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I think once the hype dies down and people play it for a more sufficient amount of time, it will be seen for what it is; a more refined Rift basically with a few more bells and whistles. That's not a bad thing of course. Races like the Norn come off as rather tired and cliche though and the voice acting is a bit of a rollorcoaster in quality. The PvE becomes repetitive faster then you'd expect too, which surprised me.
Originally posted by StarI One of the worst launches in a while.
Worst? nope but below average due to amount of bugs and constant server crashes and log in problems every day since headstart. But don't expect honesty from GW2 fanatics, it is a matter of ego. They will still it is the best launch ever..as if anyone expected them to say anything else.
I totally agree with OP. I did not play the original GW and in fact did not buy GW2 until the final week prior to release so I had very little hands on experience, but I am ever so impressed with the level of detail and beauty that is in GW2. I am simply in love with this game.
Anyone who still cries about hype and dislike either has a very specific agenda for what they like or have not played GW2.
Oh and I particularly enjoy seeing things in GW2 that remind me of an experience or mechanic I have seen in other games. This is a strength and advantage. I wouldnt call the ideas garnered from other sources innovative persay, but the ability to blend them into the game, put their own twist on it and make something better? This is an advantage and what makes me love playing. I dont consider it a rehash of something thats been done before if anet takes something great and modernizes it.
curious where the innovation and polish comes in, as well as the WHAT A LAUNCH theory.
2 days in a row now servers down at midnight pacific time. SWTOR, RIFT, TSW, TERA all had better launches. And I am still looking for something that seems new to me
This. It's a good game... but its not THAT innovative.
Well, hm. Compared to modern WOW clones like SWTOR, LotRO, Rift, WAR and all them, it feels innovative. But its still not as innovative as MMO vets are used to.
Did you have your nose in the air when you typed that?
... who did not decide to buy this game. You people do not know what your are missing. finally an mmorpg that is innovative, polished, popular, is backed by a reliable dev team, a publisher willing to throw whatever money at the game at the dev'elopers whim, and has a proven business model (gw1) and still don't think it is worth even a no sub, one-time purchase fee.
Even with all the minor bugs and trade post being down people are just letting it slide because they are having SO MUCH FUN playing the crap out of this game. WHAT A LAUNCH!! Honestly, I feel really bad for the people so jaded by the horde of mmorpg let downs in the past few years that they are willing to let the game of the decade slip away. sigh.
Feel bad for me? I feel bad for you. After all I was disciplined. I didn't spoil my Christmas. You, on the otherhand, have nothing better in MMORPG gaming to look forward to anymore. You've pigged out on all the candy during a gluttoneous fit from which there is no recovery. I'll get to buy it at half price and play after all the bugs and kinks are worked out. . So there, tosser boy. ;P
... who did not decide to buy this game. You people do not know what your are missing. finally an mmorpg that is innovative, polished, popular, is backed by a reliable dev team, a publisher willing to throw whatever money at the game at the dev'elopers whim, and has a proven business model (gw1) and still don't think it is worth even a no sub, one-time purchase fee.
Even with all the minor bugs and trade post being down people are just letting it slide because they are having SO MUCH FUN playing the crap out of this game. WHAT A LAUNCH!! Honestly, I feel really bad for the people so jaded by the horde of mmorpg let downs in the past few years that they are willing to let the game of the decade slip away. sigh.
Feel bad for me? I feel bad for you. After all I was disciplined. I didn't spoil my Christmas. You, on the otherhand, have nothing better in MMORPG gaming to look forward to anymore. You've pigged out on all the candy during a gluttoneous fit from which there is no recovery. I'll get to buy it at half price and play after all the bugs and kinks are worked out. . So there, tosser boy. ;P
Originally posted by Lawlmonster Nah, I'm not feeling at all like I'm missing out on something by not purchasing Guild Wars from the start. Maybe in three months, maybe six? It just depends how things pan out, or if there's any retention and longevity. The B2P model isn't a bad thing either, but I'm not enthused enough to spend fifty dollars for something that's still a gamble.
I wouldn't call it a gamble (esp. with the B2P model), you'll get A LOT more hours of fun out of this game than any console games (or even single player games on PC) you buy for the same amount of money.
It depends on your perspective. I play MMO's when I'm looking for games to achieve long term commitment, with the largest possible population, and there's no evidence that proves to me that GW2 is going to retain subscriptions beyond three to six months. I'm not saying it won't happen, and I don't disagree with your opinion (it's certainly valid), but since I'm not necessarily Mr. Moneybags right now, I have to be fairly particular with what I buy and why (and like I've said elsewhere, the people within the forum communities have certainly soured me on the product).
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
curious where the innovation and polish comes in, as well as the WHAT A LAUNCH theory.
2 days in a row now servers down at midnight pacific time. SWTOR, RIFT, TSW, TERA all had better launches. And I am still looking for something that seems new to me
This. It's a good game... but its not THAT innovative.
