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Biggest MMO Failure to date?

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  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Gdemami

     


    Originally posted by superniceguy

     

    EA/Bioware just did not want WOW figures, they NEEDED WOW figures.


     

    So you consider 500k a WoW figure?

    image

    No, that is the minimum NEEDED, but on their current course, they are not even getting that.  No other MMO has as many as 500K subs so to go with that many needed is just dumb, and so 500k is closer to WOW figures than any other MMO.. They are only just above 500K now and subs are declining still even without another batch of 6 months subbers. 500K was just leeway / saftey net but the drop in subs has been so great that net is now broken! If they dropped down 750k-1 mill subs and stayed there then they probably would have been happy with that, and there would be no F2P

     

    Rift is managing stay afloat and not go full F2P yet, so they do not NEED 500k to break even

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Gdemami

     


    Originally posted by superniceguy

    Originally posted by Gdemami  

    Originally posted by superniceguy EA just seem intent on making a quick fast profit
      Eww, please enlighten me how do you make "quick profit" on a game that takes years to develop? Pleasing the customers is what everyone is trying to achieve but it is easier to say than to do.
    Exactly why F2P will fail.

     

    P2P was their long term goal


     

    Huh? I am sorry but I am not following your "exactly" there.

    P2P is not their goal, their goal is revenue - P2P is only a way to reach the goal.

    P2P was on their minds for years, and even throughout this year, they were defending it to be the best option and only the last few months they were deliberating about other payment methods, and they changed the launchpad to accept different services which is now gone again since F2P was announced.

    It seems to me this F2P was rather rushed, and done to save themselves, as the subs head toward below 500K. Given more time they probably would have done a better F2P or came up with other payment models. The decline of subs was just too fast.

     

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by superniceguy

    No, that is the minimum NEEDED

    When you say EA need WoW figures, you imply they needed 4-5M because that is what WoW figures are.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by superniceguy

    P2P was on their minds for years, and even throughout this year, they were defending it to be the best option and only the last few months they were deliberating about other payment methods, and they changed the launchpad to accept different services which is now gone again since F2P was announced.
     

    Lol. What do you expect them to say?

    "We will start P2P but shift to F2P or whatever we find will bring us more money"

    To anyone with least minimum business and common sense this is clear but you do not say that in public before the game is released...

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Gdemami

     


    Originally posted by superniceguy

    No, that is the minimum NEEDED

     

    When you say EA need WoW figures, you imply they needed 4-5M because that is what WoW figures are.

     


    As I said no other MMO has more than 500k subs, so 500K is still in WOWs range

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by superniceguy

    As I said no other MMO has more than 500k subs, so 500K is still in WOWs range

    Nice try but no, it isn't same range.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Gdemami

     


    Originally posted by superniceguy

    P2P was on their minds for years, and even throughout this year, they were defending it to be the best option and only the last few months they were deliberating about other payment methods, and they changed the launchpad to accept different services which is now gone again since F2P was announced.
     

     

    Lol. What do you expect them to say?

    "We will start P2P but shift to F2P or whatever we find will bring us more money"

    To anyone with least minimum business and common sense this is clear but you do not say that in public before the game is released...


    The point I am trying to make is that they were forced to go F2P a lot lot sooner than planned, and if they need 500K to stay afloat, then you do not expect to have to go F2P that soon. They thought the game would last 10 years, but I doubt they had any plans to take it F2P for at least 5 years. By that time their F2P plans would have been more solid, but going by the fact that the game crashed from launch it probably would not have been, but now that they are doing F2P now, there is more chance that it will fail as they were not ready for it.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Gdemami

     


    Originally posted by superniceguy

    As I said no other MMO has more than 500k subs, so 500K is still in WOWs range

     

    Nice try but no, it isn't same range.


    If other MMOs had 500K or more then you would be right, but as there are not, then it is, because what figures of another MMO do 500K match?

