Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Have you even played the game?
Obviously he didn't, he never posted anything that made any sense (or was in any way accurate) on the GW2 forums. Safe to ignore
Block the trolls, don't answer them, so we can remove the garbage from these forums
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode - Heroic dungeons
PvP - Samething you do at level 1
WvWvW - Samething you do at level 1
Orr - A pve zone with capture points and npc that path around.
Crafting and Mystic Forge - Don't you craft the entire game?
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Nothing out the ordinary. Make sense now?
not really if you cant be bothered reading the thread or responses then why bother replying.
I said the same thing to an exact copy of your list about 15 pages back. I'll find and paste.
your not responding to the list, ofc it contains pve zones, You would be as well saying it contains green grass.
"What we do know is the obvious:
do PvP in both flavours(pvp and wvw)
repeat or find new events
repeat dungeons of lower levels
grind for:
special weapons
leveling up crafting jobs
titles
be the richest player in the world
etc"
These things aren't really endgame... You do these things the whole game.
So grind for cosmetic weapons and titles. Like we knew all along.
Sounds a lot like your list huh? Samething applies. These things are not endgame. You do them the whole game.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Have you even played the game?
Actual facts might prove inconvenient to the discussion or contradict some of the statements being made.
"Loading screens" are not "instances". Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Have you even played the game?
Obviously he didn't, he never posted anything that made any sense (or was in any way accurate) on the GW2 forums. Safe to ignore
Truthfully I've always gotten this vibe from BcBully that makes me think he wants exclusive endgame stuff for him and him alone.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Have you even played the game?
Actual facts might prove inconvenient to the discussion or contradict some of the statements being made.
If you can tell where I'm wrong in saying that GW2s endgame consists of Orr (PvE zone with pve mobs attacking and capture points) , title and cosmetic gear farming? What am I missing?
Everything else is the samething you are doing all game.
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode - Heroic dungeons
PvP - Samething you do at level 1
WvWvW - Samething you do at level 1
Orr - A pve zone with capture points and npc that path around.
Crafting and Mystic Forge - Don't you craft the entire game?
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Nothing out the ordinary. Make sense now?
not really if you cant be bothered reading the thread or responses then why bother replying.
I said the same thing to an exact copy of your list about 15 pages back. I'll find and paste.
your not responding to the list, ofc it contains pve zones, You would be as well saying it contains green grass.
"What we do know is the obvious:
do PvP in both flavours(pvp and wvw)
repeat or find new events
repeat dungeons of lower levels
grind for:
special weapons
leveling up crafting jobs
titles
be the richest player in the world
etc"
These things aren't really endgame... You do these things the whole game.
So grind for cosmetic weapons and titles. Like we knew all along.
Sounds a lot like your list huh? Samething applies. These things are not endgame. You do them the whole game.
nope it doesnt, your talking about the common activties present within mmorgs including GW2, not the implementations.
I could abstract further and say the game contains fighting, we have seen fighting before.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode - Heroic dungeons
PvP - Samething you do at level 1
WvWvW - Samething you do at level 1
Orr - A pve zone with capture points and npc that path around.
Crafting and Mystic Forge - Don't you craft the entire game?
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Nothing out the ordinary. Make sense now?
not really if you cant be bothered reading the thread or responses then why bother replying.
I said the same thing to an exact copy of your list about 15 pages back. I'll find and paste.
your not responding to the list, ofc it contains pve zones, You would be as well saying it contains green grass.
"What we do know is the obvious:
do PvP in both flavours(pvp and wvw)
repeat or find new events
repeat dungeons of lower levels
grind for:
special weapons
leveling up crafting jobs
titles
be the richest player in the world
etc"
These things aren't really endgame... You do these things the whole game.
So grind for cosmetic weapons and titles. Like we knew all along.
Sounds a lot like your list huh? Samething applies. These things are not endgame. You do them the whole game.
nope it doesnt, your talking about the common activties present within mmorgs including GW2, not the implementations.
