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I have one problem with gw2--No open world pvp!!!

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  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by bubaluba
    Originally posted by otacu
    Originally posted by bubaluba
    Originally posted by Daddydazzle

    no i don't miss that option. i've come to think that open world PvP is simply for ganking at this point, when other games have givin us other options. i use to gank, i use to get ganked, but after a while it wasn't too much fun anymore. it was more of a way to let off some steam, but it was often on some random dude just trying to gather mats. most of the guys i know irl that are still active in open world pvp games do it just to gank. what's interesting is those same friends of mine were all picked on heavily at some point in their lives. either by parrents, school bullies, or current jobs. i'm not trying to say this is how it is for all those active in open pvp, but it's just what i've come to see after my time playing these games.

    i really like the way GW2 handles WvWvW. there's more then enough room that it feels more then just open. there are PvE objectives, and castle conquest. this is just my 2c, but WvWvW > Open world PvP.

    I think you miss something- After some time most of players have high level character and attacking low level is provoking revenge and most of the time that low level guy wil get some help from guild mates what can escalate in one big aweome pvp battle :)

    Oh and why no skipping the ganking and griefing and just have THAT big awesome pvp battle?

    Yeah.. like WvWvW?

     

    :) Another point for WvWvW >>>> old owpvp

    Well you have right in some points. Why some big world powers do not skip wars and make some  part of the world only for fighting. Imagine nice part of the land somwere on the south of the France where everyone can fight, like us vs talibans, russians vs chechens, me against you. Wau thats so realistic

     Soooo...okay ummm, yeah.  What does this have to do with anything?

    GW2 is a game.  Reality is not.  In reality, war is hell.  In GW2, war is supposed to be fun.

    Why would you try to absolutely emulate something that is horrible?  Can you imagine if GW2 emulated real war?  Where you spend months just walking and eating hard tack.  And then you finally spend 5 minutes fighting, only to get shot once by a rifle and perma-die?

    Are you team Azeroth, team Tyria, or team Jacob?

  • AeliousAelious Member RarePosts: 3,521
    It would be kind of funny to see a decked out level 80 go hit a starting area to "stomp some noobs" forgetting about the auto leveling system...
  • bubalubabubaluba Member Posts: 434
    Originally posted by coretex666
    This thread is...unnecessary

    So don't read

  • Rider071Rider071 Member Posts: 318

    so basically you want open world pvp because you need computer generated mobs to help you kill other players in a pve setting when you ambush them at low hp, because you lack any skills to do it in a true pvp setting.

    I understand. I think you can find a couple games where they still allow that kind of 'pvp' but only very few since it was so popular every game has either closed those dead servers or changed the rulesets to avoid it completely. Was going to reccommend Aion, but I hear they have done away with it as well, so good luck in your quest to gank newbies...cause you're not going to find any of it in GW2.

  • Creslin321Creslin321 Member Posts: 5,359
    Originally posted by Aelious
    It would be kind of funny to see a decked out level 80 go hit a starting area to "stomp some noobs" forgetting about the auto leveling system...

     LOL...

    Im gonna pwn U n00bs!

    [Killed by 2 normal trash mobs]

    WTF!

    Are you team Azeroth, team Tyria, or team Jacob?

  • ThorbrandThorbrand Member Posts: 1,198
    That is the only thing I don't think really matter in GW2 since they announced it was server vs server not faction vs faction.
  • GrayGhost79GrayGhost79 Member UncommonPosts: 4,775
    Originally posted by bubaluba
    Originally posted by GrayGhost79
    Originally posted by bubaluba
    It is really not a hate thread and i really purchased gw2. Yes i am wow,eve,swtor fan (well ok  maybe not so much swtor anymore). I think it is a big, big mistake to make a game without open world pvp. My adrenaline rush will be so low and i could have 'that pve server feeling. RVR is just another instance or huge bg and  i really would  like to be able to attack anyone like in aoc. Do you guys miss that option to?