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by superniceguy

    If other MMOs had 500K or more then you would be right, but as there are not, then it is, because what figures of another MMO do 500K match?

    No other MMO, WoW included.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Gdemami

     


    Originally posted by superniceguy

    If other MMOs had 500K or more then you would be right, but as there are not, then it is, because what figures of another MMO do 500K match?

     

    No other MMO, WoW included.


    WOW has 500K subs + more

    Other MMOs have less than 500K

    Therefore SWTOR needs WOW like subs to break even

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by superniceguyWOW has 500K subs + moreOther MMOs have less than 500KTherefore SWTOR needs WOW like subs to break even


    Ill logic won't become valid after repeating it over and over. Some people might fall for it and will believe it but it will remain false.


  • ReklawReklaw Member UncommonPosts: 6,495
    Originally posted by pharazonic

    This has got to be the biggest MMO failure to date. Big and I mean BIG budget studios (BioWare, and then all of Mythic), many millions of dollars, reknown voice actors and actors, world-famous interllectual property (Star Wars - who doesn't know it???), one of the titans of video games, EA and many years of anticipated development - all of this to crash and burn in less than a year?

    The game is still online there for not a failure. Tabula Rasa even thought I enjoyed the online combat game again didn't give me a MMORPG feel but do consider such a game that isn't playable anymore to be a failure in the sence you seem to speak about failure. Of course you could have said it failed at satisfying your expectations, but then again you should have read more about what the game was about. I just recently went ingame with the Free to play till lvl 15 even though I am a Star Wars fan and above all a MMORPG this game never excited me to get it on release let alone buy it, now it's slightly free I have the oppertunity to see and play the game for myself, and must say for a online co-op combat game it aint bad, but for my expections of this being a MMORPG it does fail FOR ME!!!

     

    Sure you guys can argue that F2P is not a failure and that the game had "always been intended for F2P/Freemium" . Personally I think this view is bogus but whatever.

    Do believe the game would have had more succes on releasing F2P. Overall so incredible well did the game not sell I mean in this day and age we have allot more people into this genre and knowing SWG sold 1.5mill boxes compared to SWToR just being 1.7mil, that should have said enough already towards Bioware and Lucas/EA. Still not a failure but also not as succesfull as they made it out to become a year or so ago in interviews.

     

    But the FACT remains that this game was THE WoW killer. Everyone from EA's CEO to BioWare's developers to SWTOR community managers said that this was the game that was going to face Blizzard's juggernaught, WoW. (You can look up articles posted during SWTOR's development that how this was the next big thing; I am not making this stuff up.) 

    What do you mean by FACT? the interweb forum makeup facts? Wow killer is something I never seen in gamedevelopers interviews but mostly only have seen forum posters that speak of the myth of a WoW-Killer. What I often have read is that Bioware and EA have taken close looks at WoW, but never did I recall them saying SWToR is going to be a WoW killer, I apologize if you can bring up some official links towards them saying SWToR is going to be a WoW Killer.

     

    Well, one game still requires you to buy the latest expansion at FULL PRICE. One game still requires you to buy the game to level to levelcap. One game still has a major expansion coming up. One game still requires a subscription fee. That game isn't SWTOR. 

    Your point?

     

    This has got to be the most monumental MMO failure - way beyond other "WoW killers" like AoC, War, etc. I mean, even WAR still has a subscription. How sad. 

    What's up with this made up myth of WoW killers? I don't get it, really I do not. Why should there even be a WoW killer? Should we gamers just long for great games to play, who cares if one game takes subs from another game, all we gamers should be looking forward to is a game that is fun to play.

    One thing I do keep saying is that I personaly do not feel these games today represent what I personaly feel give me a MMORPG fibe, instead most MMO's released the last 5/6 years feel more like slightly updated multiplayer combat games atleast due to their limited and guided RPG nature with somewhat outdated graphics.

