Originally posted by Bladestrom To atinania, you dinged 80 in gw2 and have dinged 80 in a typical mmorg. Gw2 offers several hundred hours worth of viable content over a typical mmorg that has maybe 10. Get it yet?
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
Originally posted by Bladestrom To atinania, you dinged 80 in gw2 and have dinged 80 in a typical mmorg. Gw2 offers several hundred hours worth of viable content over a typical mmorg that has maybe 10. Get it yet?
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
- going for more social/nice looking gear
- going back to other areas with lvl downgrade (still a challange and not easy mode)
- no sidekick system to help your friend, just "play" with him normaly
Other mmo is too vague, let's compare against wow: ( again since these lists have been done many many times in this forum)
Downscaling so all content is viable No trinity, no mor 'lfm tank and healer' Dynamic event nets Gw1 style variety of builds, Mage in wow maybe 3 viable builds, Mage in gw2 maybe 30. Gear plateau Server v server pvp No more have to be in guild and schedule you real life to do raids to get access to competitive gear. No more losing competitive edge if you don't have latest tier of gear. No more empty zones due to phasing. I could keep going...
Asside from this gw2 is not all about new stuff it's about doing stuff well
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
People claim here very often, that you can go back to lower zones and due to downscaling its still a challenge. Do you just repeat what you have read?
Well, i did it during BWE. I went with a Lvl 25 char into a Lvl 5 zone and it was very trivial. Perhaps i did not enough testing, because i just looked for some ranger-pets and participated a bit in some DEs popping up. But it was far away from challenging. I felt very superior during these trips. Perhaps Arenanet has to adjust the scaling a bit more. However, even if it works, this gives you just content for a few more months more. Depends on your play-schedule.Of course thats more than other MMOs.
People claim here very often, that you can go back to lower zones and due to downscaling its still a challenge. Do you just repeat what you have read?
Well, i did it during BWE. I went with a Lvl 25 char into a Lvl 5 zone and it was very trivial. Perhaps i did not enough testing, because i just looked for some ranger-pets and participated a bit in some DEs popping up. But it was far away from challenging. I felt very superior during these trips. Perhaps Arenanet has to adjust the scaling a bit more. However, even if it worls, this gives you just content for a few more months more. Of course thats more than other MMOs.
Yeah, I've reported that on their BETA forums every BWE so far. I feel way too OP when downscaling to lower content.
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
ANet stated that during BWE3 the encounters were too easy due to something in the programming. I played during BWE2 and a veteran troll took about 10-15 people a few minutes to bring him down as he as two shorting people. Was a great experience and hopefully they put it back like that.
Originally posted by Bladestrom To atinania, you dinged 80 in gw2 and have dinged 80 in a typical mmorg. Gw2 offers several hundred hours worth of viable content over a typical mmorg that has maybe 10. Get it yet?
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
LOL You either haven't read through this thread or you don't consider any of the things posted in this thread to be "long term progression".
Probably the biggest form of progression in this game is developing your skill as a player. I know that is a strange concept to many players that base all of their "progression" on getting the L33T gear. Sorry, but gear =/= progression. It only means that you can run through the next dungeon to get....more gear.
In GW2 there are many ways once you max out your gear and level to progress your skills.
PvE areas you haven't done - especially to unlock skill points
Different modes of dungeons - to see how you fare with different classes
PvP - to see how you fare against different classes
WvWvW - to see how you fare in large scale battles, especially if people take the time to strategize and not make it a zerg-on-zerg.
Orr - It looks like this will be the place to be for the highest level players to run very hard PvE events
This is just a small sample of the stuff you can do at level 80. If you take the time to read through this thread you will see many more examples.
You want me to pay to play a game I already paid for???
Originally posted by Bladestrom To atinania, you dinged 80 in gw2 and have dinged 80 in a typical mmorg. Gw2 offers several hundred hours worth of viable content over a typical mmorg that has maybe 10. Get it yet?
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
- going for more social/nice looking gear
- going back to other areas with lvl downgrade (still a challange and not easy mode)
- no sidekick system to help your friend, just "play" with him normaly
- WvWvW
- Normal 5v5 PvP WITHOUT Item Grind
And could go on and on.....
Again, can you make a list of things that gw2 have and other MMO doesnt?. So far endgame is all about do all the things that you did before while you was leveling, and is ok because is a casual game so after a month we will find everyone just waiting in queue for tournaments and Spvp, like it was in gw1, and everyone here know that at some point we will have all the nice looking gear on the CS. WvWvW is fun, but without real rewards and objetives people will get bored pretty fast.
