Close but not yet. Yeah in WoW if you start out as an orc you only do orc content as you level, but there's still much more content with the expansions. Even after Burning Crusade there are almost more dungeons than you can count with two hands. WoW is just kind of... huge. Then there's WotLK content. It also depends on what you consider to be "content". WoW is also old and dated though.
Still even taking into account a human can go to asura lands and do asura content at any level it still doesn't quite add up in content to WoW + multiple expansions. The question is would GW2 players even want to do WoW + multiple expansions? I did it once and that was enough.
Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what
it offers rather than pass on what might be a great playing experience
because it lacks a few features you prefer."
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FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in
the game mechanics that define the MMORPG genre, then why are you
playing an MMORPG?"
Let's be honest here. Once a new xpac comes out the old content is obselete and no longer matters. Most people who play started after Burning Crusade, even more of them during Wrath. The content might be there but no one does it. There is no point to.
With that being said you can get easy 20 hours out of each zone or more from Guild Wars 2 because of the random world events and the many different ways to complete each public quest. On top of that there is the story quest which mixes and matches between races, and the options they choose when creating their character. Even their class matters. So 5 races and say 15 choices to choose from in creation. there is a lot of depth there in the story behind the characters.
I have no idea about amount and doubt anyone who isn't breaking an NDA has as well.
However there is little doubt in my mind that I would play more of GW2 before I got bored than of WoW. So in the end it will have more content for me. Because content I never see because I get tired of the game doesn't matter for crap.
Technically you can do this with every single game you can play. If your counting actually different things, then your going to be disapointed. In truth though, you shouldn't expect a game to have more content to do at release.
Simply put, No, it doesn't have more content then WoW *cringes for having to say something good about wow* but thats to be expected of any new game.
I do, if it's fun, and there are many more people like me (whether you choose to believe it or not is irrellevant).
I don't doubt that there are others like you, but I think that group is being blown wildly out of proportion.
WoW quests are boring and repetitive for the most part. The reason people want to skip as many as possible is the whole quest-hub grind model blows. This goes back to my first statement about "if it's fun".
Meh, I felt the same way about heart quests and the DE's in GW2, they were nothing more than zerg fests. It didn't really matter if I was there or not. I could just roll my face on the keyboard and the zerg masses around me would get things done just the same. It's all subjective.
CoH is a pay to win cash shop nightmare, the only people staying there till endgame aren't the ones GW2 is for. They can stay there (and NCsoft can still have their money, lol). It's lower level content is balls easy and repetitive as hell. I played 2 characters to about level 15-20 and uninstalled it. I played 5 chars in GW2 to 10-25 and I am so excited for it to go live that I am trolling forums.....
I was talking about pre-F2P. And CoH has a difficulty meter. I doubt you're blowing through the hardest mode easy as balls. Then again you're admittedly trolling the forums so I take anything you say with a grain of salt - When I played CoH (before going rogue and player-made content) the level of teamwork required for some of the content was simply awesome. I'll just go ahead and note the only times I died in the tests for GW2 was when I got 1 shot by a random AoE. I wouldn't exactly consider that game super challenging, at least not in the earlier levels - especially since everyone gets defensive cooldowns/heals.
Statistics and source please. The only stats I've ever seen on this clearly shows that a majority of players is NOT interested in "endgame progression". Hardcore raiders make up less than 1/4 of all WoW players...... GW2's pre-purchases beating all other computer games on Amazon shows how many people are interested in getting off that hamster wheel.
Doesn't mean that less than 1/4 aspire to be raiders period. They might not be hardcore, but millions of people hope to take part in raiding and getting epics. You chest-beat the fact that GW2 has pre-sold well, well there's another game that sort of blows that pre-selling out of the water. That game, and the fact that about 9 out of 10 games released over years have tried to clone it, shows decent metrics to say that people enjoy progression.
I wager GW2 will do well. If nothing else because of the payment model. That's the reason I'll be getting it. I've done a lot worse with single player games in the past. I found myself getting bored in the beta events after level 15 or so, but I'm hoping the higher level events offer more than mass zerg fests.