Ok man GW2's endgame is new exciting and most of all fun... Honestly it looks the same to me if not less than all other mmo launches of the past 10 years.
Originally posted by Bladestrom Make sense now hikaru?
No it doesn't make sense. I think it's pretty clear what YOU think it will be like to repeat all of the PvE content, but it's just as clear that there are many here that don't believe it has the longevity you think it will. Does that make sense now Bladestrom?
Right....but, replaying PvE isn't the only thing Bladestrom mentioned. So, if you don't feel like repeating that content at all, there are many other things to do, such as:
Dungeons in Explorable mode - Heroic dungeons
PvP - Samething you do at level 1
WvWvW - Samething you do at level 1
Orr - A pve zone with capture points and npc that path around.
Crafting and Mystic Forge - Don't you craft the entire game?
Of course, this is assuming you have at least done all the exploring in PvE
Titles and achievements will be a viable option as well.
Make sense yet?
So again. A pve zone with mobs running around with capture points and titles will be the end game for GW2.
Nothing out the ordinary. Make sense now?
not really if you cant be bothered reading the thread or responses then why bother replying.
I said the same thing to an exact copy of your list about 15 pages back. I'll find and paste.
your not responding to the list, ofc it contains pve zones, You would be as well saying it contains green grass.
"What we do know is the obvious:
do PvP in both flavours(pvp and wvw)
repeat or find new events
repeat dungeons of lower levels
grind for:
special weapons
leveling up crafting jobs
titles
be the richest player in the world
etc"
These things aren't really endgame... You do these things the whole game.
So grind for cosmetic weapons and titles. Like we knew all along.
Sounds a lot like your list huh? Samething applies. These things are not endgame. You do them the whole game.
nope it doesnt, your talking about the common activties present within mmorgs including GW2, not the implementations.
Ok man GW2's endgame is new exciting and most of all fun...
the same arguements appeared with wow when it was reeleased 'its the same as existing mmorgs, it ofers nothing new'
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
Lets just wait so see how many players will come back to the level 1 area to do the same things that they did before once they hit 80, and repeat the same thing for 6 months or more waiting for a new expansion.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
Originally posted by Bladestrom To atinania, you dinged 80 in gw2 and have dinged 80 in a typical mmorg. Gw2 offers several hundred hours worth of viable content over a typical mmorg that has maybe 10. Get it yet?
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
I do not want this to be taken the wrong way but why do you continue to come to the GW2 sub-forums if you dont like the game. I think your either a closet fan who intends to play or a glutton for punishment. Say your peace and move on please, you dont need to respond negatively to every GW2 thread.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Very simple. At 80 you mostly do same stuff you did before you were 80. Anet said it and it's not a secret.
There are lot of lists in posts before but all those things you do boefore 80.
Bottom line : if you liked playing game while leveling there is no reason not to like it once you hit 80 because it's about same. If you didn't like it while leveling then why do you play.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
ok here is the arguement we hear ' raiding is great' what is raiding? repeats a 3 hour instance for hundreds of hours. take GW2 out of the loop, would wow be great if you downscaled for every zone in wow so you could play in any zone you fancied at any time, and still get a meaningful challenge with rewards?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Bladestrom To atinania, you dinged 80 in gw2 and have dinged 80 in a typical mmorg. Gw2 offers several hundred hours worth of viable content over a typical mmorg that has maybe 10. Get it yet?
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
I do not want this to be taken the wrong way but why do you continue to come to the GW2 sub-forums if you dont like the game. I think your either a closet fan who intends to play or a glutton for punishment. Say your peace and move on please, you dont need to respond negatively to every GW2 thread.
I dont know how you extrapolated from his comment that he doesnt like the game, he never said it, he said he didnt find a thing that gw2 had and other mmos dont and that gw doesnt have long term progression. But I suppose when you have blind faith in something its easy to see any criticism as "attacking something you dont like".
