I would say GW2 has more relevant content. absolutely. Yeah, of course WoW has more overall content but when leveling you level up so quickly you pretty much bypass most of it anyways. Once you hit the level cap the only available content (right now as an example) is basically 10 or so dungeons that take around 20-40 minutes, daily quests 2 zones, a raid, arenas, and battlegrounds. So the only content that really matters is stuff that came out in 4.3 and the dungeons that are of the current level cap. (Raids last one content patch) So as far as relevancy goes...
WoW Dungeons = about 12 heroic dungeons with no reason to do normal difficulty
GW2 Dungeons = 8 dungeons with a story mode that you can do at any time and be rewarded for it at any level, 3 explorable modes for each one..making the amount of dungeons technically 32. 8 Story modes, 8x 3 Explorable.
WoW Raids = Dragon Soul raid finder mode, normal mode, hard mode. Same content, only relevant to you when you need the gear from each difficulty.
GW2 Dynamic Events = Always relevant. Over a thousand of them, all over the world.
WoW Dailys = Firelands/ TB
GW2 = Zones of content to do that always rewards you
WoW Arenas = dunno how many, few different formats of play
GW2 Tournament mode = Not quite the same format as Arenas, but a similar environment
WoW Battlegrounds = Also not sure how many now, around 10? This is about the only thing WoW has on GW2 as far as relevant content. Just the number of them.
GW2 Structured PvP = Less then WoW, 3-4 at launch.
WoW World PvP = Nonexistent unless you count getting ganked at mines on a pvp server, TB could technically count, but it is more like an instanced battleground then actual world pvp
GW2 WvW = Big open world pvp that has an impact on your server in the form of buffs to your whole server. Big battles DAOC style,ect
GW2 Activities = Not sure how many at launch, but even with a few that is more extra content to do then
GW2 Map completion = Rewards you with items, exp, and other fun stuff
GW 2 Achievements = Similar boat here to map completion, but with a less distinctive reward structure that resembles other achievement systems.
WoW Achievements = Rewards people for completionist sake, but otherwise has very little depth. Since you get rewarded for doing content you can just breeze through by over gearing it; it makes the achievements become more relevant only when completed in the current expansion.
GW2 Personal story = Unique stories for each race, branching with who knows how much additional variations of game play based on choice. LOTS of replay value here.
WoW Early leveling areas = Some areas that are race specific (but gw2 has these as well) but ultimately you end up on a linear leveling path after hitting 60.
Just to add a little bit to this: Icecrown lasted a year with virtually no content added. (Ruby sanctum, if you count that, was really insignificant) Dragonsoul will have lasted 11 months even though Blizzard promised that the expansion would come sooner this time around. WotlK had 3 major content patches. Cata had 3, but one of them may as well have been part of another. ZG / ZA were broken off of the Firelands patch which came out a month later anyways...after a promise of more frequent content updates with less in them (Lol, that worked out well huh) So technically Cata had 2 patches in 2 years. Wow, that is kinda...scary. Yeah I know GW2 is not out yet and we dont know how often they will patch, but could it be slower then that? I mean really...
Honestly, after all this, do you really think that the content WoW has at level 85 or even 90 when MOP comes out will come even remotely close to the entire game of GW2.
Originally posted by helthros You guys are forgetting one important thing - People don't want to experience the lower level content for the sake of experiencing it.
There's a feature in WoW where you can cut off exp gains. If people were really about doing all the content then they would activate this feature to experience every single quest/piece of content possible before outleveling it and having it become irrelevant.
City of Heroes has had this scaling thing for ages now and even still people hardly ever revisit the older content even if they had missed it on their character. It's simply not as appealing as GW2 fans are making it out to be. Guild Wars 1 had TONS of side-quests, but people usually just skipped them all and stuck to the story quests for progression.
A majority of people want to get powerful and then have fun becoming increasingly more powerful.
exactly, if people really enjoyed content just for doing content SWTOR would have been more successful because people would have been doing all the different class story arcs.
which by the way is one area GW2 lacks IMO
i am not saying the stories are bad but the way GW2 implements it is just not good at all IMO
good thing i am not going to be playing GW2 for the story.
but honestly, if i am going to experience the lower level content again, i will just make an alt rather than experience it with a high level toon and get nothing out of it in terms of progressing my toon in power.
I see your point but mostly you have ot look at it if you ever have a new friend start playing the game you can now join up with them and experience the content as well as get meaningful drops and loot. Dev's already stated DE's will be evolving and changing I have been thorugh the human starting zone 3 times now and everytime was differn't and not because they changed the DE's but how they start and finish and you will not always see them from start to finish on a single go through... Not 100% differn't but enough to make it feel fresh and not mundane like other games. The content was made to be enjoyable through multiple playthroughs and make people "want" to return and explore zones they did not complete.
