DE's are such a well done concept, it goes far beyond the oft-touted "making the world come alive" arguments in my mind. My personal list of reasons why DE's are so great:
1) Grouping
Since DE's form the core of the leveling experience, it is a great boon to anyone who wants to group with friends. You don't need to worry about who is on what quests anymore. Each player can take part in the same content and receive rewards from it. Which leads to....
2) Scaling Content
The fact that all content scales you to offer a challenge is great. In quests, once you do them, they are closed off forever. Forceing you to move on to more quests. DE's can be experienced throughout your playtime, as long as you are suffienct level to begin it. No matter what you get rewards based on your level, not that of the content, so when you do play with friends, you are not cutting off the progress of yourself or your friends.
3) Content Past release
Another great thing about this system is how they can seemlessly add content later. With a quest based system, quests chain together to form the leveling experience. Each time you want to add content, you often have to add it to the end, as shoe-horning it into the earlier levels is difficult and disruptive. DE's are modular, they can be swapped, added, or removed with little impact on the area. So the devs can constantly add content to zones (especially ones that see little traffic encouraging high level players to re-visit older zones)
4) Exploration
DE's are kicked off in a multitude of ways, and one of the neat things is that they are not always on the beaten path. Many of the interesting ones have to be found, or are triggered off of exploration. This gives weight to exploring the world, something not done enough in MMO's by my standards.
Question if anyone has found anything relating to DEs. I read your post Aeorwyn like I said I would:) Great write up btw.
There's a mention in there of an Ogre actually smashing someone's house. I don't think I've seen many real terrain changes or things destroyed based on a DE. I think I saw a video once of a bridge being blown up. Is that kind of things common place at higher levels?
I think the DEs are better than warhammer and rift for sure .. but I don't see the difference as being all that great. I don't even see the difference being all that great between fed-ex questing. So it's UPS questing .. it's all the same things, just spun into a different package. Just because the quest tracker shows a bar instead of kill 10 bears, I still know I have to kill X bears. And yes iv'e heard totalbiscut rationalizing to himself that even though it is the same .. it's not the same .. after he talks about wow removing grind, and the definition of grind changing. Still doesn't seem all that different enough for all the hoopla being thrown at it .. but to each their own I suppose.
They even branch out across the zone so you can follow them from area to area. Yes you can go do something else .. but you could do that in vanilla wow too. not so much in Rift / Warhammer other than pvp .. it wasn't until my 4th or 5th character in vanilla wow that I started to get bored with leveling alts. In Rift I was bored on my 2nd character because there were zero alternate routes. Warhammer, I never actually made it to endgame on a second character as there was little point, being there was not endgame for a year or so. I mostly played VG during that time.
Its a nice system and I think I will get a good 3-4 playthroughs before it gets boring. Hopefully by then they will release more alternate routes to level through. My one big hope for this game is that playing old zones is actually productive at level cap.
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Originally posted by eggy08 You forgot to put in a spoiler alert at the top, at least I assume so, wall of text too long to read... attention span too short... maybe another time.
i wouldn't say any real spoilers in here just mostly information regarding the system as seen from the people who created it and some examples of players who have played it.
TL:DR it for me, I'll be the judge of that...
Gotta love the twitter generation. Really if you can't manage whole sentences it's unlikely you will get it anyway. Read it or move on its your choice.
Question if anyone has found anything relating to DEs. I read your post Aeorwyn like I said I would:) Great write up btw.
There's a mention in there of an Ogre actually smashing someone's house. I don't think I've seen many real terrain changes or things destroyed based on a DE. I think I saw a video once of a bridge being blown up. Is that kind of things common place at higher levels?
From the dev info I have seen the higher level ones have more long lasting effects like the bridge one you mention is one example.. It is a hard thing for them to balance and figure out how long lasting the effects should be to allow the most amount of people to enjoy the content. For the bridge one from what I heard is if you are unable to defend the bridge it will fall and you will be required to retake that area back then it will allow the npcs to rebuild the bridge. If you don't take back the area the bridge will not be rebuilt until it is taken back.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I think the DEs are better than warhammer and rift for sure .. but I don't see the difference as being all that great. I don't even see the difference being all that great between fed-ex questing. So it's UPS questing .. it's all the same things, just spun into a different package. Just because the quest tracker shows a bar instead of kill 10 bears, I still know I have to kill X bears. And yes iv'e heard totalbiscut rationalizing to himself that even though it is the same .. it's not the same .. after he talks about wow removing grind, and the definition of grind changing. Still doesn't seem all that different enough for all the hoopla being thrown at it .. but to each their own I suppose.
They even branch out across the zone so you can follow them from area to area. Yes you can go do something else .. but you could do that in vanilla wow too. not so much in Rift / Warhammer other than pvp .. it wasn't until my 4th or 5th character in vanilla wow that I started to get bored with leveling alts. In Rift I was bored on my 2nd character because there were zero alternate routes. Warhammer, I never actually made it to endgame on a second character as there was little point, being there was not endgame for a year or so. I mostly played VG during that time.
