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Raid Haters are coming out of the woodwork.

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  • ktanner3ktanner3 Member UncommonPosts: 4,063
    Originally posted by Madimorga

    The problem with typical raiders is that they want the best gear in the game reserved for raid drops.  No crafting it, no getting it from regular dungeons or open world play.

     

    Which means if I don't want to be at a disadvantage, I have to raid.  And I think raiding is incredibly boring.  Other than that, I have no problem with raiders or raids.  If they're willing to raid for the same items I can get in other ways, more power to em.

     This is my problem with them as well. They think that the rest of the game has to be geared towards their playstyle and devs have catered to this mindset for far to long.

    Currently Playing: World of Warcraft

  • JoeyMMOJoeyMMO Member UncommonPosts: 1,326
    Originally posted by Jagarid
    Originally posted by BadSpock

    I've always thought with raids that a "if you build it they will come" approach would work - no better gear, no carrot, just large group instanced encounters demanding skill and coordination - and people would still spend time to complete them just for the sake of completing them.

    I absolutely agree with you.

    I have more than thought it, I have said as much when talking about it with guildmate in my raiding guild in previous games.   Usually it sparked a pretty big debate with some people agreeing, and others disagreeing fiercely.   So people would indeed come, but evidently not everyone would.   (Though, personally, I chalk up some of the disagreement as resistance to something being "different" so some of the naysayers probably would still come).

    A lot of people wouldn't raid if they didn't get the über gear. Some might raid for cosmetic gear or a fancy title. Few will do it purely for fun, becase to most it's more like a job than real fun.

    imageimage
  • Dreamo84Dreamo84 Member UncommonPosts: 3,713
    Love it when people bring up their military status in reference to their gaming preference. Raiding is like real war man!

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  • latinkurolatinkuro Member Posts: 121
    Originally posted by ShiroRyuujin

    You also forgot the people who hate it because people get such a hard-on about raiding that it stops being fun and instead becomes a job.

     

    I used to think raiding was "fun" and "epic" until every started forgetting it was a game you play for fun and took it so damn serious it became a 2nd job.

    +9000

  • EmerwynEmerwyn Member Posts: 70
    OP hit the nail with the sledgehammer. Too bad you said something bad about GW2, so you'll get bullied by the zerg hive of blind fanatics in these boards.
  • DrachasorDrachasor Member Posts: 2,678
    Originally posted by BadSpock

    I've always thought with raids that a "if you build it they will come" approach would work - no better gear, no carrot, just large group instanced encounters demanding skill and coordination - and people would still spend time to complete them just for the sake of completing them.

     

    The problem with that is designing good raids takes a LOT of time.  You have to balance things with regards to all the possible combination of abilities that could show up.  Even 10-man groups offer a lot wider variety than 5-mans.  So it really requires a disproportionate number of dev resources devoted to it.  That or the raids just aren't very good (and if that's the case, why bother?).  Then this starts to eat at and affect how things are balanced and what new abilities are introduced.  Balance changes for raids can negatively affect other areas of the game.

    Overall, it doesn't seem worth the effort to me.  I prefer GW2's take on large-scale PvE where fine-tuning is a non-factor because you aren't going to have a highly organized group of players going at it.

    Based on popularity in other games, 5-mans seems to be around the ideal number in terms of what people want to do and enjoy.  I know I prefer my challenging content at the 5-man level.  I've organized and led raids and it is an immense amount of work for everyone.  5-mans are more flexible and can be quite spontaneous.  This will be especially true in GW2 where you don't have to worry about finding a healer/tank.

  • LostarLostar Member UncommonPosts: 891
    Originally posted by Emerwyn
    OP hit the nail with the sledgehammer. Too bad you said something bad about GW2, so you'll get bullied by the zerg hive of blind fanatics in these boards.

    Correction.  OP said bad things about non-raiders.  This is where many has problems with the OP.  He says non-raiders are likely such because they have no personality, lazy, and are dumbasses who stand in the fire. The only valid reason he gave that wasn't an outright insult was the first reason.

    So most (if not all) replies that are critical of OP is not due to their opinion about GW2 but about how they stated it in a very rude way.

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