I checked that link to see what it said about the engine.
RPGSite: Similar to how FF Versus XIII is taking the lighting portion of that engine and using it in their game? Yoshida: It’s different in the sense that it’s not a part of the existing Luminous Engine, because if we were to wait until that engine was completed, we wouldn’t be able to get the game out in time. What we are doing is taking people who are working on Luminous, and having them use their knowledge—some of those things that will be used in Luminous as well, to make a completely new engine. You mentioned the lighting—yes, probably the lighting we’ll end up using will be similar to what will be used in Luminous, but it’s not like we’re waiting for Luminous to be completed.
So it sounds like they went from crystal tools, wanted to use luminous, but it wasn't completed, so used some stuff from luminous to create a brand new engine, completely scrapping the original engine.
Here is another interview that was at gamescom 2012 :
Of course, "Until Sony and Microsoft actually make an announcement," he said, "we can't make an announcement." Yoshida said that his team's flexibility with FFXIV is due to the game's new engine. "With this new engine, it's very scalable. It runs on low-end PCs and high-end PCs. So when new technology comes out, we can easily scale it to that high end."
Bottom line, it is a completely different engine, that is a lot more flexible. Not only is it new in the sense that it is different, but it is new in that they stated they made a completely new engine.
Just an update for those of yyou who do not follow the official website. In Yoshida's letter dated 30Aug2012 he stated the following:
1. The final character save for current account hoilders will be 1 Nov 2012.
2 From then to 11Nov 2012 they will be concluding the story for the end of the 7th Umbral Era
3. They are considering the idea of reopening the servers for causal play and a place for friends to still meet. Nothing will be saved and carried over.
Yoshida has stated that he will not do Beta teesting while Ver 1.0 is active. Therefore I must assume that Beta testing will not begin until sometime in Nov. I do not expect a formal release until the 1st Quater of 2013. The reason for this is that Yoshida will not release anything until it is the best it can be. As he is the one who began SEs willingness to actually listen toi his subscribers I believe it will take him time to compile all the data <including player feedback> and make the appropriate changes before he releases ARR.
Comments
So they are 2.0 this.
and YES my name will be on the credit since i am a legacy user of FFXIV.
However, i haven't play since May while i bought a 90 days pass for this game.
This is just FFXI2.0 not FFXIV2.0.
I am expecting a new mmorpg not FFXI2.0. go back to the drawing board or hire someone creative like me.
These developers have no idea what gamers want, old tricks that works doesn't mean it will work forever.
and YES my name will be on the CREDIT! watch for it.
none
I checked that link to see what it said about the engine.
RPGSite: Similar to how FF Versus XIII is taking the lighting portion of that engine and using it in their game?
Yoshida: It’s different in the sense that it’s not a part of the existing Luminous Engine, because if we were to wait until that engine was completed, we wouldn’t be able to get the game out in time. What we are doing is taking people who are working on Luminous, and having them use their knowledge—some of those things that will be used in Luminous as well, to make a completely new engine. You mentioned the lighting—yes, probably the lighting we’ll end up using will be similar to what will be used in Luminous, but it’s not like we’re waiting for Luminous to be completed.
So it sounds like they went from crystal tools, wanted to use luminous, but it wasn't completed, so used some stuff from luminous to create a brand new engine, completely scrapping the original engine.
Here is another interview that was at gamescom 2012 :
http://www.ffxionline.com/forums/general-ffxiv-discussion/80491-ffxivs-realm-reborn-will-scalable-next-gen-consoles.html
talking about the pc and ps3 and the new engine.
Of course, "Until Sony and Microsoft actually make an announcement," he said, "we can't make an announcement." Yoshida said that his team's flexibility with FFXIV is due to the game's new engine. "With this new engine, it's very scalable. It runs on low-end PCs and high-end PCs. So when new technology comes out, we can easily scale it to that high end."
Bottom line, it is a completely different engine, that is a lot more flexible. Not only is it new in the sense that it is different, but it is new in that they stated they made a completely new engine.
Just an update for those of yyou who do not follow the official website. In Yoshida's letter dated 30Aug2012 he stated the following:
1. The final character save for current account hoilders will be 1 Nov 2012.
2 From then to 11Nov 2012 they will be concluding the story for the end of the 7th Umbral Era
3. They are considering the idea of reopening the servers for causal play and a place for friends to still meet. Nothing will be saved and carried over.
Yoshida has stated that he will not do Beta teesting while Ver 1.0 is active. Therefore I must assume that Beta testing will not begin until sometime in Nov. I do not expect a formal release until the 1st Quater of 2013. The reason for this is that Yoshida will not release anything until it is the best it can be. As he is the one who began SEs willingness to actually listen toi his subscribers I believe it will take him time to compile all the data <including player feedback> and make the appropriate changes before he releases ARR.
Hope this information helps.