Its a nice system and I think I will get a good 3-4 playthroughs before it gets boring. Hopefully by then they will release more alternate routes to level through. My one big hope for this game is that playing old zones is actually productive at level cap.
for me it's mostly an immersion thing.. you just cannot get immersed in a game world with the question mark static quests all over leading you from point A to point B and it being the same every single time. That right there for me is the biggest reason DE's are so differn't to me and make the system that much more enjoyable. If someone doesn't see or care about being immersed in the game world I can see how they might not care for the DE's or not see how differn't they make the game as a whole.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Question if anyone has found anything relating to DEs. I read your post Aeorwyn like I said I would:) Great write up btw.
There's a mention in there of an Ogre actually smashing someone's house. I don't think I've seen many real terrain changes or things destroyed based on a DE. I think I saw a video once of a bridge being blown up. Is that kind of things common place at higher levels?
From the dev info I have seen the higher level ones have more long lasting effects like the bridge one you mention is one example.. It is a hard thing for them to balance and figure out how long lasting the effects should be to allow the most amount of people to enjoy the content. For the bridge one from what I heard is if you are unable to defend the bridge it will fall and you will be required to retake that area back then it will allow the npcs to rebuild the bridge. If you don't take back the area the bridge will not be rebuilt until it is taken back.
At low levels bears destroy all of the crazy ladies beehives in the human area. They actually get destroyed and then once you beat or chase the bears away then the brother or husband fixes them back up again.
Originally posted by azmundai I think the DEs are better than warhammer and rift for sure .. but I don't see the difference as being all that great. I don't even see the difference being all that great between fed-ex questing. So it's UPS questing .. it's all the same things, just spun into a different package. Just because the quest tracker shows a bar instead of kill 10 bears, I still know I have to kill X bears. And yes iv'e heard totalbiscut rationalizing to himself that even though it is the same .. it's not the same .. after he talks about wow removing grind, and the definition of grind changing. Still doesn't seem all that different enough for all the hoopla being thrown at it .. but to each their own I suppose. They even branch out across the zone so you can follow them from area to area. Yes you can go do something else .. but you could do that in vanilla wow too. not so much in Rift / Warhammer other than pvp .. it wasn't until my 4th or 5th character in vanilla wow that I started to get bored with leveling alts. In Rift I was bored on my 2nd character because there were zero alternate routes. Warhammer, I never actually made it to endgame on a second character as there was little point, being there was not endgame for a year or so. I mostly played VG during that time.Its a nice system and I think I will get a good 3-4 playthroughs before it gets boring. Hopefully by then they will release more alternate routes to level through. My one big hope for this game is that playing old zones is actually productive at level cap.
for me it's mostly an immersion thing.. you just cannot get immersed in a game world with the question mark static quests all over leading you from point A to point B and it being the same every single time. That right there for me is the biggest reason DE's are so differn't to me and make the system that much more enjoyable. If someone doesn't see or care about being immersed in the game world I can see how they might not care for the DE's or not see how differn't they make the game as a whole.
rose colored glasses and all, but vanilla wow had at least, probably more immersion / exploration. because there was no quest tracker. the ?s didnt break my immersion then and they don't now. hell in all honestly just get rid of symbols altogether. and quest trackers while yer at it if you want full immersion. id love that. call it immersion mode and add to chance for cosmetic drops or something
LFD tools are great for cramming people into content, but quality > quantity. I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Question if anyone has found anything relating to DEs. I read your post Aeorwyn like I said I would:) Great write up btw.
There's a mention in there of an Ogre actually smashing someone's house. I don't think I've seen many real terrain changes or things destroyed based on a DE. I think I saw a video once of a bridge being blown up. Is that kind of things common place at higher levels?
From the dev info I have seen the higher level ones have more long lasting effects like the bridge one you mention is one example.. It is a hard thing for them to balance and figure out how long lasting the effects should be to allow the most amount of people to enjoy the content. For the bridge one from what I heard is if you are unable to defend the bridge it will fall and you will be required to retake that area back then it will allow the npcs to rebuild the bridge. If you don't take back the area the bridge will not be rebuilt until it is taken back.
There were quite a few of real terrain changes in the lower level areas: The Skriit cave explosion in Queensdale which burries the entire cave under rumble, the Quaggan village in the Asura area can be "destroyed" and "burned down" by the players (blocking the nearest skill point, I hope they fixed that), the Bridge in the Norn area that collapses, the "town" right outside Lion's Arch that can be burned down, the "water tubes" near the Waterworks are also being targeted and destroyed by bandits.
