If nothing else I hope other games learn from some of there design decisions such as individual loot and resource nodes, dynamic grouping and kill sharing etc. After playing gw2 bwe's and then playing tsw I noticed how much these help the game and how annoying the old way can be, hate rolling dice for loot while in the middle of combat etc.
Gw2 could sell 3 million and only have 200k active players makes me smile, the thought process of someone stuck in subscription = success, free to play = fail.
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Originally posted by jusomdude WoW is not "hemorraging subs" anymore than they do at this stage between every expansion.
Are you kidding? Subs haven't been this low in four years.
So? It's an old game, they lose subs. Just because it's subs are lower than before doesn't mean there's some sort of mass exodus going on. Subs have been lower the whole expansion. They will continue to decrease probably, but nothing compared to the amount the MMO of the month loses.
If you want to call something "hemorrhaging subs" refer to how many players SWTOR lost in under a year... four fifths.
I think the amount of people leaving the game has been approximately the same for quite some years. The difference is that there's less new players attracted to the game which results in a net loss of overall players. This is indeed due to aging, I mean who buys / subscribes to an ancient game leaking players and being lonely there in the newb zone if there's a new shiney that offers the same and more features in a different way, better graphics and a more immersive world (not just talking GW2 here but in general, there's more new shineys and coming up)? The excuse I often hear "why buy a new game that just feels the same for me, then I can also just stay in / return to WoW" only applies to existing players, not new ones.
But don't underestimate the power of the snow ball effect, if a large chunk of core players leaves, many more will leave with and after them because many people tend to stick to old games for the friends they made / guild they're in + "invested" time.
Well i am sure there will be copy cat developers just like we had the many EQ2/Wow copy cats.So many developers that copy lose their shirt,some benefit from timing,when players are bored or starved for ANYTHING new.
There will always be a market for higher quality games,the cheaper to buy or play are going to be just that,CHEAP.
Developers put in a certain amount of cost into a game then decide what they can get out of it.With short term design they bank on xpacs and usually release a game missing MANY features to lure players into sticking around to get the rest of the game.The result is the same in the end,but for many of us,we want the product out of the box,without excuses or future promises.
It is no different than anything in life,some people will buy a new cheap car right away and some will wait and save for a better one.Some people are forced into buying one right away,which would be the same analogy as impatient gamers who NEED that NEW gaming fix right away.
I think the bottom line is they ALL have a budget and a goal for the game.We will never know just how much content developers scrap as they near their deadline,but i can usually spot some things that are dead giveaways.This game design is i would say NEVER predictable,they get to that point and say,we just can't make this content happen by the deadline,so they scrap it or continue to make it happen in a future xpac.
I feel ALL developers ar sitting and hoping cash shops are accepted.We saw it when SOE started the 15 bucks sub fee,then all followed qucikly.Many of us wil lnot support that design becuase it is a lose lose for customers and MOST SHOULD realize it.When you allow a developer to utilize cash shop,they can release unfinished games and slowly add in the rest of the content AND charge extra for doing it,really it should be an unacceptable market.I quit EQ2 just for that reason.
Never forget 3 mile Island and never trust a government official or company spokesman.
My prediction is that Guild Wars 2 will drastically change the MMO market for years to come.
This game is already so popular that everyone is talking about it. Game review sites and professional e-sport players from Team Fortress 2 to Arena Junkies for WoW can't stop talking about it. The greatest thing about Guild Wars 2 is that it will have something for everyone. The hardcore PVP'er will have tournaments; the hardcore PVE players will have very challenging 5 man dungeons; the casual PVP players will have WvWvW and the casual PVE players will have world dynamic events and a rich RP environment.
The only thing that will disappear is large organized PVE raids. When WoW made the rewards similar in 10 man compared to 25 man; the ratio of 10 to 25 man guilds tipped heavily in favor of 10 mans. I see the raiding scene slowly fading away. Some people might still enjoy it but, I have a feeling most people don't. Guild Wars 2 will slam the final nail in that coffin.
Come back here 1 month after gw2 realease, then we will talk. People didnt play the game for a whole week yet, you dont know whats gonna happen.
Lmfao.
Can you name me a single game that changed a genre just 1 month after release? Change takes time. It's not something that happens overnight. In order for a genre to change, other games have to start being made that adopt key aspects of the game in question. As we all know, it takes a minimum of 5 years to make a new MMO. This means it will take at least 5 years to see the full scope of a game's impact after launch.