    Really? Yet another thread on this? lol. No, GW2 doesn't have open world PvP. That would be bad news if they didn't have a better system in place. GW2 will offer actual PvP. If GW2 did offer open world PvP you would be complaining about zones dropping your level down to the zones cap so you still couldn't gank like you want. 

    I don't miss it in this game because it gives a better outlet for those that actually want to PvP. It's far more competetive. Which is pure win for those that actually want to PvP. The only thing that would be gained by open world PvP at this point would be the ability to attack those that you know aren't able to beat you which isn't PvP and again this would be hindered by the fact that you would still be on even footing due to the zones capping levels lol. 

    Well that is not realistic. It is just another dungeon or instance. In real world you can attack anyone and kill anyone, why for heaven you can't do that in game where nobody can die for real. It is just so, so  much less adrenaline

    How is it less of an adrenaline rush? You running up and killing some half dead player thats half your level doesn't seem to be very adrenaline pumping to me. In WvW I ran over a hill with 5 players chasing me and lead them into an ambush. I was half dead by the time I got to my buddies but.. that was an adrenaline rush. 

     

    Face it, you want to gank and avoid PvP. Thats what this request is always about. If you wanted actual PvP you'd be ecstatic with the current setup. 

  • bubalubabubaluba Member Posts: 434
    Originally posted by Rider071

    so basically you want open world pvp because you need computer generated mobs to help you kill other players in a pve setting when you ambush them at low hp, because you lack any skills to do it in a true pvp setting.

    I understand. I think you can find a couple games where they still allow that kind of 'pvp' but only very few since it was so popular every game has either closed those dead servers or changed the rulesets to avoid it completely. Was going to reccommend Aion, but I hear they have done away with it as well, so good luck in your quest to gank newbies...cause you're not going to find any of it in GW2.

    I see you are very ,very new mmorpg player. I know it is hard to play on pvp server but some of us like that. It is easy to survive if you play only pve game like  gw2.

  • megera23megera23 Member UncommonPosts: 239
    Originally posted by coretex666
    This thread is...unnecessary

    They happen in "The Mists", which is the space between worlds and realms. The place is quite unnatural and things that defy space and time aren't unusual. For example sPvP battles are battles that happened long time ago that get reenacted again and again. WvW is an area that 3 parallel universes have access to and they fight for the resources there, because they need those resources for their worlds in the fight against Zaithan. The Hall of Heroes (where players fought for the favor of the Gods) and the Underworld in GW1 were also located in the Mists.

  • otacuotacu Member UncommonPosts: 547
    Originally posted by MindTrigger

    First, there is NO reason why high level characters should have to be able to gank low levels in order for World PvP to work.  That is a *choice* that is made by some game companies. It wouldn't be hard to put rules in the game that counter and/or flat our protect people from the kind of ganking that makes you people scream for mama, while still allowing everyone else to play world PvP if they wanted.  The easiest way to do this is an opt-in PvP system with flagging rules.  Other games have done this successfully.  There could also be rules to limit the number of lower level characters that get killed by such a person.  My point is, ganking as it was known in games like WoW only existed because the devs made it that way.   World PvP isn't the problem, how it is implemented is.

    Name one successfull themepark mmorpg with "flagging" rules

     

    Originally posted by MindTrigger

    Second, even though I have never, ever been a ganker myself, I actually like having to look over my shoulder and or run for my life while questing.  It adds a level of tension and emmersion that I really enjoy.  I understand it's not for everyone, but to claim that world PvP itself serves no purpose except to allow ganking, is a narrow-minded point of view.

    Well kinda minor enjoyment if you ask me.

    I guess it's a fair argument but how many players out there enjoy that? very few considering how owpvp games fare these days...