Im not saying the game is bad, but is a casual e-sport game, thats all, the problem is all the people who really believe that it will be a revolution to the genre.
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode
PvP
WvWvW
Orr
Crafting and Mystic Forge
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
You want me to pay to play a game I already paid for???
Originally posted by Bladestrom To atinania, you dinged 80 in gw2 and have dinged 80 in a typical mmorg. Gw2 offers several hundred hours worth of viable content over a typical mmorg that has maybe 10. Get it yet?
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
- going for more social/nice looking gear
- going back to other areas with lvl downgrade (still a challange and not easy mode)
- no sidekick system to help your friend, just "play" with him normaly
- WvWvW
- Normal 5v5 PvP WITHOUT Item Grind
And could go on and on.....
Again, can you make a list of things that gw2 have and other MMO doesnt?. So far endgame is all about do all the things that you did before while you was leveling, and is ok because is a casual game so after a month we will find everyone just waiting in queue for tournaments and Spvp, like it was in gw1, and everyone here know that at some point we will have all the nice looking gear on the CS. WvWvW is fun, but without real rewards and objetives people will get bored pretty fast.
Im not saying the game is bad, but is a casual e-sport game, thats all, the problem is all the people who really believe that it will be a revolution to the genre.
Well, you can't do Orr until you are max level.
Also, you will get to level 80 long before you do all of the content there is to do in the game. So, once you're level 80 you can go back and do the content you didn't do before.
I can't speak for how PvP will be run, maybe there will be queues maybe not. Although, you could always use your queue time for practice.
WvWvW will have plenty of objectives because they are adding content to it to let it play out like a PvE syle world with PvP in it - as in there will be PvE content to do as well as the PvP. And, once things start to shake out, I bet we'll be seeing a lot more strategizing in WvWvW.
I personally doubt we'll see all of the good looking gear in the CS. Anet doesn't seem to play that way. Will there be some? Yeah, most likely, but I don't see them putting in the hard to get stuff in the CS.
It may be a "casual" game (aren't all games casual at their core?), but that doesn't mean it isn't filled with challenges.
And the reason why people think it's revolutionary (or, more appropriately, evolutionary) is that it does many things differently than your typical MMO with one main objective - for people to have fun playing it.
If you play it and stop having fun, there is one simple solution: Stop playing and come back if you feel like it. I personally think I'll be playing this as my sole MMO for a long time, but some people don't have my attention span.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
You want me to pay to play a game I already paid for???
Originally posted by baphametthis game needs a means to truly progress your toon past max level. if it was like Daoc and had realm points, that would be a huge step in the right direction.
I would like to see something like realm points as well, thats about the only thing here I agree with. But no character advancement through stats,ect. They already have items you can buy as rewards with the tokens you recieve. I just want to see titles. This is honestly something they will probably add anyways due to popular demand. I am afraid if you want to advance the stats of your character just to own people just starting in the game then you are out of luck though.
realm points are different than stats how exactly? in fact, a lot of Daoc's realm points increased stats and abilities other games gave you through item upgrades.
everything realm points did gave you an advantage in rvr. it worked in Daoc and i don't see why it wouldn't in GW.
my issue isn't wanting to have an advantage over newbs, they could put matchmaking mechanics in the game for small scale pvp and in wvwvw, it would be irrelevant because all sides will have newbs and vets with a lot of points.
i want to be able to progress my character past max level somehow, that is my issue.
if i feel my character isn't getting any better other than cosmetic upgrades or unlocks that don't make my toon any better, then it will get boring for me after a short time.
i realize not everyone has an issue with this but i also realize that a whole heck of a lot of people do.
Originally posted by baphametthis game needs a means to truly progress your toon past max level. if it was like Daoc and had realm points, that would be a huge step in the right direction.
I would like to see something like realm points as well, thats about the only thing here I agree with. But no character advancement through stats,ect. They already have items you can buy as rewards with the tokens you recieve. I just want to see titles. This is honestly something they will probably add anyways due to popular demand. I am afraid if you want to advance the stats of your character just to own people just starting in the game then you are out of luck though.
realm points are different than stats how exactly? in fact, a lot of Daoc's realm points increased stats and abilities other games gave you through item upgrades.
everything realm points did gave you an advantage in rvr. it worked in Daoc and i don't see why it wouldn't in GW.
my issue isn't wanting to have an advantage over newbs, they could put matchmaking mechanics in the game for small scale pvp and in wvwvw, it would be irrelevant because all sides will have newbs and vets with a lot of points.
i want to be able to progress my character past max level somehow, that is my issue.
if i feel my character isn't getting any better other than cosmetic upgrades or unlocks that don't make my toon any better then it will get boring for me after a short time.
i realize not everyone has an issue with this but i also realize that a whole heck of a lot of people do.
