Originally posted by xposeidon You want to know what a big mistake would be? Adding OWPvP in a cooperative environment, it would go against the essence of this game. I enjoy OWPvP but it wouldn't work here, fortunately the coop aspect makes up for that type of gameplay and since its B2P you may also enjoy another game with OWPvP.
Maybe you have right because game mechanic is not in favor of ow pvp
Originally posted by bubaluba It is really not a hate thread and i really purchased gw2. Yes i am wow,eve,swtor fan (well ok maybe not so much swtor anymore). I think it is a big, big mistake to make a game without open world pvp. My adrenaline rush will be so low and i could have 'that pve server feeling. RVR is just another instance or huge bg and i really would like to be able to attack anyone like in aoc. Do you guys miss that option to?
First of all WvWvW is not instanced... seriously guys at least learn what an instance is.
Secondly.... no. Gw2's take on WvWvW is imho vastly superior to the gankfest and griefingfest that a small minority of players seems to like.
Remember: you are a small minority. People do not enjoy ganking and being ganked.
For 1 happy ganker there are multiple unhappy ganked players.
And no: attacking and ganking low level characters is hardly funny imho. I'ts just lame.
Yeah i know "hey! i only attack players equal to my level because i like a good challenge and i'm a nice guy". Yeah right. We know that's a lie and maybe only 1% of the gankers are like that.
tl,dr If you think ganking and griefing is very important in a mmorpg don't buy Guild Wars 2. If you like massive owpvp in a separate world then buy GW2
I'm not going to argue against the fact that ANet has decided not to have World PvP for the purposes of their own gameplay mechanics, but we need to get a couple things straight here for people who whine about world PvP.
First, there is NO reason why high level characters should have to be able to gank low levels in order for World PvP to work. That is a *choice* that is made by some game companies. It wouldn't be hard to put rules in the game that counter and/or flat our protect people from the kind of ganking that makes you people scream for mama, while still allowing everyone else to play world PvP if they wanted. The easiest way to do this is an opt-in PvP system with flagging rules. Other games have done this successfully. There could also be rules to limit the number of lower level characters that get killed by such a person. My point is, ganking as it was known in games like WoW only existed because the devs made it that way. World PvP isn't the problem, how it is implemented is.
Second, even though I have never, ever been a ganker myself, I actually like having to look over my shoulder and or run for my life while questing. It adds a level of tension and emmersion that I really enjoy. I understand it's not for everyone, but to claim that world PvP itself serves no purpose except to allow ganking, is a narrow-minded point of view.
One thing I loved about Star Wars Galaxies early on was that if you were training as a Jedi, it was very wise of you to train in secret, away from populated areas. Pulling your saber would get you flagged for PvP, and likely land you on a Bounty Hunter mission. I also loved in SWG that I could go on Active or Inactive Duty as far as world PvP went. When active, I was open season like all the other actives. When inactive, I couldn't be touched. Finally, I really liked the feature that if you were inactive, and you attacted an opposing NPC base or character, you got your butt flagged for PvP on a timer.
Think it through. While Guild Wars 2 might not *need* World PvP, there is no software reason why it has to be an open gankfest in any game.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Again, for the n-th time. oPvP wouldn't work in GW2 without completely re-doing the PvE. PvP servers wouldn't work. There are no factions, all attacks arc, there is plenty of AoE, you wouldn't be able to do a single event without being hit by everyone you are not grouped with constantly.
WvWvW is there for that mass, openish PvP feel.
And no. I do not miss it. World PvP did not work properly in any of the recent MMOs. It only works in EVE, some relaly old ones, and a few indie/niche sandboxy games that are built with open PvP in mind. It was terrible in WoW, it was terrible in AoC and it was completley messed up in WAR in the time I played the game (first 3 months).
That's right ladies and gentlemen, it's time again for the repeated GW2 CRITICISM OF THE DAY!!! The exciting game where we spin the wheel of dislike to see what oft-repeated critcism of GW2 is posted today on the forums!
Will it be no mounts? Will it be no raiding? Your guess is as good as mine, let's find out!
[SPINS WHEEL]
And the winner is....no open world PvP! You heard it here first folks. Come back again tomorrow for the next...
