Originally posted by Drachasor When a level 50 guy shows up in the level 10 zone, you can't defend yourself. You're dead. It's not about being "too much of a challenge", but rather open world PvP encourages people to behave like jerks. I don't like that kind of "gameplay."
This and a bit more. I like open world pvp but I want to do it on my terms. I would like there to be some sort of monetary or gear risk in a sense, not a complete loss but something extra that makes it feel more significant. I want to be able to play in an area that has lush inticing rewards in an OPTIONAL pvp area.
I think people prefer scenarios, Battlegrounds or any other word for instanced pvp because of this. It is convenient and you can do other content while your waiting. The battle is brought to you and you can quit whenever you want.
It isn't my personal choice but it is an option I would like to see in future games. There are times where I just want a few quick skirmishes where I don't have to spend a half an hour looking for a good fight where I have a chance at winning. Class balance is a bitch
Hey guys - (just to start so no flaming occurs) i will be playing gw2 so I am not a hater. I just have a more general question.
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc. I enjoyed it in wow while it existed (vanilla-slightly BC), Rift was good, and currently gaming in Tera.
Is it the annoyance of being ganked and not being able to defend yourself. Does it provide to much of a challenge. Or is our generation just lazy and prefer to sit in a town and just que for stuff.
I personally like the OWPVP and being able to mess with someones day while there gathering, questing whatever there doing .
what are peoples thoughts on this?
Doesn't work in Themeparks, I mean you can have some meaningless version of OWPVP but those of us (Like me) prefer OWPVP in a setting that allows for it to function properly and offer reward. In games like UO where FFA PvP and full looting was present it worked because the style of game allowed it to work. In a setting like GW2 it doesn't work. I mean look at how terrible OWPVP was in WoW for example. It wasn't OWPVP it was a setting that allowed higher level players to go to lower level zones and gank players that couldn't defend themselves.
OWPVP is a welcome addition to a game that is setup for it, but in a game like Rift, WoW, TERA and etc. it's just a meaningless gankfest. It's the most carebear form of PvP you can find in a themepark lol.
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc.
You pretty much answered your own question, but most everyone here except the mods already know this wasn't really posted for the sake of earnest chin-scratching and thoughtful discussion.
EDIT: After seeing that this is 8 pages long, I must say that my assessment was incorrect - evidently this seemed like a genuine question to many.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc.
You pretty much answered your own question, but most everyone here except the mods already know this wasn't really posted for the sake of earnest chin-scratching and thoughtful discussion.
EDIT: After seeing that this is 8 pages long, I must say that my assessment was incorrect - evidently this seemed like a genuine question to many.
It's one of those things though, hard to let a misguided question like this go unanswered fake or not. May help someone understand if they truly care as to why.
People only dislike bad implementations of open world pvp. I do not believe you could find a consensus as to which game does it successfully. I do believe that the majority of posters will agree that many games do it poorly.
Openworld PVP like in DCUO, I like. Mostly because you still have a fighting chance against higher level people. But TERA? or WoW? no thanks. its not fun when some d00d 1 shots an entire group and you do 1 or 0 damage to them. Seriously annoying. You dont call it a fight if its a massacre. Its not PVP its PVCRITTER.
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My thoughts on why people do not like open world pvp;
-gear level gaps -class skill gaps -stat level gaps -frame rate issues -latency due to computer age/quality -Latency due to location on the planet -type and provider of internet connection -ganking -griefing -hacking -low health/already have the aggro of one or more mobs -pve gear versus pvp gear -loss of hard earned items/gear/gold/xp
I might be able to find more to add to the list, but these all came to mind very quickly.