Sometimes games questing doesn't need to be a simple means to an end and I feel this is why GW2 PVE sets itself apart.. we will just have to see if people are ready to let go of the wow style questing mentality or not.
Also, the content is more meaningful than that. If you have never done some of the low level content before, you still level up the same way as if you were higher level. Not to mention you are also getting Karma which you can cash in for better gear. You are not doing the low level content just for the sake of experiencing it, you will doing it to advance your character (+ its fun).
Originally posted by Badaboom Originally posted by AerowynOriginally posted by baphametOriginally posted by helthrosYou guys are forgetting one important thing - People don't want to experience the lower level content for the sake of experiencing it.There's a feature in WoW where you can cut off exp gains. If people were really about doing all the content then they would activate this feature to experience every single quest/piece of content possible before outleveling it and having it become irrelevant.City of Heroes has had this scaling thing for ages now and even still people hardly ever revisit the older content even if they had missed it on their character. It's simply not as appealing as GW2 fans are making it out to be. Guild Wars 1 had TONS of side-quests, but people usually just skipped them all and stuck to the story quests for progression.A majority of people want to get powerful and then have fun becoming increasingly more powerful.
exactly, if people really enjoyed content just for doing content SWTOR would have been more successful because people would have been doing all the different class story arcs.which by the way is one area GW2 lacks IMOi am not saying the stories are bad but the way GW2 implements it is just not good at all IMOgood thing i am not going to be playing GW2 for the story. but honestly, if i am going to experience the lower level content again, i will just make an alt rather than experience it with a high level toon and get nothing out of it in terms of progressing my toon in power. I see your point but mostly you have ot look at it if you ever have a new friend start playing the game you can now join up with them and experience the content as well as get meaningful drops and loot. Dev's already stated DE's will be evolving and changing I have been thorugh the human starting zone 3 times now and everytime was differn't and not because they changed the DE's but how they start and finish and you will not always see them from start to finish on a single go through... Not 100% differn't but enough to make it feel fresh and not mundane like other games. The content was made to be enjoyable through multiple playthroughs and make people "want" to return and explore zones they did not complete.Sometimes games questing doesn't need to be a simple means to an end and I feel this is why GW2 PVE sets itself apart.. we will just have to see if people are ready to let go of the wow style questing mentality or not.Also, the content is more meaningful than that. If you have never done some of the low level content before, you still level up the same way as if you were higher level. Not to mention you are also getting Karma which you can cash in for better gear. You are not doing the low level content just for the sake of experiencing it, you will doing it to advance your character (+ its fun).
If you look at WoW, it has a lot of dead zones. Basically wherever the expansion is, is where the action is. When TBC came out, everyone hung out in Outlands exclusively. The old world was essentially a barren wasteland by comparison. When WotLK came out, everyone migrated to Northrend, and the old world and Outlands became a barren wasteland. When Cataclysm came out, they returned you to the old world, albeit, a different old world than before, but at the same time Northrend and Outlands became a barren wasteland in the process. Come MoP, everyone will be in Pandaria, leaving the rest of the worlds forgotten as usual.
What's the point of having all these zones if essentially no one ever uses them? Technically a new player wishing to play MoP can level through all those zones to play MoP... in which case there is a lot of content. But your average expansion pack junkie will only see MoP, in which case, you're talking far less content than what GW2 has to offer. Think about it, GW2 is offering you 80 levels of content, MoP only offers you 5 levels of content.
Add to the fact that you can fly essentially everywhere, makes the world even smaller than it actually is. The only way you can count all the zones in WoW as being part of the game is if you actually intend to level from 1-90 come MoP. And even if you did, that leveling has been so sped up that it really isn't the same content that you would have experienced if you played it when it originally was launched.
In some respects, they recycle content, but in other respects, they completely ignore content. Most of WoW is essentially in a dead zone waiting to be revisited in some future expansion. Can't really count content that you will never step one foot in as content. Pandaria will be the entire content of MoP. Compared to GW2, it is significantly smaller in size. Will endless dailies and rinse/repeat dungeons/raids make up for the small footprint? Only the WoW players will know.
Also, the content is more meaningful than that. If you have never done some of the low level content before, you still level up the same way as if you were higher level. Not to mention you are also getting Karma which you can cash in for better gear. You are not doing the low level content just for the sake of experiencing it, you will doing it to advance your character (+ its fun).
I think it is way too early to say one way or the other. I really doubt it though.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
1. You would have to compare WoW at release with GW2 at release to get that answer.
2. You would have to wait 8 yrs to get that same answer if you were to compare GW2 content to WoWs content today.
Damn...8 years.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Hard question and idd GW2 has a massaive amount of contend when released, might not be as big as wow (no kidding) but its GW2 (release in 4 days) versus WoW (released 2004) I bet within 1 or 2 years GW2 has more contend then WoW including MoP :P
WoW players are still doing daily quests after hitting level cap, so they never stop questing, i hated it, but some like it :P i take DE's over quests anytime of the day and looking at GW2 it will be one hell of an achivement to do them all xD
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Does game with 4 years worth of work to it have as much content as game with 14+ years worth of work to it?