GW2 CRITICISM OF THE DAY!
Wau! Somebody is offended . Sorry but most of the critic from mmorpg forums about swtor was because of bad open world pvp. So how is that now different???
I dont think anyone is offended really, I believe that the topic has come up over and over again on this site and most are just tired of seeing the same things posted. A little search in the GW2 forums on this site will bring up posts on this topic. You might find more information and opinions there rather than wasting time and effort posting something that has been butchered to death.
Indeed ! I was really just posting for the amusement of the regulars here that have read and argued in this thread 30 times already .
what happens if we guess the criticism? I've seen so much blood on this forums, as did many... Don't we deserve a panda or something?
You get...
FABULOUS PRIZES of course .
That prize being Creslin's golden seal of approval. This completely unique seal comes in three varieties, wheat, white, and actual seal.
Oho! That is very rude and if i am sensible person i would report you Like most of the time people report me. WHo give you right to call wow players idiots? Game is made for fun and if people don't have fun in wow they would cancel subscription. You have chance to play on pve server if you are afraid of ganking
Exactly and some people, the majority of people, don't like PvP. I do but I understand that a lot don't so I have no problem with a game designed for OWPvP seperate from the other part of the game.
That's right ladies and gentlemen, it's time again for the repeated GW2 CRITICISM OF THE DAY!!! The exciting game where we spin the wheel of dislike to see what oft-repeated critcism of GW2 is posted today on the forums!
Will it be no mounts? Will it be no raiding? Your guess is as good as mine, let's find out!
[SPINS WHEEL]
And the winner is....no open world PvP! You heard it here first folks. Come back again tomorrow for the next...
GW2 CRITICISM OF THE DAY!
Wau! Somebody is offended . Sorry but most of the critic from mmorpg forums about swtor was because of bad open world pvp. So how is that now different???
I dont think anyone is offended really, I believe that the topic has come up over and over again on this site and most are just tired of seeing the same things posted. A little search in the GW2 forums on this site will bring up posts on this topic. You might find more information and opinions there rather than wasting time and effort posting something that has been butchered to death.
Indeed ! I was really just posting for the amusement of the regulars here that have read and argued in this thread 30 times already .
That's right ladies and gentlemen, it's time again for the repeated GW2 CRITICISM OF THE DAY!!! The exciting game where we spin the wheel of dislike to see what oft-repeated critcism of GW2 is posted today on the forums!
Will it be no mounts? Will it be no raiding? Your guess is as good as mine, let's find out!
[SPINS WHEEL]
And the winner is....no open world PvP! You heard it here first folks. Come back again tomorrow for the next...
GW2 CRITICISM OF THE DAY!
[mod edit]
Well some people can think that gw2 deserve that. So where is your point?
Every mmo nowadays the new ones especially have very little of OPvP or none at all. Welcome to the next generation of mmos where mmo companies have no idea what OPvP is.
Looking at: The Repopulation Preordering: None Playing: Random Games
Originally posted by ariboersma no reason for it besides the weak or afk to be victems by the jerks out there.. it has zero civil purpose in a game like this.
But why not one full pvp server?
And how would it work without a massive rewrite of the game?.
According to the lore there are no factions, the closest you could get are Humans Vs Charr with the other races as neutral (Asura are completely neutral, Sylvari are too young and unwilling to take any sides, Norn mostly let the Charr pass trough their lands as long as they didn't bother them), and at the time of GW2 there's a truce in that war. So, without factions we'd end up with FFA PvP.
The core of the PvE experience is in the dynamic events, and the ability to participate in them without having to group. How could that work if you had to worry about AoEs and attacks from other players accidentally killing you, or your own attacking/killing other players? Not to mention some boss fights that are chaotic enough as they are without needing to look out for other players attacks as well.
Having one PvP server would mean a complete restructuring of the whole PvE version of the game, and the core phylosophy behind it.
...oh right, you were criticizing it day in day out in cloned threads!
Well...this is different because he really likes this game.
>_>
<_<
Take the humor for what it is lol. If I had thought of this back when SWTOR was getting criticized with the same threads every day, then maybe I would have posted it back then.