     

     

    Originally posted by MindTrigger

     

    One thing I loved about Star Wars Galaxies early on was that if you were training as a Jedi, it was very wise of you to train in secret, away from populated areas.  Pulling your saber would get you flagged for PvP, and likely land you on a Bounty Hunter mission.  I also loved in SWG that I could go on Active or Inactive Duty as far as world PvP went.  When active, I was open season like all the other actives.  When inactive, I couldn't be touched.  Finally, I really liked the feature that if you were inactive, and you attacted an opposing NPC base or character, you got your butt flagged for PvP on a timer.  

    Think it through.  While Guild Wars 2 might not *need* World PvP, there is no software reason why it has to be an open gankfest in any game.

    Well SWG was a sandboxlike game after all.

     

    The point is not that "no game needs owpvp" the point is "GW2 doesn't need owpvp". In fact implementing Owpvp in GW2 would just ruin the whole game. Imagine the griefingfest  in a world of DE and jumping puzzles. Not to mention... how do you make DE scale when players are fighting each other?

    No, GW2 PvE is all about cooperation and having fun together. It's against the whole game design to have pvp in the pve areas.

     

    But Archeage will have a perfectly fine owpvp i'm sure. So classic owpvp fans can just play there.

  • MindTriggerMindTrigger Member Posts: 2,596
    Originally posted by otacu
    Originally posted by MindTrigger

    First, there is NO reason why high level characters should have to be able to gank low levels in order for World PvP to work.  That is a *choice* that is made by some game companies. It wouldn't be hard to put rules in the game that counter and/or flat our protect people from the kind of ganking that makes you people scream for mama, while still allowing everyone else to play world PvP if they wanted.  The easiest way to do this is an opt-in PvP system with flagging rules.  Other games have done this successfully.  There could also be rules to limit the number of lower level characters that get killed by such a person.  My point is, ganking as it was known in games like WoW only existed because the devs made it that way.   World PvP isn't the problem, how it is implemented is.

    Name one successfull themepark mmorpg with "flagging" rules

     

    Originally posted by MindTrigger

    Second, even though I have never, ever been a ganker myself, I actually like having to look over my shoulder and or run for my life while questing.  It adds a level of tension and emmersion that I really enjoy.  I understand it's not for everyone, but to claim that world PvP itself serves no purpose except to allow ganking, is a narrow-minded point of view.

    Well kinda minor enjoyment if you ask me.

    I guess it's a fair argument but how many players out there enjoy that? very few considering how owpvp games fare these days...

     

     

    Originally posted by MindTrigger

     

    One thing I loved about Star Wars Galaxies early on was that if you were training as a Jedi, it was very wise of you to train in secret, away from populated areas.  Pulling your saber would get you flagged for PvP, and likely land you on a Bounty Hunter mission.  I also loved in SWG that I could go on Active or Inactive Duty as far as world PvP went.  When active, I was open season like all the other actives.  When inactive, I couldn't be touched.  Finally, I really liked the feature that if you were inactive, and you attacted an opposing NPC base or character, you got your butt flagged for PvP on a timer.  

    Think it through.  While Guild Wars 2 might not *need* World PvP, there is no software reason why it has to be an open gankfest in any game.

    Well SWG was a sandboxlike game after all.

     

    The point is not that "no game needs owpvp" the point is "GW2 doesn't need owpvp". In fact implementing Owpvp in GW2 would just ruin the whole game. Imagine the griefingfest  in a world of DE and jumping puzzles. Not to mention... how do you make DE scale when players are fighting each other?

    No, GW2 PvE is all about cooperation and having fun together. It's against the whole game design to have pvp in the pve areas.

     

    But Archeage will have a perfectly fine owpvp i'm sure. So classic owpvp fans can just play there.

    What the hell difference does the MMO type have to do with rules written into the software?  There is no reason whatsoever why a flagging and/or opt-in system wouldn't work in a themepark. 

    If you read my whole post, which I highly doubt, you would have seen that my post was about the merits and methods of World PvP while pointing out that I understand and respect ArenaNet's choice not to use it.  I'm not sure why you felt the need to talk to me as if I was arguing that GW2 should have it. 