Hell, even WoW, which I don't think anyone would argue had a small impact on the genre, didn't change much on its release. The full scope of how damaging that game was to the genre as a whole wasn't fully released until about 2 years ago (roughly 5 years after it released).
- Now, I don't think GW2 will have anything like the impact WoW had, and I think that's a good thing. WoW smothered the genre. GW2 is showing the importance of good game design again. Something that has sorely been missing from MMOs for a long, long time. We're already seeing some of it's features seeping into other games. I think we're going to start seeing more.
GW2 seems to be taking some steps ways from the standard AAA formula, so what's going to happen to the formula if it is really successful? Will companies start shameless copy/pasting DEs instead of linear questing? Or will developers be inspired to start trying other ideas to break the mould?
On the flip-side, what if it's a flop? Not to say that TSW and TERA are flops, but they certainly won't influence the market in the way the GW2 will. And if all three die, will it send the message there change is bad... or that games are just not changing enough?
Whether you like Guild Wars 2 or not, you have to admit that it's the heaviest hitter in this pivotal time for MMOs.
There are a number of problems with your post but I will stick with one.
Do you really believe that DE are an original idea by GW2 and not just another step in a chain of concepts from games that came before it?
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
GW2 seems to be taking some steps ways from the standard AAA formula, so what's going to happen to the formula if it is really successful? Will companies start shameless copy/pasting DEs instead of linear questing? Or will developers be inspired to start trying other ideas to break the mould?
On the flip-side, what if it's a flop? Not to say that TSW and TERA are flops, but they certainly won't influence the market in the way the GW2 will. And if all three die, will it send the message there change is bad... or that games are just not changing enough?
Whether you like Guild Wars 2 or not, you have to admit that it's the heaviest hitter in this pivotal time for MMOs.
There are a number of problems with your post but I will stick with one.
Do you really believe that DE are an original idea by GW2 and not just another step in a chain of concepts from games that came before it?
It is on this scale. Not to mention that many, many people treat it like it is, and that's what's more important. If GW2 is popular because of that feature, then there will definitely be more people dropping the standard questing system.
My prediction is that Guild Wars 2 will drastically change the MMO market for years to come.
This game is already so popular that everyone is talking about it. Game review sites and professional e-sport players from Team Fortress 2 to Arena Junkies for WoW can't stop talking about it. The greatest thing about Guild Wars 2 is that it will have something for everyone. The hardcore PVP'er will have tournaments; the hardcore PVE players will have very challenging 5 man dungeons; the casual PVP players will have WvWvW and the casual PVE players will have world dynamic events and a rich RP environment.
The only thing that will disappear is large organized PVE raids. When WoW made the rewards similar in 10 man compared to 25 man; the ratio of 10 to 25 man guilds tipped heavily in favor of 10 mans. I see the raiding scene slowly fading away. Some people might still enjoy it but, I have a feeling most people don't. Guild Wars 2 will slam the final nail in that coffin.
Come back here 1 month after gw2 realease, then we will talk. People didnt play the game for a whole week yet, you dont know whats gonna happen.
Lmfao.
Can you name me a single game that changed a genre just 1 month after release? Change takes time. It's not something that happens overnight. In order for a genre to change, other games have to start being made that adopt key aspects of the game in question. As we all know, it takes a minimum of 5 years to make a new MMO. This means it will take at least 5 years to see the full scope of a game's impact after launch.
Hell, even WoW, which I don't think anyone would argue had a small impact on the genre, didn't change much on its release. The full scope of how damaging that game was to the genre as a whole wasn't fully released until about 2 years ago (roughly 5 years after it released).
- Now, I don't think GW2 will have anything like the impact WoW had, and I think that's a good thing. WoW smothered the genre. GW2 is showing the importance of good game design again. Something that has sorely been missing from MMOs for a long, long time. We're already seeing some of it's features seeping into other games. I think we're going to start seeing more.
Again, wait a month, play the game. Then come back here and we will talk.
My answer is 50/50. Game wise GW2 got a lot of interesting ideas(not new) put together. Will they work only time will tell.
What GW2 will chage is perseption of ingame curency vs real money.