EVE is still my go-to game, but GW2 could strike a decent balance with more of an arcade style gameplay.
I was wondering this because of the scalable content, everything is relevant to a single character. Other games that don't have this feature, the content becomes irrelevant once you out level it. This feature almost makes gw2 sandboxy in terms of progression because now you can level without following the standard linear theme park funnel model.
So with a game like WoW you would need to play every race to be able to experience the same amount of content that a gw2 character could experience. What do you guys think?
I was wondering this because of the scalable content, everything is relevant to a single character. Other games that don't have this feature, the content becomes irrelevant once you out level it. This feature almost makes gw2 sandboxy in terms of progression because now you can level without following the standard linear theme park funnel model.
So with a game like WoW you would need to play every race to be able to experience the same amount of content that a gw2 character could experience. What do you guys think?
Simple answer is no. It's highly unrealistic to expect a game to launch with the same amount of content as a game that's been worked on for over a decade.
That said, GW2 has about as much content as WoW had when it first launched. Possibly more, but it's pretty hard to quantify.
However, you definitely touched on an important aspect that makes GW2 fairly unique. It's content doesn't become irrelevant. So while WoW has more content as a whole, most of it is very short lived, and gets irrelevant very quickly. The majority of WoW's content is funnelled into endgame, which is a very small portion of the game. In GW2 the game opens up as you lvl, instead of funnelling, giving you more content at endgame.
If GW2 continues to do well, it will no doubt get more content, though. The first game most definitely does have more content than WoW does, but it took them a while (and a few expansions) to get to that point.
I guess there is a reason for dungeon to start at level 30. You get dungeon armor token for each time you complete a dungeon, then you accumulate these tokens for dungeon armor. Players that have done the dungeon may want to return to it at a later time to get the dungeon reward armor. If dungeon starts at earlier level, the player wouldn't have unlocked all skill slots yet. So by setting it 30, it'll put earlier player and returning player in the same position.
I was wondering this because of the scalable content, everything is relevant to a single character. Other games that don't have this feature, the content becomes irrelevant once you out level it. This feature almost makes gw2 sandboxy in terms of progression because now you can level without following the standard linear theme park funnel model.
So with a game like WoW you would need to play every race to be able to experience the same amount of content that a gw2 character could experience. What do you guys think?
to the name of the thread the answer is yes
to the answer above it is still yes but with a twist due to the personal storyline element offered in GW2
A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die.
Originally posted by Amjoco No way. I'm a huge fan of GW2 but just the Dungeons in WoW alone are full of hours and hour of content. Even after mastering them and going back through it would take quite sometime to do them all. I'm not sure of the item library in WoW, but just the thought of how much they have put together in 7 years is beyond me.
A lot of the dungeons really have no meaning though. People just zerg through it to get their xp, loot, and compeletion. Prolly the majority of the players have no ideal what the Scarlet Monestary stands for or the purpose of Dire Maul. I have yet to do a dungeon in GW2 but I'm willing to bet that there is a detailed stroy behind the dungeon that the player is exposed to and understands. WoW I feel that players might have a very basic grasp of why their there but much of the lore and stroy is lost to em.
At least the older dungeons in WoW. Many of the dungeons are just a form of gaining xp besides questing or PvPing, don't really consider it content personally.
You guys are forgetting one important thing - People don't want to experience the lower level content for the sake of experiencing it.
There's a feature in WoW where you can cut off exp gains. If people were really about doing all the content then they would activate this feature to experience every single quest/piece of content possible before outleveling it and having it become irrelevant.
City of Heroes has had this scaling thing for ages now and even still people hardly ever revisit the older content even if they had missed it on their character. It's simply not as appealing as GW2 fans are making it out to be. Guild Wars 1 had TONS of side-quests, but people usually just skipped them all and stuck to the story quests for progression.