    A sure sign that you are in an old, dying paradigm/mindset, is when you are scared of new ideas and new technology. Don't feel bad. The world is moving on without you, and you are welcome to yell "Get Off My Lawn!" all you want while it happens. You cannot, however, stop an idea whose time has come.

  • otacuotacu Member UncommonPosts: 547
    Originally posted by bubaluba
    Originally posted by otacu
    Originally posted by ForumPvP

    it is a problem,to me also.

    now if  I see for example player TuRbO_KilLeR   - Goon Squad -  ,he is following someone ,doing dancemoves all the time,this someone says " go away TuRbO_KiLlEr ,he wont,he starts dancing faster and jumping around him.... now stop.

     

    in any other game wheres PVP ,TuRbO would be about head shorter right now,but,in GW2 my hands are tied.

    only way to attack this guy is change my name to something like his,dance around him and fight  back like he does,no way HC.

    or change server? log in some instanced fight and hope he shows up ? and when he does he logs out.

    point is my hands are tied.

    Oh wow first world problems.

     

    I think the game could very well survive with that kind of "problems" without introducing bigger and nastier problems (ganking and griefing).

    If something is not broken don't repair it!

     

    Well ok , don't play on pvp serve if pvp is not for you

    Well there are no pvp servers for GW2... thank Dwayna!

    And no.... do not ask for pvp servers in GW2... if you knew GW2 design you wouldn't even have opened the thread :)

  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by MindTrigger
    Originally posted by Ezhae

    Again, for the n-th time. oPvP wouldn't work in GW2 without completely re-doing the PvE. PvP servers wouldn't work. There are no factions, all attacks arc, there is plenty of AoE, you wouldn't be able to do a single event without being hit by everyone you are not grouped with constantly. 

    WvWvW is there for that mass, openish PvP feel. 

     

    And no. I do not miss it. World PvP did not work properly in any of the recent MMOs. It only works in EVE, some relaly old ones, and a few indie/niche sandboxy games that are built with open PvP in mind. It was terrible in WoW, it was terrible in AoC and it was completley messed up in WAR in the time I played the game (first 3 months).

    Not really for or against the PvP question in this case, but how does sPVP and WvW fit into the lore exactly?

    They dont, which is why they are seperate from the game world.

  • DeadlyneDeadlyne Member UncommonPosts: 232
    I haven't read all the posts in this thread.  I'm just responding to the OP.  No plans on even having one server with full PvP(read:open world), is the reason I have no plans to play GW2.  I was extremely excited about the game at first too.  It's a big downer for me.  I will just keep looking to the future of games, I'm sure one will come out in due time that offers what I really want.

    Just to question the philosophy. Army of Socrates.

    image
  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Originally posted by MindTrigger
    Originally posted by Ezhae

    Again, for the n-th time. oPvP wouldn't work in GW2 without completely re-doing the PvE. PvP servers wouldn't work. There are no factions, all attacks arc, there is plenty of AoE, you wouldn't be able to do a single event without being hit by everyone you are not grouped with constantly. 

    WvWvW is there for that mass, openish PvP feel. 

     

    And no. I do not miss it. World PvP did not work properly in any of the recent MMOs. It only works in EVE, some relaly old ones, and a few indie/niche sandboxy games that are built with open PvP in mind. It was terrible in WoW, it was terrible in AoC and it was completley messed up in WAR in the time I played the game (first 3 months).

    Not really for or against the PvP question in this case, but how does sPVP and WvW fit into the lore exactly?

    If we're going the Lore route, it fits about as well as Open World PvP does. The Lore argument won't work for any of them, it's there to allow people to have smaller team based PvP and larger  PvP battles. There's certainly no Lore argument for OW-PvP.