Before flamers will start flaming: its not Pay to Win argument. Its just GW2 delliberetly seperating gamers into groups. Those who pay, and the other, who will spend hours in game farming gold to buy gems. Doing so creating an illusion of customer satisfaction with GW2. Giving Anet those wanted "high ingame etandence" numbers.
GW2 has already changed the market due to one simple fact. It is the first AAA MMORPG to be released that does not have a sub-model. I think this probably has a lot to do with other MMORPGs scrambling to adopt F2P models.
Also...I think that some folks here don't realize that changing the market is not exactly a huge thing. Heck, even WAR changed the market with its public quests. Since WAR, there have been two major games released with a spin on the Public Quest (Rift and GW2).
Yes if dynamic event works every studio want to copy that system.
Anyway, how different is de from the public quest in warhammer? I'm not in beta.
Dynamic Event IMO are kind of like a cross between a traditional story-based quest, and a public quest.
Like a traditional quests, DEs actually have storylines that progress. In fact, if you follow certain NPCs around, you will see these storylines playing out, live in the world. But like a public quest, DEs are tied to the world and not the player, so they "just happen" whether a player is there or not.
In addition, several DEs have branching outcomes so that based on success or failure, different things will happen. Also, DEs tend to have different triggers...some happen automatically, some are triggered by the completion of earlier DEs (chains), and others are triggered by a single player doing something (stealing a troll's runes for example). Finally, DEs scale with the number of players, so you won't have the issue where a PQ is either impossible to do because you don't have enough people, or dumb easy because you have too many.
GW2 seems to be taking some steps ways from the standard AAA formula, so what's going to happen to the formula if it is really successful? Will companies start shameless copy/pasting DEs instead of linear questing? Or will developers be inspired to start trying other ideas to break the mould?
On the flip-side, what if it's a flop? Not to say that TSW and TERA are flops, but they certainly won't influence the market in the way the GW2 will. And if all three die, will it send the message there change is bad... or that games are just not changing enough?
Whether you like Guild Wars 2 or not, you have to admit that it's the heaviest hitter in this pivotal time for MMOs.
I'm not sure what the concern is here? what steps did they take away from the formula? dynamic events are quests that trigger when you enter a certain area on the map, like in Rift.
The game can't flop as it's already f2p, box sales and cash shop from the start negates any hand ringing over subscription numbers, when everyone else turns to f2p suddenly they will all be huge successes.
And as to the game being the heaviest hitter in a pivitol time? I don't know what you are talking about here at all. The game is f2p, the only way it will ever loose anything is if they start selling wins in the cash shop, then the freegamers will fall down and go boom.
My prediction is that Guild Wars 2 will drastically change the MMO market for years to come.
This game is already so popular that everyone is talking about it. Game review sites and professional e-sport players from Team Fortress 2 to Arena Junkies for WoW can't stop talking about it. The greatest thing about Guild Wars 2 is that it will have something for everyone. The hardcore PVP'er will have tournaments; the hardcore PVE players will have very challenging 5 man dungeons; the casual PVP players will have WvWvW and the casual PVE players will have world dynamic events and a rich RP environment.
The only thing that will disappear is large organized PVE raids. When WoW made the rewards similar in 10 man compared to 25 man; the ratio of 10 to 25 man guilds tipped heavily in favor of 10 mans. I see the raiding scene slowly fading away. Some people might still enjoy it but, I have a feeling most people don't. Guild Wars 2 will slam the final nail in that coffin.
Come back here 1 month after gw2 realease, then we will talk. People didnt play the game for a whole week yet, you dont know whats gonna happen.
Lmfao.
Can you name me a single game that changed a genre just 1 month after release? Change takes time. It's not something that happens overnight. In order for a genre to change, other games have to start being made that adopt key aspects of the game in question. As we all know, it takes a minimum of 5 years to make a new MMO. This means it will take at least 5 years to see the full scope of a game's impact after launch.
Hell, even WoW, which I don't think anyone would argue had a small impact on the genre, didn't change much on its release. The full scope of how damaging that game was to the genre as a whole wasn't fully released until about 2 years ago (roughly 5 years after it released).
- Now, I don't think GW2 will have anything like the impact WoW had, and I think that's a good thing. WoW smothered the genre. GW2 is showing the importance of good game design again. Something that has sorely been missing from MMOs for a long, long time. We're already seeing some of it's features seeping into other games. I think we're going to start seeing more.
Again, wait a month, play the game. Then come back here and we will talk.