Block the trolls, don't answer them, so we can remove the garbage from these forums
Originally posted by azmundai I think the DEs are better than warhammer and rift for sure .. but I don't see the difference as being all that great. I don't even see the difference being all that great between fed-ex questing. So it's UPS questing .. it's all the same things, just spun into a different package. Just because the quest tracker shows a bar instead of kill 10 bears, I still know I have to kill X bears. And yes iv'e heard totalbiscut rationalizing to himself that even though it is the same .. it's not the same .. after he talks about wow removing grind, and the definition of grind changing. Still doesn't seem all that different enough for all the hoopla being thrown at it .. but to each their own I suppose. They even branch out across the zone so you can follow them from area to area. Yes you can go do something else .. but you could do that in vanilla wow too. not so much in Rift / Warhammer other than pvp .. it wasn't until my 4th or 5th character in vanilla wow that I started to get bored with leveling alts. In Rift I was bored on my 2nd character because there were zero alternate routes. Warhammer, I never actually made it to endgame on a second character as there was little point, being there was not endgame for a year or so. I mostly played VG during that time.Its a nice system and I think I will get a good 3-4 playthroughs before it gets boring. Hopefully by then they will release more alternate routes to level through. My one big hope for this game is that playing old zones is actually productive at level cap.
for me it's mostly an immersion thing.. you just cannot get immersed in a game world with the question mark static quests all over leading you from point A to point B and it being the same every single time. That right there for me is the biggest reason DE's are so differn't to me and make the system that much more enjoyable. If someone doesn't see or care about being immersed in the game world I can see how they might not care for the DE's or not see how differn't they make the game as a whole.
rose colored glasses and all, but vanilla wow had at least, probably more immersion / exploration. because there was no quest tracker. the ?s didnt break my immersion then and they don't now. hell in all honestly just get rid of symbols altogether. and quest trackers while yer at it if you want full immersion. id love that. call it immersion mode and add to chance for cosmetic drops or something
it's not just the ! over the heads its the fact most all of the quest givers are static in the same place no matter what.. its the fact you walk through the zones and notihng is really going on in the world but npcs in set spots waiting to get slaughtered so you can finish the quest....it's the lack of any real sense of exploration.... wow had some immersive areas but for the most part was still very static overall. In wow I could play through a 1-10 zone 5 times and it felt like playing the same zone 5 times doing the exact same quests because the quests themselves did not change and were all point A to point B. In GW2 how the events work I have played through several starting zones several times and each one felt very differn't depending on what events I did and where in the chain I got into the event.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Question if anyone has found anything relating to DEs. I read your post Aeorwyn like I said I would:) Great write up btw.
There's a mention in there of an Ogre actually smashing someone's house. I don't think I've seen many real terrain changes or things destroyed based on a DE. I think I saw a video once of a bridge being blown up. Is that kind of things common place at higher levels?
From the dev info I have seen the higher level ones have more long lasting effects like the bridge one you mention is one example.. It is a hard thing for them to balance and figure out how long lasting the effects should be to allow the most amount of people to enjoy the content. For the bridge one from what I heard is if you are unable to defend the bridge it will fall and you will be required to retake that area back then it will allow the npcs to rebuild the bridge. If you don't take back the area the bridge will not be rebuilt until it is taken back.
There were quite a few of real terrain changes in the lower level areas: The Skriit cave explosion in Queensdale which burries the entire cave under rumble, the Quaggan village in the Asura area can be "destroyed" and "burned down" by the players (blocking the nearest skill point, I hope they fixed that), the Bridge in the Norn area that collapses, the "town" right outside Lion's Arch that can be burned down, the "water tubes" near the Waterworks are also being targeted and destroyed by bandits.
yea there are lots.. ooo forgot there is the poison stream one forgot the area but if you allow the stream to be poisoned it will flow into the nearby town and poison the townsfolk.. I know many people don't stick around to finish events sometimes so may miss some of the effects. For example In the Asura area one of the first DE's you defend one of two golems through swarms off attacks. After you are done if you follow him there is a nice little robot battle in the arena near by. But if you didn't follow the robot you would of never seen the fight.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
From the dev info I have seen the higher level ones have more long lasting effects like the bridge one you mention is one example.. It is a hard thing for them to balance and figure out how long lasting the effects should be to allow the most amount of people to enjoy the content. For the bridge one from what I heard is if you are unable to defend the bridge it will fall and you will be required to retake that area back then it will allow the npcs to rebuild the bridge. If you don't take back the area the bridge will not be rebuilt until it is taken back.
There were quite a few of real terrain changes in the lower level areas: The Skriit cave explosion in Queensdale which burries the entire cave under rumble, the Quaggan village in the Asura area can be "destroyed" and "burned down" by the players (blocking the nearest skill point, I hope they fixed that), the Bridge in the Norn area that collapses, the "town" right outside Lion's Arch that can be burned down, the "water tubes" near the Waterworks are also being targeted and destroyed by bandits.
yea there are lots.. ooo forgot there is the poison stream one forgot the area but if you allow the stream to be poisoned it will flow into the nearby town and poison the townsfolk.. I know many people don't stick around to finish events sometimes so may miss some of the effects. For example In the Asura area one of the first DE's you defend one of two golems through swarms off attacks. After you are done if you follow him there is a nice little robot battle in the arena near by. But if you didn't follow the robot you would of never seen the fight.