Well, hm. Compared to modern WOW clones like SWTOR, LotRO, Rift, WAR and all them, it feels innovative. But its still not as innovative as MMO vets are used to.
Did you have your nose in the air when you typed that?
Haha, I can picture him doing that while typing, good one.
Remember... all I'm offering is the truth. Nothing more.
its a standard launch. Every game has fallen flat on its face at launch since WoW was released. it's not something you can get passed. i wish the fanbase would, according the a large group of the community on here AoC was a horrible game because of its launch issues... THE GAME LAUNCHED YEARS AGO.
Having a bad launch is standard. its how the game picks itself up afterward that matters. we will see in the next few days if it stands up running, or fails to notice its shoes are tied togeather.
AOC was not a horrible game because of its launch
it was a poor game because of the "bait and switch" of the game content
the first 20 levels was the best PVE in the game -- the rest of the AOC content was lacking
WOW fell flat on its face too if you picked a popular server at launch (like my guild did)
WOW was the 2nd buggiest game i ever played since Anarcy Online -- due to network congestion issues
for almost a year, on the Whisperwind server, wetlands boat was dropping people to their deaths in deep sea, game client freezing / crashing, server crashing -- but it largely mattered which server you played on
World of Warcraft wracked by problems January 18, 2005 4:50PM PST
... who did not decide to buy this game. You people do not know what your are missing. finally an mmorpg that is innovative, polished, popular, is backed by a reliable dev team, a publisher willing to throw whatever money at the game at the dev'elopers whim, and has a proven business model (gw1) and still don't think it is worth even a no sub, one-time purchase fee.
Even with all the minor bugs and trade post being down people are just letting it slide because they are having SO MUCH FUN playing the crap out of this game. WHAT A LAUNCH!! Honestly, I feel really bad for the people so jaded by the horde of mmorpg let downs in the past few years that they are willing to let the game of the decade slip away. sigh.
yes yes yes, we all know, 'Shiney!' --- I'll wait til the 3 month mark and make a determination then, thank you.
Let's not start throwing the innovative-word around again. We all know the wheel in mmorpgs has been invented long time ago and this game has nothing new in it. It's one of the most used - and most meaningless adjective you can try to tie in a game when you "market" it.
Originally posted by Mortemia Let's not start throwing the innovative-word around again. We all know the wheel in mmorpgs has been invented long time ago and this game has nothing new in it. It's one of the most used - and most meaningless adjective you can try to tie in a game when you "market" it.
The wheel was invented loooong ago IRL. Do we still use that same wheel with no improvements?
I seriously don't "feel bad" for anyone who makes up their own mind.
Pushy videogame salesmen are as bad as haters.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Originally posted by Mortemia Let's not start throwing the innovative-word around again. We all know the wheel in mmorpgs has been invented long time ago and this game has nothing new in it. It's one of the most used - and most meaningless adjective you can try to tie in a game when you "market" it.
The wheel was invented loooong ago IRL. Do we still use that same wheel with no improvements?
Of course not - there has been progress on many levels. But in this game? It still looks like they decided to go with the good ol' wheel from 3500 B.C.
Im having fun. The mechanics are fun, massive amount of content, the character story lines are nice, maps are huge, pvp is a blast, etc. It's hard to believe this is not a monthly sub game.
Only thing that bugs me is the long wvw queues at times, but im on a packed wvw player focused server. Id expect it to improve when the inevitable player attrition occurs.
I also spent $$$$$ on increasing inventory size - arenanet is going to make a ton of money on their item shop... which hopefully is partailly reinvested to keep devs and keep the game evolving.
Rift = Best launch ever. I didn't have a single problem with the game. The ONLY thing I ever heard about being wrong was at launch you could equip and unequip your items really fast to get double bonuses and weapon damage lol. That was fixed with a rolling patch within 10 minutes of launch...
... who did not decide to buy this game. You people do not know what your are missing. finally an mmorpg that is innovative, polished, popular, is backed by a reliable dev team, a publisher willing to throw whatever money at the game at the dev'elopers whim, and has a proven business model (gw1) and still don't think it is worth even a no sub, one-time purchase fee.
Even with all the minor bugs and trade post being down people are just letting it slide because they are having SO MUCH FUN playing the crap out of this game. WHAT A LAUNCH!! Honestly, I feel really bad for the people so jaded by the horde of mmorpg let downs in the past few years that they are willing to let the game of the decade slip away. sigh.
Thanks for the condescending post. I feel sorry for people that are getting their accounts hacked 5 days into launch, while you guys are just "letting it slide." But then again, I'm empathetic like that.
Comments
All hail to the voice of reason, your parents must be proud.
This doom and gloom thread was brought to you by Chin Up the new ultra high caffeine soft drink for gamers who just need that boost of happiness after a long forum session.
Polished? NO, not even close.