    But you see I mean this personaly and is in no way fact, though fact towards myself, which doesn't have to be fact for anyone else but me. You bring this OP as if it's full fact where you kinda fail to actually bring any sort of proof. Would you have made this topic pure based on your opinion then it would be a different matter and atleast more fun to discus about.

     

  • SleepyfishSleepyfish Member Posts: 363
    Just to fact check this postive Fanboi PR spin, TOR is not the second largest mmo right now, it currently has fewer users than Second life, AION and both Lineage games, as soon as we get an ACTUAL sub number from EA ( unlikely),  we know its under a million and can guess over 500k, which probably means 600k or so, maybe 7. Which is the roughly the SAME population that LOTR, AOC , RIFT and WAR had right before the end. This is not an upward spiral they are in right now, its a downward one. There is a good chance things will not get better.  As far as I can see right now, It might have the same sub numbers that Dofus has it certainly has less than Runescape, it didn't get forced to go ftp because it was successful, the opposite is true however.
  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by Reklaw

    Overall so incredible well did the game not sell I mean in this day and age we have allot more people into this genre and knowing SWG sold 1.5mill boxes compared to SWToR just being 1.7mil, that should have said enough already towards Bioware and Lucas/EA.

    I am aware this might be perceived as nitpicking but 1.5M sold for SWG(I dunno about source) is life time sales at best, they reached 1M copies sold in 2005.

    SWTOR had 2.4M sales through reported just within a month after release.

  • GdemamiGdemami Member EpicPosts: 12,342


    Originally posted by SleepyfishJust to fact check this postive Fanboi PR spin, TOR is not the second largest mmo right now, it currently has fewer users than Second life, AION and both Lineage games, as soon as we get an ACTUAL sub number from EA ( unlikely),  we know its under a million and can guess over 500k, which probably means 600k or so, maybe 7. Which is the roughly the SAME population that LOTR, AOC , RIFT and WAR had right before the end.


    This was already discussed...

    Second Life is not an MMO, not even a game. It is a virtual world, a social network with 3D interface.
    AION and Lineage have vast majority of their population from games released in Asia. If you want to make a comparison, you would need to compare their performance you would need to compare their western release, which is entirely different story.

    I do not know what you mean by "end" but Rift has about 200-250k subscribers and that is what LOTRO had before going F2P. AOC had about same subscribers as WAR - 100k, before it went F2P.

  • VaporsVapors Member UncommonPosts: 407

    Why gamers can't just play the game they like and instead they cry about failed games? Also they have to Dicklenght challenge how many subs every game has or needs... All in one who cares?

    Wow is outdated and not a good game anymore, it made players addicted from the first time they played it so sure it has many subs and will always keep them.

    Funny thing diablo 3 no one mentioned yet, strange blizzard had to sell it....

  • SleepyfishSleepyfish Member Posts: 363
    Originally posted by Gdemami

     


    Originally posted by Sleepyfish

     

    Just to fact check this postive Fanboi PR spin, TOR is not the second largest mmo right now, it currently has fewer users than Second life, AION and both Lineage games, as soon as we get an ACTUAL sub number from EA ( unlikely),  we know its under a million and can guess over 500k, which probably means 600k or so, maybe 7. Which is the roughly the SAME population that LOTR, AOC , RIFT and WAR had right before the end.


     


    This was already discussed...

    Second Life is not an MMO, not even a game. It is a virtual world, a social network with 3D interface.
    AION and Lineage have vast majority of their population from games released in Asia. If you want to make a comparison, you would need to compare their performance you would need to compare their western release, which is entirely different story.

    I do not know what you mean by "end" but Rift has about 200-250k subscribers and that is what LOTRO had before going F2P. AOC had about same subscribers as WAR - 100k, before it went F2P.


    SWTOR is not an mmorpg either, its a single player game, Second life is more an mmo than SWTOR, ill bet money on that.