That's in queensdale. It's one of the first DE chains.
I've found quite a lot in the game, and I've only explored maybe ~20% or so of what was in the beta. I've found quite a lot that involved building / repairing bridges, outposts, roadblocks, etc. There's some that involve points of interest (which I found both infuriating and awesome at the same time), in which you physically cannot get to a PoI until you set a certain event chain in the right direction. An example of this is in Plains of Ashford, there's an Ogre Village / outposts. One of the PoI is right in the main town of the ogres, who have locked all the gates. The gates won't open until you have successfully pushed back the ogre thread, repaired all the outposts, stolen their supplies, and are mounting a siege on the town.
Originally posted by azmundai I think the DEs are better than warhammer and rift for sure .. but I don't see the difference as being all that great. I don't even see the difference being all that great between fed-ex questing. So it's UPS questing .. it's all the same things, just spun into a different package. Just because the quest tracker shows a bar instead of kill 10 bears, I still know I have to kill X bears. And yes iv'e heard totalbiscut rationalizing to himself that even though it is the same .. it's not the same .. after he talks about wow removing grind, and the definition of grind changing. Still doesn't seem all that different enough for all the hoopla being thrown at it .. but to each their own I suppose. They even branch out across the zone so you can follow them from area to area. Yes you can go do something else .. but you could do that in vanilla wow too. not so much in Rift / Warhammer other than pvp .. it wasn't until my 4th or 5th character in vanilla wow that I started to get bored with leveling alts. In Rift I was bored on my 2nd character because there were zero alternate routes. Warhammer, I never actually made it to endgame on a second character as there was little point, being there was not endgame for a year or so. I mostly played VG during that time.Its a nice system and I think I will get a good 3-4 playthroughs before it gets boring. Hopefully by then they will release more alternate routes to level through. My one big hope for this game is that playing old zones is actually productive at level cap.
for me it's mostly an immersion thing.. you just cannot get immersed in a game world with the question mark static quests all over leading you from point A to point B and it being the same every single time. That right there for me is the biggest reason DE's are so differn't to me and make the system that much more enjoyable. If someone doesn't see or care about being immersed in the game world I can see how they might not care for the DE's or not see how differn't they make the game as a whole.
rose colored glasses and all, but vanilla wow had at least, probably more immersion / exploration. because there was no quest tracker. the ?s didnt break my immersion then and they don't now. hell in all honestly just get rid of symbols altogether. and quest trackers while yer at it if you want full immersion. id love that. call it immersion mode and add to chance for cosmetic drops or something
The difference is in WoW those quests you were doing weren't actually happening. There was no real threat to the town. The ogres weren't really attacking. They were just standing around in a field having no impact on the game world whatsoever. In GW2 if you ignore the ogres, they do take over the town and stay there until someone drives them out.
From the dev info I have seen the higher level ones have more long lasting effects like the bridge one you mention is one example.. It is a hard thing for them to balance and figure out how long lasting the effects should be to allow the most amount of people to enjoy the content. For the bridge one from what I heard is if you are unable to defend the bridge it will fall and you will be required to retake that area back then it will allow the npcs to rebuild the bridge. If you don't take back the area the bridge will not be rebuilt until it is taken back.
There were quite a few of real terrain changes in the lower level areas: The Skriit cave explosion in Queensdale which burries the entire cave under rumble, the Quaggan village in the Asura area can be "destroyed" and "burned down" by the players (blocking the nearest skill point, I hope they fixed that), the Bridge in the Norn area that collapses, the "town" right outside Lion's Arch that can be burned down, the "water tubes" near the Waterworks are also being targeted and destroyed by bandits.
yea there are lots.. ooo forgot there is the poison stream one forgot the area but if you allow the stream to be poisoned it will flow into the nearby town and poison the townsfolk.. I know many people don't stick around to finish events sometimes so may miss some of the effects. For example In the Asura area one of the first DE's you defend one of two golems through swarms off attacks. After you are done if you follow him there is a nice little robot battle in the arena near by. But if you didn't follow the robot you would of never seen the fight.
That's in queensdale. It's one of the first DE chains.