That's right ladies and gentlemen, it's time again for the repeated GW2 CRITICISM OF THE DAY!!! The exciting game where we spin the wheel of dislike to see what oft-repeated critcism of GW2 is posted today on the forums!
Will it be no mounts? Will it be no raiding? Your guess is as good as mine, let's find out!
[SPINS WHEEL]
And the winner is....no open world PvP! You heard it here first folks. Come back again tomorrow for the next...
GW2 CRITICISM OF THE DAY!
[mod edit]
Time will tell my friend! But honestly, I actually like open-world PvP, I just don't think it would work in GW2. The game is designed for everyone to work together in huge AoE fest dynamic events. Open world PvP would make that pretty much impossible.
So I mean, you can dislike the fact that GW2 doesn't have open-world PvP...but I don't think there is any way that it actually could at this point. At some point, you have to try to appreciate the differences in games...not every one will be the same.
no i don't miss that option. i've come to think that open world PvP is simply for ganking at this point, when other games have givin us other options. i use to gank, i use to get ganked, but after a while it wasn't too much fun anymore. it was more of a way to let off some steam, but it was often on some random dude just trying to gather mats. most of the guys i know irl that are still active in open world pvp games do it just to gank. what's interesting is those same friends of mine were all picked on heavily at some point in their lives. either by parrents, school bullies, or current jobs. i'm not trying to say this is how it is for all those active in open pvp, but it's just what i've come to see after my time playing these games.
i really like the way GW2 handles WvWvW. there's more then enough room that it feels more then just open. there are PvE objectives, and castle conquest. this is just my 2c, but WvWvW > Open world PvP.
I think you miss something- After some time most of players have high level character and attacking low level is provoking revenge and most of the time that low level guy wil get some help from guild mates what can escalate in one big aweome pvp battle
Oh and why no skipping the ganking and griefing and just have THAT big awesome pvp battle?
no i don't miss that option. i've come to think that open world PvP is simply for ganking at this point, when other games have givin us other options. i use to gank, i use to get ganked, but after a while it wasn't too much fun anymore. it was more of a way to let off some steam, but it was often on some random dude just trying to gather mats. most of the guys i know irl that are still active in open world pvp games do it just to gank. what's interesting is those same friends of mine were all picked on heavily at some point in their lives. either by parrents, school bullies, or current jobs. i'm not trying to say this is how it is for all those active in open pvp, but it's just what i've come to see after my time playing these games.
i really like the way GW2 handles WvWvW. there's more then enough room that it feels more then just open. there are PvE objectives, and castle conquest. this is just my 2c, but WvWvW > Open world PvP.
I think you miss something- After some time most of players have high level character and attacking low level is provoking revenge and most of the time that low level guy wil get some help from guild mates what can escalate in one big aweome pvp battle
Oh and why no skipping the ganking and griefing and just have THAT big awesome pvp battle?
Yeah.. like WvWvW?
Another point for WvWvW >>>> old owpvp
Hehehe very true! I think that a lot of folks have to realize is that traditional open world PvP just WILL NOT work in GW2. It would make DE's absolutely impossible, and that is the mainstay of PvE in the game.
So WvW is reall GW2's "version" of open-world PvP. In order for it to work at all, they had to put it in a separate area and make it team-based. If you don't like it, that's fine...but you basically don't like it just because it's your preference, not because it's poorly implemented. I think that is why I don't really get the no open-world PvP argument.
now if I see for example player TuRbO_KilLeR - Goon Squad - ,he is following someone ,doing dancemoves all the time,this someone says " go away TuRbO_KiLlEr ,he wont,he starts dancing faster and jumping around him.... now stop.
in any other game wheres PVP ,TuRbO would be about head shorter right now,but,in GW2 my hands are tied.
only way to attack this guy is change my name to something like his,dance around him and fight back like he does,no way HC.
or change server? log in some instanced fight and hope he shows up ? and when he does he logs out.
point is my hands are tied.
Oh wow first world problems.
I think the game could very well survive with that kind of "problems" without introducing bigger and nastier problems (ganking and griefing).