My response still applies. Reading it might help understand that.
In my opinion they wont change the market in a grand way but enought o make an impact. From DE's to B2P and other mechanices yes. In minor others no. But if it is a succsess then yes it will because the P2P market will almost certainly die because you get all that for one fee in GW2 on top of that they took questing to a whole new lvl with the DE's this is more fun then here sunny take my hand so you dont loose trake of your quests. That my biggest grip right now with most games is the hand holding they do like wow tell's you where to go what to do and what is needed not just in the log but the map to and many games use that same concept so why explore when almost all games tell you exactly where to go for every quest.
In my opinion GW2 combats ok its fun and not to hard to pick up but wish it had more of a DDO or even DCUO combat to it this semi targeting and tab target really need to go the way of the dodo because there old and not that fun even though GW2 has a none targeting/tabtarget combat it still feels smooth and good just wish it had a little more. Now this game brings back exploring omg a game that wants you to go of the liner path bull when been forced into for so long that why I dont play most mmo's is the hand holding even VG has this now and it turned me away for even the F2P along with the item restriction. But everything else they do in GW2 is better then all mmo's in the last 8 years possibly more like 15 years.
This game brings a new way to play and lvl and do things that no other mmo besides a very limited few have tried (R.I.P Spellborn/Talbla Rasa) but in truth most companys stick to the old because they think why change what works well because the stuff is old and dated its like anything people like new and differant other wise we would still have steam powered cars and rottery phones and playing Pen and Paper D&D but no we changed advanced with the technology we did not stay the same we advanced and MMO's really need to advance to new ideas and ways to play them so in truth if GW2 succsed's then yes the mmo industry will change if it fails we will be seeing WoW/EQ 2.0 and nothing more till mmo's ethier die or people just move onto a new thing maybe D&D 5th edtion.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
GW2 has already changed the market due to one simple fact. It is the first AAA MMORPG to be released that does not have a sub-model. I think this probably has a lot to do with other MMORPGs scrambling to adopt F2P models.
...
I think it has more to do with the fact that GW1 didn't have a sub-model too. NCSoft knows that a large number of it's fans don't like sub-models, thus they're trying to do without it.
Just a thought experiment: if GW2 had a sub-model, do you think it would have nearly as many fans as it has currently?
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
The success of GW2 will be determined by how much money it makes for Anet, not by how many registered accounts it has.
So if it sells a few million boxes at launch, and the Cash Shop earns a significant monthly income, then the industry will take note. Otherwise it will just be another F2P game in the big ocean of F2P games.
If you build a game that is loved and faithfully played by 10 million players, but it doesn't turn a profit, the industry will admire your creativity and laugh at your lack of business sense. Some other company will probably buy you out and start "monetizing" that huge playerbase.
The release of GW2 coming closer is one reason for SWTOR to go FTP. So it already has changed the market.
And it will be the beginning of the end of gear-grind in MMOs.
Maybe, maybe not. What's more certain is that it will at least open up more options for players who don't like traditonal vertical progression and maybe inject some new blood into the genre; people who don't complain about how much better the old days were and just enjoy the game. That's more important than any market change to me.
Comments
rpg/mmorg history: Dun Darach>Bloodwych>Bards Tale 1-3>Eye of the beholder > Might and Magic 2,3,5 > FFVII> Baldur's Gate 1, 2 > Planescape Torment >Morrowind > WOW > oblivion > LOTR > Guild Wars (1900hrs elementalist) Vanguard. > GW2(1000 elementalist), Wildstar
Now playing GW2, AOW 3, ESO, LOTR, Elite D
I think the amount of people leaving the game has been approximately the same for quite some years. The difference is that there's less new players attracted to the game which results in a net loss of overall players. This is indeed due to aging, I mean who buys / subscribes to an ancient game leaking players and being lonely there in the newb zone if there's a new shiney that offers the same and more features in a different way, better graphics and a more immersive world (not just talking GW2 here but in general, there's more new shineys and coming up)? The excuse I often hear "why buy a new game that just feels the same for me, then I can also just stay in / return to WoW" only applies to existing players, not new ones.
But don't underestimate the power of the snow ball effect, if a large chunk of core players leaves, many more will leave with and after them because many people tend to stick to old games for the friends they made / guild they're in + "invested" time.