Developing your skill in playing your character isn't enough for you? Why does your progression depend on your gear and stats?
You want me to pay to play a game I already paid for???
Originally posted by evolver1972 Originally posted by baphametOriginally posted by CelciusOriginally posted by baphametthis game needs a means to truly progress your toon past max level. if it was like Daoc and had realm points, that would be a huge step in the right direction.
I would like to see something like realm points as well, thats about the only thing here I agree with. But no character advancement through stats,ect. They already have items you can buy as rewards with the tokens you recieve. I just want to see titles. This is honestly something they will probably add anyways due to popular demand. I am afraid if you want to advance the stats of your character just to own people just starting in the game then you are out of luck though.realm points are different than stats how exactly? in fact, a lot of Daoc's realm points increased stats and abilities other games gave you through item upgrades.everything realm points did gave you an advantage in rvr. it worked in Daoc and i don't see why it wouldn't in GW.my issue isn't wanting to have an advantage over newbs, they could put matchmaking mechanics in the game for small scale pvp and in wvwvw, it would be irrelevant because all sides will have newbs and vets with a lot of points.i want to be able to progress my character past max level somehow, that is my issue.if i feel my character isn't getting any better other than cosmetic upgrades or unlocks that don't make my toon any better then it will get boring for me after a short time.i realize not everyone has an issue with this but i also realize that a whole heck of a lot of people do.Developing your skill in playing your character isn't enough for you? Why does your progression depend on your gear and stats?
because this is an mmo and progressing your character is what these games are all about.
if i wanted to play a game where my character didn't advance, i wouldn't play an mmo or any RPG for that matter.
developing my skills by playing my character will come regardless, that wont be enough to keep me playing for very long at max level.
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode - Heroic dungeons
PvP - Samething you do at level 1
WvWvW - Samething you do at level 1
Orr - A pve zone with capture points and npc that path around.
Crafting and Mystic Forge - Don't you craft the entire game?
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
its not rockets science, and your reply has nothing to do with the list that was requested. Lets try again: WOW has kept people intertained for 8 years or so by providing 20 ojhurs or so of repeatable content. GW2 giving a few hundred hours is only improving the situation, not making it worse. As for the rest of the poiints on the list, saying a thing doesnt exist does not make it so.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode - Heroic dungeons
PvP - Samething you do at level 1
WvWvW - Samething you do at level 1
Orr - A pve zone with capture points and npc that path around.
Crafting and Mystic Forge - Don't you craft the entire game?
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Nothing out the ordinary. Make sense now?
not really if you cant be bothered reading the thread or responses then why bother replying.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
The game will be revolutionary to me because I cannot get the features in GW2 that I can get from any another game. Do other games have similar parts? Yes but stating that these 5-6 games have almost the same thing isn't good enough. That's not a valid argument.
I'm sorry if you think GW2 is much of the same and is going to implode because of the hype. I hope that by now the pattern of overhyped games is kept track of as to why. If not then it's not the fans fault.
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode - Heroic dungeons
PvP - Samething you do at level 1
WvWvW - Samething you do at level 1
Orr - A pve zone with capture points and npc that path around.
Crafting and Mystic Forge - Don't you craft the entire game?
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Nothing out the ordinary. Make sense now?
not really if you cant be bothered reading the thread or responses then why bother replying.
I said the same thing to an exact copy of your list about 15 pages back. I'll find and paste.
because this is an mmo and progressing your character is what these games are all about.
if i wanted to play a game where my character didn't advance, i wouldn't play an mmo or any RPG for that matter.
developing my skills by playing my character will come regardless, that wont be enough to keep me playing for very long at max level.
In Pandaria, WoW is reintroducing gated content. They have a schedule for the releases of this content. In order to do the "harder' content people will need to have cleared the earlier content and gotten gear from that. Then once you've cleared all that content on normal, you can go back and do it all again on heroic. This is known as the gear treadmill.
Some people love this model. If you insist on getting "more powerful" stuff from your play experience it sounds like you want gated content and you want to do that grind.
There is nothing wrong with that.
GW2 has some gates. So far as we know, you can't do Orr until 80. You can't run from the starter zone to the 15-25 zone right after the tutorial or you'll die. You need the skills and traits and gear to move up. There are a significant number of ways to progress, though, and not just one path.
But the hardest content in GW2 is not gated by gear, but by skill. You want to do an explorable dungeon? Fine, but you have to go with a group good enough to complete it, and you have to play good enough to survive.