  • k-damagek-damage Member CommonPosts: 738
    Originally posted by Creslin321

    That's right ladies and gentlemen, it's time again for the repeated GW2 CRITICISM OF THE DAY!!!  The exciting game where we spin the wheel of dislike to see what oft-repeated critcism of GW2 is posted today on the forums!

    Will it be no mounts?  Will it be no raiding?  Your guess is as good as mine, let's find out!

    [SPINS WHEEL]

    And the winner is....no open world PvP!  You heard it here first folks.  Come back again tomorrow for the next...

    GW2 CRITICISM OF THE DAY!

    Hahahahaha ! +1000 internets !

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • DerrosDerros Member UncommonPosts: 1,216
    Originally posted by Deadlyne
    I haven't read all the posts in this thread.  I'm just responding to the OP.  No plans on even having one server with full PvP(read:open world), is the reason I have no plans to play GW2.  I was extremely excited about the game at first too.  It's a big downer for me.  I will just keep looking to the future of games, I'm sure one will come out in due time that offers what I really want.

    You really want a pve game that has a server that just has a pvp switch flipped?  You dont want a game thats designed from the group up to include OPvP?

     

    Not saying there's a game out there like that, but ive never seen a pve game with satisfying pvp.  Heck I remember the pvp servers for AoC, people just camping spawn points, and ganking people as they came out of towns.

  • rygard49rygard49 Member UncommonPosts: 973

    I would enjoy at least one PvP server with FFA like back in DAoC Mordred days, but I don't see it happening for this game, ever.

    It's not about ganking lowbies or waiting until someone is down to pixels of health from PvE and swooping in to finish them off. Although that certainly happened, there were server rules that prevented it from being worthwhile even as a form of griefing. Open PvP is really about the excitement that comes from knowing that at any time, during any situation, a fight might break out.

    I've actually made some great lasting friendships from this type of gameplay from players who at first began as rivals. Over the course of a few great fights we formed a weird camaraderie and respect for each other, and then just ended up allying against the rest of the server.

    It's a bummer that they won't have this feature, but, eh... it's their game to be carebear with if they want. It should still be fun.

     

  • k-damagek-damage Member CommonPosts: 738
    Originally posted by bubaluba
    Originally posted by coretex666
    This thread is...unnecessary

    So don't read

    And what did you expect from creating a thread like that ?

    Some ANet dev logging in and say "Ok bubaluba I hear you ! We'll make world pvp tomorrow" ?

    Some horde of non-gw2 players who like world Pvp from another game, to come and aknowledge that world pvp is good ?

    We already know the features of the game since forever, and that *for now* there is no world pvp. The game's about to be released, so there won't be any new magical announcement for some magically new feature until a few monthes.

    There's no possible debate, no possible discussion about something that we're *not* gonna play in 2 days. Therefore I'll redirect your answer to coretex666 to you : So don't create a 1000th thread about the lack of world pvp.

     

    TL;DR : I love world pvp too, and to be honest I wish there was some in GW2. But it's not the right game to talk about it for now. Until we have not passed the release rush, creating new threads about features that are not included can only lead to frustration, therefore Trollbait.

    ***** Before hitting that reply button, please READ the WHOLE thread you're about to post in *****

  • SojhinSojhin Member UncommonPosts: 226
    Guild Wars 2 is about structured pvp that weakens players freedom. If you are looking for player driven pvp that favors allowing players to have unstructured pvp GW2 aint the game to pin any hopes on. Looking at games in the field that allow such gameplay are Archage as future standouts.
  • otacuotacu Member UncommonPosts: 547
    Originally posted by bubaluba
    Originally posted by otacu
    Originally posted by bubaluba
    Originally posted by Daddydazzle

    no i don't miss that option. i've come to think that open world PvP is simply for ganking at this point, when other games have givin us other options. i use to gank, i use to get ganked, but after a while it wasn't too much fun anymore. it was more of a way to let off some steam, but it was often on some random dude just trying to gather mats. most of the guys i know irl that are still active in open world pvp games do it just to gank. what's interesting is those same friends of mine were all picked on heavily at some point in their lives. either by parrents, school bullies, or current jobs. i'm not trying to say this is how it is for all those active in open pvp, but it's just what i've come to see after my time playing these games.

    i really like the way GW2 handles WvWvW. there's more then enough room that it feels more then just open. there are PvE objectives, and castle conquest. this is just my 2c, but WvWvW > Open world PvP.