A majority of people want to get powerful and then have fun becoming increasingly more powerful.
people skipped all the beginner stuff in those games because they felt like it was a race and they wont be competetive in PvE/PvP if they dont get to max level first. guild wars 2 mindset is instead all about having fun and exploring and getting immersed in the world. PvP on the other hand is very competetive but you dont need to be max level to start competing.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Originally posted by Amjoco No way. I'm a huge fan of GW2 but just the Dungeons in WoW alone are full of hours and hour of content. Even after mastering them and going back through it would take quite sometime to do them all. I'm not sure of the item library in WoW, but just the thought of how much they have put together in 7 years is beyond me.
A lot of the dungeons really have no meaning though. People just zerg through it to get their xp, loot, and compeletion. Prolly the majority of the players have no ideal what the Scarlet Monestary stands for or the purpose of Dire Maul. I have yet to do a dungeon in GW2 but I'm willing to bet that there is a detailed stroy behind the dungeon that the player is exposed to and understands. WoW I feel that players might have a very basic grasp of why their there but much of the lore and stroy is lost to em.
At least the older dungeons in WoW. Many of the dungeons are just a form of gaining xp besides questing or PvPing, don't really consider it content personally.
Very true.
The dungeons in GW2 do indeed have a good amount of lore behind them, and the story mode attempts to shed some light on this when players first enter a dungeon. However, there is also a lot of info spread around the world. WoW has a lot of lore as well, but they don't really make that very aparent, it's true.
However, I don't think this will stop people from just grinding dungeons for the loot, either. Some people just don't care about lore, and others won't have the patience to listen to it. However, I do like how Anet's setup the lore in GW2 so that you can have a clear understanding of the world should you choose to pay attention. It's not just quest text, it's in the environment around you.
Considering WoW renders it's own content obsolete every patch nowadays, I would say GW2 does have more content.
Of course, if you do take your time through WoW's obsolete content, then it definitely has more in terms of sheer content; quality is up for debate.
That's exactly my point. Just talking about relevant content. When we get to play soon, it will be worth noting how much content was packed in the release.
I was wondering this because of the scalable content, everything is relevant to a single character. Other games that don't have this feature, the content becomes irrelevant once you out level it. This feature almost makes gw2 sandboxy in terms of progression because now you can level without following the standard linear theme park funnel model.
So with a game like WoW you would need to play every race to be able to experience the same amount of content that a gw2 character could experience. What do you guys think?
Not even close
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Originally posted by helthros You guys are forgetting one important thing - People don't want to experience the lower level content for the sake of experiencing it. There's a feature in WoW where you can cut off exp gains. If people were really about doing all the content then they would activate this feature to experience every single quest/piece of content possible before outleveling it and having it become irrelevant. City of Heroes has had this scaling thing for ages now and even still people hardly ever revisit the older content even if they had missed it on their character. It's simply not as appealing as GW2 fans are making it out to be. Guild Wars 1 had TONS of side-quests, but people usually just skipped them all and stuck to the story quests for progression. A majority of people want to get powerful and then have fun becoming increasingly more powerful.
exactly, if people really enjoyed content just for doing content SWTOR would have been more successful because people would have been doing all the different class story arcs.
which by the way is one area GW2 lacks IMO
i am not saying the stories are bad but the way GW2 implements it is just not good at all IMO
good thing i am not going to be playing GW2 for the story.
but honestly, if i am going to experience the lower level content again, i will just make an alt rather than experience it with a high level toon and get nothing out of it in terms of progressing my toon in power.
Originally posted by helthros You guys are forgetting one important thing - People don't want to experience the lower level content for the sake of experiencing it.
There's a feature in WoW where you can cut off exp gains. If people were really about doing all the content then they would activate this feature to experience every single quest/piece of content possible before outleveling it and having it become irrelevant.
City of Heroes has had this scaling thing for ages now and even still people hardly ever revisit the older content even if they had missed it on their character. It's simply not as appealing as GW2 fans are making it out to be. Guild Wars 1 had TONS of side-quests, but people usually just skipped them all and stuck to the story quests for progression.
A majority of people want to get powerful and then have fun becoming increasingly more powerful.
exactly, if people really enjoyed content just for doing content SWTOR would have been more successful because people would have been doing all the different class story arcs.
which by the way is one area GW2 lacks IMO
i am not saying the stories are bad but the way GW2 implements it is just not good at all IMO
good thing i am not going to be playing GW2 for the story.
but honestly, if i am going to experience the lower level content again, i will just make an alt rather than experience it with a high level toon and get nothing out of it in terms of progressing my toon in power.