If something is not broken don't repair it!
well like I mentioned WoW vanilla world pvp days,thats whats this thread is about World PvP.
in WoWs vanilla world PvP days ,if someone got ganked ,it started a war,now if someone gets ganked,noone will show up because they are doing instanced fighting,or left game because of that which killed World PvP.
Originally posted by bubaluba It is really not a hate thread and i really purchased gw2. Yes i am wow,eve,swtor fan (well ok maybe not so much swtor anymore). I think it is a big, big mistake to make a game without open world pvp. My adrenaline rush will be so low and i could have 'that pve server feeling. RVR is just another instance or huge bg and i really would like to be able to attack anyone like in aoc. Do you guys miss that option to?
Really? Yet another thread on this? lol. No, GW2 doesn't have open world PvP. That would be bad news if they didn't have a better system in place. GW2 will offer actual PvP. If GW2 did offer open world PvP you would be complaining about zones dropping your level down to the zones cap so you still couldn't gank like you want.
I don't miss it in this game because it gives a better outlet for those that actually want to PvP. It's far more competetive. Which is pure win for those that actually want to PvP. The only thing that would be gained by open world PvP at this point would be the ability to attack those that you know aren't able to beat you which isn't PvP and again this would be hindered by the fact that you would still be on even footing due to the zones capping levels lol.
Again, for the n-th time. oPvP wouldn't work in GW2 without completely re-doing the PvE. PvP servers wouldn't work. There are no factions, all attacks arc, there is plenty of AoE, you wouldn't be able to do a single event without being hit by everyone you are not grouped with constantly.
WvWvW is there for that mass, openish PvP feel.
And no. I do not miss it. World PvP did not work properly in any of the recent MMOs. It only works in EVE, some relaly old ones, and a few indie/niche sandboxy games that are built with open PvP in mind. It was terrible in WoW, it was terrible in AoC and it was completley messed up in WAR in the time I played the game (first 3 months).
Not really for or against the PvP question in this case, but how does sPVP and WvW fit into the lore exactly?
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Originally posted by ariboersma no reason for it besides the weak or afk to be preyed on by the jerks out there.. it has zero civil purpose in a game like this.
Originally posted by sammandar
Originally posted by bubaluba It is really not a hate thread and i really purchased gw2. Yes i am wow,eve,swtor fan (well ok maybe not so much swtor anymore). I think it is a big, big mistake to make a game without open world pvp. My adrenaline rush will be so low and i could have 'that pve server feeling. RVR is just another instance or huge bg and i really would like to be able to attack anyone like in aoc. Do you guys miss that option to?
I'm a huge open world pvp player and I thought I would miss it in GW2. After playing in all the BWEs and in all the stress tests, I can say that I do not miss it. I'll be focusing on WVW and so far I think it's pretty good.
Originally posted by Wolvards Run around WvW with a friend or two, and kill peeps as they come out of their borderkeeps. It's just like ganking but better, because it's a fair(er) fight.
Originally posted by gessekai332 yeah it sucks, now i cant grief you repeatedly at the res point
I couldn't say it better than these good peeps above, so I will only add this I personally don't want to see your idea of open world pvp ever implemented in GW2, look at all the games that have ope world pvp they all have dwindling dying servers because of gankers and griefers, not saying you are one (did I say that out loud) W v W solves all these issues, put up or shut up.
That's right ladies and gentlemen, it's time again for the repeated GW2 CRITICISM OF THE DAY!!! The exciting game where we spin the wheel of dislike to see what oft-repeated critcism of GW2 is posted today on the forums!
Will it be no mounts? Will it be no raiding? Your guess is as good as mine, let's find out!
[SPINS WHEEL]
And the winner is....no open world PvP! You heard it here first folks. Come back again tomorrow for the next...
GW2 CRITICISM OF THE DAY!
Oh where were you at SWTOR's launch?
...oh right, you were criticizing it day in day out in cloned threads!
True! But that game deserved it . Also...I didn't create new threads with rehashed topics, I just posted in them.
Also...if someone defused a repeated SWTOR criticism thread with a humorous post like mine, then maybe that thread would have ended differently .
No need to explain your self, just a funny forum observation where a small hint of irony could be smelled by really careful sniffing.
