Personally i feel readers quite often do not know how to read into user comments.They automatically assume the worst example "we want your game to fail".I am pretty sure we do not have any mind readers on these forums.
I want all 100% games to be great.What i don't want is people spreading nonsense about how great a cheap game design is.if you don't iunderstand game design or how some things are done that is fine,but don't defend something you know nothing about.
I have seen people claim EVE has the best graphics of all games,nonsense.When you stick 2d paper cutouts in a cutscene/movie it is NOT good artwork.When you have low detail on meshes/models/gear it is NOT good graphics.When you make simple static buildings with no insides it is NOT a good effort.
All it takes is for people to understand what a developer is doing and what COULD they have done.However instead of giving feedback or even trying to talk about improvements,we get constant threads about "i can't wait any longer" "GW2 or 10,000" "this game will change the genre forever".None of this encourasges a developer to step up the effort,it actually encourages them to rush the product out because they already have you sold.
The lack of retention over the last 5 years is a product of too many people buying into hype or were bored so bought the next NEW THING.The last fail to these games is the developer's lack of effort and fans who NEVER acknowledge any problem until the game is dead.So lots of people that NEVER help a game improve or get to the quality it should be at on release.
Never forget 3 mile Island and never trust a government official or company spokesman.
That 'magical' feeling when you start reading an article and after a couple paragraphs you understand that article is not so much about mentioned subject, but about life as it is in general.
I find all the 'I'm on a crusade to make sure that WoW-clones don't become the next model for MMOs' comments very interesting. Very... interesting.
I'm constantly seeing posters screaming about innovation - but to me, that word is a bit like 'traditional family values'... lots of people seem to know what it isn't, but not that many know what it actually is. It's become less of a word with concrete meaning and more of a soundbite - sounds great to say, but what does it actually mean? If a game came out that smacked of innovation, then what would that game look like? Would people play it, or rage/quit because the developer's concept of innovation didn't match their own?
I guess I'm of the old school of gaming - if I play a game, and don't like it, then I take my business elsewhere. If someone else asks me my opinion of the game, I will give it. If they say 'Well, I'm gonna give it a try anyway' I just shrug and say 'Okay, hope you have fun.' I'm not on any grand crusade to 'change the face of gaming as we know it' and I'm certainly not going to cheer as an MMO fails, or struggles - even if it's one I don't like. I don't get any personal satisfaction from that.
Comments
The bit in orange is the most unapologetically spot-on response I've read so far.
'course, there's still more to read
I wonder do gamers have a lower sense of self worth? Are the stereotypes true? Are we all a bunch of loosers sitting in our moms basement?
Maybe we all need more sunshine and kittens.
(Or maybe we all need to play more of the games we enjoy and complain less about those we don't)
Life is Short, Read a Book.
Personally i feel readers quite often do not know how to read into user comments.They automatically assume the worst example "we want your game to fail".I am pretty sure we do not have any mind readers on these forums.
I want all 100% games to be great.What i don't want is people spreading nonsense about how great a cheap game design is.if you don't iunderstand game design or how some things are done that is fine,but don't defend something you know nothing about.
I have seen people claim EVE has the best graphics of all games,nonsense.When you stick 2d paper cutouts in a cutscene/movie it is NOT good artwork.When you have low detail on meshes/models/gear it is NOT good graphics.When you make simple static buildings with no insides it is NOT a good effort.
All it takes is for people to understand what a developer is doing and what COULD they have done.However instead of giving feedback or even trying to talk about improvements,we get constant threads about "i can't wait any longer" "GW2 or 10,000" "this game will change the genre forever".None of this encourasges a developer to step up the effort,it actually encourages them to rush the product out because they already have you sold.
The lack of retention over the last 5 years is a product of too many people buying into hype or were bored so bought the next NEW THING.The last fail to these games is the developer's lack of effort and fans who NEVER acknowledge any problem until the game is dead.So lots of people that NEVER help a game improve or get to the quality it should be at on release.
Never forget 3 mile Island and never trust a government official or company spokesman.
That 'magical' feeling when you start reading an article and after a couple paragraphs you understand that article is not so much about mentioned subject, but about life as it is in general.
Great read.
I find all the 'I'm on a crusade to make sure that WoW-clones don't become the next model for MMOs' comments very interesting. Very... interesting.
I'm constantly seeing posters screaming about innovation - but to me, that word is a bit like 'traditional family values'... lots of people seem to know what it isn't, but not that many know what it actually is. It's become less of a word with concrete meaning and more of a soundbite - sounds great to say, but what does it actually mean? If a game came out that smacked of innovation, then what would that game look like? Would people play it, or rage/quit because the developer's concept of innovation didn't match their own?
I guess I'm of the old school of gaming - if I play a game, and don't like it, then I take my business elsewhere. If someone else asks me my opinion of the game, I will give it. If they say 'Well, I'm gonna give it a try anyway' I just shrug and say 'Okay, hope you have fun.' I'm not on any grand crusade to 'change the face of gaming as we know it' and I'm certainly not going to cheer as an MMO fails, or struggles - even if it's one I don't like. I don't get any personal satisfaction from that.