Well i am sure there will be copy cat developers just like we had the many EQ2/Wow copy cats.So many developers that copy lose their shirt,some benefit from timing,when players are bored or starved for ANYTHING new.
There will always be a market for higher quality games,the cheaper to buy or play are going to be just that,CHEAP.
Developers put in a certain amount of cost into a game then decide what they can get out of it.With short term design they bank on xpacs and usually release a game missing MANY features to lure players into sticking around to get the rest of the game.The result is the same in the end,but for many of us,we want the product out of the box,without excuses or future promises.
It is no different than anything in life,some people will buy a new cheap car right away and some will wait and save for a better one.Some people are forced into buying one right away,which would be the same analogy as impatient gamers who NEED that NEW gaming fix right away.
I think the bottom line is they ALL have a budget and a goal for the game.We will never know just how much content developers scrap as they near their deadline,but i can usually spot some things that are dead giveaways.This game design is i would say NEVER predictable,they get to that point and say,we just can't make this content happen by the deadline,so they scrap it or continue to make it happen in a future xpac.
I feel ALL developers ar sitting and hoping cash shops are accepted.We saw it when SOE started the 15 bucks sub fee,then all followed qucikly.Many of us wil lnot support that design becuase it is a lose lose for customers and MOST SHOULD realize it.When you allow a developer to utilize cash shop,they can release unfinished games and slowly add in the rest of the content AND charge extra for doing it,really it should be an unacceptable market.I quit EQ2 just for that reason.
Never forget 3 mile Island and never trust a government official or company spokesman.
Lmfao.
Can you name me a single game that changed a genre just 1 month after release? Change takes time. It's not something that happens overnight. In order for a genre to change, other games have to start being made that adopt key aspects of the game in question. As we all know, it takes a minimum of 5 years to make a new MMO. This means it will take at least 5 years to see the full scope of a game's impact after launch.
Hell, even WoW, which I don't think anyone would argue had a small impact on the genre, didn't change much on its release. The full scope of how damaging that game was to the genre as a whole wasn't fully released until about 2 years ago (roughly 5 years after it released).
- Now, I don't think GW2 will have anything like the impact WoW had, and I think that's a good thing. WoW smothered the genre. GW2 is showing the importance of good game design again. Something that has sorely been missing from MMOs for a long, long time. We're already seeing some of it's features seeping into other games. I think we're going to start seeing more.
There are a number of problems with your post but I will stick with one.
Do you really believe that DE are an original idea by GW2 and not just another step in a chain of concepts from games that came before it?
Epic Music: https://www.youtube.com/watch?v=vAigCvelkhQ&list=PLo9FRw1AkDuQLEz7Gvvaz3ideB2NpFtT1
https://archive.org/details/softwarelibrary_msdos?&sort=-downloads&page=1
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
I agree. Except I'd like to point out that GW1 didn't change anything because it wasn't an MMO.
It is on this scale. Not to mention that many, many people treat it like it is, and that's what's more important. If GW2 is popular because of that feature, then there will definitely be more people dropping the standard questing system.
What else is wrong with the post?
Again, wait a month, play the game. Then come back here and we will talk.
what is de?
Ok de= dynamic event.
Yes if dynamic event works every studio want to copy that system.
Anyway, how different is de from the public quest in warhammer? I'm not in beta.
Stoped reading after 2 page.
My answer is 50/50. Game wise GW2 got a lot of interesting ideas(not new) put together. Will they work only time will tell.
What GW2 will chage is perseption of ingame curency vs real money.
Before flamers will start flaming: its not Pay to Win argument. Its just GW2 delliberetly seperating gamers into groups. Those who pay, and the other, who will spend hours in game farming gold to buy gems. Doing so creating an illusion of customer satisfaction with GW2. Giving Anet those wanted "high ingame etandence" numbers.
Sad(((
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GW2 has already changed the market due to one simple fact. It is the first AAA MMORPG to be released that does not have a sub-model. I think this probably has a lot to do with other MMORPGs scrambling to adopt F2P models.
Also...I think that some folks here don't realize that changing the market is not exactly a huge thing. Heck, even WAR changed the market with its public quests. Since WAR, there have been two major games released with a spin on the Public Quest (Rift and GW2).
Are you team Azeroth, team Tyria, or team Jacob?
Dynamic Event IMO are kind of like a cross between a traditional story-based quest, and a public quest.
