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"There are a couple of framerate dips amid the chaos, but you can thank the recording software for those hiccups. Chris reports that the game itself ran perfectly smoothly throughout."
Ok here's the youtube version : http://www.youtube.com/watch?v=q5fFfPlnh_I&feature=player_embedded#!
One interesting thing to note, one of the commentators says that very few of the devs have actually managed to finish the level 80 dungeons because it's so difficult. WOOT
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Link not working for me.
[Edit] nm works now.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
The video is more stable than their site. : P
Sherman's Gaming
Youtube Content creator for The Elder Scrolls Online
Channel:http://https//www.youtube.com/channel/UCrgYNgpFTRAl4XWz31o2emw
Stay out of the red circles.
To be honest this is kinda of crappy video. Someone needs to tell this guy how to record gameplay footage.. hes staring at the ground almost the entire time. Only thing you can ever see is the stupid path.
The way mmo's were: Community, Exploration, Character Development, Conquest.
The way mmo's are now : Cut-Scenes,Cut-Scenes, solo Questing, Cut-Scenes...
www.CeaselessGuild.com
I have not seen any red circles thru all the videos.
Er, there's lots of them.
Watch again. It's not a solid circle. It's a red lined circle.
Red circles=enemies
White circles=allies
He mentions in the video what the devs have already stated. You can scale the particle effects in the game.
You can say that about any game until you actually play it and start making decisions mid fight. Suddenly something chaotic becomes a lot more understandable.
"Fire is never a gentle master..."
story mode=linear expirience, easy, story driven.
so painful to watch people who don't use DODGE!!! >_<
I mean seriously this guy took so much unneccesarry damage 7 minutes in he's done 4-5 battles and he stood in red circles and just tried to walk away from the damage instead of using Dodge. Played Guild Wars 2 just like any tank n spank game, really does the video injustice....
The dungeon looks fun but seriously the concept of DODGING is not that hard to figure out and impliment.
IamApropos
See where adventure will lead you!
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Completing "Story Mode" unlocks "Explorable Mode". Explorable Mode is much more difficult and there are somewhere between 3-5 options in explorable mode which determine different paths through the dungeon and what bosses you may encounter. On top of this there are other mini bosses which may or may not make an appearance.
There was an article about Twilight Arbor's explorable mode awhile back in fact I think it came from PC Gamer.
I might get banned for this. - Rizel Star.
I'm not afraid to tell trolls what they [need] to hear, even if that means for me to have an forced absence afterwards.
P2P LOGIC = If it's P2P it means longevity, overall better game, and THE BEST SUPPORT EVER!!!!!(Which has been rinsed and repeated about a thousand times)
Common Sense Logic = P2P logic is no better than F2P Logic.
That's actually the camera problem or Field of View problem that exists in the game. There is simply no way to reduce this effect, even when zooming out. It's a well known issue, which unfortunately has not been adressed by Anet so far.
"Fire is never a gentle master..."
In Ascalon Catacombs, for example. Right when you get in, there's two doors. You can only go through one of them in story mode, the other one just seems locked.
After you've played story mode and saw what you thought was the entire dungeon, you get into explorable and find out it's 5 times bigger. There's an entire camp inside with NPCs, merchants, waypoints and stuff.