Also what is the rationale for him not being able to discuss whatever he wants on the GW2 forums, even if he didnt like the game? If I dont like Obama does that mean I can't have a discussion on a public forum about him? Afaik this forum isn't for GW2 fans. ( this goes for any game here really ).
Just wanted to add that really, I dont really know what the GW2 end game is, but I will find out when it's released.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
ok here is the arguement we hear ' raiding is great' what is raiding? repeats a 3 hour instance for hundreds of hours. take GW2 out of the loop, would wow be great if you downscaled for every zone in wow so you could play in any zone you fancied at any time, and still get a meaningful challenge with rewards?
How do you respond to people that have played the downscaling game and have found that they have rolled through the content in much the same way as if they hadnt been downscaled? Some of them have posted on this very thread.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
ok here is the arguement we hear ' raiding is great' what is raiding? repeats a 3 hour instance for hundreds of hours. take GW2 out of the loop, would wow be great if you downscaled for every zone in wow so you could play in any zone you fancied at any time, and still get a meaningful challenge with rewards?
How do you respond to people that have played the downscaling game and have found that they have rolled through the content in much the same way as if they hadnt been downscaled? Some of them have posted on this very thread.
your referring to balancing, if the balancing is done right then the mechanism works. The mechanism is not flawed, it needs to be balanced, i.e in BWE 3 Anet reported there was a bug that caused the content to be easier than it was in BWE2.
So if it is balanced well , would it be a good thing in WOW?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Very simple. At 80 you mostly do same stuff you did before you were 80. Anet said it and it's not a secret.
There are lot of lists in posts before but all those things you do boefore 80.
Bottom line : if you liked playing game while leveling there is no reason not to like it once you hit 80 because it's about same. If you didn't like it while leveling then why do you play.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
ok here is the arguement we hear ' raiding is great' what is raiding? repeats a 3 hour instance for hundreds of hours. take GW2 out of the loop, would wow be great if you downscaled for every zone in wow so you could play in any zone you fancied at any time, and still get a meaningful challenge with rewards?
How do you respond to people that have played the downscaling game and have found that they have rolled through the content in much the same way as if they hadnt been downscaled? Some of them have posted on this very thread.
your referring to balancing, if the balancing is done right then the mechanism works. The mechanism is not flawed, it needs to be balanced, i.e in BWE 3 Anet reported there was a bug that caused the content to be easier than it was in BWE2.
So if it is balanced well , would it be a good thing in WOW?
I dont know, it sounds good on paper, but even without downscaling I did a lot of stuff that was lower level regardless, I have in WoW pretty much exalted on every single faction, have done every instance and pretty much every achievement relating to quests, exploration and events.
So the question shouldn't really be directed at me but at people who don't do this, would that be enough to get them out of the zone that they last leveled in, into doing low level content, then there is the question of people who do all or most of the content on their first go, how good will that system be for them? I am gonna be honest apart from reputations and specific achievements relating to areas, I have done pretty much all areas there were maybe a couple of areas which were twinned for the same level range that I didnt do. And still went back to those for specific achievements and/or reputation.
You're not playing the same content at 80. There would be four other 1-15 areas to go back to as well as the other tiered ones between. I would argue that at 80 you've probably only seen 60-65% of the explorable map.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
ok here is the arguement we hear ' raiding is great' what is raiding? repeats a 3 hour instance for hundreds of hours. take GW2 out of the loop, would wow be great if you downscaled for every zone in wow so you could play in any zone you fancied at any time, and still get a meaningful challenge with rewards?
How do you respond to people that have played the downscaling game and have found that they have rolled through the content in much the same way as if they hadnt been downscaled? Some of them have posted on this very thread.
your referring to balancing, if the balancing is done right then the mechanism works. The mechanism is not flawed, it needs to be balanced, i.e in BWE 3 Anet reported there was a bug that caused the content to be easier than it was in BWE2.