For the most part there is always an equality issue. Even in a one on one battle with identical characters, and gear, across the board, the rig and internet connection can have a large effect on the outcome. Players much closer to the server location are going to have an advantage over a player half the planet away. All things being equal is not always the case in the MMO pvp world.
why do i hate owpvp? the last game that i played that had it, i first choose my usual healer. after L20 I was griefed constantly. I then made a thief and up to L30 was never bothered once, even when i went afk for more than an hour! that right there is what is wrong with modern owpvp. putting in consequences won't solve that. getting rid of the players with the mental maturity of 12 year old boys would help. it's the "lord of the flies" mentality that has ruined a fair number of games that i enjoyed. might =/= right, ever.
I shouldn't have to run around doing quests in a party to have a hope of survival. I shouldn't have to not be able to play as my best type to avoid getting griefed. do i want rainbows and unicorns? well they are nice too. XD but i really want a fight among equals or near equals.
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc.
You pretty much answered your own question, but most everyone here except the mods already know this wasn't really posted for the sake of earnest chin-scratching and thoughtful discussion.
EDIT: After seeing that this is 8 pages long, I must say that my assessment was incorrect - evidently this seemed like a genuine question to many.
I see what you mean, but at this point I don't care to distinguish ignorance and trolling from each other. Honestly, some people are willingly ignorant just to make their point.
I skate to where the puck is going to be, not where it has been-Wayne Gretzky
Hey guys - (just to start so no flaming occurs) i will be playing gw2 so I am not a hater. I just have a more general question.
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc. I enjoyed it in wow while it existed (vanilla-slightly BC), Rift was good, and currently gaming in Tera.
Is it the annoyance of being ganked and not being able to defend yourself. Does it provide to much of a challenge. Or is our generation just lazy and prefer to sit in a town and just que for stuff.
I personally like the OWPVP and being able to mess with someones day while there gathering, questing whatever there doing .
what are peoples thoughts on this?
Why people not like world pvp? Because of the griefing jerks who get their rocks off being bullies in the game. Another reason I don't like world pvp is it's boring. I don't like pvp period and I don't like when game forces me into it. That is why I am on a pve server in wow. That is why I won't play mmos that are pvp based. I play games to relieave the stress of my day, not to come home just to be stalked and ganked by some punk brat who decided to get his/her jollies off corpes camping me and gaining pleasure at my expense. And how far does a ganker have to go ganking the same player over and over before it's considered harassment? PvP in GW2 is right where it needs to be. If they ever do implement world pvp, which I doubt they will.. it better be in a form of duel which the other person would have to accept or decline. And if you really want open world pvp well Darkfall may have what you are looking for.. If the game is still in service.
Hey guys - (just to start so no flaming occurs) i will be playing gw2 so I am not a hater. I just have a more general question.
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc. I enjoyed it in wow while it existed (vanilla-slightly BC), Rift was good, and currently gaming in Tera.
Is it the annoyance of being ganked and not being able to defend yourself. Does it provide to much of a challenge. Or is our generation just lazy and prefer to sit in a town and just que for stuff.
I personally like the OWPVP and being able to mess with someones day while there gathering, questing whatever there doing .
what are peoples thoughts on this?
The real problem is the level and gear system of most MMOs. It leads to griefers killing lowbies without taking amy real risks themselves.
In a game without levels and less differences between nobs and vets open world PvP can be really fun and interesting but in games like Wow and EQ it just gets annoying.
Challenge is the thing that makes PvP fun and open world PvP in regular themeparks just aint that challenging, in most fights you will either win or loose automatically no matter how good or bad you play because of gear and level differences. And that just aint fun in my book at least.
So it is really not about lazyness, it is about the standard MMO mechanics is made for PvE. If you want good open world PvP you need to make a new mechanic based on that.
Sandboxes are usually different and do open world PvP better, even though those games probably could be improved a lot as well.
Originally posted by TheScavenger I personally really like open world PvP games. I remember going to Durotar, and tricking people to turn on their PvP and killing them over and over and over. This was a PvP server btw, but the low level zones were "safe" areas...but like EVE, nowhere is safe. It was hilarious the rage I would get in both chat and private messages lol...was so worth it
You're the perfect example why open world PvP is dead.
