 'Light' status servers are basically locked at this point because of the 'free transfers' (server merges without calling them that). It only goes to show how they can't get out of their own way. They should've REMOVED those origination servers from the status page.
Sad thing is...they will not throw more money to FIX the game, no, they will throw even more money in MARKETING, because in their eyes its not the GAME that failed, its the PLAYERS fault.
Ah well, it will at least be a bit funny to watch it...again Its like 2 for the price of one
This has got to be the most monumental MMO failure
Tabula Rasa never had as much as effort or ambition poured into it as SWTOR did.
Tabula Rasa... Way way bigger, and not the effort. For it's time it was the most over-hyped debacle made. Sure it did not have full VO but then agaoin not many other games have had that so far and this was a few years ago. And for it's time i think Motorcity Online was a pretty big fail to. Ultima Online 2 was also a pretty big fail.
And least but not last... SW:ToR did not fail... EA might be considerd a fail as they completley missjudge the market, they are now rectifying it and i think the game have a very good chance of making EA very big piles of money...
But as the second poster said, don't let me rain on your parade as nothing i say will change your mind.
Your completely right, it's the same logic that suggests on these forums that RIFT is an amazing successful highly populated game. Why? Simply because a majority of people on this site like Trion but SWTOR is a failure, because they hate EA.
Is SWTOR as successful as EA wanted it to be? No, not by a longshot, but it still has more subs then most games in the western market that you'd compare it to. That's the facts, it doesn't matter how many, 'SWTOR is dead', or, 'SWTOR is a failure', threads you make, your fantasy isn't going to come true.
You know what they say, never argue with idiots, becasue they'll bring you down to their level and then beat you with experience.
Good post and I completely agree. Nice to see some common sense in here instead of all the blind hate these forums tend to have.
Common sense that is ignoring the fact that SWTOR needs 500k subs to break even, RIFT does not, and as the 6 months subs expire at the end of this month, plus those naturally expiring, so chances are the subs will be below the 500k mark, and for the next couple of months will actually be losing money, and still could if no one actually buys anything or subs, and just takes advantage of the free 1-50 content. My sub runs out in under 2 weeks, and was thinking I may resub later,, periodically, but now that it is going F2P and the content from 1-50 is free there will be no need now. Everything else the game has to offer that you need to pay for, I do not need.
EA/Bioware made this game too big to handle. Trion made Rift adequate to handle as they did not go for the WOW figures. There is no hate for EA and love for Trion. EA/Bioware were just greedy, plain and simple, and now the fans lose out. If they did not make the game so BIG, like Rift, they would not need to be taking it F2P so soon.
They have seen the massive freefall all year, from all the free trial weekends virtually every week, then the friend trials, then the boost to the number of friend invites, then the free trial to level 15, and the speeder for a friend invite, and the layoffs, and now it is actually F2P. This year has been nothing but a panic attack for EA to and pulling every trick out the book to stop themselves going under with the game. If what they say that they need 500K to break even, after this month, it looks like they will be going under with this game.
If all MMOs need 500K to break even, there will be no MMOs other than WOW left, and I bet even WOW does not need 500K to break even. EA/Bioware just went too big with SWTOR, and it could be the first F2P MMO to get shut down.
Originally posted by superniceguy Common sense that is ignoring the fact that SWTOR needs 500k subs to break even, RIFT does not, and as the 6 months subs expire at the end of this month, plus those naturally expiring, so chances are the subs will be below the 500k mark
Considering the first re-occurring subscriptions came along the end of January and first days of February, didn't the first wave of 6 months subscriptions, the likely the most massive one, already expired by the date of 31th July?
Because every month some 6 months subscription expire but their numbers will correlate with sales and only significant sales you will reach around major release dates such as game launch or expansion release.
This has got to be the biggest MMO failure to date. Big and I mean BIG budget studios (BioWare, and then all of Mythic), many millions of dollars, reknown voice actors and actors, world-famous interllectual property (Star Wars - who doesn't know it???), one of the titans of video games, EA and many years of anticipated development - all of this to crash and burn in less than a year?
Sure you guys can argue that F2P is not a failure and that the game had "always been intended for F2P/Freemium" . Personally I think this view is bogus but whatever.
But the FACT remains that this game was THE WoW killer. Everyone from EA's CEO to BioWare's developers to SWTOR community managers said that this was the game that was going to face Blizzard's juggernaught, WoW. (You can look up articles posted during SWTOR's development that how this was the next big thing; I am not making this stuff up.)
Well, one game still requires you to buy the latest expansion at FULL PRICE. One game still requires you to buy the game to level to levelcap. One game still has a major expansion coming up. One game still requires a subscription fee. That game isn't SWTOR.