You should be able to figure out the most obivous answer by yourself quite easily.
My initial impression was that in no way GW2 has the level of content that WoW does, but when you start thinking of all the relevant content available to your character vs the standard model in which you outlevel content which is rendered obsolete, then the answer becomes much less a sure thing.
Doesnt matter how MUCH content it has, it comes down to variety and if it brings something NEW or DIFFERENT. WoW is stale, I dont care if it has 100x the content of any other game. On the flip side, I wouldnt care if GW2 has the most content of any game ever made...if it isnt at least a little new and different, it wont matter.
Thankfully, it doesn have some refreashing ideas on old themes...so I will be playing.
Originally posted by Badaboom I was wondering this because of the scalable content, everything is relevant to a single character. Other games that don't have this feature, the content becomes irrelevant once you out level it. This feature almost makes gw2 sandboxy in terms of progression because now you can level without following the standard linear theme park funnel model.
So with a game like WoW you would need to play every race to be able to experience the same amount of content that a gw2 character could experience. What do you guys think?
no.
1. You can [i]stop[i/] lvling any time and enjoy the content. 2.You can always come back to content at a later lvl.
Both games require a liner journey to "cap" to experience all the content.
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Comments
I would say GW2 has more relevant content. absolutely. Yeah, of course WoW has more overall content but when leveling you level up so quickly you pretty much bypass most of it anyways. Once you hit the level cap the only available content (right now as an example) is basically 10 or so dungeons that take around 20-40 minutes, daily quests 2 zones, a raid, arenas, and battlegrounds. So the only content that really matters is stuff that came out in 4.3 and the dungeons that are of the current level cap. (Raids last one content patch) So as far as relevancy goes...
WoW Dungeons = about 12 heroic dungeons with no reason to do normal difficulty
GW2 Dungeons = 8 dungeons with a story mode that you can do at any time and be rewarded for it at any level, 3 explorable modes for each one..making the amount of dungeons technically 32. 8 Story modes, 8x 3 Explorable.
WoW Raids = Dragon Soul raid finder mode, normal mode, hard mode. Same content, only relevant to you when you need the gear from each difficulty.
GW2 Dynamic Events = Always relevant. Over a thousand of them, all over the world.
WoW Dailys = Firelands/ TB
GW2 = Zones of content to do that always rewards you
WoW Arenas = dunno how many, few different formats of play
GW2 Tournament mode = Not quite the same format as Arenas, but a similar environment
WoW Battlegrounds = Also not sure how many now, around 10? This is about the only thing WoW has on GW2 as far as relevant content. Just the number of them.
GW2 Structured PvP = Less then WoW, 3-4 at launch.
WoW World PvP = Nonexistent unless you count getting ganked at mines on a pvp server, TB could technically count, but it is more like an instanced battleground then actual world pvp
GW2 WvW = Big open world pvp that has an impact on your server in the form of buffs to your whole server. Big battles DAOC style,ect
GW2 Activities = Not sure how many at launch, but even with a few that is more extra content to do then
GW2 Map completion = Rewards you with items, exp, and other fun stuff
GW 2 Achievements = Similar boat here to map completion, but with a less distinctive reward structure that resembles other achievement systems.
WoW Achievements = Rewards people for completionist sake, but otherwise has very little depth. Since you get rewarded for doing content you can just breeze through by over gearing it; it makes the achievements become more relevant only when completed in the current expansion.
GW2 Personal story = Unique stories for each race, branching with who knows how much additional variations of game play based on choice. LOTS of replay value here.
WoW Early leveling areas = Some areas that are race specific (but gw2 has these as well) but ultimately you end up on a linear leveling path after hitting 60.
Just to add a little bit to this: Icecrown lasted a year with virtually no content added. (Ruby sanctum, if you count that, was really insignificant) Dragonsoul will have lasted 11 months even though Blizzard promised that the expansion would come sooner this time around. WotlK had 3 major content patches. Cata had 3, but one of them may as well have been part of another. ZG / ZA were broken off of the Firelands patch which came out a month later anyways...after a promise of more frequent content updates with less in them (Lol, that worked out well huh) So technically Cata had 2 patches in 2 years. Wow, that is kinda...scary. Yeah I know GW2 is not out yet and we dont know how often they will patch, but could it be slower then that? I mean really...
Honestly, after all this, do you really think that the content WoW has at level 85 or even 90 when MOP comes out will come even remotely close to the entire game of GW2.