So if it is balanced well , would it be a good thing in WOW?
I dont know, it sounds good on paper, but even without downscaling I did a lot of stuff that was lower level regardless, I have in WoW pretty much exalted on every single faction, have done every instance and pretty much every achievement relating to quests, exploration and events.
So the question shouldn't really be directed at me but at people who don't do this, would that be enough to get them out of the zone that they last leveled in, into doing low level content, then there is the question of people who do all or most of the content on their first go, how good will that system be for them? I am gonna be honest apart from reputations and specific achievements relating to areas, I have done pretty much all areas there were maybe a couple of areas which were twinned for the same level range that I didnt do. And still went back to those for specific achievements and/or reputation.
if you look at wow, people love doing alts, and part of that is because they love going through the existing zones. GW2 simply provides a mechanism where you can do that with your main, so it adds options (you can still alt) which can only be a good thing.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
ok here is the arguement we hear ' raiding is great' what is raiding? repeats a 3 hour instance for hundreds of hours. take GW2 out of the loop, would wow be great if you downscaled for every zone in wow so you could play in any zone you fancied at any time, and still get a meaningful challenge with rewards?
How do you respond to people that have played the downscaling game and have found that they have rolled through the content in much the same way as if they hadnt been downscaled? Some of them have posted on this very thread.
your referring to balancing, if the balancing is done right then the mechanism works. The mechanism is not flawed, it needs to be balanced, i.e in BWE 3 Anet reported there was a bug that caused the content to be easier than it was in BWE2.
So if it is balanced well , would it be a good thing in WOW?
I dont know, it sounds good on paper, but even without downscaling I did a lot of stuff that was lower level regardless, I have in WoW pretty much exalted on every single faction, have done every instance and pretty much every achievement relating to quests, exploration and events.
So the question shouldn't really be directed at me but at people who don't do this, would that be enough to get them out of the zone that they last leveled in, into doing low level content, then there is the question of people who do all or most of the content on their first go, how good will that system be for them? I am gonna be honest apart from reputations and specific achievements relating to areas, I have done pretty much all areas there were maybe a couple of areas which were twinned for the same level range that I didnt do. And still went back to those for specific achievements and/or reputation.
if you look at wow, people love doing alts, and part of that is because they love going through the existing zones. GW2 simply provides a mechanism where you can do that with your main, so it adds options (you can still alt) which can only be a good thing.
I would argue that people make alts because they like to play other classes as well. But since we have no data on either its a bit of speculation.
But I agree for the other faction it was a completely new leveling experience when I did it. So I assume some people must have done it to experience the other side of the game as well.
Edit: Isn't that different than most MMOs? Most MMOs fundamentally change the gameplay at max level. GW2 doesn't. And you still don't have to repeat what you've already done, you can go to different areas and still have a bit of a challenge. I think that's a good thing.
Can't you see they give you less and now are telling you it's new, innovative and more?
Swtor was crucified for having no endgame. Hell it even launched with raids. There will be more endgame in swtor than Gw2 at launch.
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
ok here is the arguement we hear ' raiding is great' what is raiding? repeats a 3 hour instance for hundreds of hours. take GW2 out of the loop, would wow be great if you downscaled for every zone in wow so you could play in any zone you fancied at any time, and still get a meaningful challenge with rewards?
How do you respond to people that have played the downscaling game and have found that they have rolled through the content in much the same way as if they hadnt been downscaled? Some of them have posted on this very thread.
your referring to balancing, if the balancing is done right then the mechanism works. The mechanism is not flawed, it needs to be balanced, i.e in BWE 3 Anet reported there was a bug that caused the content to be easier than it was in BWE2.
So if it is balanced well , would it be a good thing in WOW?
I dont know, it sounds good on paper, but even without downscaling I did a lot of stuff that was lower level regardless, I have in WoW pretty much exalted on every single faction, have done every instance and pretty much every achievement relating to quests, exploration and events.
