But well, did anyone see any PvE endgame content yet? Orr
Feel free to share your thoughts or verbal abuse!
Yup saw endgame right after I finished creating my character. Enjoyed the hell out of it too! Plus I get to have a DAoC style RvR Open world PvP system which was a blast also. This endgame stuff from level 1 really does work! Ohh also we havnt even began to talk about multiple waypot Dynamic dungeos in Story and Explorable mode. But wait, I aint done, we also have sPvP Arena (I hear that was some popualr shit in WoW that kept many a player hooked for a long time) and then we have the Mystic Forge for those who like to either gamble or need to craft legendary weapons/armor.
Orr is just a high level zone and no one knows whats there but we can speculate.
My thought is this post is asanine and un-needed because any amount of research can prove that GW2 has plenty of endgame.
Or did you think Raiding is endgame? Sorry to burst your bubble but raiding is nothing more then a hurdle and roadblock to keep the masses paying and playing, not to mention extremely outdated and not worth of being an MMO feature.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
I guess what the OP means by "End Game" is gear grind treadmill in private instanced dungeons with 10-20 man raiding ... for the information provided ... there is none of that. The game releases with 8 dungeons with 4 modes ... so in total 32 variations of dungeons. where 24 modes of them will be the so called Hard Modes. Again the so called Low Level Dungeon will not be a waste for high level players. As in advantages for a level 80 to go to a level 30 instance are 1. Its still a skill challenge as you are demoted to 30ish. 2. you get gear from the dungeon appropriate to your level and not the mobs level. So even in a lvl 30ish instance will drop lvl 80 gear if you are 80 and if your partner is lets say 50 he gets lvl 50 gear.
Other possible End game are if a big Raid is your choice ... there will big Epic Dragons and such as already shown by Anet in the world. A guild of 15-20 lets say will have to drive the map quest in a particular direction with dynamic events .. like lets say kill mini bosses .. to reach the final boss. This boss will take minimum 10 people to kill with great coordination as there are multiple objectives and stratergies involved like in any high end final bosses of Raids ... though Random people can join your guild to help along not reducing your involment or diminishing you challenge in anyway. This again is Area wide and at every Zone .. higher zones having higher complexity content and not change in difficulty terms. lets say an lvl 20 zone final boss in terms of difficulty will be same as lvl 60 but not in complexity. Again a lvl 20 zone final boss will drop loot appropriate for your lvl and not its lvl ... so you get to improve your characters gear if you 75 while being in a lvl 20 zone.
Controlled enviroments are only provided ( for the information provided) only for 5 man parties. So if you are looking for 10+ raiding private controlled enviroment content ... to the current knowledge there are none.
And then what i would do when i hit 80 other than what i have already mentioned ... there are too many things to do ... map completions .. achievements ... Daily weekly monthly achievements ... Puzzles ... character gear modification (making them look more epic .. by getting awesome skin for gear from varied zones and also Dyes (there are over 300 dyes at launch and you start off with around 18) ... unlocking all support skills through all skill challemges ... gainging skill points and turning them into awesome looking legendaries ... these are some of the things you can do .. and i have just mentioned the PVE part of it.
And then there are shit loads to do in PVP. WvW (nuf said .. all info already available on how endless its Endgame is) .. SPVP ... challenge to reach higher ranks .. get better looking gear for PVP ... Enter tournaments .. join private tournaments .. create tournaments. I cant mention how endless PVP is in "END GAME"
So, basically, you repeat content with a variety of challenge settings for no real reward except aesthetic ones, right?
Exactly like all the other themeparks except for the power progression.
You do it for "fun" instead of the rewards, right? Because all other themeparks are boring because they also provide long-term rewards, right?
is it so much a shock that people dont like to grind gear as the only sole source of endgame? I mean if you look at the all mighty WoW and look at their endgame and did a pol you would realize that less then 10% of people did "endgame" so is it to much of a stretch of the imagination to believe that 90% of the popualtion of WoW would rather be doing soemthing else other then grinding raids for gear? I think not.