But you want gear that is more powerful than the folks around you? Sorry. You can get prettier or cooler-looking stuff, or things with different stat allocations, but not more powerful things once you've reached that plateau.
I'm not sure why people argue over things like this. You know what GW2 offers and you're saying that you don't think its enough to keep you playing. What kind of response would you like to this?
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode - Heroic dungeons
PvP - Samething you do at level 1
WvWvW - Samething you do at level 1
Orr - A pve zone with capture points and npc that path around.
Crafting and Mystic Forge - Don't you craft the entire game?
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Nothing out the ordinary. Make sense now?
not really if you cant be bothered reading the thread or responses then why bother replying.
I said the same thing to an exact copy of your list about 15 pages back. I'll find and paste.
your not responding to the list, ofc it contains pve zones, You would be as well saying it contains green grass.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Comments
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
- going for more social/nice looking gear
- going back to other areas with lvl downgrade (still a challange and not easy mode)
- no sidekick system to help your friend, just "play" with him normaly
- WvWvW
- Normal 5v5 PvP WITHOUT Item Grind
And could go on and on.....
Aerowyn's Video Compilation of ALL things Guild Wars 2
Downscaling so all content is viable
No trinity, no mor 'lfm tank and healer'
Dynamic event nets
Gw1 style variety of builds, Mage in wow maybe 3 viable builds, Mage in gw2 maybe 30.
Gear plateau
Server v server pvp
No more have to be in guild and schedule you real life to do raids to get access to competitive gear.
No more losing competitive edge if you don't have latest tier of gear.
No more empty zones due to phasing.
I could keep going...
Asside from this gw2 is not all about new stuff it's about doing stuff well
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
People claim here very often, that you can go back to lower zones and due to downscaling its still a challenge. Do you just repeat what you have read?
Well, i did it during BWE. I went with a Lvl 25 char into a Lvl 5 zone and it was very trivial. Perhaps i did not enough testing, because i just looked for some ranger-pets and participated a bit in some DEs popping up. But it was far away from challenging. I felt very superior during these trips. Perhaps Arenanet has to adjust the scaling a bit more. However, even if it works, this gives you just content for a few more months more. Depends on your play-schedule.Of course thats more than other MMOs.
played: Everquest I (6 years), EVE (3 years)
months: EQII, Vanguard, Siedler Online, SWTOR, Guild Wars 2
weeks: WoW, Shaiya, Darkfall, Florensia, Entropia, Aion, Lotro, Fallen Earth, Uncharted Waters
days: DDO, RoM, FFXIV, STO, Atlantica, PotBS, Maestia, WAR, AoC, Gods&Heroes, Cultures, RIFT, Forsaken World, Allodds
Yeah, I've reported that on their BETA forums every BWE so far. I feel way too OP when downscaling to lower content.
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
LOL You either haven't read through this thread or you don't consider any of the things posted in this thread to be "long term progression".
Probably the biggest form of progression in this game is developing your skill as a player. I know that is a strange concept to many players that base all of their "progression" on getting the L33T gear. Sorry, but gear =/= progression. It only means that you can run through the next dungeon to get....more gear.
In GW2 there are many ways once you max out your gear and level to progress your skills.
PvE areas you haven't done - especially to unlock skill points
Different modes of dungeons - to see how you fare with different classes
PvP - to see how you fare against different classes
WvWvW - to see how you fare in large scale battles, especially if people take the time to strategize and not make it a zerg-on-zerg.
Orr - It looks like this will be the place to be for the highest level players to run very hard PvE events
This is just a small sample of the stuff you can do at level 80. If you take the time to read through this thread you will see many more examples.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
Again, can you make a list of things that gw2 have and other MMO doesnt?. So far endgame is all about do all the things that you did before while you was leveling, and is ok because is a casual game so after a month we will find everyone just waiting in queue for tournaments and Spvp, like it was in gw1, and everyone here know that at some point we will have all the nice looking gear on the CS. WvWvW is fun, but without real rewards and objetives people will get bored pretty fast.
Im not saying the game is bad, but is a casual e-sport game, thats all, the problem is all the people who really believe that it will be a revolution to the genre.
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode
PvP
WvWvW
Orr
Crafting and Mystic Forge
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
Well, you can't do Orr until you are max level.
Also, you will get to level 80 long before you do all of the content there is to do in the game. So, once you're level 80 you can go back and do the content you didn't do before.
I can't speak for how PvP will be run, maybe there will be queues maybe not. Although, you could always use your queue time for practice.