So the question shouldn't really be directed at me but at people who don't do this, would that be enough to get them out of the zone that they last leveled in, into doing low level content, then there is the question of people who do all or most of the content on their first go, how good will that system be for them? I am gonna be honest apart from reputations and specific achievements relating to areas, I have done pretty much all areas there were maybe a couple of areas which were twinned for the same level range that I didnt do. And still went back to those for specific achievements and/or reputation.
if you look at wow, people love doing alts, and part of that is because they love going through the existing zones. GW2 simply provides a mechanism where you can do that with your main, so it adds options (you can still alt) which can only be a good thing.
I would argue that people make alts because they like to play other classes as well. But since we have no data on either its a bit of speculation.
yep 'as well', thats my point, nothing more. I enjoy doing old quest in wow, and ive played that for years, i enjoy alting, what i miss is being able to play old content with my main. All Anet have done is add that final option for those that are interested.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Bladestrom To atinania, you dinged 80 in gw2 and have dinged 80 in a typical mmorg. Gw2 offers several hundred hours worth of viable content over a typical mmorg that has maybe 10. Get it yet?
Can you make a list?, because people here keep saying that but i didnt find a single thing that gw2 have and other mmo doesnt, just the thing that gw doesnt have long term progression.
I do not want this to be taken the wrong way but why do you continue to come to the GW2 sub-forums if you dont like the game. I think your either a closet fan who intends to play or a glutton for punishment. Say your peace and move on please, you dont need to respond negatively to every GW2 thread.
I brought the game and i like it for what it is, a casual ¨e-sport¨ game, i also have played gw1 and all the expansions. The problem is all the people here talking about the ¨messiah¨ of the MMO genre, they are hurting the game tbh, and one of the biggest problems that we will find in gw2 is the community, is full of fanboys who cant see the real problems that the game have, i mean when we are talking about no endgame, and no long term progression, the fanboys say, ¨there is a lot to do in gw2, you know nothing about the game¨ but when we ask for a list, they fail making one and at the end, we all lose because people will get bored pretty fast and for the people like me who love the WvWvW, and empty battlefield is not fun at all, and i dont wanna play ¨doorwars 2.0¨and without changesm that what will happen after less than a month.
Comments
Obviously he didn't, he never posted anything that made any sense (or was in any way accurate) on the GW2 forums. Safe to ignore
Block the trolls, don't answer them, so we can remove the garbage from these forums
"What we do know is the obvious:
do PvP in both flavours(pvp and wvw)
repeat or find new events
repeat dungeons of lower levels
grind for:
special weapons
leveling up crafting jobs
titles
be the richest player in the world
etc"
These things aren't really endgame... You do these things the whole game.
So grind for cosmetic weapons and titles. Like we knew all along.
Sounds a lot like your list huh? Samething applies. These things are not endgame. You do them the whole game.
Actual facts might prove inconvenient to the discussion or contradict some of the statements being made.
"Loading screens" are not "instances".
Your personal efforts to troll any game will not, in fact, impact the success or failure of said game.
Truthfully I've always gotten this vibe from BcBully that makes me think he wants exclusive endgame stuff for him and him alone.
If you can tell where I'm wrong in saying that GW2s endgame consists of Orr (PvE zone with pve mobs attacking and capture points) , title and cosmetic gear farming? What am I missing?
Everything else is the samething you are doing all game.
nope it doesnt, your talking about the common activties present within mmorgs including GW2, not the implementations.
I could abstract further and say the game contains fighting, we have seen fighting before.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
Ok man GW2's endgame is new exciting and most of all fun... Honestly it looks the same to me if not less than all other mmo launches of the past 10 years.
the same arguements appeared with wow when it was reeleased 'its the same as existing mmorgs, it ofers nothing new'
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
False. If lvl 1 - 80 zones are always viable content due to scaling, GW2 has more content, not less.
It was true then and it is now with regards to endgame. Except GW2 doesn't and will not have raids.