I beg you to watch these 2 videos that explains what gear and gridning for it does to the players:
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Originally posted by baphametso many people are getting so defensive over these legitimate concerns but it is a reality for many people.
They are not legitimate concerns. Hundreds of millions of people invest billions of hours of game-playing time in games that are not focused on endlessly advancing their avatar's power. Most games that have ever existed did not endlessly increase the power of one's pieces, side, or characters. Most people find the enjoyment to be had in any game to lie in the friendship and good times they have by sharing game-time with others.
if you think that's not a legit concern for many people who could help populate the GW2 servers, then you are kidding yourself.
is GW2 not a mmorpg? name me a successful mmorpg with a persistent world that had absolutely no end game progression? in terms of advancing your character in power in some way.
mmorpg's and rpg's in general are built on the very philosophy of customizing your own character and making them stronger.
you are using all games as a comparison and that is not a legitimate comparison.
if i wanted to play mindless and pointless end game, i would play a FPS or an RTS game.
i want to continue doing what i have been doing from lvl 1-80 and i assure you i am not alone.
i am concerned about the longevity of this game, that makes it a legitimate concern because i know i am not alone.
No, you are not alone.
It's almost becoming sad reading some of these post.
I guess what the OP means by "End Game" is gear grind treadmill in private instanced dungeons with 10-20 man raiding ... for the information provided ... there is none of that. The game releases with 8 dungeons with 4 modes ... so in total 32 variations of dungeons. where 24 modes of them will be the so called Hard Modes. Again the so called Low Level Dungeon will not be a waste for high level players. As in advantages for a level 80 to go to a level 30 instance are 1. Its still a skill challenge as you are demoted to 30ish. 2. you get gear from the dungeon appropriate to your level and not the mobs level. So even in a lvl 30ish instance will drop lvl 80 gear if you are 80 and if your partner is lets say 50 he gets lvl 50 gear.
Other possible End game are if a big Raid is your choice ... there will big Epic Dragons and such as already shown by Anet in the world. A guild of 15-20 lets say will have to drive the map quest in a particular direction with dynamic events .. like lets say kill mini bosses .. to reach the final boss. This boss will take minimum 10 people to kill with great coordination as there are multiple objectives and stratergies involved like in any high end final bosses of Raids ... though Random people can join your guild to help along not reducing your involment or diminishing you challenge in anyway. This again is Area wide and at every Zone .. higher zones having higher complexity content and not change in difficulty terms. lets say an lvl 20 zone final boss in terms of difficulty will be same as lvl 60 but not in complexity. Again a lvl 20 zone final boss will drop loot appropriate for your lvl and not its lvl ... so you get to improve your characters gear if you 75 while being in a lvl 20 zone.
Controlled enviroments are only provided ( for the information provided) only for 5 man parties. So if you are looking for 10+ raiding private controlled enviroment content ... to the current knowledge there are none.
And then what i would do when i hit 80 other than what i have already mentioned ... there are too many things to do ... map completions .. achievements ... Daily weekly monthly achievements ... Puzzles ... character gear modification (making them look more epic .. by getting awesome skin for gear from varied zones and also Dyes (there are over 300 dyes at launch and you start off with around 18) ... unlocking all support skills through all skill challemges ... gainging skill points and turning them into awesome looking legendaries ... these are some of the things you can do .. and i have just mentioned the PVE part of it.
And then there are shit loads to do in PVP. WvW (nuf said .. all info already available on how endless its Endgame is) .. SPVP ... challenge to reach higher ranks .. get better looking gear for PVP ... Enter tournaments .. join private tournaments .. create tournaments. I cant mention how endless PVP is in "END GAME"
So, basically, you repeat content with a variety of challenge settings for no real reward except aesthetic ones, right?
Exactly like all the other themeparks except for the power progression.
You do it for "fun" instead of the rewards, right? Because all other themeparks are boring because they also provide long-term rewards, right?
is it so much a shock that people dont like to grind gear as the only sole source of endgame? I mean if you look at the all mighty WoW and look at their endgame and did a pol you would realize that less then 10% of people did "endgame" so is it to much of a stretch of the imagination to believe that 90% of the popualtion of WoW would rather be doing soemthing else other then grinding raids for gear? I think not.
