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Raiding in GW2 **Video** SPOILERS

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  • AerowynAerowyn Member Posts: 7,928
    Originally posted by bcbully
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Remember what you told me? This is not the right way to promote GW2 Aerowyn. Why don't you talk about What GW2 does have and does right. Get some Spvp info and videos up here.

     

     

    got all that info in my sig. People here are just making false generalizations on content they have never played

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are designed not to lose. 

  • SvarcanumSvarcanum Member UncommonPosts: 425
    Originally posted by Aerowyn
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    because they are not and that's the point.. people are making assumptions on content they never played

    I've seen quite a few videos. So have you. None of us have played it. But judging from the videos they're very much designed to be beatable on the first attempt. Doesn't mean you can't fail. But they are very much beatable without "put[ting] tons of hours".

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by Aerowyn
    Originally posted by bcbully
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Remember what you told me? This is not the right way to promote GW2 Aerowyn. Why don't you talk about What GW2 does have and does right. Get some Spvp info and videos up here.

     

     

    got all that info in my sig. People here are just making false generalizations on content they have never played

    Did you miss the blog here on mmorpg talking about GW2 dragons?

     

     

    edit - it looks to have been removed. It was the first truly scathing review I've seen of GW2 talking about the simplistic nature of the GW2 western style dragon. Epic only in size and visual. Sub par in mechanics and difficulty.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    because they are not and that's the point.. people are making assumptions on content they never played

    I've seen quite a few videos. So have you. None of us have played it. But judging from the videos they're very much designed to be beatable on the first attempt. Doesn't mean you can fail. But they are very much beatable without "put[ting] tons of hours".

    you are judging your opinion on this on demo videos from in some cases years ago?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by bcbully
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are designed not to lose. 

    What part of the development team do you work for? Just curious, you seem to know exactly how the system works.

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • grapevinegrapevine Member UncommonPosts: 1,927
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

     

    Which is usually down to simply not enough people there at the time, not skill or challenge.  DE's can be simply zerged.

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

    which is a big core concept of the later DE's so not sure where people are getting these fights were designed to be won on the first try.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • bcbullybcbully Member EpicPosts: 11,843
    Originally posted by grapevine
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

     

    Which is usually down to simply not enough people there at the time, not skill or challenge.

    The bosses damanging abilities can only hit a small number of people at a time at a certain point. There is now way that boss can kill a group of 30 before they are able to res. 

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by grapevine
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

     

    Which is usually down to simply not enough people there at the time, not skill or challenge.

    The events scale. The number of people is irrelevant. 

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • grapevinegrapevine Member UncommonPosts: 1,927
    Originally posted by Amjoco
    Originally posted by grapevine
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

     

    Which is usually down to simply not enough people there at the time, not skill or challenge.

    The events scale. The number of people is irrelevant. 

     

    Not true.  They do scale, but mechanics wise they can still be zerged, and are.

  • SvarcanumSvarcanum Member UncommonPosts: 425
    Originally posted by Aerowyn
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

    which is a big core concept of the later DE's so not sure where people are getting these fights were designed to be won on the first try.

    Because they ARE designed to be beatable on the first attempt. Why argue it? They're not designed to be automatically beat. But they're not designed to be learned by a group of players who come back time after time. A big enough group of skilled players WILL beat it on their first attempt. A smaller group, or a group of less skilled players will probably fail. But if you roll in a guild and you're skilled you're going to plow through these, since they're tuned for semi skilled puggers.

     

    edit: this goes for the DE bosses we've seen so far. perhaps ANet has something up their sleeve that we haven't seen. but let's discuss what we actually know.

  • AmjocoAmjoco Member UncommonPosts: 4,860
    Originally posted by Aerowyn
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

    which is a big core concept of the later DE's so not sure where people are getting these fights were designed to be won on the first try.

    They saw videos of the mob being beaten, so they have it in their heads that is what happens.

    edit: They

    Death is nothing to us, since when we are, Death has not come, and when death has come, we are not.

  • grapevinegrapevine Member UncommonPosts: 1,927
    Originally posted by bcbully
    Originally posted by grapevine
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

     

    Which is usually down to simply not enough people there at the time, not skill or challenge.

    The bosses damanging abilities can only hit a small number of people at a time at a certain point. There is now way that boss can kill a group of 30 before they are able to res. 

     

    Exactly why they can be zerged.  People can just run back, while others continue the fight.

  • seridanseridan Member UncommonPosts: 1,202
    Originally posted by grapevine
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

     

    Which is usually down to simply not enough people there at the time, not skill or challenge.  DE's can be simply zerged.

    Hmmmm I've seen around 20 (maybe more) people trying to kill the Fire Elemental boss at the Asura area and fail miserably, then suddenly 5 people appeared and killed it, while the other 20 were looking in awe (they'd been trying to kill it for hours and always failed). Don't give me that crap about not having enough people, if a group knows what they are doing they can down a boss, no matter the numbers.