It has down scaling. The content did not change.
It's really a stretch to consider going back and doing content you missed while leveling endgame... imo..
I do not want this to be taken the wrong way but why do you continue to come to the GW2 sub-forums if you dont like the game. I think your either a closet fan who intends to play or a glutton for punishment. Say your peace and move on please, you dont need to respond negatively to every GW2 thread.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Very simple. At 80 you mostly do same stuff you did before you were 80. Anet said it and it's not a secret.
There are lot of lists in posts before but all those things you do boefore 80.
Bottom line : if you liked playing game while leveling there is no reason not to like it once you hit 80 because it's about same. If you didn't like it while leveling then why do you play.
ok here is the arguement we hear ' raiding is great' what is raiding? repeats a 3 hour instance for hundreds of hours. take GW2 out of the loop, would wow be great if you downscaled for every zone in wow so you could play in any zone you fancied at any time, and still get a meaningful challenge with rewards?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I dont know how you extrapolated from his comment that he doesnt like the game, he never said it, he said he didnt find a thing that gw2 had and other mmos dont and that gw doesnt have long term progression. But I suppose when you have blind faith in something its easy to see any criticism as "attacking something you dont like".
Also what is the rationale for him not being able to discuss whatever he wants on the GW2 forums, even if he didnt like the game? If I dont like Obama does that mean I can't have a discussion on a public forum about him? Afaik this forum isn't for GW2 fans. ( this goes for any game here really ).
Just wanted to add that really, I dont really know what the GW2 end game is, but I will find out when it's released.
How do you respond to people that have played the downscaling game and have found that they have rolled through the content in much the same way as if they hadnt been downscaled? Some of them have posted on this very thread.
your referring to balancing, if the balancing is done right then the mechanism works. The mechanism is not flawed, it needs to be balanced, i.e in BWE 3 Anet reported there was a bug that caused the content to be easier than it was in BWE2.
So if it is balanced well , would it be a good thing in WOW?
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
A breath of fresh air.
I dont know, it sounds good on paper, but even without downscaling I did a lot of stuff that was lower level regardless, I have in WoW pretty much exalted on every single faction, have done every instance and pretty much every achievement relating to quests, exploration and events.
So the question shouldn't really be directed at me but at people who don't do this, would that be enough to get them out of the zone that they last leveled in, into doing low level content, then there is the question of people who do all or most of the content on their first go, how good will that system be for them? I am gonna be honest apart from reputations and specific achievements relating to areas, I have done pretty much all areas there were maybe a couple of areas which were twinned for the same level range that I didnt do. And still went back to those for specific achievements and/or reputation.
if you look at wow, people love doing alts, and part of that is because they love going through the existing zones. GW2 simply provides a mechanism where you can do that with your main, so it adds options (you can still alt) which can only be a good thing.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I would argue that people make alts because they like to play other classes as well. But since we have no data on either its a bit of speculation.
But I agree for the other faction it was a completely new leveling experience when I did it. So I assume some people must have done it to experience the other side of the game as well.
yep 'as well', thats my point, nothing more. I enjoy doing old quest in wow, and ive played that for years, i enjoy alting, what i miss is being able to play old content with my main. All Anet have done is add that final option for those that are interested.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I brought the game and i like it for what it is, a casual ¨e-sport¨ game, i also have played gw1 and all the expansions. The problem is all the people here talking about the ¨messiah¨ of the MMO genre, they are hurting the game tbh, and one of the biggest problems that we will find in gw2 is the community, is full of fanboys who cant see the real problems that the game have, i mean when we are talking about no endgame, and no long term progression, the fanboys say, ¨there is a lot to do in gw2, you know nothing about the game¨ but when we ask for a list, they fail making one and at the end, we all lose because people will get bored pretty fast and for the people like me who love the WvWvW, and empty battlefield is not fun at all, and i dont wanna play ¨doorwars 2.0¨and without changesm that what will happen after less than a month.