The owpvp in MMOs since WoW is just garbage, there is no consequences for pk activity, if tere were a pk system, high level players wouldn't waste their time killing random neutral players, much less low level neutral, because they will become pk, and the risk of being pk is that you can drop your gear it you die in pk state, and also a pk can't enter cities neither talk to npcs. They just kill enemy players(players that belong to clan that are war with their clan) intead ganking random players.
Yes you can kill a player that is not war with you, but there will be consequences for you, as a pk you will need to kill tons of monters of your level until you turn to normal state again, and any player can kill you to loot your items.
And also there is nothing to fight for, like open bosses or territory, is just red randoms ganking blue randoms over nothing, not organized enemy clans fighting for open world's resources and politics, WoW and its clones stink.
So to avoid ganking due to lack of objectives and consequences for open world, they just create instaces for pvp, since BGs-wintergrasp in wow until WxWxW in GW2.
Hey guys - (just to start so no flaming occurs) i will be playing gw2 so I am not a hater. I just have a more general question.
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc. I enjoyed it in wow while it existed (vanilla-slightly BC), Rift was good, and currently gaming in Tera.
Is it the annoyance of being ganked and not being able to defend yourself. Does it provide to much of a challenge. Or is our generation just lazy and prefer to sit in a town and just que for stuff.
I personally like the OWPVP and being able to mess with someones day while there gathering, questing whatever there doing .
what are peoples thoughts on this?
That one word sums up why I loath owPvP. It breeds ass hats like no tomorrow. If I want to PvE I want to do so on my terms not on someone elses.
Playing: GW2 Waiting on: TESO Next Flop: Planetside 2 Best MMO of all time: Asheron's Call - The first company to recreate AC will be the next greatest MMO.
My thoughts are: that if someone enjoys 'being able to mess with someones day while there gathering, questing whatever there doing ." it usually means that person had a rough childhood where they were never in control and they need to feel superior in the safety of a virtual world where they feel they have control. Usually they have been picked on most of their lives and cower in real confrontation. Especially those who constantly 'mess with' those of lower level.
But again that's just my thoughts on 'someone'....
I think this only applies to those of age 30+ that still live in their parents or grandmas basement. Just because you go fight someone thats gathering, unless ur max lvl and there lvl 5 there is nothing wrong with that specially in a OWPVP environment. Its the people that do this jumping on people then cry when they get killed that have had rough lives.
Denial?
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Mainly because it makes one powerless when facing very high level people. That is not how I want to feel in PvP ,I want an even playing ground that takes the game down to skill not just armor superiority or level or abilities gained from playing longer. Fun element missing therefore I do not support it.
Because people get fed up of being ganked? OW PvP servers are a bad bet for long term good server population. Some like WoW don't force players into the same zones too much, which can work. Those which force pvp contact rarely do well.
Regional PvP is the best form of PvP I have seen, you know you are going into a PvP zone, your objectives revolve around pvp missions etc.
I had to click thread because i had no idea what OW was ,now i lol doh.Well to be fair to me,i do not take part in pvp nor do i like it in rpg's.
The reason it does not fly well in open world is becuase there is no penalty for your actions.If we are role playing ,what would happen in the real world?You be hunted down by the law and spend many days in Jail.Since we can't have players spend all their time in jail,it does not work.
The other obvious reason is why should someone who just wants to do something other than pvp have to take part in it ,just because you do?Would you accept that when that player wants to craft,then you must craft as well?How about if that player wants to just hang out an chat,then you MUST chat as well,would that be ok?
Now imagine this identical scenario....
If you think it is ok to attack someone when they don't want any part of it,then how about they can attack you when you log out?Would that be acceptable,i mean you mgiht not like it,but so what ,they didn't like your idea either.Believe me this scenario DOES exist in gaming,i have played it.
Never forget 3 mile Island and never trust a government official or company spokesman.
