The constant feel of danger and that whatever action you do have consequences. E.g. when fighting a mob or another player, if you lose or win there will be noticeable consequences.
The freshness of a new game to discover and learn. With the first MMO it was just a complete new experience. Every MMO after that, I already knew basically what to expect. And now it is more about enjoying or nitpicking small things. A MMO will never feel that new to me anymore I suspect.
I also realise that I would not be able to enjoy some old MMO's anymore that I played back in the early days. The reason I did enjoy them back then is because the whole (skill)lvl experience was new to me, so I didn't really mind the crappy implementation of them or the buggy state of the game. It was a whole new type of game so I had nothing to compare to.
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The freshness of a new game to discover and learn. With the first MMO it was just a complete new experience. Every MMO after that, I already knew basically what to expect. And now it is more about enjoying or nitpicking small things. A MMO will never feel that new to me anymore I suspect.
I also realise that I would not be able to enjoy some old MMO's anymore that I played back in the early days. The reason I did enjoy them back then is because the whole (skill)lvl experience was new to me, so I didn't really mind the crappy implementation of them or the buggy state of the game. It was a whole new type of game so I had nothing to compare to.
totally agree
A medieval sandbox MMO
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