     It doesnt matter what region of the world TOR has a declining population in, what matters is that it IS declining at a faster rate than AOC, WAR or LOTR did during a similar time. This is not the second most successful mmo, its a failure to say the least. 250k users or maybe 300k is the realistic base of a game like this, which I am sure it will settle down to after the last batch of accounts has expired.

     

    It is not a more successful game that EQII, LOTR, WAR, AOC, AION, L1, L2 EVE or even AC or UO, it has a fastly falling player base and although some games have stayed at 300k for years they have done it with a monthly sub fee, there is no way in hell TOR will ever make the amount of money EVE has, certainly not L2.

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Reklaw
    Originally posted by pharazonic

    This has got to be the biggest MMO failure to date. Big and I mean BIG budget studios (BioWare, and then all of Mythic), many millions of dollars, reknown voice actors and actors, world-famous interllectual property (Star Wars - who doesn't know it???), one of the titans of video games, EA and many years of anticipated development - all of this to crash and burn in less than a year?

    The game is still online there for not a failure. Tabula Rasa even thought I enjoyed the online combat game again didn't give me a MMORPG feel but do consider such a game that isn't playable anymore to be a failure in the sence you seem to speak about failure. Of course you could have said it failed at satisfying your expectations, but then again you should have read more about what the game was about. I just recently went ingame with the Free to play till lvl 15 even though I am a Star Wars fan and above all a MMORPG this game never excited me to get it on release let alone buy it, now it's slightly free I have the oppertunity to see and play the game for myself, and must say for a online co-op combat game it aint bad, but for my expections of this being a MMORPG it does fail FOR ME!!!

     

    Sure you guys can argue that F2P is not a failure and that the game had "always been intended for F2P/Freemium" . Personally I think this view is bogus but whatever.

    Do believe the game would have had more succes on releasing F2P. Overall so incredible well did the game not sell I mean in this day and age we have allot more people into this genre and knowing SWG sold 1.5mill boxes compared to SWToR just being 1.7mil, that should have said enough already towards Bioware and Lucas/EA. Still not a failure but also not as succesfull as they made it out to become a year or so ago in interviews.

     

    But the FACT remains that this game was THE WoW killer. Everyone from EA's CEO to BioWare's developers to SWTOR community managers said that this was the game that was going to face Blizzard's juggernaught, WoW. (You can look up articles posted during SWTOR's development that how this was the next big thing; I am not making this stuff up.) 

    What do you mean by FACT? the interweb forum makeup facts? Wow killer is something I never seen in gamedevelopers interviews but mostly only have seen forum posters that speak of the myth of a WoW-Killer. What I often have read is that Bioware and EA have taken close looks at WoW, but never did I recall them saying SWToR is going to be a WoW killer, I apologize if you can bring up some official links towards them saying SWToR is going to be a WoW Killer.

     

    Well, one game still requires you to buy the latest expansion at FULL PRICE. One game still requires you to buy the game to level to levelcap. One game still has a major expansion coming up. One game still requires a subscription fee. That game isn't SWTOR. 

    Your point?

     

    This has got to be the most monumental MMO failure - way beyond other "WoW killers" like AoC, War, etc. I mean, even WAR still has a subscription. How sad. 

    What's up with this made up myth of WoW killers? I don't get it, really I do not. Why should there even be a WoW killer? Should we gamers just long for great games to play, who cares if one game takes subs from another game, all we gamers should be looking forward to is a game that is fun to play.

    One thing I do keep saying is that I personaly do not feel these games today represent what I personaly feel give me a MMORPG fibe, instead most MMO's released the last 5/6 years feel more like slightly updated multiplayer combat games atleast due to their limited and guided RPG nature with somewhat outdated graphics.

    But you see I mean this personaly and is in no way fact, though fact towards myself, which doesn't have to be fact for anyone else but me. You bring this OP as if it's full fact where you kinda fail to actually bring any sort of proof. Would you have made this topic pure based on your opinion then it would be a different matter and atleast more fun to discus about.