Personally I don't think OW pvp has that big of a following. Playing on Tera and WOW on a pvp server. Just think it's kind of lame to be walking along and someone just kills you for no reason...of course this leads to them 9/10 camping you. So I can see their sole purpose is to just kill you over and over. Eh who wants to deal with that.
However I'm curious on what people would actually do If given that very type of server. My friend is a big pvp guy. loves the stuff. I forgot what game he was playing with open world pvp. Kepth saying I should give it a try..hell even Tera because it had the same thing. Lasted what 2 weeks at the most. It's always the same thing. Someone waiting outside to kill you..over and over again. It's like their game is killing people and nothing else. Completely messes up what I want to do.
I don't even think there is a correct implementation of this type of pvp...because it will be abused without a doubt. I would however make a server for people who like this sort of thing. I would add a lot of things to it so I could track the stats of the players. I'm curious as to why someone wants to go out of their way to hurt other people. I knwo why but eh..we should all know by now there is no fairness when it comes to human beings. What will happen is people will find a loophole to something and exploit the shit out of the system then cry foul when they get in trouble for it.
They should just create 1 server for that very thing in every game. That way people with that desire can play on that server. Give them no option to move either. Have big letters stating this sever is OWpvp. Implement different rules, etc.
Hey guys - (just to start so no flaming occurs) i will be playing gw2 so I am not a hater. I just have a more general question.
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc. I enjoyed it in wow while it existed (vanilla-slightly BC), Rift was good, and currently gaming in Tera.
Is it the annoyance of being ganked and not being able to defend yourself. Does it provide to much of a challenge. Or is our generation just lazy and prefer to sit in a town and just que for stuff.
I personally like the OWPVP and being able to mess with someones day while there gathering, questing whatever there doing .
what are peoples thoughts on this?
well sometimes people want to relax in the game they love...
but anyway i would like the PvE world of GW2 to be combined with its WvW system they could do it, and without forcing to add WvW in the Mists and the fight would be between the 3 orders they have in their lore, just for the last dungeons they would be forced to fight unitied in order to reach it ..!
also SWtoR could do something like SWG, and the player in his progession choose his side and create his own lore throught the task he would choose to achieve and the way he would achieve them ...
i love ArcheAge's open world but its grind fest it scares me hard ..!
Main reason I think is because of the gankers BUT this is easily addressed.
Lineage 2 is full open world pvp yet rarely will u see a high level killing a low level, why?
the flag system. its simple
everyone is white.
Hit another player that iswhite (or purple) ; you guessed it, You turn purple.
Purple = fair game. person that dies goes all the way back to town with 1% exp loss.
If the purple player keeps attacking a White player until the white player dies, THEN he turns red.
Being red means 2 things, anyone can attack you + chance to drop items from ur inventory if ur killed. (equiped items as well)
The only way to return to being white is by gaining exp (not much), or dying and risking to drop. (Remember that mobs only within your own level will give you exp so killing low levels in a low level area pretty much means you will be red until you die or leave the area. Being red also means you cannot teleport to town so you would have to run).
This system is so simple because unless you really want to kil someone straight up, u will usually slap them in the face once and hope they attack u back. of course all u have to do is call him a pussy or chicken until he does fight back OR if ur far enough from others KILL him go red, finish off his mob and 1 or 2 more to go back to being White hopefully before anyone can see you. But if your caught your only option is to kill a SECOND white player. now you must gain more exp to return to white as ur PK count went up.
The possibilities are endless and being in a guild helps out because being red and calling ur guild mates to defend you while you level up is exciting. your heart is racing and all your hard earn armors could be lost just like that.
Edit: Attacking a red player will not turn you purple.
Edit:Once purple if you do not attack anyone in 20 seconds you return to white.
I read some of the first pages, and I'm probably just repeating what's said before, but the question has been answered many times over. I'm going to change it though, IMO people don't really hate OWPVP they hate NON-CONSENSUAL pvp. Everybody wants to do what they enjoy, so why should the pvp'er get to do what they like - kill anyone, anywhere, anytime - but the guy who just wants to rp or chat or quest or farm can't do what they want without being interfered with?