    I think you miss something- After some time most of players have high level character and attacking low level is provoking revenge and most of the time that low level guy wil get some help from guild mates what can escalate in one big aweome pvp battle :)

    Oh and why no skipping the ganking and griefing and just have THAT big awesome pvp battle?

    Yeah.. like WvWvW?

     

    :) Another point for WvWvW >>>> old owpvp

    Well you have right in some points. Why some big world powers do not skip wars and make some  part of the world only for fighting. Imagine nice part of the land somwere on the south of the France where everyone can fight, like us vs talibans, russians vs chechens, me against you. Wau thats so realistic

    Cough cough

    Do you even know that Guild Wars 2 is a themepark mmorpg videogame?

     

    focus on "videogame" and focus on "themepark".

    Pointing out "realism" in a genre where you die and you respawn few seconds later (just an example) is not going to make you arguments more credible.

    On the other hand my example provided how WvWvW is superior to classic owpvp. You have the big awesome pvp battles without the lame ganking and griefing part at the beginning

    And only assuming that the ganked player calls for reinforcements... it could very well just log off leaving you with 30 minutes of time wasted on ganking a poor guy with no way to retaliate when you could have just gone to WvWvW and  enjoyed that massive and awesome pvp battle.

    Wandering for hours in hope to find some players to battle or just go into a big massive pvp battle?

    Your choice

  • jmcdermottukjmcdermottuk Member RarePosts: 1,571
    Originally posted by bubaluba
    Originally posted by GrayGhost79
    Originally posted by bubaluba
    <snip>
    <snip>

    Well that is not realistic. It is just another dungeon or instance. In real world you can attack anyone and kill anyone, why for heaven you can't do that in game where nobody can die for real. It is just so, so  much less adrenaline

    Seriously? You're using the "real world" argument? That's possibly the most retarded argument I've heard for open PvP. Can you go and attack anyone you want? Kill them? Yeah sure, followed by lots of sirens, flashing lights, and men in blue chasing you round waving guns and shouting "POLICE!". Followed by a lengthy stay at some place not very nice where you can't bend down if you drop the soap.

    If you want a serious debate on the pro's and con's of open PvP in GW2, please, don't use idiotic arguments like this one. Real life has no bearing on this game.

  • The_KorriganThe_Korrigan Member RarePosts: 3,460
    Originally posted by otacu
     

    focus on "videogame" and focus on "themepark".

    I disagree. I actually think the fake pirates in the "Pirates of the Carribeans" attraction in Disneyworld should kill people attending the attaction. That would be hardcore. Damn all those tourists who only want to have fun in a theme park, we need BLOOD.

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  • ToxiaToxia Member UncommonPosts: 1,308
    Truly open world PVP just wouldn't work....with everyone in PVE shooting off AOE's right close to each other, we would all just be killing ourselves....the game just isn't built to have this. Sorry.

    The Deep Web is sca-ry.

  • lilHealalilHeala Member UncommonPosts: 522

    Yes I miss it too, like toothache.

    WvW is much more interesting to me than those games with faction PvP servers where the server population / community is splitup and usually a faction imbalance like the majority rolling empire classes on a lot of servers in SW:TOR at / after launch.

    Also in those games usually the spontaneous PvP action is only until most players have reached level caps, since there's no incentive to go back to lower level zones other than for lame ganking most of the action already a few weeks after launch is often only in the high level zones and certain areas with the best terrain for it or the most PVE repeatable quests objectives.

This discussion has been closed.