Originally posted by bubaluba It is really not a hate thread and i really purchased gw2. Yes i am wow,eve,swtor fan (well ok maybe not so much swtor anymore). I think it is a big, big mistake to make a game without open world pvp. My adrenaline rush will be so low and i could have 'that pve server feeling. RVR is just another instance or huge bg and i really would like to be able to attack anyone like in aoc. Do you guys miss that option to?
Really? Yet another thread on this? lol. No, GW2 doesn't have open world PvP. That would be bad news if they didn't have a better system in place. GW2 will offer actual PvP. If GW2 did offer open world PvP you would be complaining about zones dropping your level down to the zones cap so you still couldn't gank like you want.
I don't miss it in this game because it gives a better outlet for those that actually want to PvP. It's far more competetive. Which is pure win for those that actually want to PvP. The only thing that would be gained by open world PvP at this point would be the ability to attack those that you know aren't able to beat you which isn't PvP and again this would be hindered by the fact that you would still be on even footing due to the zones capping levels lol.
Well that is not realistic. It is just another dungeon or instance. In real world you can attack anyone and kill anyone, why for heaven you can't do that in game where nobody can die for real. It is just so, so much less adrenaline
Comments
Maybe you have right because game mechanic is not in favor of ow pvp
this exactly
I'm not going to argue against the fact that ANet has decided not to have World PvP for the purposes of their own gameplay mechanics, but we need to get a couple things straight here for people who whine about world PvP.
First, there is NO reason why high level characters should have to be able to gank low levels in order for World PvP to work. That is a *choice* that is made by some game companies. It wouldn't be hard to put rules in the game that counter and/or flat our protect people from the kind of ganking that makes you people scream for mama, while still allowing everyone else to play world PvP if they wanted. The easiest way to do this is an opt-in PvP system with flagging rules. Other games have done this successfully. There could also be rules to limit the number of lower level characters that get killed by such a person. My point is, ganking as it was known in games like WoW only existed because the devs made it that way. World PvP isn't the problem, how it is implemented is.
Second, even though I have never, ever been a ganker myself, I actually like having to look over my shoulder and or run for my life while questing. It adds a level of tension and emmersion that I really enjoy. I understand it's not for everyone, but to claim that world PvP itself serves no purpose except to allow ganking, is a narrow-minded point of view.
One thing I loved about Star Wars Galaxies early on was that if you were training as a Jedi, it was very wise of you to train in secret, away from populated areas. Pulling your saber would get you flagged for PvP, and likely land you on a Bounty Hunter mission. I also loved in SWG that I could go on Active or Inactive Duty as far as world PvP went. When active, I was open season like all the other actives. When inactive, I couldn't be touched. Finally, I really liked the feature that if you were inactive, and you attacted an opposing NPC base or character, you got your butt flagged for PvP on a timer.
Think it through. While Guild Wars 2 might not *need* World PvP, there is no software reason why it has to be an open gankfest in any game.
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
Again, for the n-th time. oPvP wouldn't work in GW2 without completely re-doing the PvE. PvP servers wouldn't work. There are no factions, all attacks arc, there is plenty of AoE, you wouldn't be able to do a single event without being hit by everyone you are not grouped with constantly.
WvWvW is there for that mass, openish PvP feel.
And no. I do not miss it. World PvP did not work properly in any of the recent MMOs. It only works in EVE, some relaly old ones, and a few indie/niche sandboxy games that are built with open PvP in mind. It was terrible in WoW, it was terrible in AoC and it was completley messed up in WAR in the time I played the game (first 3 months).
You get...
FABULOUS PRIZES of course .
That prize being Creslin's golden seal of approval. This completely unique seal comes in three varieties, wheat, white, and actual seal.
Are you team Azeroth, team Tyria, or team Jacob?
Exactly and some people, the majority of people, don't like PvP. I do but I understand that a lot don't so I have no problem with a game designed for OWPvP seperate from the other part of the game.
Are you team Azeroth, team Tyria, or team Jacob?
Look on the bright side though Creslin.
You officially won the thread.
Oderint, dum metuant.
I think the game could very well survive with that kind of "problems" without introducing bigger and nastier problems (ganking and griefing).
If something is not broken don't repair it!
Well some people can think that gw2 deserve that. So where is your point?