This has got to be the most monumental MMO failure - way beyond other "WoW killers" like AoC, War, etc. I mean, even WAR still has a subscription. How sad.
lets start a new thread, biggest post failure to date!
you are in the lead so far.
seriously, why the hell does it matter? whats wrong with you trolls that you wanna know such things??
it#s just getting pathetic. uh and yea, go ahear and report me, prove me i am right
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
Common sense that is ignoring the fact that SWTOR needs 500k subs to break even, RIFT does not, and as the 6 months subs expire at the end of this month, plus those naturally expiring, so chances are the subs will be below the 500k mark
Considering the first re-occurring subscriptions came along the end of January and first days of February, didn't the first wave of 6 months subscriptions, the likely the most massive one, already expired by the date of 31th July?
Because every month some 6 months subscription expire but their numbers will correlate with sales and only significant sales you will reach around major release dates such as game launch or expansion release.
EA/Bioware gave active subbed people an extra free month to celebrate Legacy
Bioware gave active subbed people a free month to celebrate Legacy
IIRC you needed more than active subscription, you needed a certain Legacy level.
But still a good point tho.
You had to have had loads of characters and get to Legacy Level 6, or get 1 character to level 50, which was well easy to do, and then they gave you time to achieve that as well.
SWTOR could probably still survive as a P2P game. But I guess that just wouldn't line EA's pockets enough so they want to go F2P because they've heard good things about it with other games.
I thought I would enjoy the game for the storyline, but I guess I'm just not that into the rebel vs imperial storyline. At least I got real bored listening about the local imperial dudes causing trouble. Boring as all hell. Come to think of it I didn't really enjoy Kotor all that much either.
Maybe I'm just tired of RPG storylines... been playing them for over half my life.
Besides the VO and story, the game offers nothing more than WoW other than a sci-fi setting. So... anyways, that's why I'm not playing anymore.
I will probably play a bit of the F2P version.. maybe try out the darkside. Hopefully the storylines don't bore me to tears.
Originally posted by superniceguy You had to have had loads of characters and get to Legacy Level 6, or get 1 character to level 50, which was well easy to do, and then they gave you time to achieve that as well.
Whether it was easy or not is not the question, question is how many people has received this free month, 6 months subscribers in particular.
Comments
Anything new here? Hmmm... Nope. o/
Neither EA nor the investors would have laid down 200+ mil for 6+ years to make a F2P game. (This being the price of 3 normal AAA mmos)
That TOR is going F2P in less than a year (as well as the massive layoffs including executives, after publicly announcing no layoffs) is a clear indication of what a monumental financial failure TOR is.
And in the MMO industry now, a failure on the financial side (especially this massive) is the only kind that matters anymore.
Simply brilliant!
OP are you being serious?
I am a HUGE Final Fantasy fan and even i will admit it is arguably number 1 or 2.
MY picks i think are obvious...
#1 Tabula Rasa the NCSOFT game that was surrounded by controversy and law suits ,involving Lord British.
#2 Dark n Light ..need i say more?
#3 FFXIV however it is not dead yet,this classy developer has treated fans fair by improving the game at no cost,so it might still have some saving grace.
#4 Star trek online ...Lucky for this game,they got their box sales in,many were backcharged by disgusted players.
I figured this game had no merit because it was an already half finished game scooped up to profit from it's name.I believe if memory serves right,players cleared out in an extremely quick manner.Thing about watching a developer inherit another game is ,you know they were not serious,otherwise they would have made the game themselves from scratch.
#5 Darkfall.Again another inherited game,this time actually 90% finished,just inherited and almost never made it out due to lack of funding.
Never forget 3 mile Island and never trust a government official or company spokesman.
A lot of Light side points I sense...
http://www.swtor.com/server-status
None of those games cost $200+ mil to make and another 100 mil or so (by some estimates) to market.
As a matter of fact, I doubt all of those games cost that much to put out TOGETHER.
None of those had the same level IP, hype, or "review site" support that TOR did, either.
The size of the game has a lot to do with the size of the failure, and TOR was huge on both counts.
Great combat
Great UI
Great quests
Poor world design
That one thing kills it, the game is far too linear, there is barely any world PVP and too many instances. I hate the fleet stations, they're pointless and just kill the world because everyone sits in them and never leaves. Why not just put the facilities in each city and let the players populate each planet instead, I would much rather be in Anchorhead, maybe then people would do world PVP skermishes.
Your completely right, it's the same logic that suggests on these forums that RIFT is an amazing successful highly populated game. Why? Simply because a majority of people on this site like Trion but SWTOR is a failure, because they hate EA.
Is SWTOR as successful as EA wanted it to be? No, not by a longshot, but it still has more subs then most games in the western market that you'd compare it to. That's the facts, it doesn't matter how many, 'SWTOR is dead', or, 'SWTOR is a failure', threads you make, your fantasy isn't going to come true.
You know what they say, never argue with idiots, becasue they'll bring you down to their level and then beat you with experience.
This looks like a job for....The Riviera Kid!
Agreed.
But think that they made a game that so many people liked till they reach the endagame and then it was game over.