I beg you to watch these 2 videos that explains what gear and gridning for it does to the players:
Originally posted by deathangell i wish the idea of END GAME was taken out of the mmo world.... people in EQ didnt play EQ for this "end game" they played it cause they loved to explore all the aspects of the game same with origional SWG UO all these had a type of feeling that felt like a endless game, not a race to the end of content. even daoc the end game was the realm ranks which some people never hit the last realm rank but there was still a sense of ever lasting war and conquest that always kept those players wanting to just play and enjoy.
Unfortunately were in a different generation than a decade ago.
I am just glad I got to experience the golden era of mmorpg's, I still see times in EQ when players were casting buffs to other players for coin in PoP (SoW and Crack) on the stones and in SWG hunting down Player Jedi in PreCU as they hid in their homes and taking down Player Bunkers. I also miss the times when attacking Hib keeps with catapults in DAoC and smashing through their walls to see players scatter and run (3 way faction is still 'my' best experience).
And all of this was done before even TS or VENT were ever used. Now we got games you just race to level cap and load up a Dungeon or a BG PvP for rewards. There isn't any persistent worlds being fought in a true open world setting anymore, everything has a load screen now.
Man I miss good ole times of great player communities even though there were some party poopers, now we got chuck norris jokes and players talking about pedo's and other players telling other players to go back to WoW this game isn't for you.
Originally posted by baphametso many people are getting so defensive over these legitimate concerns but it is a reality for many people.
They are not legitimate concerns. Hundreds of millions of people invest billions of hours of game-playing time in games that are not focused on endlessly advancing their avatar's power. Most games that have ever existed did not endlessly increase the power of one's pieces, side, or characters. Most people find the enjoyment to be had in any game to lie in the friendship and good times they have by sharing game-time with others.
if you think that's not a legit concern for many people who could help populate the GW2 servers, then you are kidding yourself.
is GW2 not a mmorpg? name me a successful mmorpg with a persistent world that had absolutely no end game progression? in terms of advancing your character in power in some way.
mmorpg's and rpg's in general are built on the very philosophy of customizing your own character and making them stronger.
you are using all games as a comparison and that is not a legitimate comparison.
if i wanted to play mindless and pointless end game, i would play a FPS or an RTS game.
i want to continue doing what i have been doing from lvl 1-80 and i assure you i am not alone.
i am concerned about the longevity of this game, that makes it a legitimate concern because i know i am not alone.
No, you are not alone.
It's almost becoming sad reading some of these post.
Not alone....just a minority of people who actually want to play the game.
You want me to pay to play a game I already paid for???
Why would you be 'concerned' for the end-game for a game you don't rally want to play in the first place. You think mmorgs cannot possibly exist without stat based progression, even though you have had many posts and articles shown to you. You cannot accept different so don't play the game - spouting the same miserable points over and over is dull witted.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by Bladestrom Why would you be 'concerned' for the end-game for a game you don't rally want to play in the first place. You think mmorgs cannot possibly exist without stat based progression, even though you have had many posts and articles shown to you. You cannot accept different so don't play the game - spouting the same miserable points over and over is dull witted.
It's the "I don't like a game, so how dare anyone else like it?" philosophy.
Block the trolls, don't answer them, so we can remove the garbage from these forums
There is actually an endgame mechanic called Skill Point hunt. After you get to 80, you dont stop gaining exp. Your bar fills and you gain 1 skill point each time you level up over 80. WIth those skill points you can buy orbs, which you use to craft more legandary items in the mystic forge. Some of those orbs costs 200 skill points each. Besides even you are 80 you can travel to an uncharted low lvl zone (uncharted by you) and bam! you are sidekicked to that zone's effective level. You can enjoy that content as well with a decent challenge (easier than the original low levels of course).
End game is a fake term companies like blizzard made up to milk your money. GW2 doesnt need that 'end game'. It has the ultimate end game that starts right after level 2. You dont rush to 80, you just play the game and enjoy.