Why do pvp'rs think they are superior gamers and their gameplay style should have right of way?
Main reason I think is because of the gankers BUT this is easily addressed.
Lineage 2 is full open world pvp yet rarely will u see a high level killing a low level, why?
the flag system. its simple
everyone is white.
Hit another player that iswhite (or purple) ; you guessed it, You turn purple.
Purple = fair game. person that dies goes all the way back to town with 1% exp loss.
If the purple player keeps attacking a White player until the white player dies, THEN he turns red.
Being red means 2 things, anyone can attack you + chance to drop items from ur inventory if ur killed. (equiped items as well)
The only way to return to being white is by gaining exp (not much), or dying and risking to drop. (Remember that mobs only within your own level will give you exp so killing low levels in a low level area pretty much means you will be red until you die or leave the area. Being red also means you cannot teleport to town so you would have to run).
This system is so simple because unless you really want to kil someone straight up, u will usually slap them in the face once and hope they attack u back. of course all u have to do is call him a pussy or chicken until he does fight back OR if ur far enough from others KILL him go red, finish off his mob and 1 or 2 more to go back to being White hopefully before anyone can see you. But if your caught your only option is to kill a SECOND white player. now you must gain more exp to return to white as ur PK count went up.
The possibilities are endless and being in a guild helps out because being red and calling ur guild mates to defend you while you level up is exciting. your heart is racing and all your hard earn armors could be lost just like that.
Edit: Attacking a red player will not turn you purple.
Edit:Once purple if you do not attack anyone in 20 seconds you return to white.
As I said many times, just put rules for pk activites and rules for clan wars, the OW pvp since WoW stinks due to the lack of objectives and consequences, the model of Lineage, where players that kill random neutral players are punished becoming pk is a good example of how you can make an OWPVP based in organized clan wars that fight for something meaningful, not random ganking randoms for nothing as WoW and its clones(garbages like Aion, TERA, ...).
The solution for these games is to make the pvp instanced, the pvp continues meaningless, but at least there's no high levels randoms ganking low levels for nothing, GW2 did the same: a big instance for 3 factions pvp.
Why is it that people do not like true open world pvp, where you can gank anyone while they are questing etc.
You pretty much answered your own question, but most everyone here except the mods already know this wasn't really posted for the sake of earnest chin-scratching and thoughtful discussion.
EDIT: After seeing that this is 8 pages long, I must say that my assessment was incorrect - evidently this seemed like a genuine question to many.
It's one of those things though, hard to let a misguided question like this go unanswered fake or not. May help someone understand if they truly care as to why.
Good point.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein "Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
The owpvp in MMOs since WoW is just garbage, there is no consequences for pk activity, if tere were a pk system, high level players wouldn't waste their time killing random neutral players, much less low level neutral, because they will become pk, and the risk of being pk is that you can drop your gear it you die in pk state, and also a pk can't enter cities neither talk to npcs. They just kill enemy players(players that belong to clan that are war with their clan) intead ganking random players.
Yes you can kill a player that is not war with you, but there will be consequences for you, as a pk you will need to kill tons of monters of your level until you turn to normal state again, and any player can kill you to loot your items.
And also there is nothing to fight for, like open bosses or territory, is just red randoms ganking blue randoms over nothing, not organized enemy clans fighting for open world's resources and politics, WoW and its clones stink.
So to avoid ganking due to lack of objectives and consequences for open world, they just create instaces for pvp, since BGs-wintergrasp in wow until WxWxW in GW2.
Hum, that pk system you speak of sounds like a game I use to play.. Rohan: The Blood Fued.
Comments
This and a bit more. I like open world pvp but I want to do it on my terms. I would like there to be some sort of monetary or gear risk in a sense, not a complete loss but something extra that makes it feel more significant. I want to be able to play in an area that has lush inticing rewards in an OPTIONAL pvp area.