    Block the trolls, don't answer them, so we can remove the garbage from these forums

  • AerowynAerowyn Member Posts: 7,928
    Originally posted by grapevine
    Originally posted by bcbully
    Originally posted by grapevine
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

     

    Which is usually down to simply not enough people there at the time, not skill or challenge.

    The bosses damanging abilities can only hit a small number of people at a time at a certain point. There is now way that boss can kill a group of 30 before they are able to res. 

     

    Exactly why they can be zerged.  People can just run back, while others continue the fight.

    good luck on just zerging the dragon fights as shown in the videos they have differn't compenents and seige type weapons you use to take them down.. not sure how this is considered just a zerg.

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • grapevinegrapevine Member UncommonPosts: 1,927
    Could be anything.  Ever heard of higher levels?  People actually knowing their class?
  • bcbullybcbully Member EpicPosts: 11,843

    Good read on the simplistic nature of GW2 bosses and why they are so simple.

     

    http://www.mmorpg.com/blogs/TemperHoof/052012/23711_Guild-Wars-2-Predicting-Zhaitan

     

    "You are not merely watching the battle from a sofa prospective, but watching the battle in a more intimate viewpoint in the middle of the chaos."

     

    "They want you to have your cake and eat it too. Let’s be frank here, ArenaNet will likely want users to win fights more often than lose them. "

     

    "The Shatterer is indeed a very big and visually impressive dragon, but one which only utilizes a handful of animations and doesn’t move at all from its fixed position upon the battlefield."

     

     

  • LucioonLucioon Member UncommonPosts: 819
    Originally posted by bcbully
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are designed not to lose. 

    Just so you know BcBully, the DE can indeed be lost. There was lower DE that I was in and we lost, lost badly that inturn generated another Event that was different than if you had won. What happened was everyone in the previous event just left when they were done, and then the big boss came out and killed all that was left, after a while, they took over the place and an new event came out to take it back.

    So when you state that DE can not lose, you are wrong, there is chains for Events if you fail, and chains of events if you win.

     

     

    Life is a Maze, so make sure you bring your GPS incase you get lost in it.

  • grapevinegrapevine Member UncommonPosts: 1,927
    Originally posted by Aerowyn
    Originally posted by grapevine
    Originally posted by bcbully
    Originally posted by grapevine
    Originally posted by seridan
    Originally posted by Svarcanum
    Originally posted by Aerowyn
    Originally posted by Mephster
    Raiding in Guild Wars ? LOL! These are nothing more than dynamic events with little to no thought process involved whatsoever.

    I'm sure you put tons of hours into all those high level DE's and dragon fights 

    Serious question: why would you put hours into them if they're designed to be beatable on the first attempt?

    They are not designed to be beatable on the first attempt. Actually Guild Wars 2 is one of the few games that have the concept of "losing"

     

    Which is usually down to simply not enough people there at the time, not skill or challenge.

    The bosses damanging abilities can only hit a small number of people at a time at a certain point. There is now way that boss can kill a group of 30 before they are able to res. 

     

    Exactly why they can be zerged.  People can just run back, while others continue the fight.

    good luck on just zerging the dragon fights as shown in the videos they have differn't compenents and seige type weapons you use to take them down.. not sure how this is considered just a zerg.

     

    If you die do you stay dead for the entire fight?  No, you don't.  If a group of people die, can they renter the fight, while others continue it.   The answer is "yes", and that's zerging.

  • bcbullybcbully Member EpicPosts: 11,843
     

    No need to re enter people will res you.

     

     

    Good read on the simplistic nature of GW2 bosses and why they are so simple.

     

    http://www.mmorpg.com/blogs/TemperHoof/052012/23711_Guild-Wars-2-Predicting-Zhaitan

     

    "You are not merely watching the battle from a sofa prospective, but watching the battle in a more intimate viewpoint in the middle of the chaos."

     

    "They want you to have your cake and eat it too. Let’s be frank here, ArenaNet will likely want users to win fights more often than lose them. "

     

    "The Shatterer is indeed a very big and visually impressive dragon, but one which only utilizes a handful of animations and doesn’t move at all from its fixed position upon the battlefield."

     

    sorry for the repost. Might aswell leave it though. 

  • grapevinegrapevine Member UncommonPosts: 1,927
    Being res'ed, running back.  Same result, and there's no limit to the number of times it can be done.
  • AerowynAerowyn Member Posts: 7,928
    Originally posted by grapevine
    Being res'ed, running back.  Same result, and there's no limit to the number of times it can be done.

    what's that have to do with the mechanics of the fight? if a group keeps running up to the dragon and dying over and over what good are they doing? if a group spits up and defends the seige weapons and keeps them going who is being more effective?

    I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg

  • SvarcanumSvarcanum Member UncommonPosts: 425
    Originally posted by Aerowyn
    Originally posted by grapevine
    Being res'ed, running back.  Same result, and there's no limit to the number of times it can be done.

    what's that have to do with the mechanics of the fight? if a group keeps running up to the dragon and dying over and over what good are they doing? if a group spits up and defends the seige weapons and keeps them going who is being more effective?

    As long as the dragon dies... could be argued.

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