I've found quite a lot in the game, and I've only explored maybe ~20% or so of what was in the beta. I've found quite a lot that involved building / repairing bridges, outposts, roadblocks, etc. There's some that involve points of interest (which I found both infuriating and awesome at the same time), in which you physically cannot get to a PoI until you set a certain event chain in the right direction. An example of this is in Plains of Ashford, there's an Ogre Village / outposts. One of the PoI is right in the main town of the ogres, who have locked all the gates. The gates won't open until you have successfully pushed back the ogre thread, repaired all the outposts, stolen their supplies, and are mounting a siege on the town.
ahh yea did that during BWE1 i think.. anyway yea there's just so many of them and so much variety and not to mention all this is from lower level zones really gets you wondering what they got in store for the later level ones.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by azmundai I think the DEs are better than warhammer and rift for sure .. but I don't see the difference as being all that great. I don't even see the difference being all that great between fed-ex questing. So it's UPS questing .. it's all the same things, just spun into a different package. Just because the quest tracker shows a bar instead of kill 10 bears, I still know I have to kill X bears. And yes iv'e heard totalbiscut rationalizing to himself that even though it is the same .. it's not the same .. after he talks about wow removing grind, and the definition of grind changing. Still doesn't seem all that different enough for all the hoopla being thrown at it .. but to each their own I suppose. They even branch out across the zone so you can follow them from area to area. Yes you can go do something else .. but you could do that in vanilla wow too. not so much in Rift / Warhammer other than pvp .. it wasn't until my 4th or 5th character in vanilla wow that I started to get bored with leveling alts. In Rift I was bored on my 2nd character because there were zero alternate routes. Warhammer, I never actually made it to endgame on a second character as there was little point, being there was not endgame for a year or so. I mostly played VG during that time.Its a nice system and I think I will get a good 3-4 playthroughs before it gets boring. Hopefully by then they will release more alternate routes to level through. My one big hope for this game is that playing old zones is actually productive at level cap.
for me it's mostly an immersion thing.. you just cannot get immersed in a game world with the question mark static quests all over leading you from point A to point B and it being the same every single time. That right there for me is the biggest reason DE's are so differn't to me and make the system that much more enjoyable. If someone doesn't see or care about being immersed in the game world I can see how they might not care for the DE's or not see how differn't they make the game as a whole.
rose colored glasses and all, but vanilla wow had at least, probably more immersion / exploration. because there was no quest tracker. the ?s didnt break my immersion then and they don't now. hell in all honestly just get rid of symbols altogether. and quest trackers while yer at it if you want full immersion. id love that. call it immersion mode and add to chance for cosmetic drops or something
The difference is in WoW those quests you were doing weren't actually happening. There was no real threat to the town. The ogres weren't really attacking. They were just standing around in a field having no impact on the game world whatsoever. In GW2 if you ignore the ogres, they do take over the town and stay there until someone drives them out.
very true and again it comes down to immersion for me. When you do a quest and can actually see the effects of that quest and it actually matters if you finish it or not is huge. Mostly just the very first DE's in some areas didn't have some sort of win/lose effect that made a difference from what I have seen so far. In most other MMOs it's set up for everyone to do the exact same quests in the same sequence no matter what which completely kills the immersive living world feeling.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by eggy08 You forgot to put in a spoiler alert at the top, at least I assume so, wall of text too long to read... attention span too short... maybe another time.
i wouldn't say any real spoilers in here just mostly information regarding the system as seen from the people who created it and some examples of players who have played it.
TL:DR it for me, I'll be the judge of that...
Gotta love the twitter generation. Really if you can't manage whole sentences it's unlikely you will get it anyway. Read it or move on its your choice.
It was a joke. I don't use twitter or facebook just because everyone nowadays are using it as a "hey look at me I'm special" than what it was really meant for... well facebook at least, twitter I'm sure was probly made for that reason alone.
Personally, I find most DEs to be boring as hell. Maybe its because I played them several times over in BWEs. Heres hoping the end game areas offer more exciting ones.
Originally posted by HellSings Personally, I find most DEs to be boring as hell. Maybe its because I played them several times over in BWEs. Heres hoping the end game areas offer more exciting ones.
what MMO PVE quests do you find exciting?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
People saying *** like game world isnt immersive have no clue whatsover about gaming worlds.
GW2 has made the most immersive world that any mmo has seen to date.
Either trolls or haters say shit like that.
ive play so many mmo's even TSW, while the world looks quite impressive, mobs just stand there....doing nothing. In GW2 Mobs attack civillians, burn down houses, attack key locations, or gaurd stuff. If that aint immmersive i want to know what is.
Dynamic Events (not played alot of them) seem to be a whole new way to replace boring quests. WoW added 400 daily quests, no thanks ive done around 1000000 daily quests already and iam not going to pay 55 euro + 130 euro again to do them all over again.
DE's are the future of serious mmo's, and while arenanet aint the 1st who implemented it (warhammer) (Rift) they have implemented them on a whole new level.
each time i play a mmo and pickup a quest is like putting in that VHS video tape inside a relic piece of machinery.
I haven't found much immersion in any MMO since SWG, EVE to an extent, but that took a certain mood I didn't always have. The only things close to that IMO have been the TES series, everything else just feels like a game to me, especially MMO's that have been made post 04.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
People saying *** like game world isnt immersive have no clue whatsover about gaming worlds.
GW2 has made the most immersive world that any mmo has seen to date.