I think people prefer scenarios, Battlegrounds or any other word for instanced pvp because of this. It is convenient and you can do other content while your waiting. The battle is brought to you and you can quit whenever you want.
It isn't my personal choice but it is an option I would like to see in future games. There are times where I just want a few quick skirmishes where I don't have to spend a half an hour looking for a good fight where I have a chance at winning. Class balance is a bitch
Doesn't work in Themeparks, I mean you can have some meaningless version of OWPVP but those of us (Like me) prefer OWPVP in a setting that allows for it to function properly and offer reward. In games like UO where FFA PvP and full looting was present it worked because the style of game allowed it to work. In a setting like GW2 it doesn't work. I mean look at how terrible OWPVP was in WoW for example. It wasn't OWPVP it was a setting that allowed higher level players to go to lower level zones and gank players that couldn't defend themselves.
OWPVP is a welcome addition to a game that is setup for it, but in a game like Rift, WoW, TERA and etc. it's just a meaningless gankfest. It's the most carebear form of PvP you can find in a themepark lol.
You pretty much answered your own question, but most everyone here except the mods already know this wasn't really posted for the sake of earnest chin-scratching and thoughtful discussion.
EDIT: After seeing that this is 8 pages long, I must say that my assessment was incorrect - evidently this seemed like a genuine question to many.
There isn't a "right" or "wrong" way to play, if you want to use a screwdriver to put nails into wood, have at it, simply don't complain when the guy next to you with the hammer is doing it much better and easier. - Allein
"Graphics are often supplied by Engines that (some) MMORPG's are built in" - Spuffyre
Nah, most of us know it wasn't an honest question but simply done because his other thread got locked http://www.mmorpg.com/discussion2.cfm/thread/361753/page/1
It's one of those things though, hard to let a misguided question like this go unanswered fake or not. May help someone understand if they truly care as to why.
''/\/\'' Posted using Iphone bunni
( o.o)
(")(")
**This bunny was cloned from bunnies belonging to Gobla and is part of the Quizzical Fanclub and the The Marvelously Meowhead Fan Club**
My thoughts on why people do not like open world pvp;
-gear level gaps
-class skill gaps
-stat level gaps
-frame rate issues
-latency due to computer age/quality
-Latency due to location on the planet
-type and provider of internet connection
-ganking
-griefing
-hacking
-low health/already have the aggro of one or more mobs
-pve gear versus pvp gear
-loss of hard earned items/gear/gold/xp
I might be able to find more to add to the list, but these all came to mind very quickly.
For the most part there is always an equality issue. Even in a one on one battle with identical characters, and gear, across the board, the rig and internet connection can have a large effect on the outcome. Players much closer to the server location are going to have an advantage over a player half the planet away. All things being equal is not always the case in the MMO pvp world.
why do i hate owpvp? the last game that i played that had it, i first choose my usual healer. after L20 I was griefed constantly. I then made a thief and up to L30 was never bothered once, even when i went afk for more than an hour! that right there is what is wrong with modern owpvp. putting in consequences won't solve that. getting rid of the players with the mental maturity of 12 year old boys would help. it's the "lord of the flies" mentality that has ruined a fair number of games that i enjoyed. might =/= right, ever.
I shouldn't have to run around doing quests in a party to have a hope of survival. I shouldn't have to not be able to play as my best type to avoid getting griefed. do i want rainbows and unicorns? well they are nice too. XD but i really want a fight among equals or near equals.
I see what you mean, but at this point I don't care to distinguish ignorance and trolling from each other. Honestly, some people are willingly ignorant just to make their point.