     

    I see SWTOR as a failure because it is not meeting their 500K subs required, the fact that it needs 500K subs to stay healthy and they have not been churning out the content as promised, and for the amount of money they put into it, it is not a typical MMO that warrants a monthly fee. Also it had sold over 2 million copies at launch, and now after only 7 months retained only 500K and still declining.

    The fact it is going F2P so soon is because it is a failure, and if they have a contract with LA then it is not so easy to go shut the game down, so F2P it is

    We shall have to see if they can pull things around with F2P, but it it does not get their 500K subs back, or gets them back into the black, then they will probably have to cut their losses, and as soon as the contract expires with LA, SWTOR will be shut down. If it ends up being the first F2P game to get shut down, then it will definately be the biggest MMO failure!

    Currently SWTOR is a failure, but they still have a chance to make it a success with F2P.

    As far as Tabula Rasa went I understood it got shut down as Rihcard Garriot did not want the game to carry on due to a fall out, otherwise it may be around now still. SWG got shut down as LA waived the IP fee for SOE the last few years, then with SWTOR they requested it again, and LA did not allow F2P, and with SWTOR on the horizon, SOE did not see SWG surviving. Although if they had a crystal ball and saw that SWTOR was not going to work out, bothe SOE and LA probably would have seen it that SWG survived 

     Games do not shut down just because they are failures, it is all busniess reasons and time for progression.

     

  • hipiaphipiap Member UncommonPosts: 396
    Originally posted by bunnyhopper
    Originally posted by superniceguy
    Originally posted by Calerxes
    Originally posted by superniceguy
    Originally posted by Nadia
    Originally posted by Aerowyn
    Originally posted by eyelolled

     

     

     

    If both MMOs were active now, SWG would have more players in it, and most are only playing SWTOR as it is the only Star Wars MMO

    If SWG went F2P, it would end up being the next Minecraft in success. The monthly fee barrier would be removed, and millions of peoples imaginations would have brought SWG to life, and gotten the most out if its sandbox features, as it should have been.

    SWTOR is utter garbage in my opinion but you must be on crack if you think the above is true.

    I think he means this:

     

    SW:G players were going to Try TOR...and a good percentage of them (myself included) were going to P2P both at some level....maintain at least their current SW:G accounts and potentially have 1 or 2 accounts in ToR.  And the people that had never played (or heard of) SW:G would have probably tried it out after hearing how fun aspects of SW:G were from their ToR buddies. And as a Result, potentially added a SW:G account to their Star Wars TOR accounts.  And those that were not satisfied with ToR would have gone to SW:G to give it a shot.

    It would have been a win/win for LA.  Money from TOR Subs AND SW:G Subs...increased subscriptions to SW:G from people that played TOR and wanted to do Both Types of games.

    I don't personally think that SW:G would have more Subs than TOR right now....but I think the Star Wars IP reputation would be in better shape.

    F2P in less than 8 months of Live Release is something to dispair over and laugh loudly about.  I chose not to play ToR after Beta...but that is not to say that people didn't enjoy that game. It just wasn't for me.

    MMO History: 2528 days in SW:G
    image

  • nagawaranagawara Member Posts: 32
    Originally posted by pharazonic

     

    But the FACT remains that this game was THE WoW killer. Everyone from EA's CEO to BioWare's developers to SWTOR community managers said that this was the game that was going to face Blizzard's juggernaught, WoW. (You can look up articles posted during SWTOR's development that how this was the next big thing; I am not making this stuff up.) 

     

     

    that game was never a wow killer,stop throwing words out of your @ss because u need to

    bioware said during dev time that swtor will be more a wowish mmo...CONFIRMED

    they never said it was a wow killer never

     

     

  • mikahrmikahr Member Posts: 1,066
    Originally posted by nagawara
    Originally posted by pharazonic

     

    But the FACT remains that this game was THE WoW killer. Everyone from EA's CEO to BioWare's developers to SWTOR community managers said that this was the game that was going to face Blizzard's juggernaught, WoW. (You can look up articles posted during SWTOR's development that how this was the next big thing; I am not making this stuff up.) 