Either trolls or haters say shit like that.
ive play so many mmo's even TSW, while the world looks quite impressive, mobs just stand there....doing nothing. In GW2 Mobs attack civillians, burn down houses, attack key locations, or gaurd stuff. If that aint immmersive i want to know what is.
Dynamic Events (not played alot of them) seem to be a whole new way to replace boring quests. WoW added 400 daily quests, no thanks ive done around 1000000 daily quests already and iam not going to pay 55 euro + 130 euro again to do them all over again.
DE's are the future of serious mmo's, and while arenanet aint the 1st who implemented it (warhammer) (Rift) they have implemented them on a whole new level.
each time i play a mmo and pickup a quest is like putting in that VHS video tape inside a relic piece of machinery.
I haven't found much immersion in any MMO since SWG, EVE to an extent, but that took a certain mood I didn't always have. The only things close to that IMO have been the TES series, everything else just feels like a game to me, especially MMO's that have been made post 04.
Dis if you play this one like it's meant to be played go out and just explore the world you may be pleasantly suprised.. same as you up till now have found very very little immersion in MMOs
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
Originally posted by emota Is the op a member of the "DoGW2" Cult? Defender's of .GW2!
No; she's just tired of all the bullshit & the 'with us or against us' mentality a lot of people seem to have on these forums. She's not alone.
Aerowyn, myself, and many others have constantly been stating that GW2 isn't a perfect game, that it does have some flaws, and that we know it's not for everyone. There have been criticisms on the game in threads started by all of us at one point or another. However, we still have a relentless minority of posters who keep playing the 'gw2 is a cult' card as an excuse to ignore any and all logical responses in favor of BS and missinformation. It gets old, it really does.
Hell, if you even watch the video in the OP's post (TotalBiscuit's beta impressions) you will hear some criticisms in his video. Very few people in the GW2 community are legitimately saying the game is perfect / jesus-like. Out of the ones that are, many of those can be found as a joke (playing off the 'gw2 is a cult' mentallity). It's really not nearly widespread enough to warrant the amount of flaming it's gotten. I've seen more blind fanboyism from games like SWTOR and FFXIV. And yet, neither of those games have been accused of 'having the worst community ever'.
Really, what it all comes down to is GW2 is the most popular MMO on the market atm (it's not the only popular one, but it's the one w/ the most attention). And, for whatever reason, some people just don't like that GW2 is getting so much attention and feel the need to troll it as a result. People really need to ask themselves why they are so bothered by this. Do you think the forums would magically be better with all the GW2 threads abscent from the news feed? No, the forums would be very, very, quiet. We've had a few weeks in the past with no real GW2 discussion going on, and the forums weren't even worth logging into half the time. There wasn't very much activity. With GW2 coming out soon, there's just not a whole lot else to talk about atm. Planetside 2 will get a lot more buzz once it gets closer to launch, as will Archeage, etc. However, they're just too far out. So unless you're pissed off that Mists of Pandaria isn't flooding the news feed, then why all the hate?
Totally agree and thank you for taking the time to do it
Originally posted by emota Is the op a member of the "DoGW2" Cult? Defender's of .GW2!
No; she's just tired of all the bullshit & the 'with us or against us' mentality a lot of people seem to have on these forums. She's not alone.
Aerowyn, myself, and many others have constantly been stating that GW2 isn't a perfect game, that it does have some flaws, and that we know it's not for everyone. There have been criticisms on the game in threads started by all of us at one point or another. However, we still have a relentless minority of posters who keep playing the 'gw2 is a cult' card as an excuse to ignore any and all logical responses in favor of BS and missinformation. It gets old, it really does.
Hell, if you even watch the video in the OP's post (TotalBiscuit's beta impressions) you will hear some criticisms in his video. Very few people in the GW2 community are legitimately saying the game is perfect / jesus-like. Out of the ones that are, many of those can be found as a joke (playing off the 'gw2 is a cult' mentallity). It's really not nearly widespread enough to warrant the amount of flaming it's gotten. I've seen more blind fanboyism from games like SWTOR and FFXIV. And yet, neither of those games have been accused of 'having the worst community ever'.
Really, what it all comes down to is GW2 is the most popular MMO on the market atm (it's not the only popular one, but it's the one w/ the most attention). And, for whatever reason, some people just don't like that GW2 is getting so much attention and feel the need to troll it as a result. People really need to ask themselves why they are so bothered by this. Do you think the forums would magically be better with all the GW2 threads abscent from the news feed? No, the forums would be very, very, quiet. We've had a few weeks in the past with no real GW2 discussion going on, and the forums weren't even worth logging into half the time. There wasn't very much activity. With GW2 coming out soon, there's just not a whole lot else to talk about atm. Planetside 2 will get a lot more buzz once it gets closer to launch, as will Archeage, etc. However, they're just too far out. So unless you're pissed off that Mists of Pandaria isn't flooding the news feed, then why all the hate?