I skate to where the puck is going to be, not where it has been -Wayne Gretzky
Why people not like world pvp? Because of the griefing jerks who get their rocks off being bullies in the game. Another reason I don't like world pvp is it's boring. I don't like pvp period and I don't like when game forces me into it. That is why I am on a pve server in wow. That is why I won't play mmos that are pvp based. I play games to relieave the stress of my day, not to come home just to be stalked and ganked by some punk brat who decided to get his/her jollies off corpes camping me and gaining pleasure at my expense. And how far does a ganker have to go ganking the same player over and over before it's considered harassment? PvP in GW2 is right where it needs to be. If they ever do implement world pvp, which I doubt they will.. it better be in a form of duel which the other person would have to accept or decline. And if you really want open world pvp well Darkfall may have what you are looking for.. If the game is still in service.
The real problem is the level and gear system of most MMOs. It leads to griefers killing lowbies without taking amy real risks themselves.
In a game without levels and less differences between nobs and vets open world PvP can be really fun and interesting but in games like Wow and EQ it just gets annoying.
Challenge is the thing that makes PvP fun and open world PvP in regular themeparks just aint that challenging, in most fights you will either win or loose automatically no matter how good or bad you play because of gear and level differences. And that just aint fun in my book at least.
So it is really not about lazyness, it is about the standard MMO mechanics is made for PvE. If you want good open world PvP you need to make a new mechanic based on that.
Sandboxes are usually different and do open world PvP better, even though those games probably could be improved a lot as well.
You're the perfect example why open world PvP is dead.
The owpvp in MMOs since WoW is just garbage, there is no consequences for pk activity, if tere were a pk system, high level players wouldn't waste their time killing random neutral players, much less low level neutral, because they will become pk, and the risk of being pk is that you can drop your gear it you die in pk state, and also a pk can't enter cities neither talk to npcs. They just kill enemy players(players that belong to clan that are war with their clan) intead ganking random players.
Yes you can kill a player that is not war with you, but there will be consequences for you, as a pk you will need to kill tons of monters of your level until you turn to normal state again, and any player can kill you to loot your items.
And also there is nothing to fight for, like open bosses or territory, is just red randoms ganking blue randoms over nothing, not organized enemy clans fighting for open world's resources and politics, WoW and its clones stink.
So to avoid ganking due to lack of objectives and consequences for open world, they just create instaces for pvp, since BGs-wintergrasp in wow until WxWxW in GW2.
That one word sums up why I loath owPvP. It breeds ass hats like no tomorrow. If I want to PvE I want to do so on my terms not on someone elses.
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Because people get fed up of being ganked? OW PvP servers are a bad bet for long term good server population. Some like WoW don't force players into the same zones too much, which can work. Those which force pvp contact rarely do well.
Regional PvP is the best form of PvP I have seen, you know you are going into a PvP zone, your objectives revolve around pvp missions etc.
I had to click thread because i had no idea what OW was ,now i lol doh.Well to be fair to me,i do not take part in pvp nor do i like it in rpg's.
The reason it does not fly well in open world is becuase there is no penalty for your actions.If we are role playing ,what would happen in the real world?You be hunted down by the law and spend many days in Jail.Since we can't have players spend all their time in jail,it does not work.
The other obvious reason is why should someone who just wants to do something other than pvp have to take part in it ,just because you do?Would you accept that when that player wants to craft,then you must craft as well?How about if that player wants to just hang out an chat,then you MUST chat as well,would that be ok?
Now imagine this identical scenario....
If you think it is ok to attack someone when they don't want any part of it,then how about they can attack you when you log out?Would that be acceptable,i mean you mgiht not like it,but so what ,they didn't like your idea either.Believe me this scenario DOES exist in gaming,i have played it.
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Personally I don't think OW pvp has that big of a following. Playing on Tera and WOW on a pvp server. Just think it's kind of lame to be walking along and someone just kills you for no reason...of course this leads to them 9/10 camping you. So I can see their sole purpose is to just kill you over and over. Eh who wants to deal with that.