More polished than some games at launch, yes ... and thats all that I will concede in this regard
guild and party features still not working, ah not working, problems with events (bugs), etc...
http://gw2skills.net/editor/en/?fYEQRAoY6alUmaO3ey3E+5Ex2jdqTey9woKtpdFwKA;TwAg0CnowxgjAHbNOck4siYMyGiJGA
Worst? nope but below average due to amount of bugs and constant server crashes and log in problems every day since headstart. But don't expect honesty from GW2 fanatics, it is a matter of ego. They will still it is the best launch ever..as if anyone expected them to say anything else.
Bite Me
I totally agree with OP. I did not play the original GW and in fact did not buy GW2 until the final week prior to release so I had very little hands on experience, but I am ever so impressed with the level of detail and beauty that is in GW2. I am simply in love with this game.
Anyone who still cries about hype and dislike either has a very specific agenda for what they like or have not played GW2.
Oh and I particularly enjoy seeing things in GW2 that remind me of an experience or mechanic I have seen in other games. This is a strength and advantage. I wouldnt call the ideas garnered from other sources innovative persay, but the ability to blend them into the game, put their own twist on it and make something better? This is an advantage and what makes me love playing. I dont consider it a rehash of something thats been done before if anet takes something great and modernizes it.
Did you have your nose in the air when you typed that?
Feel bad for me? I feel bad for you. After all I was disciplined. I didn't spoil my Christmas. You, on the otherhand, have nothing better in MMORPG gaming to look forward to anymore. You've pigged out on all the candy during a gluttoneous fit from which there is no recovery. I'll get to buy it at half price and play after all the bugs and kinks are worked out. . So there, tosser boy. ;P
Hahahhaa...best post ever.
Bite Me
It depends on your perspective. I play MMO's when I'm looking for games to achieve long term commitment, with the largest possible population, and there's no evidence that proves to me that GW2 is going to retain subscriptions beyond three to six months. I'm not saying it won't happen, and I don't disagree with your opinion (it's certainly valid), but since I'm not necessarily Mr. Moneybags right now, I have to be fairly particular with what I buy and why (and like I've said elsewhere, the people within the forum communities have certainly soured me on the product).
"This is life! We suffer and slave and expire. That's it!" -Bernard Black (Dylan Moran)
Haha, I can picture him doing that while typing, good one.
Remember... all I'm offering is the truth. Nothing more.
AOC was not a horrible game because of its launch
it was a poor game because of the "bait and switch" of the game content
the first 20 levels was the best PVE in the game -- the rest of the AOC content was lacking
WOW fell flat on its face too if you picked a popular server at launch (like my guild did)
WOW was the 2nd buggiest game i ever played since Anarcy Online -- due to network congestion issues
for almost a year, on the Whisperwind server, wetlands boat was dropping people to their deaths in deep sea, game client freezing / crashing, server crashing -- but it largely mattered which server you played on
World of Warcraft wracked by problems
January 18, 2005 4:50PM PST
http://www.gamespot.com/news/world-of-warcraft-wracked-by-problems-6116566
for context: WOW had only launched in North America with less than 1 million players, when it had these issues
EQ2 fan sites
yes yes yes, we all know, 'Shiney!' --- I'll wait til the 3 month mark and make a determination then, thank you.
Agreed, I've seen better and I've seen worse.
Having so much fun though it hasn't been an issue, though TP not working is annoying me as I love trading etc.
One of the best MMORPGS in the last years ...on the other hand.
Problems will get fixed...and the great game will remain.
The wheel was invented loooong ago IRL. Do we still use that same wheel with no improvements?
I seriously don't "feel bad" for anyone who makes up their own mind.
Pushy videogame salesmen are as bad as haters.
Self-pity imprisons us in the walls of our own self-absorption. The whole world shrinks down to the size of our problem, and the more we dwell on it, the smaller we are and the larger the problem seems to grow.
Of course not - there has been progress on many levels. But in this game? It still looks like they decided to go with the good ol' wheel from 3500 B.C.
Only thing that bugs me is the long wvw queues at times, but im on a packed wvw player focused server. Id expect it to improve when the inevitable player attrition occurs.
I also spent $$$$$ on increasing inventory size - arenanet is going to make a ton of money on their item shop... which hopefully is partailly reinvested to keep devs and keep the game evolving.
GW2 did launch in a lot better shape than most games, which of course is rather sad.
But I have so far not been able to play 3 hours when I felt for it (annoyingly enough the first day) and that is actaully a new record.
Yeah, there is bugs, guildfunctions have been down on and off and the marketplace aint up. But it is still better than most launches.
How sad is that?
I have to agree with you there.
And besides, people can always pick up the game when they have the time and feel for it, I dont think it is going somewhere in a while.
Thanks for the condescending post. I feel sorry for people that are getting their accounts hacked 5 days into launch, while you guys are just "letting it slide." But then again, I'm empathetic like that.
Yeah at last i can hang up my wow shoes.
The new boss is alive and kicking
Bye Bye Blizz was fun but your to old now RIP