Totally agree and thank you for taking the time to do it
+1 rep
+1,000,000 ! yep yep completely agree, seeing alot of that.
What gets me tho is this disturbing tendency for the staff to allow such posts. When people were posting honest well thought out posts about SWTOR they were banned and warned left and right, now that it's happening to GW2 in the GW2 forums, where are all the mods? Why aren't these threads being shut down immediately? Has anyone else noticed a clear bias?
Comments
Aerowyn : Do you know of any videos of a higher level DE ? Something normal, commonplace ... yet epic all the same?
Just curious, I loved the Fire Shaman DE and the one in the Human swamp area.
Me to. Took me a (and about 100 other peopple) a few deaths to find out his shield is reflecting damage back at you.
Check this DE out, it is in the level 15-25 zone, it isn't that much higher level, BUT it is different.
http://www.youtube.com/watch?v=PGFYI8HxKWU
First part of the video, similar to the normal DEs that you see, but I still recommend watching it.
Here is second part of the DE, it's really different than the normal DE, feel free to check it out.
http://www.youtube.com/watch?v=OlyNtM29-CU
DE's are such a well done concept, it goes far beyond the oft-touted "making the world come alive" arguments in my mind. My personal list of reasons why DE's are so great:
1) Grouping
Since DE's form the core of the leveling experience, it is a great boon to anyone who wants to group with friends. You don't need to worry about who is on what quests anymore. Each player can take part in the same content and receive rewards from it. Which leads to....
2) Scaling Content
The fact that all content scales you to offer a challenge is great. In quests, once you do them, they are closed off forever. Forceing you to move on to more quests. DE's can be experienced throughout your playtime, as long as you are suffienct level to begin it. No matter what you get rewards based on your level, not that of the content, so when you do play with friends, you are not cutting off the progress of yourself or your friends.
3) Content Past release
Another great thing about this system is how they can seemlessly add content later. With a quest based system, quests chain together to form the leveling experience. Each time you want to add content, you often have to add it to the end, as shoe-horning it into the earlier levels is difficult and disruptive. DE's are modular, they can be swapped, added, or removed with little impact on the area. So the devs can constantly add content to zones (especially ones that see little traffic encouraging high level players to re-visit older zones)
4) Exploration
DE's are kicked off in a multitude of ways, and one of the neat things is that they are not always on the beaten path. Many of the interesting ones have to be found, or are triggered off of exploration. This gives weight to exploring the world, something not done enough in MMO's by my standards.
Question if anyone has found anything relating to DEs. I read your post Aeorwyn like I said I would:) Great write up btw.
There's a mention in there of an Ogre actually smashing someone's house. I don't think I've seen many real terrain changes or things destroyed based on a DE. I think I saw a video once of a bridge being blown up. Is that kind of things common place at higher levels?
I think the DEs are better than warhammer and rift for sure .. but I don't see the difference as being all that great. I don't even see the difference being all that great between fed-ex questing. So it's UPS questing .. it's all the same things, just spun into a different package. Just because the quest tracker shows a bar instead of kill 10 bears, I still know I have to kill X bears. And yes iv'e heard totalbiscut rationalizing to himself that even though it is the same .. it's not the same .. after he talks about wow removing grind, and the definition of grind changing. Still doesn't seem all that different enough for all the hoopla being thrown at it .. but to each their own I suppose.
They even branch out across the zone so you can follow them from area to area. Yes you can go do something else .. but you could do that in vanilla wow too. not so much in Rift / Warhammer other than pvp .. it wasn't until my 4th or 5th character in vanilla wow that I started to get bored with leveling alts. In Rift I was bored on my 2nd character because there were zero alternate routes. Warhammer, I never actually made it to endgame on a second character as there was little point, being there was not endgame for a year or so. I mostly played VG during that time.
Its a nice system and I think I will get a good 3-4 playthroughs before it gets boring. Hopefully by then they will release more alternate routes to level through. My one big hope for this game is that playing old zones is actually productive at level cap.
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
Gotta love the twitter generation. Really if you can't manage whole sentences it's unlikely you will get it anyway. Read it or move on its your choice.
From the dev info I have seen the higher level ones have more long lasting effects like the bridge one you mention is one example.. It is a hard thing for them to balance and figure out how long lasting the effects should be to allow the most amount of people to enjoy the content. For the bridge one from what I heard is if you are unable to defend the bridge it will fall and you will be required to retake that area back then it will allow the npcs to rebuild the bridge. If you don't take back the area the bridge will not be rebuilt until it is taken back.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
for me it's mostly an immersion thing.. you just cannot get immersed in a game world with the question mark static quests all over leading you from point A to point B and it being the same every single time. That right there for me is the biggest reason DE's are so differn't to me and make the system that much more enjoyable. If someone doesn't see or care about being immersed in the game world I can see how they might not care for the DE's or not see how differn't they make the game as a whole.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
At low levels bears destroy all of the crazy ladies beehives in the human area. They actually get destroyed and then once you beat or chase the bears away then the brother or husband fixes them back up again.
rose colored glasses and all, but vanilla wow had at least, probably more immersion / exploration. because there was no quest tracker. the ?s didnt break my immersion then and they don't now. hell in all honestly just get rid of symbols altogether. and quest trackers while yer at it if you want full immersion. id love that. call it immersion mode and add to chance for cosmetic drops or something
LFD tools are great for cramming people into content, but quality > quantity.