However I'm curious on what people would actually do If given that very type of server. My friend is a big pvp guy. loves the stuff. I forgot what game he was playing with open world pvp. Kepth saying I should give it a try..hell even Tera because it had the same thing. Lasted what 2 weeks at the most. It's always the same thing. Someone waiting outside to kill you..over and over again. It's like their game is killing people and nothing else. Completely messes up what I want to do.
I don't even think there is a correct implementation of this type of pvp...because it will be abused without a doubt. I would however make a server for people who like this sort of thing. I would add a lot of things to it so I could track the stats of the players. I'm curious as to why someone wants to go out of their way to hurt other people. I knwo why but eh..we should all know by now there is no fairness when it comes to human beings. What will happen is people will find a loophole to something and exploit the shit out of the system then cry foul when they get in trouble for it.
They should just create 1 server for that very thing in every game. That way people with that desire can play on that server. Give them no option to move either. Have big letters stating this sever is OWpvp. Implement different rules, etc.
well sometimes people want to relax in the game they love...
but anyway i would like the PvE world of GW2 to be combined with its WvW system they could do it, and without forcing to add WvW in the Mists and the fight would be between the 3 orders they have in their lore, just for the last dungeons they would be forced to fight unitied in order to reach it ..!
also SWtoR could do something like SWG, and the player in his progession choose his side and create his own lore throught the task he would choose to achieve and the way he would achieve them ...
i love ArcheAge's open world but its grind fest it scares me hard ..!
Main reason I think is because of the gankers BUT this is easily addressed.
Lineage 2 is full open world pvp yet rarely will u see a high level killing a low level, why?
the flag system. its simple
everyone is white.
Hit another player that is white (or purple) ; you guessed it, You turn purple.
Purple = fair game. person that dies goes all the way back to town with 1% exp loss.
If the purple player keeps attacking a White player until the white player dies, THEN he turns red.
Being red means 2 things, anyone can attack you + chance to drop items from ur inventory if ur killed. (equiped items as well)
The only way to return to being white is by gaining exp (not much), or dying and risking to drop. (Remember that mobs only within your own level will give you exp so killing low levels in a low level area pretty much means you will be red until you die or leave the area. Being red also means you cannot teleport to town so you would have to run).
This system is so simple because unless you really want to kil someone straight up, u will usually slap them in the face once and hope they attack u back. of course all u have to do is call him a pussy or chicken until he does fight back OR if ur far enough from others KILL him go red, finish off his mob and 1 or 2 more to go back to being White hopefully before anyone can see you. But if your caught your only option is to kill a SECOND white player. now you must gain more exp to return to white as ur PK count went up.
The possibilities are endless and being in a guild helps out because being red and calling ur guild mates to defend you while you level up is exciting. your heart is racing and all your hard earn armors could be lost just like that.
Edit: Attacking a red player will not turn you purple.
Edit:Once purple if you do not attack anyone in 20 seconds you return to white.
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I read some of the first pages, and I'm probably just repeating what's said before, but the question has been answered many times over. I'm going to change it though, IMO people don't really hate OWPVP they hate NON-CONSENSUAL pvp. Everybody wants to do what they enjoy, so why should the pvp'er get to do what they like - kill anyone, anywhere, anytime - but the guy who just wants to rp or chat or quest or farm can't do what they want without being interfered with?
Why do pvp'rs think they are superior gamers and their gameplay style should have right of way?
As I said many times, just put rules for pk activites and rules for clan wars, the OW pvp since WoW stinks due to the lack of objectives and consequences, the model of Lineage, where players that kill random neutral players are punished becoming pk is a good example of how you can make an OWPVP based in organized clan wars that fight for something meaningful, not random ganking randoms for nothing as WoW and its clones(garbages like Aion, TERA, ...).
The solution for these games is to make the pvp instanced, the pvp continues meaningless, but at least there's no high levels randoms ganking low levels for nothing, GW2 did the same: a big instance for 3 factions pvp.Good point.
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Hum, that pk system you speak of sounds like a game I use to play.. Rohan: The Blood Fued.