Why do they make a game like this ,you can have fun solo or in group till you reach max level then it is a totally different game, boring gear grind in groups with people you dont know and might even not like them, then it is easy to hit the cancel buttom.
I agree. This game was/is a massive failure by epic proportions.
As a single player game, it was fine, but as an MMORPG? Complete failure.
My gaming blog
Good post and I completely agree. Nice to see some common sense in here instead of all the blind hate these forums tend to have.
Again, WWIIOL was pretty good at one point, but the HUGE screw ups by their dev team in the last 5 years has got to put WWIIOL in the top 5 worst MMO failures EVER.
Don't play that game. Don't give them financial support to mis use your money.
Swtor didnt fail, thats just from a hater point of view, and maybe EA making comparisons between a MMO and a FPS game like BF3. Swtor had sold more copies than any other MMO before but wow, and still is the most populated p2p MMO but WoW, the F2P is just because EA want more money and the new F2P model, like Lotro or AoC will give to EA and BW an insane amount of money and players, they are talking about 3-5 mill of players by the end of the year.
That is HILARIOUS, but not for the reasons you think. 99% of those 'Light' status servers are basically locked at this point because of the 'free transfers' (server merges without calling them that). It only goes to show how they can't get out of their own way. They should've REMOVED those origination servers from the status page.
Sad thing is...they will not throw more money to FIX the game, no, they will throw even more money in MARKETING, because in their eyes its not the GAME that failed, its the PLAYERS fault.
Ah well, it will at least be a bit funny to watch it...again Its like 2 for the price of one
Common sense that is ignoring the fact that SWTOR needs 500k subs to break even, RIFT does not, and as the 6 months subs expire at the end of this month, plus those naturally expiring, so chances are the subs will be below the 500k mark, and for the next couple of months will actually be losing money, and still could if no one actually buys anything or subs, and just takes advantage of the free 1-50 content. My sub runs out in under 2 weeks, and was thinking I may resub later,, periodically, but now that it is going F2P and the content from 1-50 is free there will be no need now. Everything else the game has to offer that you need to pay for, I do not need.
EA/Bioware made this game too big to handle. Trion made Rift adequate to handle as they did not go for the WOW figures. There is no hate for EA and love for Trion. EA/Bioware were just greedy, plain and simple, and now the fans lose out. If they did not make the game so BIG, like Rift, they would not need to be taking it F2P so soon.
They have seen the massive freefall all year, from all the free trial weekends virtually every week, then the friend trials, then the boost to the number of friend invites, then the free trial to level 15, and the speeder for a friend invite, and the layoffs, and now it is actually F2P. This year has been nothing but a panic attack for EA to and pulling every trick out the book to stop themselves going under with the game. If what they say that they need 500K to break even, after this month, it looks like they will be going under with this game.
If all MMOs need 500K to break even, there will be no MMOs other than WOW left, and I bet even WOW does not need 500K to break even. EA/Bioware just went too big with SWTOR, and it could be the first F2P MMO to get shut down.
Star Trek Online - Best Free MMORPG of 2012
Considering the first re-occurring subscriptions came along the end of January and first days of February, didn't the first wave of 6 months subscriptions, the likely the most massive one, already expired by the date of 31th July?
Because every month some 6 months subscription expire but their numbers will correlate with sales and only significant sales you will reach around major release dates such as game launch or expansion release.
lets start a new thread, biggest post failure to date!
you are in the lead so far.
seriously, why the hell does it matter? whats wrong with you trolls that you wanna know such things??
it#s just getting pathetic. uh and yea, go ahear and report me, prove me i am right
"believe me, mike.. i calculated the odds of this working against the odds that i was doing something incredibly stupid and i did it anyway!"
EA/Bioware gave active subbed people an extra free month to celebrate Legacy
Star Trek Online - Best Free MMORPG of 2012
IIRC you needed more than active subscription, you needed a certain Legacy level.
But still a good point tho.
You had to have had loads of characters and get to Legacy Level 6, or get 1 character to level 50, which was well easy to do, and then they gave you time to achieve that as well.
Star Trek Online - Best Free MMORPG of 2012
SWTOR could probably still survive as a P2P game. But I guess that just wouldn't line EA's pockets enough so they want to go F2P because they've heard good things about it with other games.
I thought I would enjoy the game for the storyline, but I guess I'm just not that into the rebel vs imperial storyline. At least I got real bored listening about the local imperial dudes causing trouble. Boring as all hell. Come to think of it I didn't really enjoy Kotor all that much either.
Maybe I'm just tired of RPG storylines... been playing them for over half my life.
Besides the VO and story, the game offers nothing more than WoW other than a sci-fi setting. So... anyways, that's why I'm not playing anymore.
I will probably play a bit of the F2P version.. maybe try out the darkside. Hopefully the storylines don't bore me to tears.
Whether it was easy or not is not the question, question is how many people has received this free month, 6 months subscribers in particular.