I am, usually on the sandbox .. more "hardcore" side of things, but I also do just want to have fun. So lighten up already
There were quite a few of real terrain changes in the lower level areas: The Skriit cave explosion in Queensdale which burries the entire cave under rumble, the Quaggan village in the Asura area can be "destroyed" and "burned down" by the players (blocking the nearest skill point, I hope they fixed that), the Bridge in the Norn area that collapses, the "town" right outside Lion's Arch that can be burned down, the "water tubes" near the Waterworks are also being targeted and destroyed by bandits.
Block the trolls, don't answer them, so we can remove the garbage from these forums
it's not just the ! over the heads its the fact most all of the quest givers are static in the same place no matter what.. its the fact you walk through the zones and notihng is really going on in the world but npcs in set spots waiting to get slaughtered so you can finish the quest....it's the lack of any real sense of exploration.... wow had some immersive areas but for the most part was still very static overall. In wow I could play through a 1-10 zone 5 times and it felt like playing the same zone 5 times doing the exact same quests because the quests themselves did not change and were all point A to point B. In GW2 how the events work I have played through several starting zones several times and each one felt very differn't depending on what events I did and where in the chain I got into the event.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
yea there are lots.. ooo forgot there is the poison stream one forgot the area but if you allow the stream to be poisoned it will flow into the nearby town and poison the townsfolk.. I know many people don't stick around to finish events sometimes so may miss some of the effects. For example In the Asura area one of the first DE's you defend one of two golems through swarms off attacks. After you are done if you follow him there is a nice little robot battle in the arena near by. But if you didn't follow the robot you would of never seen the fight.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
That's in queensdale. It's one of the first DE chains.
I've found quite a lot in the game, and I've only explored maybe ~20% or so of what was in the beta. I've found quite a lot that involved building / repairing bridges, outposts, roadblocks, etc. There's some that involve points of interest (which I found both infuriating and awesome at the same time), in which you physically cannot get to a PoI until you set a certain event chain in the right direction. An example of this is in Plains of Ashford, there's an Ogre Village / outposts. One of the PoI is right in the main town of the ogres, who have locked all the gates. The gates won't open until you have successfully pushed back the ogre thread, repaired all the outposts, stolen their supplies, and are mounting a siege on the town.
The difference is in WoW those quests you were doing weren't actually happening. There was no real threat to the town. The ogres weren't really attacking. They were just standing around in a field having no impact on the game world whatsoever. In GW2 if you ignore the ogres, they do take over the town and stay there until someone drives them out.
ahh yea did that during BWE1 i think.. anyway yea there's just so many of them and so much variety and not to mention all this is from lower level zones really gets you wondering what they got in store for the later level ones.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
very true and again it comes down to immersion for me. When you do a quest and can actually see the effects of that quest and it actually matters if you finish it or not is huge. Mostly just the very first DE's in some areas didn't have some sort of win/lose effect that made a difference from what I have seen so far. In most other MMOs it's set up for everyone to do the exact same quests in the same sequence no matter what which completely kills the immersive living world feeling.
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
It was a joke. I don't use twitter or facebook just because everyone nowadays are using it as a "hey look at me I'm special" than what it was really meant for... well facebook at least, twitter I'm sure was probly made for that reason alone.
what MMO PVE quests do you find exciting?
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
I haven't found much immersion in any MMO since SWG, EVE to an extent, but that took a certain mood I didn't always have. The only things close to that IMO have been the TES series, everything else just feels like a game to me, especially MMO's that have been made post 04.
For every minute you are angry , you lose 60 seconds of happiness."-Emerson
Dis if you play this one like it's meant to be played go out and just explore the world you may be pleasantly suprised.. same as you up till now have found very very little immersion in MMOs
I angered the clerk in a clothing shop today. She asked me what size I was and I said actual, because I am not to scale. I like vending machines 'cause snacks are better when they fall. If I buy a candy bar at a store, oftentimes, I will drop it... so that it achieves its maximum flavor potential. --Mitch Hedberg
+1 rep
+1,000,000 ! yep yep completely agree, seeing alot of that.
What gets me tho is this disturbing tendency for the staff to allow such posts. When people were posting honest well thought out posts about SWTOR they were banned and warned left and right, now that it's happening to GW2 in the GW2 forums, where are all the mods? Why aren't these threads being shut down immediately? Has anyone else noticed a clear bias?