I see your point but mostly you have ot look at it if you ever have a new friend start playing the game you can now join up with them and experience the content as well as get meaningful drops and loot. Dev's already stated DE's will be evolving and changing I have been thorugh the human starting zone 3 times now and everytime was differn't and not because they changed the DE's but how they start and finish and you will not always see them from start to finish on a single go through... Not 100% differn't but enough to make it feel fresh and not mundane like other games. The content was made to be enjoyable through multiple playthroughs and make people "want" to return and explore zones they did not complete.
Sometimes games questing doesn't need to be a simple means to an end and I feel this is why GW2 PVE sets itself apart.. we will just have to see if people are ready to let go of the wow style questing mentality or not.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
There is no way that GW2 has as much content as WoW does right now. That being said, I don't think that it is fair to compare the two games in terms of amount of content since one has been out and growing since 2004. New games just can't compete with that at release.
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Close but not yet. Yeah in WoW if you start out as an orc you only do orc content as you level, but there's still much more content with the expansions. Even after Burning Crusade there are almost more dungeons than you can count with two hands. WoW is just kind of... huge. Then there's WotLK content. It also depends on what you consider to be "content". WoW is also old and dated though.
Still even taking into account a human can go to asura lands and do asura content at any level it still doesn't quite add up in content to WoW + multiple expansions. The question is would GW2 players even want to do WoW + multiple expansions? I did it once and that was enough.
So basically, you posted under false pretenses?
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Kyleran: "Now there's the real trick, learning to accept and enjoy a game for what it offers rather than pass on what might be a great playing experience because it lacks a few features you prefer."
John Henry Newman: "A man would do nothing if he waited until he could do it so well that no one could find fault."
FreddyNoNose: "A good game needs no defense; a bad game has no defense." "Easily digested content is just as easily forgotten."
LacedOpium: "So the question that begs to be asked is, if you are not interested in the game mechanics that define the MMORPG genre, then why are you playing an MMORPG?"
How so? That one feature exponentially increases the amount of viable content.
Let's be honest here. Once a new xpac comes out the old content is obselete and no longer matters. Most people who play started after Burning Crusade, even more of them during Wrath. The content might be there but no one does it. There is no point to.
With that being said you can get easy 20 hours out of each zone or more from Guild Wars 2 because of the random world events and the many different ways to complete each public quest. On top of that there is the story quest which mixes and matches between races, and the options they choose when creating their character. Even their class matters. So 5 races and say 15 choices to choose from in creation. there is a lot of depth there in the story behind the characters.
So yes there is as much if not more.
Only the really bad players do that.
I have no idea about amount and doubt anyone who isn't breaking an NDA has as well.
However there is little doubt in my mind that I would play more of GW2 before I got bored than of WoW. So in the end it will have more content for me. Because content I never see because I get tired of the game doesn't matter for crap.
LOL, nice.
GW2 did the same for me in one of these threads somewhere.
Technically you can do this with every single game you can play. If your counting actually different things, then your going to be disapointed. In truth though, you shouldn't expect a game to have more content to do at release.
Simply put, No, it doesn't have more content then WoW *cringes for having to say something good about wow* but thats to be expected of any new game.
I wager GW2 will do well. If nothing else because of the payment model. That's the reason I'll be getting it. I've done a lot worse with single player games in the past. I found myself getting bored in the beta events after level 15 or so, but I'm hoping the higher level events offer more than mass zerg fests.
EVE is still my go-to game, but GW2 could strike a decent balance with more of an arcade style gameplay.
We'll have to get back to this conversation after one of us finishes GW2 storyline + whatever end game instances you want to enjoy.
While I have been raiding in WoW I have not done explorable dungeons in GW2. Hard to pinpoint where GW2's stories merge into the central storyline.
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Lol.
Simple answer is no. It's highly unrealistic to expect a game to launch with the same amount of content as a game that's been worked on for over a decade.