Also, the content is more meaningful than that. If you have never done some of the low level content before, you still level up the same way as if you were higher level. Not to mention you are also getting Karma which you can cash in for better gear. You are not doing the low level content just for the sake of experiencing it, you will doing it to advance your character (+ its fun).
I see your point but mostly you have ot look at it if you ever have a new friend start playing the game you can now join up with them and experience the content as well as get meaningful drops and loot. Dev's already stated DE's will be evolving and changing I have been thorugh the human starting zone 3 times now and everytime was differn't and not because they changed the DE's but how they start and finish and you will not always see them from start to finish on a single go through... Not 100% differn't but enough to make it feel fresh and not mundane like other games. The content was made to be enjoyable through multiple playthroughs and make people "want" to return and explore zones they did not complete. Sometimes games questing doesn't need to be a simple means to an end and I feel this is why GW2 PVE sets itself apart.. we will just have to see if people are ready to let go of the wow style questing mentality or not.
Also, the content is more meaningful than that. If you have never done some of the low level content before, you still level up the same way as if you were higher level. Not to mention you are also getting Karma which you can cash in for better gear. You are not doing the low level content just for the sake of experiencing it, you will doing it to advance your character (+ its fun).
i meant at max level, obviously.
If you look at WoW, it has a lot of dead zones. Basically wherever the expansion is, is where the action is. When TBC came out, everyone hung out in Outlands exclusively. The old world was essentially a barren wasteland by comparison. When WotLK came out, everyone migrated to Northrend, and the old world and Outlands became a barren wasteland. When Cataclysm came out, they returned you to the old world, albeit, a different old world than before, but at the same time Northrend and Outlands became a barren wasteland in the process. Come MoP, everyone will be in Pandaria, leaving the rest of the worlds forgotten as usual.
What's the point of having all these zones if essentially no one ever uses them? Technically a new player wishing to play MoP can level through all those zones to play MoP... in which case there is a lot of content. But your average expansion pack junkie will only see MoP, in which case, you're talking far less content than what GW2 has to offer. Think about it, GW2 is offering you 80 levels of content, MoP only offers you 5 levels of content.
Add to the fact that you can fly essentially everywhere, makes the world even smaller than it actually is. The only way you can count all the zones in WoW as being part of the game is if you actually intend to level from 1-90 come MoP. And even if you did, that leveling has been so sped up that it really isn't the same content that you would have experienced if you played it when it originally was launched.
In some respects, they recycle content, but in other respects, they completely ignore content. Most of WoW is essentially in a dead zone waiting to be revisited in some future expansion. Can't really count content that you will never step one foot in as content. Pandaria will be the entire content of MoP. Compared to GW2, it is significantly smaller in size. Will endless dailies and rinse/repeat dungeons/raids make up for the small footprint? Only the WoW players will know.
Karma.
1. For god's sake mmo gamers, enough with the analogies. They're unnecessary and your comparisons are terrible, dissimilar, and illogical.
2. To posters feeling the need to state how f2p really isn't f2p: Players understand the concept. You aren't privy to some secret the rest are missing. You're embarrassing yourself.
3. Yes, Cpt. Obvious, we're not industry experts. Now run along and let the big people use the forums for their purpose.
Damn...8 years.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
Hard question and idd GW2 has a massaive amount of contend when released, might not be as big as wow (no kidding) but its GW2 (release in 4 days) versus WoW (released 2004)
I bet within 1 or 2 years GW2 has more contend then WoW including MoP :P
WoW players are still doing daily quests after hitting level cap, so they never stop questing, i hated it, but some like it :P
i take DE's over quests anytime of the day and looking at GW2 it will be one hell of an achivement to do them all xD
Everything you need to know about Elder Scrolls Online
Playing: GW2
Waiting on: TESO
Next Flop: Planetside 2
Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
Does game with 4 years worth of work to it have as much content as game with 14+ years worth of work to it?
You should be able to figure out the most obivous answer by yourself quite easily.
My initial impression was that in no way GW2 has the level of content that WoW does, but when you start thinking of all the relevant content available to your character vs the standard model in which you outlevel content which is rendered obsolete, then the answer becomes much less a sure thing.
Doesnt matter how MUCH content it has, it comes down to variety and if it brings something NEW or DIFFERENT. WoW is stale, I dont care if it has 100x the content of any other game. On the flip side, I wouldnt care if GW2 has the most content of any game ever made...if it isnt at least a little new and different, it wont matter.
Thankfully, it doesn have some refreashing ideas on old themes...so I will be playing.
no.
1. You can [i]stop[i/] lvling any time and enjoy the content.
2.You can always come back to content at a later lvl.
Both games require a liner journey to "cap" to experience all the content.
TSW - AoC - Aion - WOW - EVE - Fallen Earth - Co - Rift - || XNA C# Java Development