Looking at: The Repopulation
Preordering: None
Playing: Random Games
And how would it work without a massive rewrite of the game?.
According to the lore there are no factions, the closest you could get are Humans Vs Charr with the other races as neutral (Asura are completely neutral, Sylvari are too young and unwilling to take any sides, Norn mostly let the Charr pass trough their lands as long as they didn't bother them), and at the time of GW2 there's a truce in that war. So, without factions we'd end up with FFA PvP.
The core of the PvE experience is in the dynamic events, and the ability to participate in them without having to group. How could that work if you had to worry about AoEs and attacks from other players accidentally killing you, or your own attacking/killing other players? Not to mention some boss fights that are chaotic enough as they are without needing to look out for other players attacks as well.
Having one PvP server would mean a complete restructuring of the whole PvE version of the game, and the core phylosophy behind it.
What can men do against such reckless hate?
Take the humor for what it is lol. If I had thought of this back when SWTOR was getting criticized with the same threads every day, then maybe I would have posted it back then.
Are you team Azeroth, team Tyria, or team Jacob?
Time will tell my friend! But honestly, I actually like open-world PvP, I just don't think it would work in GW2. The game is designed for everyone to work together in huge AoE fest dynamic events. Open world PvP would make that pretty much impossible.
So I mean, you can dislike the fact that GW2 doesn't have open-world PvP...but I don't think there is any way that it actually could at this point. At some point, you have to try to appreciate the differences in games...not every one will be the same.
Are you team Azeroth, team Tyria, or team Jacob?
Oh and why no skipping the ganking and griefing and just have THAT big awesome pvp battle?
Yeah.. like WvWvW?
Another point for WvWvW >>>> old owpvp
/F_C_P_LM
Creslin, I'd like to buy an 'A'
I'll buy an "E"
Hehehe very true! I think that a lot of folks have to realize is that traditional open world PvP just WILL NOT work in GW2. It would make DE's absolutely impossible, and that is the mainstay of PvE in the game.
So WvW is reall GW2's "version" of open-world PvP. In order for it to work at all, they had to put it in a separate area and make it team-based. If you don't like it, that's fine...but you basically don't like it just because it's your preference, not because it's poorly implemented. I think that is why I don't really get the no open-world PvP argument.
Are you team Azeroth, team Tyria, or team Jacob?
well like I mentioned WoW vanilla world pvp days,thats whats this thread is about World PvP.
in WoWs vanilla world PvP days ,if someone got ganked ,it started a war,now if someone gets ganked,noone will show up because they are doing instanced fighting,or left game because of that which killed World PvP.
Let's internet
Hmmm okay...
FECEsPALM
oh no that's not it...
Are you team Azeroth, team Tyria, or team Jacob?
Really? Yet another thread on this? lol. No, GW2 doesn't have open world PvP. That would be bad news if they didn't have a better system in place. GW2 will offer actual PvP. If GW2 did offer open world PvP you would be complaining about zones dropping your level down to the zones cap so you still couldn't gank like you want.
I don't miss it in this game because it gives a better outlet for those that actually want to PvP. It's far more competetive. Which is pure win for those that actually want to PvP. The only thing that would be gained by open world PvP at this point would be the ability to attack those that you know aren't able to beat you which isn't PvP and again this would be hindered by the fact that you would still be on even footing due to the zones capping levels lol.
Not really for or against the PvP question in this case, but how does sPVP and WvW fit into the lore exactly?
A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.
I couldn't say it better than these good peeps above, so I will only add this I personally don't want to see your idea of open world pvp ever implemented in GW2, look at all the games that have ope world pvp they all have dwindling dying servers because of gankers and griefers, not saying you are one (did I say that out loud) W v W solves all these issues, put up or shut up.
Angry Joe's Guild Wars 2 video review
Aerowyn's Video Compilation of ALL things Guild Wars 2
@Taugrim explains why the fanbois don't get it
No need to explain your self, just a funny forum observation where a small hint of irony could be smelled by really careful sniffing.
Well that is not realistic. It is just another dungeon or instance. In real world you can attack anyone and kill anyone, why for heaven you can't do that in game where nobody can die for real. It is just so, so much less adrenaline