Great post. Didnt know about skill points hunt and orbs
Some people in this thread seems to be suffering from an exstential crisis. There no NEED for an "end game". Gamers don't need an endgame to enjoy a GAME. Gamers play for challenge, novelty, fun, distraction,excitement etc. There was never a need for an e-version of "Keeping up with Jones" (loot chasing). You play the game then move on to another gaming experience. These games were NEVER meant to be commitments on to themselves but an enjoyable past-time.
Seems to me to that some people aren't having fun playing the game they're playing at the moment so they troll and bash a game and its fans. I cant see how screaming "THERE"S NO ENDGAME!!" will change people minds in any case.
Comments
Yup saw endgame right after I finished creating my character. Enjoyed the hell out of it too! Plus I get to have a DAoC style RvR Open world PvP system which was a blast also. This endgame stuff from level 1 really does work! Ohh also we havnt even began to talk about multiple waypot Dynamic dungeos in Story and Explorable mode. But wait, I aint done, we also have sPvP Arena (I hear that was some popualr shit in WoW that kept many a player hooked for a long time) and then we have the Mystic Forge for those who like to either gamble or need to craft legendary weapons/armor.
Orr is just a high level zone and no one knows whats there but we can speculate.
My thought is this post is asanine and un-needed because any amount of research can prove that GW2 has plenty of endgame.
Or did you think Raiding is endgame? Sorry to burst your bubble but raiding is nothing more then a hurdle and roadblock to keep the masses paying and playing, not to mention extremely outdated and not worth of being an MMO feature.
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
is it so much a shock that people dont like to grind gear as the only sole source of endgame? I mean if you look at the all mighty WoW and look at their endgame and did a pol you would realize that less then 10% of people did "endgame" so is it to much of a stretch of the imagination to believe that 90% of the popualtion of WoW would rather be doing soemthing else other then grinding raids for gear? I think not.
I beg you to watch these 2 videos that explains what gear and gridning for it does to the players:
http://taugrim.com/2012/04/19/why-games-should-scale-horizontally-instead-of-vertically/
http://taugrim.com/2012/07/22/gw2-pvp-video-badass-looking-gear-not-faceroll-advantage/
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
No, you are not alone.
It's almost becoming sad reading some of these post.
I agree with that guy, but man was that a boring watch.
Watching a head talk does not make an engaging video.
Unfortunately were in a different generation than a decade ago.
I am just glad I got to experience the golden era of mmorpg's, I still see times in EQ when players were casting buffs to other players for coin in PoP (SoW and Crack) on the stones and in SWG hunting down Player Jedi in PreCU as they hid in their homes and taking down Player Bunkers. I also miss the times when attacking Hib keeps with catapults in DAoC and smashing through their walls to see players scatter and run (3 way faction is still 'my' best experience).
And all of this was done before even TS or VENT were ever used. Now we got games you just race to level cap and load up a Dungeon or a BG PvP for rewards. There isn't any persistent worlds being fought in a true open world setting anymore, everything has a load screen now.
Man I miss good ole times of great player communities even though there were some party poopers, now we got chuck norris jokes and players talking about pedo's and other players telling other players to go back to WoW this game isn't for you.
Not alone....just a minority of people who actually want to play the game.
You want me to pay to play a game I already paid for???
Be afraid.....The dragons are HERE!
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
It's the "I don't like a game, so how dare anyone else like it?" philosophy.
Block the trolls, don't answer them, so we can remove the garbage from these forums
Great post. Didnt know about skill points hunt and orbs
Some people in this thread seems to be suffering from an exstential crisis. There no NEED for an "end game". Gamers don't need an endgame to enjoy a GAME. Gamers play for challenge, novelty, fun, distraction,excitement etc. There was never a need for an e-version of "Keeping up with Jones" (loot chasing). You play the game then move on to another gaming experience. These games were NEVER meant to be commitments on to themselves but an enjoyable past-time.
Seems to me to that some people aren't having fun playing the game they're playing at the moment so they troll and bash a game and its fans. I cant see how screaming "THERE"S NO ENDGAME!!" will change people minds in any case.
TLDR: Too many haters.