WvWvW will have plenty of objectives because they are adding content to it to let it play out like a PvE syle world with PvP in it - as in there will be PvE content to do as well as the PvP. And, once things start to shake out, I bet we'll be seeing a lot more strategizing in WvWvW.
I personally doubt we'll see all of the good looking gear in the CS. Anet doesn't seem to play that way. Will there be some? Yeah, most likely, but I don't see them putting in the hard to get stuff in the CS.
It may be a "casual" game (aren't all games casual at their core?), but that doesn't mean it isn't filled with challenges.
And the reason why people think it's revolutionary (or, more appropriately, evolutionary) is that it does many things differently than your typical MMO with one main objective - for people to have fun playing it.
If you play it and stop having fun, there is one simple solution: Stop playing and come back if you feel like it. I personally think I'll be playing this as my sole MMO for a long time, but some people don't have my attention span.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
realm points are different than stats how exactly? in fact, a lot of Daoc's realm points increased stats and abilities other games gave you through item upgrades.
everything realm points did gave you an advantage in rvr. it worked in Daoc and i don't see why it wouldn't in GW.
my issue isn't wanting to have an advantage over newbs, they could put matchmaking mechanics in the game for small scale pvp and in wvwvw, it would be irrelevant because all sides will have newbs and vets with a lot of points.
i want to be able to progress my character past max level somehow, that is my issue.
if i feel my character isn't getting any better other than cosmetic upgrades or unlocks that don't make my toon any better, then it will get boring for me after a short time.
i realize not everyone has an issue with this but i also realize that a whole heck of a lot of people do.
Developing your skill in playing your character isn't enough for you? Why does your progression depend on your gear and stats?
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
realm points are different than stats how exactly? in fact, a lot of Daoc's realm points increased stats and abilities other games gave you through item upgrades. everything realm points did gave you an advantage in rvr. it worked in Daoc and i don't see why it wouldn't in GW. my issue isn't wanting to have an advantage over newbs, they could put matchmaking mechanics in the game for small scale pvp and in wvwvw, it would be irrelevant because all sides will have newbs and vets with a lot of points. i want to be able to progress my character past max level somehow, that is my issue. if i feel my character isn't getting any better other than cosmetic upgrades or unlocks that don't make my toon any better then it will get boring for me after a short time. i realize not everyone has an issue with this but i also realize that a whole heck of a lot of people do.
Developing your skill in playing your character isn't enough for you? Why does your progression depend on your gear and stats?
because this is an mmo and progressing your character is what these games are all about.
if i wanted to play a game where my character didn't advance, i wouldn't play an mmo or any RPG for that matter.
developing my skills by playing my character will come regardless, that wont be enough to keep me playing for very long at max level.
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Nothing out the ordinary. Make sense now?
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
its not rockets science, and your reply has nothing to do with the list that was requested. Lets try again: WOW has kept people intertained for 8 years or so by providing 20 ojhurs or so of repeatable content. GW2 giving a few hundred hours is only improving the situation, not making it worse. As for the rest of the poiints on the list, saying a thing doesnt exist does not make it so.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Have you even played the game?
not really if you cant be bothered reading the thread or responses then why bother replying.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I'm sorry if you think GW2 is much of the same and is going to implode because of the hype. I hope that by now the pattern of overhyped games is kept track of as to why. If not then it's not the fans fault.
I said the same thing to an exact copy of your list about 15 pages back. I'll find and paste.
In Pandaria, WoW is reintroducing gated content. They have a schedule for the releases of this content. In order to do the "harder' content people will need to have cleared the earlier content and gotten gear from that. Then once you've cleared all that content on normal, you can go back and do it all again on heroic. This is known as the gear treadmill.
Some people love this model. If you insist on getting "more powerful" stuff from your play experience it sounds like you want gated content and you want to do that grind.
There is nothing wrong with that.
GW2 has some gates. So far as we know, you can't do Orr until 80. You can't run from the starter zone to the 15-25 zone right after the tutorial or you'll die. You need the skills and traits and gear to move up. There are a significant number of ways to progress, though, and not just one path.
But the hardest content in GW2 is not gated by gear, but by skill. You want to do an explorable dungeon? Fine, but you have to go with a group good enough to complete it, and you have to play good enough to survive.
But you want gear that is more powerful than the folks around you? Sorry. You can get prettier or cooler-looking stuff, or things with different stat allocations, but not more powerful things once you've reached that plateau.
I'm not sure why people argue over things like this. You know what GW2 offers and you're saying that you don't think its enough to keep you playing. What kind of response would you like to this?
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
your not responding to the list, ofc it contains pve zones, You would be as well saying it contains green grass.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D