Like a traditional quests, DEs actually have storylines that progress. In fact, if you follow certain NPCs around, you will see these storylines playing out, live in the world. But like a public quest, DEs are tied to the world and not the player, so they "just happen" whether a player is there or not.
In addition, several DEs have branching outcomes so that based on success or failure, different things will happen. Also, DEs tend to have different triggers...some happen automatically, some are triggered by the completion of earlier DEs (chains), and others are triggered by a single player doing something (stealing a troll's runes for example). Finally, DEs scale with the number of players, so you won't have the issue where a PQ is either impossible to do because you don't have enough people, or dumb easy because you have too many.
Are you team Azeroth, team Tyria, or team Jacob?
I'm not sure what the concern is here? what steps did they take away from the formula? dynamic events are quests that trigger when you enter a certain area on the map, like in Rift.
The game can't flop as it's already f2p, box sales and cash shop from the start negates any hand ringing over subscription numbers, when everyone else turns to f2p suddenly they will all be huge successes.
And as to the game being the heaviest hitter in a pivitol time? I don't know what you are talking about here at all. The game is f2p, the only way it will ever loose anything is if they start selling wins in the cash shop, then the freegamers will fall down and go boom.
My response still applies. Reading it might help understand that.
In my opinion they wont change the market in a grand way but enought o make an impact. From DE's to B2P and other mechanices yes. In minor others no. But if it is a succsess then yes it will because the P2P market will almost certainly die because you get all that for one fee in GW2 on top of that they took questing to a whole new lvl with the DE's this is more fun then here sunny take my hand so you dont loose trake of your quests. That my biggest grip right now with most games is the hand holding they do like wow tell's you where to go what to do and what is needed not just in the log but the map to and many games use that same concept so why explore when almost all games tell you exactly where to go for every quest.
In my opinion GW2 combats ok its fun and not to hard to pick up but wish it had more of a DDO or even DCUO combat to it this semi targeting and tab target really need to go the way of the dodo because there old and not that fun even though GW2 has a none targeting/tabtarget combat it still feels smooth and good just wish it had a little more. Now this game brings back exploring omg a game that wants you to go of the liner path bull when been forced into for so long that why I dont play most mmo's is the hand holding even VG has this now and it turned me away for even the F2P along with the item restriction. But everything else they do in GW2 is better then all mmo's in the last 8 years possibly more like 15 years.
This game brings a new way to play and lvl and do things that no other mmo besides a very limited few have tried (R.I.P Spellborn/Talbla Rasa) but in truth most companys stick to the old because they think why change what works well because the stuff is old and dated its like anything people like new and differant other wise we would still have steam powered cars and rottery phones and playing Pen and Paper D&D but no we changed advanced with the technology we did not stay the same we advanced and MMO's really need to advance to new ideas and ways to play them so in truth if GW2 succsed's then yes the mmo industry will change if it fails we will be seeing WoW/EQ 2.0 and nothing more till mmo's ethier die or people just move onto a new thing maybe D&D 5th edtion.
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
I think it has more to do with the fact that GW1 didn't have a sub-model too. NCSoft knows that a large number of it's fans don't like sub-models, thus they're trying to do without it.
Just a thought experiment: if GW2 had a sub-model, do you think it would have nearly as many fans as it has currently?
I maintain this List of Sandbox MMORPGs. Please post or send PM for corrections and suggestions.
The release of GW2 coming closer is one reason for SWTOR to go FTP. So it already has changed the market.
And it will be the beginning of the end of gear-grind in MMOs.
Advertising has us chasing cars and clothes, working jobs we hate so we can buy shit we don't need.
The success of GW2 will be determined by how much money it makes for Anet, not by how many registered accounts it has.
So if it sells a few million boxes at launch, and the Cash Shop earns a significant monthly income, then the industry will take note. Otherwise it will just be another F2P game in the big ocean of F2P games.
If you build a game that is loved and faithfully played by 10 million players, but it doesn't turn a profit, the industry will admire your creativity and laugh at your lack of business sense. Some other company will probably buy you out and start "monetizing" that huge playerbase.
Think you're reading a bit too much into that.
Maybe, maybe not. What's more certain is that it will at least open up more options for players who don't like traditonal vertical progression and maybe inject some new blood into the genre; people who don't complain about how much better the old days were and just enjoy the game. That's more important than any market change to me.