That said, GW2 has about as much content as WoW had when it first launched. Possibly more, but it's pretty hard to quantify.
However, you definitely touched on an important aspect that makes GW2 fairly unique. It's content doesn't become irrelevant. So while WoW has more content as a whole, most of it is very short lived, and gets irrelevant very quickly. The majority of WoW's content is funnelled into endgame, which is a very small portion of the game. In GW2 the game opens up as you lvl, instead of funnelling, giving you more content at endgame.
If GW2 continues to do well, it will no doubt get more content, though. The first game most definitely does have more content than WoW does, but it took them a while (and a few expansions) to get to that point.
to the name of the thread the answer is yes
to the answer above it is still yes but with a twist due to the personal storyline element offered in GW2
A MMO is like life. It is something to cherish and enjoy upon in it journey. So why race to the end of it. In life at the end you die.
A lot of the dungeons really have no meaning though. People just zerg through it to get their xp, loot, and compeletion. Prolly the majority of the players have no ideal what the Scarlet Monestary stands for or the purpose of Dire Maul. I have yet to do a dungeon in GW2 but I'm willing to bet that there is a detailed stroy behind the dungeon that the player is exposed to and understands. WoW I feel that players might have a very basic grasp of why their there but much of the lore and stroy is lost to em.
At least the older dungeons in WoW. Many of the dungeons are just a form of gaining xp besides questing or PvPing, don't really consider it content personally.
people skipped all the beginner stuff in those games because they felt like it was a race and they wont be competetive in PvE/PvP if they dont get to max level first. guild wars 2 mindset is instead all about having fun and exploring and getting immersed in the world. PvP on the other hand is very competetive but you dont need to be max level to start competing.
Most memorable games: AoC(Tryanny PvP), RIFT, GW, GW2, Ragnarok Online, Aion, FFXI, FFXIV, Secret World, League of Legends (Silver II rank)
Very true.
The dungeons in GW2 do indeed have a good amount of lore behind them, and the story mode attempts to shed some light on this when players first enter a dungeon. However, there is also a lot of info spread around the world. WoW has a lot of lore as well, but they don't really make that very aparent, it's true.
However, I don't think this will stop people from just grinding dungeons for the loot, either. Some people just don't care about lore, and others won't have the patience to listen to it. However, I do like how Anet's setup the lore in GW2 so that you can have a clear understanding of the world should you choose to pay attention. It's not just quest text, it's in the environment around you.
Considering WoW renders it's own content obsolete every patch nowadays, I would say GW2 does have more content.
Of course, if you do take your time through WoW's obsolete content, then it definitely has more in terms of sheer content; quality is up for debate.
That's exactly my point. Just talking about relevant content. When we get to play soon, it will be worth noting how much content was packed in the release.
Not even close
Very thorough analysis.
exactly, if people really enjoyed content just for doing content SWTOR would have been more successful because people would have been doing all the different class story arcs.
which by the way is one area GW2 lacks IMO
i am not saying the stories are bad but the way GW2 implements it is just not good at all IMO
good thing i am not going to be playing GW2 for the story.
but honestly, if i am going to experience the lower level content again, i will just make an alt rather than experience it with a high level toon and get nothing out of it in terms of progressing my toon in power.
I see your point but mostly you have ot look at it if you ever have a new friend start playing the game you can now join up with them and experience the content as well as get meaningful drops and loot. Dev's already stated DE's will be evolving and changing I have been thorugh the human starting zone 3 times now and everytime was differn't and not because they changed the DE's but how they start and finish and you will not always see them from start to finish on a single go through... Not 100% differn't but enough to make it feel fresh and not mundane like other games. The content was made to be enjoyable through multiple playthroughs and make people "want" to return and explore zones they did not complete.
Sometimes games questing doesn't need to be a simple means to an end and I feel this is why GW2 PVE sets itself apart.. we will just have to see if people are ready to let go of the wow style questing mentality or not.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
1. You would have to compare WoW at release with GW2 at release to get that answer.
2. You would have to wait 8 yrs to get that same answer if you were to compare GW2 content to WoWs content today.
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