     

     

    that game was never a wow killer,stop throwing words out of your @ss because u need to

    bioware said during dev time that swtor will be more a wowish mmo...CONFIRMED

    they never said it was a wow killer never

     

     

    http://www.ingame.msnbc.msn.com/technology/ingame/ea-preparing-multiple-millions-star-wars-gamers-121764

    :*

  • Sora2810Sora2810 Member Posts: 567
    Originally posted by eyelolled

    I'd say Tabula Rasa over SWTOR [mod edit]

    Yeah; TR fell within the first few months.

    Played - M59, EQOA, EQ, EQ2, PS, SWG[Favorite], DAoC, UO, RS, MXO, CoH/CoV, TR, FFXI, FoM, WoW, Eve, Rift, SWTOR, TSW.
    Playing - PS2, AoW, GW2

  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by Sora2810
    Originally posted by eyelolled

    I'd say Tabula Rasa over SWTOR [mod edit]

    Yeah; TR fell within the first few months.

    TR lasted 2 years, and suffered squabbles between NCsoft and Richard Garriett. Apparently NC soft wrote a letter on RGs behalf which pushed him out, and then NCsoft just shut the game down, they could not keep it going after that. The game itself was not a failure but behind the scenes.

    SWTOR is a failure as a game and behind the scenes, as apparently they developed loads of stuff for the game, and none of it was any good after all those years, and then had to quickly produce other stuff as it was getting on, and that is why a lot of the stuff is duplicated. Starports all look the same, and Imperial / Rebel quests are mostly similar, especially the space ones.

    Also back then F2P was not popular or thought about much. If SWTOR got released in 2007  and bombed like it did this year it would be shutting down at the end of 2007, or into 2008 at the latest, and no F2P.

     

  • eddieg50eddieg50 Member UncommonPosts: 1,809
       I think SWG has to be right in there when talking about biggest failures, The Hype was HUGE, Time Magazine, News Week, it was everywhere, then when people started playing it they were stunned by how bad it was.  You could actually be killed by a butterfly, AI was totally over powered, Lag was just as bad as Vanguard, it took years to become a full fledged Jedi,  because you could not actually play the game it became a Giant chat room although it was a very good chat room. People left quickly and it was down to a small core of fanatic dedicated Star Wars players, then Sony took over and put the final nail in the Coffin.   Yes Epic Failure!
  • superniceguysuperniceguy Member UncommonPosts: 2,278
    Originally posted by eddieg50
       I think SWG has to be right in there when talking about biggest failures, The Hype was HUGE, Time Magazine, News Week, it was everywhere, then when people started playing it they were stunned by how bad it was.  You could actually be killed by a butterfly, AI was totally over powered, Lag was just as bad as Vanguard, it took years to become a full fledged Jedi,  because you could not actually play the game it became a Giant chat room although it was a very good chat room. People left quickly and it was down to a small core of fanatic dedicated Star Wars players, then Sony took over and put the final nail in the Coffin.   Yes Epic Failure!


    The hype for SWG may have been huge but was no where near as huge as SWTOR. The internet was not common place then, and most people were still on dial up, and I did not realise about it until it was released in the US. I heard vague things about it, and then went to check on its status and was already released.

    When I played it I felt like I was in the Star Wars universe, and even coming across Banthas was the most awesome thing ever. It just felt like a game like no other, it was more than a game, you were actually in the Star Wars universe.

    Despite everything even the NGE, it still took over 3 years to do server "mergers" from the NGE, yet SWTOR had it done within 6 months

    SWG was the best design for a MMO, but those who did not like SWG then MMOs are not for you, and stick to playing the action games like Battlefront, Republic Commando etc

    SWG was slated as too dull, and not Star Warsy enough, and then SWTOR was all action and Star Warsy but ends up being short lived, and treated like a single player game.

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